-Arcane Explosion: Damage Cap raised by 50%.
-Arcane Fortitude: Increases armor by 100%, from 50%.
-Blink, Slow, and Spellsteal have all had their mana costs reduced.
-Improved Blink: All attacks have 25% more chance to miss for 2 secs/4 secs after Blinking, changed from a mana cost reduction.
-Fire Ward, Frost Ward, and Ice Barrier have all had downranking penalities put on.
-You can be frozen by reflected frost spells by your own Frostbite talent.
-Icy Veins doesn't increase Frostbite chance anymore, but does give 100% spell pushback resistance.
-Mana Shield has a 50% spell damage coefficient.
-Improved Fire Ward is replaced with Molten Shield. In addition to reflecting fire spells back with Fire Ward by 10%/20%, it gives a 50%/100% chance to damage enemies who use ranged attacks or cast spells on you.
-Permafrost has been fixed to increasing the movement chill effect on Frost Armor, as opposed to the weapon speed chill effect on Frost Armor.
-Spellsteal will not overwrite longer buffs.
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-ARENA ONLY: The benefits of drinking out of combat have been delayed. It will now take five seconds before the full benefit of the mana regeneration will come into effect.
-The casting bar will now display properly when casting Blizzard with spell haste.
-Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second.
-Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
-Players can now only carry 80 Conjured Manna Biscuits at a time.
-Spell Penetration now displays under the Spell Hit section on the character sheet.
Edited, Mar 25th 2008 7:02pm by Raglu
Edited, Mar 26th 2008 9:59pm by Raglu