FletusSanguine wrote:
The reason for this, by the way, is because of how the attack table works. It's not multiple rolls, it's one single roll. These are obviously extreme stats, but this is how it works.
70% hit
30% crit
---------
0% miss
With these stats, none of your attacks will ever miss. You have enough hit and crit that you have completely pushed misses off of the table. What happens if we take 1% away from hit and add it to crit?
69% hit
31% crit
---------
0% miss
You still have no chance to miss your attacks, but the difference is that hit only effects your white damage. Crit will effect everything you do, thus creating more damage. Once you're past 95 hit rating, and below 51% crit, always use crit over it.
Yeah... no. Crit turns hits into crits; it won't do anything to a miss. If you're sitting at just enough hit to not miss and take away 1% hit to add another 1% crit, you actually end up with;
68% Hit
31% Crit
1% Miss
Once you hit 95 Hit Rating with 3/3 Precision, Hit becomes by far the worst Warrior DPS stat; it's a good bit worse than Agility, if that gives you a frame of reference. Increasing it will still increase Rage generation, but if you have enough to use BT/WW/Rampage off cooldown (and you do, always) then it just isn't worth using. Be sparing with HS use and you'll be fine, and dropping +Hit for STR/CRIT is nearly always worth it unless you're trading massively more +Hit for the gains.