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Hit rating for DW fury - beyond 9% hit?Follow

#1 Feb 28 2008 at 11:03 AM Rating: Good
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95 posts
I have read some guides saying that u should only aim for around 100 hit and dont stack +hit gems after u reach that. Cos yellow attacks have a miss rate of 9% only and with precision u only need 95 hit rating to cap that. After that +hit only affects white attacks and hence ap and crit gems is better for dps after u reach hit cap for yellow attacks.

I have 142 hit atm, 32 hit from gems. Now I consider replacing those 32 hit with gems for 16str and 16crit. That would drop my hit to 110. I was thinking that might rage starve me a bit cos of all the white misses. eventhough more crits and harder hits give a bit more rage.

What r your take on it? dont use +hit gems after u have hit rating 110?
#2 Feb 28 2008 at 11:40 AM Rating: Good
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501 posts
It's 95 hit if you have precision. Replace the gems. Just don't socket for hit. Crit>Hit for DPS returns.
#3 Feb 28 2008 at 11:47 AM Rating: Decent
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501 posts
The reason for this, by the way, is because of how the attack table works. It's not multiple rolls, it's one single roll. These are obviously extreme stats, but this is how it works.

70% hit
30% crit
---------
0% miss

With these stats, none of your attacks will ever miss. You have enough hit and crit that you have completely pushed misses off of the table. What happens if we take 1% away from hit and add it to crit?

69% hit
31% crit
---------
0% miss

You still have no chance to miss your attacks, but the difference is that hit only effects your white damage. Crit will effect everything you do, thus creating more damage. Once you're past 95 hit rating, and below 51% crit, always use crit over it.


#4 Feb 28 2008 at 12:33 PM Rating: Good
FletusSanguine wrote:
The reason for this, by the way, is because of how the attack table works. It's not multiple rolls, it's one single roll. These are obviously extreme stats, but this is how it works.

70% hit
30% crit
---------
0% miss

With these stats, none of your attacks will ever miss. You have enough hit and crit that you have completely pushed misses off of the table. What happens if we take 1% away from hit and add it to crit?

69% hit
31% crit
---------
0% miss

You still have no chance to miss your attacks, but the difference is that hit only effects your white damage. Crit will effect everything you do, thus creating more damage. Once you're past 95 hit rating, and below 51% crit, always use crit over it.




Yeah... no. Crit turns hits into crits; it won't do anything to a miss. If you're sitting at just enough hit to not miss and take away 1% hit to add another 1% crit, you actually end up with;

68% Hit
31% Crit
1% Miss

Once you hit 95 Hit Rating with 3/3 Precision, Hit becomes by far the worst Warrior DPS stat; it's a good bit worse than Agility, if that gives you a frame of reference. Increasing it will still increase Rage generation, but if you have enough to use BT/WW/Rampage off cooldown (and you do, always) then it just isn't worth using. Be sparing with HS use and you'll be fine, and dropping +Hit for STR/CRIT is nearly always worth it unless you're trading massively more +Hit for the gains.
#5 Feb 28 2008 at 1:50 PM Rating: Decent
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501 posts
That goes against everything I've EVER read though, about fury as well as the combat table if that's the case, unless I'm misunderstanding you zip. It's not 'It can't crit if it doesn't hit.' It's either a hit or a crit. If you have 69% chance to do a normal hit, and 31% chance to cause a critical hit, miss is pushed completely off of the table. This is, after all, how it works on the opposite end of things for defense and pushing crit off of the table. There's simply no more room for it to happen. I may be reading what you're saying wrong, so feel free to clarify for me.
#6 Feb 28 2008 at 2:26 PM Rating: Decent
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4,297 posts
i think part of the confusion is stemming from the fact that you're trying to understand the situation with a warrior who has stacked approximately 1110 hit rating.

try using real world (of warcraft) numbers and it'll be clear.
#7 Feb 28 2008 at 2:36 PM Rating: Excellent
You're confusing the terms. Perhaps a story.

It's easier to think of Hit as what you see on the combat table after everything else is taken away. It gets seated last and nobody really likes it, so it gets no respect.

You start with a 28% chance to miss. Adding +hit will reduce this chance and leave more space for Hit events.

You start with (in this example) 30% crit. Crit isn't as important as Miss (or dodge, etc) but it still gets a seat at the table before Hit does. Giving yourself 30% Crit will give you 30 Crit events, but push 30 Hit events into the other room.

So, let's say you have +16% Hit (even numbers) and 30% Crit. It's time for dinner at the Combat Table household, and everyone runs into the kitchen.

Miss and Dodge are the babies of the family, so they get to sit first. Miss takes up 12 seats and Dodge takes up 3, for a total of 15 seats occupied. Crit comes in next and grabs a whole bunch of seats for him and his hoodlum friends - 30 more seats taken, for a total of 45.

And now they open the attic door and let Hit in, and he takes the remaining seats - 55 for him, adding up to 100.

But wait - the gear changes, and you gain another 1% crit. Miss doesn't have to leave; instead, one of the Hits gets to go cry in the corner and cut himself in the attic while Crit gets another seat. Now there's 15 Miss/Dodges, 31 Crits and 54 Hits.

Make any sense now?
#8 Feb 28 2008 at 10:58 PM Rating: Good
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501 posts
Much actually, although story mode was a bit much. Heh. It would appear I had the order on the combat table laid out wrong in my head, thanks for the clarification. I see what you meant now.
#9 Feb 28 2008 at 11:32 PM Rating: Decent
I have over 100 hit on my Arms set. I always held off from going Fury because I felt that my hit rating was gimped. So, according to you guys, I have plenty of hit and could safely go Fury without fear of sucking it up?
#10 Feb 29 2008 at 12:35 AM Rating: Good
Lorimath wrote:
I have over 100 hit on my Arms set. I always held off from going Fury because I felt that my hit rating was gimped. So, according to you guys, I have plenty of hit and could safely go Fury without fear of sucking it up?


Yes. Strictly speaking, you're better off as Fury with that amount of hit and getting 3/3 Precision than you are as Arms and missing 2% of your attacks.
#11 Feb 29 2008 at 6:46 AM Rating: Decent
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82 posts
Who has to leave the table if you add another hit?
#12 Feb 29 2008 at 7:27 AM Rating: Default
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2,580 posts
Miss.
#13 Feb 29 2008 at 11:04 AM Rating: Decent
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842 posts
BUT miss still sits at the head of the table.
#14 Feb 29 2008 at 3:11 PM Rating: Good
So, who get the festivus poll?

I want to air my grievances!
#15 Mar 02 2008 at 7:51 PM Rating: Decent
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70 posts
then we will finish with the feats of strength.
#16 Mar 05 2008 at 2:19 AM Rating: Decent
possibly the strangest yet the clearest way that math has been explained.

if i could id rate up for the info and the nice lil 'family of warrior combat table' story

im currently running 109 hit and 3/3 precision, im not gonna change any gems around yet as im still sporting some levels 70 blues although some i am apperntly gonna be keeping for a while.

i also refuse to pve in full S1, like i see some turds doing nowadays
#17 Mar 06 2008 at 1:06 PM Rating: Decent
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660 posts
RPZip wrote:
You're confusing the terms. Perhaps a story.
.
.
.

Make any sense now?


lol best story to describe the hit table ever.
#18 Mar 06 2008 at 9:23 PM Rating: Decent
Can you put in a "Story" why is PvE'ing with full S1 bad?

Cheers,
Chapsterz
#19 Mar 06 2008 at 10:07 PM Rating: Decent
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842 posts
it's not bad, just not optimal for dw fury. s1 gear has a whopping 24 hit rating on it.
#20 Mar 06 2008 at 10:19 PM Rating: Good
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910 posts
Quote:
Lorimath wrote:
I have over 100 hit on my Arms set. I always held off from going Fury because I felt that my hit rating was gimped. So, according to you guys, I have plenty of hit and could safely go Fury without fear of sucking it up?


Yes. Strictly speaking, you're better off as Fury with that amount of hit and getting 3/3 Precision than you are as Arms and missing 2% of your attacks.


I'm still quite confused between Arms and Fury DPS. I have about 120 hit unbuffed and about 25% crit, going Fury will bump up my DPS by a lot or just a little bit ? Maybe I'll just try it this weekend and see if it's a viable option.

Oh and great story by the way, makes stuff clearer.
#21 Mar 07 2008 at 4:45 AM Rating: Decent
Quote:
I'm still quite confused between Arms and Fury DPS. I have about 120 hit unbuffed and about 25% crit, going Fury will bump up my DPS by a lot or just a little bit ? Maybe I'll just try it this weekend and see if it's a viable option.


dw fury requires more hit rating to be capped

I found that in raids DW fury does give a fair bit more dps: rampage/flurry/precision are very nice.

i find constantly hitting mobs more fun that waiting 4 seconds to hit something

#22 Mar 08 2008 at 6:21 AM Rating: Decent
I like fury so much that I can't stand to do BG's as anything but fury. I do just fine most of the time too. Plus...I like a challenge on top of seeing 2k+ BT crits with a 1h.
#23 Mar 08 2008 at 12:33 PM Rating: Decent
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1,395 posts
redbarronthesecond wrote:
dw fury requires more hit rating to be capped

No it doesn't. The cap for both specs is guarantee for specials to hit, ie. 95 for fury and 143 for Arms. That's the point where hit becomes immensely less useful compared to what it used to, and that's the cap people are generally referring to.

If you, however, are referring to the cap where DW fury's white swings always hit (a goal which is not recommended to strive for), then fury does need more hit to be capped. However, few people aim for that.
#24 Mar 08 2008 at 12:50 PM Rating: Decent
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842 posts
Utarius wrote:
redbarronthesecond wrote:
dw fury requires more hit rating to be capped

No it doesn't. The cap for both specs is guarantee for specials to hit, ie. 95 for fury and 143 for Arms. That's the point where hit becomes immensely less useful compared to what it used to, and that's the cap people are generally referring to.

If you, however, are referring to the cap where DW fury's white swings always hit (a goal which is not recommended to strive for), then fury does need more hit to be capped. However, few people aim for that.


to elaborate, ~5% is the soft cap for 1h/2h and ~9% is the soft cap for dw. the soft cap is where adding more hit rating results in less dps than adding more str/AP/crit/armor penetration. now, you could strive for enough hit to negate the 24% base miss chance when dw'ing, but that's somewhere around 400, it would do nothing against dodges and parries, your crit would most likely be so low that flurry uptime would be minimal, and bloodthirsts that should be critting for upwards of 2k will instead hit for <1k.

rogues, on the other hand, often get as much hit rating as they can get their hands on, since a fully talented slice and dice offers 30% increased attack speed over 30 seconds, not just for the next 3 swings.
#25 Mar 08 2008 at 1:12 PM Rating: Decent
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1,395 posts
The 'soft cap' is the same for both DW and 2h/1h. The difference is that 2h/1h also gets guaranteed white hittage with this cap, whereas DW does not. In the end, it's all about making your specials (yellow) hit. It's just a (for them, happy) coincidence that specials and 2h/1h white swings share cap.
#26 Mar 08 2008 at 6:03 PM Rating: Decent
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1,331 posts
You need 9% to hit no matter what to never miss a special, or SKILL.

It doesn't matter what weapons you are using.

This has been gone over billions of times in other forums and threads.
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