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Possilbe shaman buffs may happen in 2.4Follow

#1 Feb 27 2008 at 8:46 PM Rating: Decent
Interesting...maybe the QQ finally had an effect.

-Flametongue weapon now puts an "MS" (50% healing reduction) on your current target. 5 Second duration, refreshes every hit.

-They have made a change to shamanistic rage. * Shamanistic rage now let you regenerate mana equal to 30% of your attack power instead of 15. Duration reduced to 15 seconds. (Was 30 seconds)

-Also, totem global cooldown appears to have been reduced to .5 seconds.

-Changes to Enhancement for added mobility, The new toughness talent now reduces the value of movement impairing effects on your by 10% per point. 5/5 toughness will give 50% reduction to duration of movement impairing effects.

http://forums.worldofwarcraft.com/thread.html?topicId=4976428385&sid=1&pageNo=1

I think this is a step in the right direction, but not what I really want to see. Totem global cooldown should be 0. 50% reduction in duration of movement imparing effects...meh, I'd rather see 50% chance to resist movement impairing effects. FT weapon? Good for resto and elemental, enhance will have to sacrifice some dps and slap it on thier offhand.



Edited, Feb 28th 2008 12:32am by Taurrus
#2REDACTED, Posted: Feb 27 2008 at 9:18 PM, Rating: Sub-Default, (Expand Post) Hmmmm....some good points I guess. That FT debuff would make PvP'ing as a Shaman way better though, any spec.
#3 Feb 27 2008 at 9:28 PM Rating: Default
CestinShaman wrote:
Hmmmm....some good points I guess. That FT debuff would make PvP'ing as a Shaman way better though, any spec.

Not so much liking the Shamanistic Rage change. That's less time we have to get more mana. Suppose you're stuck in a sheep or an ice trap for 9 of those 15 seconds. =/



Well, before SR was only getting 15% back, now it is getting 30% but lasting half as long, better for PvP IMO as this will regen mana faster.

As far as the FT debuff goes, I'm not sure yet if this applies only to the flametongue weapon enchant on the shaman's weapon, or if the FT totem will have the same effect.

Toughness...I'm having a real hard time figuring out how I would put 5 points there, as well as 2 in imp ghost wolf to get the maximum mobility out of an enhance shammy.
#4 Feb 27 2008 at 9:48 PM Rating: Good
It's 1.5->1s on totem GCD, not 1.5->.5s. Still a nice change.
#5 Feb 28 2008 at 3:31 AM Rating: Good
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2,396 posts
Taurrus wrote:
-Flametongue weapon now puts an "MS" (50% healing reduction) on your current target. 5 Second duration, refreshes every hit.

You can call me an ingrate, but I outright hate this change. I'm not quite sure how in their effort to avoid taking away the "distiction" of the class they thought that making us now the fourth class with a heal-reduction effect would be in any way, shape, or form "distinct".

Quote:
-They have made a change to shamanistic rage. * Shamanistic rage now let you regenerate mana equal to 30% of your attack power instead of 15. Duration reduced to 15 seconds. (Was 30 seconds)

Nice change for PvE since you now need a smaller window to regenerate even more mana. Definitely the nail in the coffin as far as PvP is concerned though. Absolutely no reason to ever consider taking this over Nature's Swiftness anymore. Not a change I really care about either way.

Quote:
-Also, totem global cooldown appears to have been reduced to .5 seconds.

.5 seconds, 1.0 seconds... I don't care. I'll take any reduction in totem GCD I can get. Nice change.

Quote:
-Changes to Enhancement for added mobility, The new toughness talent now reduces the value of movement impairing effects on your by 10% per point. 5/5 toughness will give 50% reduction to duration of movement impairing effects.

Well, that's great for Enhancement, but Resto and Elemental need mobility too and I don't think either of those builds have the points to afford Toughness. That's a pretty rough demand on Enhancement Shaman even... All Shaman builds are stretched pretty tight at the moment.
#6 Feb 28 2008 at 3:37 AM Rating: Good
Quote:

Nice change for PvE since you now need a smaller window to regenerate even more mana. Definitely the nail in the coffin as far as PvP is concerned though. Absolutely no reason to ever consider taking this over Nature's Swiftness anymore. Not a change I really care about either way.


It's also undispellable now, so I can definitely see why they thought they had to balance that somehow.
#7 Feb 28 2008 at 5:19 AM Rating: Decent
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1,121 posts
these are all enhancement buffs ; ;

the FT thing is crazy, anyone that doesnt take advantage of this in pvp is stupid, I would go as far as saying using a fast weapon in pvp to keep it up and and maximize FT dmg in pvp would be sick, as long as you have WF on your slow main hand.

God dang it blizzard throw my spec a bone.

(this is going to further increase my fear of enhacement shaman, they make me not cast ever and beat me down in the process...)
#8 Feb 28 2008 at 6:06 AM Rating: Good
cestinshaman wrote:
Now excuse me while I go QQ in a corner hugging my totems.


Room for two? Smiley: cry
#9 Feb 28 2008 at 7:12 AM Rating: Decent
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120 posts
If these buffs do get implemented in 2.4, talent points are going to be pretty scarce. I'll barely have enough points to put in the resto tree to max nature's guidance. Still, having an instant cast GW and a 50% reduction in length of movement impairement debuffs is pretty tasty.
We'll see if they actually get implemented.
#10 Feb 28 2008 at 9:08 AM Rating: Decent
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861 posts
This is ridiculous. At this rate every class will have an MS-like ability. I don't think the FT change specifically addresses the Shaman pvp woes either -- the one thing I never saw anyone complain about is our burst damage. It has been mobility, snares and cc. It'll be interesting to see whether the other changes make us more viable.

I do wish we just got a snare freeing totem (like a free action totem) rather than them bastardizing various talents to address the class weaknesses.
#11 Feb 28 2008 at 11:03 AM Rating: Good
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2,029 posts
I'm now waiting for them to put MS on Psychic Scream.
#12 Feb 28 2008 at 11:29 AM Rating: Good
lsfreak wrote:
I'm now waiting for them to put MS on Psychic Scream.


I never said the MS was a great fix, really it's not even addressing the problems of the class. But hey, a buff is a buff and I think at this point most shaman will take anything they can get. It's not our fault Blizzard uses unoriginal cut-and-paste buffs to fix a class. Personally I would rather see them buff Shamanistic rage to something akin to the beast within, where we can break movement impairing effects with it. Or, they could put the MS debuff on stormstrike, that way only 1 spec would have access to it for a 31 point talent investment.
#13 Feb 28 2008 at 3:03 PM Rating: Good
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2,396 posts
Like I've said before, I'm pretty sure they're using a throw-a-dart-at-a-wheel system to buff our class. All of the recent changes (GW, FT, HG) are just watered-down copy-and-paste traits from other classes. It's blatently obvious that they still haven't sat down and actually addressed our class' problems, nor have they any desire to.
#14 Feb 28 2008 at 3:11 PM Rating: Good
Taurrus wrote:
lsfreak wrote:
I'm now waiting for them to put MS on Psychic Scream.


I never said the MS was a great fix, really it's not even addressing the problems of the class. But hey, a buff is a buff and I think at this point most shaman will take anything they can get. It's not our fault Blizzard uses unoriginal cut-and-paste buffs to fix a class. Personally I would rather see them buff Shamanistic rage to something akin to the beast within, where we can break movement impairing effects with it. Or, they could put the MS debuff on stormstrike, that way only 1 spec would have access to it for a 31 point talent investment.


/agree
#15 Feb 28 2008 at 3:45 PM Rating: Decent
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2,029 posts
Quote:
I never said the MS was a great fix, really it's not even addressing the problems of the class.

That's pretty much exactly what I meant with adding MS to Scream :P It does little for the class and doesn't fix any of the problems the class has. I'm sure shammies who 2v2 and 3v3 without an MS warrior will be glad, though I sincerely they will be replacing warriors in 5v5. It still hasn't addressed the main issues shammies have in arena.
#16REDACTED, Posted: Feb 28 2008 at 4:01 PM, Rating: Sub-Default, (Expand Post) Even if there isn't, we're going to have to make room. Seen the O board Shaman threads lately?
#17 Feb 28 2008 at 4:37 PM Rating: Decent
Quote:
Seen the O board Shaman threads lately?


Well, let us just have a big totem rubbing orgie Smiley: cry
#18 Feb 28 2008 at 5:59 PM Rating: Decent
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1,188 posts
Wow Blizzard, nice logic.

Enhance is already scarce on points, Toughness was useless and compared to other talents in that tier, it is in a terrible spot. I still won't take this, movement impairing effects have never been the issue, things like stuns screwed us over.

And a 50% duration decrease? It seems to me they like to toy with us by hanging the bone right in front of our nose. I'm still not taking Toughness, it went from being completely useless to slightly less useless.

Edited, Feb 28th 2008 6:03pm by TheYardstick
#19 Feb 28 2008 at 6:38 PM Rating: Good
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2,396 posts
TheYardstick the Eccentric wrote:
... movement impairing effects have never been the issue, things like stuns screwed us over.

In the quiet words of the Virgin Mary... "Come again?"

Quote:
And a 50% duration decrease? It seems to me they like to toy with us by hanging the bone right in front of our nose. I'm still not taking Toughness, it went from being completely useless to slightly less useless.

Here, at least, I agree with you. This is a retarded buff. We need a break, not a duration reduction. Upping the mana cost of GW (might be ok as is; unlike Druids, Shaman are completely harmless and defenseless while shifted) and giving it a break would seem like the logical way to do this if they're trying to fix Shaman with the spells and talents already available to them. Or, if they don't want to give to buff us by making us more mobile, they need to give us a way to root, CC, stun, or generally just keep the opponent in one place. Either one will work, but they need to do one or the other. Period.
#20REDACTED, Posted: Mar 01 2008 at 11:34 AM, Rating: Sub-Default, (Expand Post) ZOMFGBBQ Scholar status!
#21 Mar 01 2008 at 1:11 PM Rating: Excellent
CestinShaman wrote:
ZOMFGBBQ Scholar status!

Maybe people will listen to me now.




Beat you Draeneipally....

Edited, Mar 1st 2008 2:36pm by CestinShaman


I love posts like this, because when I hit the red button it goes away.
#22 Mar 01 2008 at 3:01 PM Rating: Excellent
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2,826 posts
Sorry to steal your thunder RP, but when I saw the post I turned into the little kid with the magnifying glass and nuked every post he had made in this thread.

I wasn't feeling especially mean, so I didn't go into any other threads to nuke his posts there.










Just kidding!!!!
#23 Mar 01 2008 at 8:45 PM Rating: Default
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1,094 posts
Bigdaddyjug wrote:

Just kidding!!!!


About nuking all my posts in here or nuking all my posts anywhere?

Either way your both jerks IMO, I know I would never rank down someone who just became a Scholar.


Jerks.
#24 Mar 02 2008 at 8:20 AM Rating: Excellent
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1,245 posts
CestinShaman wrote:
Bigdaddyjug wrote:

Just kidding!!!!


About nuking all my posts in here or nuking all my posts anywhere?

Either way your both jerks IMO, I know I would never rank down someone who just became a Scholar.


Jerks.


It's the posting "Hey, I got Scholar status!" while being fairly unknown here that got people to rate you down, even if you said it like a joke. Sorry, man, them's the breaks.
#25 Mar 02 2008 at 3:48 PM Rating: Default
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1,094 posts
Guess I'm gonna have to work my way back up.

(Here is where the smiley smacking his face against a wall would go, but I'm to cheap to be a member.)
#26 Mar 02 2008 at 4:34 PM Rating: Good
CestinShaman wrote:
Bigdaddyjug wrote:

Just kidding!!!!


About nuking all my posts in here or nuking all my posts anywhere?

Either way your both jerks IMO, I know I would never rank down someone who just became a Scholar.


Jerks.


Well, I've only very rarely seen it before but I literally hit the red button and you shifted color. I didn't have to refresh or anything; it was fun!

Flametongue weapon now needs two stacks, 25% each.
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