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Is there such a thing as too much dodge?Follow

#1 Feb 27 2008 at 4:45 PM Rating: Decent
I recently hit 70, became crit immune, broke 22k armor, 12k hps and was quite proud of myself. Until I realized that I had dropped to about 22% chance to dodge. I was talking with another druid, saying that I wanted to switch out some defense gems for some agility and stamina, since I'm over 415 defense by a few, and he disagreed with me, saying that too much dodge would leave me rage starved. I was just wondering how much dodge I should aim for :) Thanks in advance for the advice!

Smoky, 70 druid on Duskwood =)
#2 Feb 27 2008 at 5:29 PM Rating: Good
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286 posts
I'll grant you, I'm not 70, but...umm...what? In my experience (which, admittedly, is only up to 60) about 90% of my rage comes from me hitting things. Getting hit? Only one or two points of rage. This is why druids are the best off-tanks, we can generate threat (and rage) without having to be whacked on. That's something that paladins and warriors have problems with.

Whoever you talked to sounds clueless, if you ask me.
#3 Feb 27 2008 at 5:50 PM Rating: Good
Vaeliorin wrote:

Whoever you talked to sounds clueless, if you ask me.


Irony, thy name is... whatever your name is.

You can be Rage starved but Dodge doesn't really have a disproportionate effect here any more than any mitigation stat does. Drop the Defense for the AGI, it'll boost your crit rate as well which offsets the Rage loss.
#4 Feb 27 2008 at 6:06 PM Rating: Decent
Awesome, that's what I was thinking. I wish there were yellow gems for agility and stamina...are the socket bonuses from the clefthoof set worth keeping the correct color gems in the sockets? I think if I put Shifting Nightseyes in the yellow slots, I'd lose a total of 11 dodge rating, and gain 16 agility and 24 stamina...it sounds worth it to me, what do you guys think?
#5 Feb 27 2008 at 6:49 PM Rating: Excellent
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286 posts
RPZip wrote:
Vaeliorin wrote:

Whoever you talked to sounds clueless, if you ask me.


Irony, thy name is... whatever your name is.

Hi, I'm Tim, nice to meet you. (Well, I'm not really Tim, but that's neither here nor there.)

Like I said, it was simply my experience, which admittedly is not encyclopedic. If at some point I start getting more rage from getting hit than I do from hitting something, which presumably from your post I will, then that will be something new to me.

That being said, I noticed you didn't disagree with me. Different reasoning, perhaps, and I'll admit that my understanding of the rage mechanic is limited, mostly because I'm not really a fan of it (yet I like druids...I guess I got my full dose of irony today.)

That being said, it's fun to be clueless once in a while. It means you get to learn something.
#6 Feb 28 2008 at 7:25 AM Rating: Decent
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74 posts
maximusneonecro wrote:
Awesome, that's what I was thinking. I wish there were yellow gems for agility and stamina...are the socket bonuses from the clefthoof set worth keeping the correct color gems in the sockets? I think if I put Shifting Nightseyes in the yellow slots, I'd lose a total of 11 dodge rating, and gain 16 agility and 24 stamina...it sounds worth it to me, what do you guys think?


I've been wondering this exact thing
#7 Feb 28 2008 at 7:35 AM Rating: Decent
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415 posts
maximusneonecro wrote:
Awesome, that's what I was thinking. I wish there were yellow gems for agility and stamina...are the socket bonuses from the clefthoof set worth keeping the correct color gems in the sockets? I think if I put Shifting Nightseyes in the yellow slots, I'd lose a total of 11 dodge rating, and gain 16 agility and 24 stamina...it sounds worth it to me, what do you guys think?


You should get ratingbuster addon. It breaks down percentages of stats and gives summary on the bottom of item link what stat gives what and compares with other item.

If you didn't know. Agility gives about same dodge per point as pure dodge rating, as well as about same crit rating per 1 point of crit for druids. Reason why agility is king for us and why gemming or enchanting for anything else but agility isn't such a great idea, aside from meeting health pool goals, or meta requirement.

Just an example, a ring from Curator Garona's is actually better than 1000marks ring from prince for druids, simply because druids get such benefit from agility.



Edited, Feb 28th 2008 10:36am by Elustriel
#8 Feb 28 2008 at 1:04 PM Rating: Good
Vaeliorin wrote:
RPZip wrote:
Vaeliorin wrote:

Whoever you talked to sounds clueless, if you ask me.


Irony, thy name is... whatever your name is.


That being said, I noticed you didn't disagree with me. Different reasoning, perhaps, and I'll admit that my understanding of the rage mechanic is limited, mostly because I'm not really a fan of it (yet I like druids...I guess I got my full dose of irony today.)


It betrays a complete lack of experience beyond leveling, and yet you were the one calling other people clueless? It was... amusing, I suppose. Like the level 54 Retadin who thinks that they're fantastic in PvP based off the two ABs he queued for or anything written by Mazra about anything.

You'll get more Rage from incoming damage than you do outgoing damage in most Outlands normal-mode instances, much less Heroics or Raids. The crit helps Rage generation a bit, but it also boosts your threat output even ignoring the extra Rage because you're dealing more damage with those Mauls and Mangles.

Quote:
Awesome, that's what I was thinking. I wish there were yellow gems for agility and stamina...are the socket bonuses from the clefthoof set worth keeping the correct color gems in the sockets? I think if I put Shifting Nightseyes in the yellow slots, I'd lose a total of 11 dodge rating, and gain 16 agility and 24 stamina...it sounds worth it to me, what do you guys think?


Definitely. For one thing, in terms of pure avoidance 14 AGI (without Kings) is as good as ~18 Dodge Rating as a Druid... plus the bonus armor and crit, and it scales with a Paladin.

Don't stress over the socket bonuses - some are worth it, some aren't. I'd keep the legs (BBY) but not the chest (BYY). Socket for Talasite DEF/STA instead of pure DEF if you're over the cap.
#9 Feb 28 2008 at 2:43 PM Rating: Good
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1,764 posts
In 5-mans, it might be possible to be over-geared and not gain much rage from incoming damage, but you'll probably also be gaining more rage from your damage to make up for it. Beyond the level 70 5-mans, you're usually taking enough damage that you would have to spam Mangle/Lacerate and use Maul on every regular swing to run out of rage.

To answer your question, no, you can't have too much dodge. But like RP said, druids get more dodge% from Agi than an equal amount of Dodge rating, and that's not counting the extra armor and crit from Agi.
#10 Feb 28 2008 at 4:32 PM Rating: Default
Vaeliorin wrote:
This is why druids are the best off-tanks, we can generate threat (and rage) without having to be whacked on. That's something that paladins and warriors have problems with.

Whoever you talked to sounds clueless, if you ask me.


Usually Paladins don't reley on their rage bar.
#11 Feb 28 2008 at 4:41 PM Rating: Default
I have 31% dodge self buffed in my tanking gear and in most heroics, I have no trouble getting rage.

Besides, more dodge = more avoidance when you decide to pop moroes and tenacity too. I can reach about 60-65% with both and terror proc so it's very nice for boss fights.
#12 Feb 28 2008 at 10:33 PM Rating: Decent
Cool, thanks for the replies. I'm hoping to find some cheap shifting nightseyes in the AH this weekend, or sometime =).
#13 Feb 28 2008 at 11:59 PM Rating: Good
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286 posts
hybrand wrote:
Vaeliorin wrote:
This is why druids are the best off-tanks, we can generate threat (and rage) without having to be whacked on. That's something that paladins and warriors have problems with.

Whoever you talked to sounds clueless, if you ask me.


Usually Paladins don't reley on their rage bar.

My point was that paladins require being whacked at to generate threat. Not my fault if you lack reading comprehension.

Doesn't matter anyways, I'm done.
#14 Feb 29 2008 at 10:43 AM Rating: Default
37 posts
Vaeliorin wrote:
hybrand wrote:
Vaeliorin wrote:
This is why druids are the best off-tanks, we can generate threat (and rage) without having to be whacked on. That's something that paladins and warriors have problems with.

Whoever you talked to sounds clueless, if you ask me.


Usually Paladins don't reley on their rage bar.

My point was that paladins require being whacked at to generate threat. Not my fault if you lack reading comprehension.

Doesn't matter anyways, I'm done.


Correct, we also are better at MTing than OTing because our threat generation, but also because when we take damage and get heals, we regen mana.. while as an OT we won't be taking damage all the time.
#15 Feb 29 2008 at 10:46 AM Rating: Decent
I think you're supposed to try for 40% dodge but nothing more than that (I'm at 33%)

Generating rage is nice, but I think a more valid reason for getting 30-40% but stopping thereafter is the effect of healing. My healers have voiced concern that my drop in health is more spikey than warriors (dodge a lot, but when I get hit, it's a hit-hit and they start spamming heals, etc, instead of a nice constant drop that they can deal with). I'm trying to build up more stamina to deal with that as well.

I think that as you gain more agility to reach the magical armor-reduction cap, then you'll automatically be getting +dodge benefits from it as well. I wouldn't worry too much about rage if you have the standard feral build. The crit immune is the important thing.
#16 Feb 29 2008 at 11:41 AM Rating: Good
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1,260 posts
I've always went with armor>dodge=stam for tanking. Of course there is some level of minimum stamina you need, but the more armor you have the less stamina you need as a minimum. I prefer to take less damage then be a bigger sponge.

That being said there is no such thing as too much dodge, only sacrificing too much for dodge. There is always harder hitting bosses, and after hitting the armor cap the only form of mitigation you can still improve is dodge.

Of course it doesn't take much to be over geared to tank a low end encounter, but you don't always have to tank in your tanking gear either. I'm not going to go tank a normal S.labs in my gear I use to main tank 25 man bosses for example. Swapping pieces lets me increase my crit and AP while lowering my armor some so that I get more rage and I put out more threat per rage. I still take almost no damage, but I'm much more rage efficent which allows me to maximise threat in a low rage environment.

It's very important to adjust your gear as needed for each encounter. Some encounters require pure mitigation, some need more threat/rage, some are pure elemental so you need to sacrifice armor for stamina and resistance. Always work or maximising your full mitigation set, and use that as a basis to adjust stats as needed for particular encounters. Worse case scenario, you have too much mitgation and you can just swap your tanking weapon for your dps weapon to both reduce your mitigation and increase your threat.

Edited, Feb 29th 2008 12:46pm by SirJac
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