Vaeliorin wrote:
RPZip wrote:
Vaeliorin wrote:
Whoever you talked to sounds clueless, if you ask me.
Irony, thy name is... whatever your name is.
That being said, I noticed you didn't disagree with me. Different reasoning, perhaps, and I'll admit that my understanding of the rage mechanic is limited, mostly because I'm not really a fan of it (yet I like druids...I guess I got my full dose of irony today.)
It betrays a complete lack of experience beyond leveling, and yet you were the one calling other people clueless? It was... amusing, I suppose. Like the level 54 Retadin who thinks that they're fantastic in PvP based off the two ABs he queued for or anything written by Mazra about anything.
You'll get more Rage from incoming damage than you do outgoing damage in most Outlands normal-mode instances, much less Heroics or Raids. The crit helps Rage generation a bit, but it also boosts your threat output even ignoring the extra Rage because you're dealing more damage with those Mauls and Mangles.
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Awesome, that's what I was thinking. I wish there were yellow gems for agility and stamina...are the socket bonuses from the clefthoof set worth keeping the correct color gems in the sockets? I think if I put Shifting Nightseyes in the yellow slots, I'd lose a total of 11 dodge rating, and gain 16 agility and 24 stamina...it sounds worth it to me, what do you guys think?
Definitely. For one thing, in terms of pure avoidance 14 AGI (without Kings) is as good as ~18 Dodge Rating as a Druid... plus the bonus armor and crit, and it scales with a Paladin.
Don't stress over the socket bonuses - some are worth it, some aren't. I'd keep the legs (BBY) but not the chest (BYY). Socket for Talasite DEF/STA instead of pure DEF if you're over the cap.