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490 Defense in GreensFollow

#1 Feb 26 2008 at 4:24 PM Rating: Decent
If a lvl 64 protection pally such as myself were to accumulate a full "of defense" set of greens, it seems like it would be possible to reach the 490 defense needed to become uncrittable (although not the 102.4% avoidance for uncrushable). What do you think? Would this be a worthwhile endeavor pre-kara/heroics?

#2 Feb 26 2008 at 4:38 PM Rating: Decent
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56 posts
No.

The most important 2 people when starting out heroics (ill ignore kara for now as its 10 man) are the healer and tank.

Not only does the green gear not have enough of other stats you need but just because you are "uncrittable" doesn’t mean you will last 2 seconds in a heroic.

Ignoring crits and the like in the easiest heroic the mobs hit my pally tank for about 3000 or more per hit..thats one mob. My health buffed is around 13500 and I have around 18% block, parry and dodge.

Go read up on the maintankadin forums and the stickies here and you should realise what your goals should be for tanking.

If you are serious about being a tank then greens should definitely not be your goal, all blues with good socketing and enchants, then yes....greens no!

Not only that but if you joined a group and they saw you in all greens, I’m pretty sure they would boot you as you wouldn’t be up to the task no matter your skill.

There are great stickies here to read....seriously do it, not only will you avoid the flames but you will learn something...then you can come back and ask any questions you might need clarifying. Because at the moment I can tell you haven’t read anything.
#3 Feb 26 2008 at 4:43 PM Rating: Good
Yea, that's what I thought. I'm aware that you need to have significant HP and armor in order to tank well no matter what, and especially in heroics/kara, however, pre-kara when I don't already have the blues I am looking for, I thought this might be useful for regular 5-man's.
#4 Feb 26 2008 at 5:05 PM Rating: Excellent
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375 posts
Not at that level. 490 defense is one of the last stats you'll want. At least it was for me.

Pre-70 = Stam > +spell damage > defense > STR/INT (toss up)

I had near 10k un-buffed HPs at level 65-66 & a decent amount of +spell damage. Hardly no +defense & i didn't even look at my avoidance. Some runs were tough, but I never had a problem with dungeons. Actually, with Ardent Defender & all my HPs it was probably easier on the healers (which were NEVER healing spec -.-).

You can get very good gear though questing for tanking pre-70 stuff. Every now & then maybe pick up something from the AH if it doesn't look like it'll be replaced anytime soon. Shield of the Wayward Footman comes to mind. But watch yourself here, it can be tough - as in it's rare to see good tank gear up at the AH around that level, AND silly - as in you'll find something, drop 20g, then replace it 3 hours later.

As you level keep an eye out for good quest items. Most will be obtainable once you hit 69-70, but few are earlier. Breastplate of the Warbringer is ideal for young endgame tanks. When you get to Netherstorm & Shadowmoon Vally you'll start to see a lot more +defense/+avoidance quested items, and then some nice drops that accomplish the same. THIS is when you should worry about 490d/102.9a.

Jumping into Heroics once you hit 70 isn't the brightest idea, unless you have a guild that can farm you your gear in them. If that's the case your better off healing until you can hold your own.

Good Luck!

Kz
#5 Feb 26 2008 at 5:12 PM Rating: Decent
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56 posts
Quote:
however, pre-kara when I don't already have the blues I am looking for, I thought this might be useful for regular 5-man's.


Pre-kara/heroics your goal should still be mainly in blues (as in maybe have 2-3 greens). At level 64 no one expects you to be in all blues however if you read the stickies/maintankadin forums there are posts there that tell you not only drops but quests that can set you to a good gear level.

If you follow those posts it will tell you which 5 man normal instance's to run in order to gear up (also important for tanking practise). There are a lot of blues that come from group quests in Outlands that will also help you gear up.

Not only that but you should still get a few blue pieces from running level appropriate instances now at level 64. Im not saying farm the instance for a drop but you should be running quite a few instances to learn how to tank as well.

Good luck.
#6 Feb 26 2008 at 6:44 PM Rating: Good
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1,004 posts
Even if you were in all blues at 64, you'd want to be in all 69-70 blues at the pre-kara level. And 490 defense is just a silly goal for a 64 anyway. That makes you uncritable against a level 73 mob. The only level 73s you'll see are raid bosses. Uncrittable or not... if you square off against a 73, my money is on you getting 1-shot. Not to mention you need a flying mount to get keyed for Kara to even enter it in the first place.

My suggestion is just wear Outland plate. Some of the An'gorosh (wearable at 58) plate gear of Stamina may very well last you straight through to 69-70. By the time you're done Hellfire you should have the majority of the gear you need to level straight up. If you picked it carefully you'll have a little defense, probably in the ~+100 spell damage area, ~8900hp unbuffed and enough armor for around 53% mitigation just on Hellfire quest rewards and a *possible* 1 or 2 "of Stamina" green drops.

The basic quest rewards as you go are even more than enough to hold up to everything on the way to 70. Only thing I would grind for that early is the Petrified Lichen Guard from Sporregar.. sooner the better.
#7 Feb 27 2008 at 7:19 AM Rating: Good
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3,801 posts
I would suggest finding out the whole reasoning behind the 490 number, than just blindly shooting for it. Then you would probably realize that you don't need to get to that number yet.

Then there's the whole issue of rating scaling. You may hit 490 defense at 65 but when you hit 65 it'd drop down to 475 or so.
#8 Feb 27 2008 at 8:59 AM Rating: Good
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1,599 posts
This is just an opinion coming from a healer.....get yourself to 9k health unbuffed, and as much armor as possible. Once you get there, THEN start thinking about pre-heroic/pre-kara/uncrittable setups.

For most non-heroic instances at lvl 70 (SLab, Bot, BM, SH, etc...), if you don't have at least 9k health, you become a burden. It's not impossible, but just more difficult. Instances are challenging enough without having an undergeared tank (unless you get an epic geared friend to help you out).

#9 Feb 27 2008 at 2:24 PM Rating: Decent
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56 posts
Quote:
if you don't have at least 9k health, you become a burden


Id say even in heroics 9K is a burden. That’s roughly 3 hits from the average mob in a heroic....most pulls are 3 or more mobs...if CC fails or happens a bit slow then your pretty much dead from 2 hits (4 in total 2 from each mob).

You would have so much pressure on the healer I wouldn’t be surprised if they quit group. Id say a realistic and pretty achievable goal is 11K health Unbuffed. Add kings, food buffs and a pot or two and you should be good to go.

This is very achievable from running normal 5 mans for drops as well as rep items.

Unless of course your running it with your guild who are geared and dont mind carrying you through to gear up...if thats the case more power to you :)
#10 Feb 27 2008 at 2:36 PM Rating: Decent
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144 posts
Losie wrote:
Only thing I would grind for that early is the Petrified Lichen Guard from Sporregar.. sooner the better.


/signed.

Completely awesome for questing. Still have mine in the bank at 70 cause I loved it so much.
#11 Feb 28 2008 at 9:50 AM Rating: Decent
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476 posts
OleTorMagna wrote:
If a lvl 64 protection pally such as myself were to accumulate a full "of defense" set of greens, it seems like it would be possible to reach the 490 defense needed to become uncrittable (although not the 102.4% avoidance for uncrushable). What do you think? Would this be a worthwhile endeavor pre-kara/heroics?


health will be too low. you will die if the healer gets even 1 sec off beat. plus your threat is lower. wear balanced gear. 490 def is for raid bosses... 445 for level 64 mobs:

level * 5 pts + 125 = uncritable (the 125 negates the 5% crit rating same level mobs get)


#12 Feb 28 2008 at 10:32 AM Rating: Decent
Quote:

Pre-70 = Stam > +spell damage > defense > STR/INT (toss up)


Considering how worthless spell power is when everyone is topping out around 500TPS sans-salv, that tells you how much better than everything else Stam is before 70.
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