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Heroic MechFollow

#1 Feb 25 2008 at 3:46 PM Rating: Decent
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2,826 posts
Yes, it's another one of THOSE questions.

How much HP should a warrior tank have before tying to do heroic Mech.

My warrior has 12l armor, 11.9k hp, is uncrittable, uncrushable with shield block up, and exactly 30% combined avoidance (18% dodge, 12% parry).

Am I ready for heroic Mech?

I need like 26k rep for the Sha'tar shield and I'm gonna want the Sun Eater, so I figured I may as well combine the 2 grinds into 1.

Also, what other heroics am I ready to tank?
#2 Feb 25 2008 at 6:57 PM Rating: Good
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842 posts
bring a 1700+ healer and 3 cc, you'll be fine for pretty much everything except for shattered halls/bm/durnholde
#3 Feb 26 2008 at 11:29 AM Rating: Decent
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1,395 posts
Oh god...

If you've collected tanking gear from quest rewards and done a few instances while leveling up, you should be close to 11k HP with just that.

12k is the recommendation for all heroics except the very very hard ones. While you probably could do good with lower, most groups won't want a tank under 11k.

Really... just use your common sense on these questions, it's not rocket surgery.
#4 Feb 26 2008 at 11:40 AM Rating: Good
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869 posts
Did my first Heroic Mech (-slash- first heroic anything) last night. Armory isnt coming up for me but my stats arent far from what you mentioned (though I mixed a piece or two of TPS gear for parts of it to get a feel for what I might need more/less of). I think I'm at 12.5k Armor, 11.7k unbuffed HP, up to 492 defense and about 31-32% dodge+parry. Block rate I'm not so sure about.

Run was kindof rough. Think my repair bill was 13G, though some of that was absolutely attributable to inexperience and the learning curve.

The problem was... some of those single mob pulls (Destroyers, Mini-Bosses, the big robot) hit HARD... much harder than I anticipated. You have to approach that with a much different mindset than normal mode because some of the special attacks you just tank through in Normal will put your healer in a big hole in Heroic. The percentage of incoming damage I was mitigating on blocks on those pulls went WAAAY down.

We did get through it... and I anticipate our next trip will go much more smoothly now that we kindof know what to expect from each other (4 of our 5 from last night are a mini-static) on those pulls.

So, yeah. Go in with a strong healer and reliable support/dps classes. There isnt much margin for error, but be careful and you should do fine.
#5 Feb 26 2008 at 12:01 PM Rating: Decent
Yeah, IMO your HP might be a tad low for Mech. That final gauntlet will be very very hard.

My suggestion.
You're 1st half Kara ready no problem. Start looking for a Kara guild. I'd say you'd be able to OT up to Prince.

Your waist could use a upgrade. I used the H. Ramps ones for a while.

For my back, I'm still using Devilshark cape from SV. Nothing wrong with yours tho... I just prefer the dodge. No damage > less damage.

Here's the sticky of good heroic gear suggestions Heroic ready link

In Heroics you really should not step foot in there w/o all blue items. It's kind of a progression (greens --> blues in normal runs; blues --> purples in Heroics). Not to mention people will drop you from a heroics party if you're in greens lol. I've seen it happen (not to me.. I refused to enter Heroics until ready... except for one time where a buddy basically forced me to go... and I gave full warning.

Just remember consumables if you do try Mech. Scrolls of Protection, elixirs of defense, etc. +30stam foods, etc. If you want to make the 2nd boss easier for everyone bring fire resist or protection pots.

I'd take a look at the sticky, and always try for the better gear listed there.
#6 Feb 26 2008 at 12:22 PM Rating: Default
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842 posts
Utarius wrote:
it's not rocket surgery.


nor brain science either

Edited, Feb 26th 2008 3:22pm by fromanthebarbarian
#7 Feb 26 2008 at 2:51 PM Rating: Decent
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501 posts
You'll be fine. People seriously over-exaggerate the difficulty of heroics. They're a good jump up from normal 70 5 mans, but if you've been doing and gearing from normal 70 runs you'll be alright. You'll have some hiccups while you learn, but that's just part of playing the game. You shouldn't have everything handed to you. While yes, as Froman suggested, a healer with +1700 healing and 3 CC would be lovely, you don't fail without it by any means. A healer isn't going to touch that kind of +healing until being good and kara geared. You shouldn't need that kind of crutch to be able to complete a heroic.

I was, for a period of time on my old warrior when I was still progression tanking, the best geared warrior on my server. I got to see kara, and heroics, before a substantial portion of my server. When going in for the first time, I didn't have the benefit of people with that kind of gear helping me because we were the first people who would be sporting that kind of gear. Blues, very high quality greens, and at most a few rep epics were what we were sporting when we first went in. My stats were pretty close to yours the first time I tanked Prince, let alone heroics. We didn't have wipe fests as a result of this, we took down the heroics just like people do now.

This isn't meant to be an elitist post, or a post bragging about what I did before other people. It's meant to correct something I've seen a lot of lately. It happened pre-BC with things like UBRS and the early 20 and 40 mans. It's happening now with heroics and Kara. People are getting bored, or just having fun, and going back to help buddies or strangers with instances while being heavily outgeared for them. This seems to create a consensus in the community that you NEED that level of gearing to be able to effectively do the content, but that just isn't the case. It doesn't even need to be done with gear at the SAME level of the content. The people that pushed into that content in the first place were often using gear BELOW what they probably should have been wearing, but got it done anyways. Skill > gear in WoW. Go in and have fun. You're absolutely fine for heroics in general. Expect a few hiccups here and there, don't fret when you eventually have a wipe, and learn from it. Tanking content while undergeared will make you a better tank, just as long as you're not so undergeared that you CAN'T tank it. You're obviously not sitting in full greens, so you're well past the point of 'What the hell are you thinking?'.
#8 Feb 26 2008 at 3:04 PM Rating: Decent
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842 posts
FletusSanguine wrote:
While yes, as Froman suggested, a healer with +1700 healing and 3 CC would be lovely, you don't fail without it by any means.


don't misinterpret that we're all saying "you absolutely need X level of gear to run this or don't even try". what we're saying is, if you don't have X level of gear, Y level of healing and Z amount of cc, expect to have some trouble and considerably more downtime than a better geared tank and group. don't expect to complete heroic mech in under an hour, or heroic SP in 30-45 minutes. do expect the healer and/or caster dps to need a full mana break after every other pull.
#9 Feb 26 2008 at 3:09 PM Rating: Good
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2,826 posts
Responses to everything all in 1.

I've read Xordon's post on pre-kara gear and am working to get everything off of it.

As far as Kara goes that is out of the question right now.

I already do 25-mans 3 days a week on my rogue and usually Kara another day. If I try to add a Kara day for my warrior I'll end up divorced.

The reason why i originally asked the question is because of an attempted heroic Mech the other day.

On the very first pull of one of those Tempest-Forge Patrollers (not the ones that do charged fist, those come later) we wiped. Twice.

Here's what happened both times. I ranged pull and hit Bloodlust. When the mob is a few yards from me I throw up shield block. Mob gets to me and hits me for 5k. I throw out a revenge and a shield slam. Druid healer has to throw out a healing touch, pulls aggro, dies, group wipes.

It just seemed to me that the 5k hit was a bit much. I know it wasn't a crit since I'm uncrittable, and I'm fairly certain with 30% base avoidance I'm uncrushable with shiheld block up.

If they are hitting for 5k every time and the healers are having to throw out big heals off the bat they will pull aggro every time. Even with massive threat reduction talents a 5k heal causes 3k threat and I just can't put out 2.5k threat in 3 or 4 seconds.
#10 Feb 26 2008 at 3:32 PM Rating: Good
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3,202 posts
I'm pretty sure I was below 12k hp when I first tanked H Mech and probably closer to 10-11k. I was with mostly guildies though and we took it slow and careful with good CC. I'm pretty sure our PUG healer was pretty well geared as well. My armor was probably at least around 13k though and I was already over the 30% dodge/parry.

Try it but take it careful and use CC. Those robots do hit really hard so the healer has to be ready. Having someone to interupt the 'charged fist' casts helps a lot too.
#11 Feb 26 2008 at 4:04 PM Rating: Decent
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842 posts
Bigdaddyjug wrote:
Here's what happened both times. I ranged pull and hit Bloodlust. When the mob is a few yards from me I throw up shield block. Mob gets to me and hits me for 5k. I throw out a revenge and a shield slam. Druid healer has to throw out a healing touch, pulls aggro, dies, group wipes.

It just seemed to me that the 5k hit was a bit much. I know it wasn't a crit since I'm uncrittable, and I'm fairly certain with 30% base avoidance I'm uncrushable with shiheld block up.

If they are hitting for 5k every time and the healers are having to throw out big heals off the bat they will pull aggro every time. Even with massive threat reduction talents a 5k heal causes 3k threat and I just can't put out 2.5k threat in 3 or 4 seconds.


1) that's your first problem. druid healers are excellent and all, but burst healing in tree form doesn't happen without the help of some cd's.

2) i thought healing caused only half as much threat as damage did? ergo, healing 5k damage = 2.5k threat. causing 5k damage = 5k threat without threat reduction.

your first move should be a shield slam, and not a shield block... first priority should always be to get the mob on you, and that means generating threat. your shield block is only going to block 300-400 damage at the most out of that 5k. the druid healer probably also popped swiftmend in addition to throwing out a HT, meaning whatever HoT's he threw on you also healed you immediately, which easily overtook the threat from your (presumably) ~500 damage shield slam and ~300 damage devastate.
#12 Feb 26 2008 at 5:15 PM Rating: Decent
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501 posts
For starters, you're not going to be crushed in a heroic. Only lvl 73 mobs can crush you, and once you're level 70, that means only raid bosses will crush. There is nothing else that's capable of it. So in a heroic, you don't need to worry about shield block. If you're flush with rage and could use some extra mitigation? Go for it. Shield block is a low priority inside of a heroic, however.

In regards to threat froman, you're absolutely correct, though missing one step. Healing threat is cut in half, and then also split between the mobs. So let's say the tank is tanking 5 mobs, and the healer casts a 5k heal. In this case, you'll have 2.5k threat from the heal, which will split 5 ways between the mobs, coming out to 500 threat on each of the mobs in combat.

I didn't mean for you to interpret what I said as a direct response to what you said froman, by the way. Your comment about the healer just kinda brought it to mind. I generally find that you give good advice on these forums, and have yourself put a lot of effort into learning the mechanics of tanking. You're one of the voices on this forum that new tanks should be listening to, despite being a new(ish) tank yourself.
#13 Feb 26 2008 at 5:23 PM Rating: Good
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2,826 posts
Ok thanks, I did not know that about not needing shield block in heroics.

I'll start leading off with a Shield Slam now which should cause upwards of 1k threat.

The only other thing I can think of with shield block is helping to proc revenges which cause some nice threat, but I'm assuming devastate spam with shield slams every cooldown, and revenges when they naturally proc should keep me ahead of the TPS race.
#14 Feb 26 2008 at 10:49 PM Rating: Default
another possible tactic whep pulling is to start with thunderclap, its nice aggro, and it reduces the damage taken with 20%. ofcause you should always be ready to press taunt if a healer gets aggro..
generally the biggest problems tanking heroics as a warrior is not staying alive, its keeping your healer alive. not while tanking single mobs, but when tanking 3+ mobs. with loss hardcore equipment that will result in alot of damage taken->alot of healing->dead healer.
as for specificly mech, its alot more about tactic and group composition than most heroics. the big robots need to have that the spell interuptet, or you should spell reflect part of it.
the big robot you need to position at the right spot at the stair.
the small demons casting AOE bombs you need to not be dependent of melee dps, or you need a lock to enslave and stuff.
lots of tricks in there to learn, but atm your greatest equipment problem is your armour.

Buzak
#15 Feb 26 2008 at 11:50 PM Rating: Decent
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501 posts
For the record big, it also sounds like that was partially the healer's fault. Druids have two methods of healing, HoTs and slam-you-in-the-face heals. The latter draws agro obviously, not because you're doing any more or less healing, but because you're doing it all at once, which gives the tank little time to gather threat. They should have had some HoTs up on your initially, which would have eased the damage on you, which would have given you a bit of time to build up decent threat on the mob before they had to start hitting you with real heals. 5k isn't a completely unbelievable hit at your level of gear, but your healer could have dealt with things much better. It sounds like they need to learn how druid healing works. I would wager they have a lot of problems with tanks losing threat to them if they heal like that.
#16 Feb 27 2008 at 1:36 AM Rating: Good
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326 posts
Druid healing in heroic is definitely the hardest. It is something very difficult to get used to as you aren't able to just rely on HoTs anymore (at least until you are very well geared).

So yeah - it's very possible it was the druids fault. I caused many wipes when i was healing my first heroics.

And yeah - the only reason I use Shield Block in heroics is so that I can use Revenge almost every cool down. It is such an awesome form of threat production for only 2 rage!!
#17 Feb 27 2008 at 6:01 AM Rating: Decent
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842 posts
FletusSanguine wrote:
I didn't mean for you to interpret what I said as a direct response to what you said froman, by the way. Your comment about the healer just kinda brought it to mind. I generally find that you give good advice on these forums, and have yourself put a lot of effort into learning the mechanics of tanking. You're one of the voices on this forum that new tanks should be listening to, despite being a new(ish) tank yourself.


how do i make enough room to quote this ^^
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