Warlord scottyjames wrote:
my spec has saved me more time then people think when my trap breaks too soon i would of died without the hp i had from endurance so if it isnt broken why fix it when noone saids anything about my dps
If you need ~4% extra hp to save you while soloing, you're doing something horribly wrong.
While in any heroic/raid things will 1/2 shot you anyway so that health aint going to help much.
And if i remove 4% of your hp, you'll have ~7857 hp left.
Still 850 over what i recommend people to have for karazhan.
Its neat to have some extra hp in raids though, mostly for AoE dmg and other things you cant avoid.
But it wont make or break you, a difference of 15% in dps will.
How much dps do you do now? about 600-650?
Lets take 600 to be on the safe side.
Now lets see what a difference 15% in dps makes: 600 x 1.15 = 690.
Thats 90(!) dps more, do you honestly want to leave that for a small bit of soloability?
Also, realise that that 90 dps goes up to make a 54000 damage difference in a 10 minute fight.
That can mean the difference between downing a boss or wiping.
And honestly, people shouldnt have to tell you your spec isnt suited for raiding.
You should be thinking of that yourself.
(now i'm going to nitpick a bit, dont be to bothered by it but these are small improvements on gear you can get right now.)
replace the +6 hit gem in your helm by +4hit/4agi, this will keep you hitcapped and add 0.1% crit/4Ap.
Replace the 9 stam gem in your bracers by +8Ap/2mp5, you are high on stamina so you can afford to lose some.
get +15 agility on gloves (not so much nitpicking, that is just important)
2x +8 agi in your belt, would give you 4 extra AP and 0.4% extra crit as well as 3 int from the socketbonus.
+12 agility on boots.
Add all those things up and you get:
+47 agility
+ 3 intellect
+ 8 Attack power
+ 2 Mp5
- 2 hit (you'll still be hitcapped)
- 18 stamina