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Life Tap Nerf?Follow

#1 Feb 25 2008 at 2:20 PM Rating: Good
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Here
aaaand
Here

Officially announced in the 2nd link. I know my lock is only in his 60's, but this is severally disappointing announcement.. Why is it PvE keeps having to suffer at the hands of Arena? Not PvP; Arena. It blows my mind Blizz's inability to comprehend what they keep doing! "stack more Int than Stam"??? Warlock =/= Mage. I LOVED lvling a mage and lock together 25-60 for this kind of reason.

More stam or spelldmg? It goes to the lock
More Int or crit? It goes to the mage

And correct me if I'm wrong, doesn't end-game PvE gear stack stam? So.... locks are supposed to go after mage gear now? I'm just not able to comprehend the obvious stupidity in this game at times.

Like it was said in the 2nd link:
Quote:
It's gotten to the point where if I could press a button to remove PvP from WoW forever, I would consider doing it, so they would stop ******** up the part of the game that I enjoy.


This is nothing against BG's or Arena, this is against Blizz and their attempt to change one side of a game without care of how it will effect the other side.
#2 Feb 25 2008 at 2:53 PM Rating: Default
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yeah, the situation is really f.ucked up, but we´ll live.

Edited, Feb 25th 2008 5:53pm by Oakenwrath
#3 Feb 25 2008 at 5:28 PM Rating: Decent
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Never should've done the Arena the way they did. Rewards should've been titles or mounts or something like that. Why is the best PvP gear available through the Arena, but not the Battlegrounds?

Why can't I do battlegrounds hardcore every day, put just as much dedication into it as a 2000+ rating Arena fighter and get awesome gear in return? That's how it used to work back when the Arena was just some thoughts on a piece of paper.

They should make duels count towards Arena points as well. The Arena is nothing more than multiplayer duels. And duels have always been unfair as hell. Rock, scissor, paper.
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Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#4 Feb 25 2008 at 6:02 PM Rating: Good
They shouldve done this for Dark pact instead...Id gladly sacrfice 26% of my pets mana for my own...R.I.P Life Tap:(
#5 Feb 25 2008 at 6:09 PM Rating: Good
Blame the developer, Kelgan. If you haven't read the WoW forums on the site, read up on him. He's the one responsible for wrecking our class.

Anyway....If he keeps nerfing us, I dunno about the rest of you, but I'm either rerolling or quitting WoW altogether. This nerf is the straw that broke a lot of camels backs, so to speak...
#6 Feb 25 2008 at 6:15 PM Rating: Good
Kelgan, I will curse your mortal soul to the twisted nether if you go through with this nerf!!!...on a side note: Does this mean all the gear I Pvped for on my warlock is now completely usless??

Edited, Feb 25th 2008 9:16pm by OversoultheImmaculate
#7 Feb 25 2008 at 7:35 PM Rating: Decent
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Not useless, but it just means that you'll be helping those melee burn you down by life tapping yourself for 2k+ hp for <1500 mana. Brb, rolling a hunter (who someone at blizzard apparently loves ='(
#8 Feb 25 2008 at 8:12 PM Rating: Decent
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1,594 posts
Blizzard *HATES* hunters with an unholy vengeance.

It is just that they don't seem to have a dev that knows anything about the class at all that we don't get any real nerfs.
#9 Feb 25 2008 at 9:00 PM Rating: Default
What the **** are you idiots talking about? This is GREAT for PvE. Currently my lock life taps and returns roughly 1900 mana in a raid. With the upcoming patch it will begin to return 2600+. While it is going to hurt in PvP because it means more lost life, rarely am I life tapping in a raid and not getting a heal. When you've got around 12k HP and 11K mana this is a godsend. It means more efficient casting rotations.
#10 Feb 25 2008 at 9:47 PM Rating: Good
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Have yourself a good look at current warlock Teir itemization. It has 2-3 times the stam as it does intelect. A T5 warlock has around 13k hp 9k mana, a T6 lock has 15k hp 10k mana. For those of us who aren't rolling around in mage loot, it's a crippling nerf.

A blue posted something to the tune of your reply, that we should start stacking int instead of stam and see the benefits of this change. I'd be happy to, but I'm not going to gem it nor replace dps enchants with intelect ones. Our entire itemization needs to be reworked for this change to be a buff to 95% of raiding warlocks.
#11 Feb 26 2008 at 10:46 AM Rating: Good
What I'm saying is that while you're taking a bigger hit to your HP you are still gaining more MP than the previous version of life tap. Since you shouldn't be taking such massive hits to your HP from raid damage and since it is relatively easy to recover (either through a raid healer or pots or health stones or drain life), you will be life tapping less often for NO detriment. Your HP comes back as quickly as it goes out.


Look at the standard life tap situation. You begin tapping and a healer throws a HoT on you. The HoT heals for around 1k+ ever 3 seconds, something like renew heals you for around 5k+ HP on the late tier 5 level. A warlock rocking 13k HP taps for 26% of it and loses 3400 HP. This is ALL back in the course of 1 renew. A single global cool down restores it. If this same lock raid buffs up to 10k mana is getting back 2600 mana per tap. A bad ratio, sure, but since Renew is pretty much the standard for healing a tapping warlock, the cost in healer mana is essentially the same. Even if you tap 3 times in a row, you're still being healed in the same way, through HoTs, perhaps in combination with a single large heal, as you would be pre-2.4.


Meanwhile, a warlock with 1800 shadow power is getting roughly 1440 of that returned on his life taps, plus the 580 base return. This is 2020 mana. The highest known unbuffed shadow power is 1340, so that means you would need demonic knowledge, imp fel armor and divine spirit, along with a higher than average spell power, wrath of air totem, and a flask just to get to that level and STILL not have the same return/tap as after 2.4.

Yes, it will eat through your HP more quickly, but your HP will be healed at around the same rate. You will, however, gain more mana/tap than ever before. What are you complaining about?

Edited, Feb 26th 2008 2:13pm by Loki
#12 Feb 26 2008 at 11:51 AM Rating: Decent
I guess I shouldnt complain and just play the game...I mean, In the cosmic veiw of things, blizzard has lightly molested warlocks when it comes to nerfs...At least were not like shamans, who have been tied to a bed and systematically violated by multiple nerfs since patch 1.11:P On the flip side: Huntards and Warriors never seem to be bothered by patch updates, Gee I wonder why???
#13 Feb 26 2008 at 12:21 PM Rating: Good
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Loki wrote:
Yes, it will eat through your HP more quickly, but your HP will be healed at around the same rate. You will, however, gain more mana/tap than ever before. What are you complaining about?
The complaints come from your numbers being wrong. You were going by a lock getting back 26% mana per tap while it is actually 15%/16.5%/18% (depending on talent spec). Those numbers put it back in line into being a nerf of mana/tap for most warlocks on top of it eating through hp more quickly.

http://forums.worldofwarcraft.com/thread.html?topicId=4822674384&sid=1&pageNo=145#2885
Quote:
Some changes are going to be made to lifetap in an upcoming PTR build. Until that time I think we've got enough feedback.

Please hold your comments on this ability until the new version can be tested, then a new thread can be opened for feedback.
They are changing the current PTR implementation anyways, so the current complaints could be meaningless then.
#14 Feb 26 2008 at 12:47 PM Rating: Decent
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Well, I guess in a perfect world where we all raid 24/7 and don't have the slightest worry about taking AE damage, theirs no PvP, nobody ever takes any damage when their soloing and the wonderful mobs just hand their loot over then yes, it's an awesome buff.

In the world of WoW, where the above, excluding the perfect raiding, does exist, having our prime source of mana regen scale negatively with our prime stat is a bad thing. Making one of the cornerstones of the class negatively scale as we grow and upgrade is a complete and total lack of thinking.

Every piece of lock gear runs heavy STA and in response to this we were basically told to go get mage gear.

Either way, the 145 page thread on the O-boards has made the devs look into it a bit.

Also, keep in mind that under ideal circumstances, a lock is self sustaining without much assistance from healers. The occasional HoT here and there is more then enough.

With the proposed nerf, a lock would be looking at sacrificing up of 70 to 80% of their health on an almost constant basis. This is going to take a lot more work on the part of the healers. A simple HoT here and there isn't going to cut it.

Just for easy numbers lets say a decently geared lock is sitting at 12K HP and 8K mana. Gaining 6K (75%) mana back would only cost the lock 6K (50%) of his life. With the change it would now cost the lock 9K (75%) of his life, leaving him dangerously low on HP

When the classes screaming "NERF LOCKS" the loudest (mages) are saying this nerf is excessive and unjustified, theirs something wrong.
#15 Feb 26 2008 at 1:27 PM Rating: Good
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Loki wrote:
What the @#%^ are you idiots talking about? This is GREAT for PvE. Currently my lock life taps and returns roughly 1900 mana in a raid. With the upcoming patch it will begin to return 2600+. While it is going to hurt in PvP because it means more lost life, rarely am I life tapping in a raid and not getting a heal. When you've got around 12k HP and 11K mana this is a godsend. It means more efficient casting rotations.


For locks towards end-game and a lot of gear along the way that's made for them, Stam is in large helpings. A lock that goes after mage gear is usually gimping his ability to DPS in PvE settings.

1.0-2.3
Int is bad, Stam is good.

2.4
Mage gear ftw?

Robe Examples:
PvP
PvE
PvE

So... shhhh, it's quite time..
#16 Feb 26 2008 at 2:55 PM Rating: Good
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Loki wrote:
Yes, it will eat through your HP more quickly, but your HP will be healed at around the same rate. You will, however, gain more mana/tap than ever before. What are you complaining about?


Because blizzard's idea of a perfect raid is where everyone takes sporadic, semi-random bursts of damage throughout the entire fight. Dropping 3400 hp at the wrong time on Al'ar P2/Void Reaver/Astromancer/Kael, Tidewalker/Leo/Vashj, most of BT and most of Hyjal will kill you.

So what.. we just can't life tap on Gorefiend? What about tanking leo, or even Netherspite blue beam? Oom warlock does no dps, a dead warlock does no dps and a mana pot is only good for ~6 shadow bolts, or 15 seconds of dps. I chain pot through progression content, but that shouldn't be the answer for farmed content.


The issue I have isn't with the increased HP cost, oh noes we need more heals from that renew. Mages have low stam, yes, but they have escape mechanisms. Warlocks.. don't, and the current change is leaning towards mage gear. We're going to be in danger of being randomly one-shot now, which is just retarded. You can't HS/Health pot/drain life through the entire fight or they might as well sub you in for that huntard with the dps crab.


It's moot point now, as Hortus has posted that they will be revising the change to life tap on the (now locked) 155 page thread on the PTR forums.
#17 Feb 26 2008 at 3:28 PM Rating: Excellent
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Why can't I do battlegrounds hardcore every day, put just as much dedication into it as a 2000+ rating Arena fighter and get awesome gear in return? That's how it used to work back when the Arena was just some thoughts on a piece of paper.


Because dedication =/= skill?

I've seen countless Warlords, High Warlords, people who had no job and PVP'd 12 hours a day before the expansion. Now? They're rated 1600 because they suck at PVP.

This isn't just an arena nerf, don't kid yourself.
#18 Feb 26 2008 at 11:43 PM Rating: Default
Banatu:
Get a boss mod or two. You would be amazed at how much they help on not taking huge amounts of raid damage. Move away from an orb, don't tap just before an earthquake, have enough mana to do a phase of tanking Leo without tapping, etc. I tend to not go tapping down to 3%HP, I don't know about the rest of you. Yes, incidental damage will be more of an issue, but no, it shouldn't be a huge issue.


Quote:

The complaints come from your numbers being wrong. You were going by a lock getting back 26% mana per tap while it is actually 15%/16.5%/18% (depending on talent spec). Those numbers put it back in line into being a nerf of mana/tap for most warlocks on top of it eating through hp more quickly.


Revised numbers from the patch notes make a huge difference. The description as ripped from the PTR was for a 26%-26% conversion at max rank. 18%? Yeah, that's a sizable nerf.
#19 Feb 27 2008 at 6:24 AM Rating: Good
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Gorefiend, Bloodboil, Mother, Req of Souls, Council, Illidan, Rage, Kaz'Rogal all have fights with AOE/single target raid damage that isn't on a timer (or is frequently off the assigned timer), deals retarded amounts of damage and if you're sitting at 7-8k is capable of killing you before a healer can get to you.

Please write me a bossmod that tells me beforehand when I'm going to get hit with Gorefiend's shadowbolt volley five times in a row. I'm begging you.



Meh, moot point now that they're revising it anyways. Hopefully they won't do something worse, but knowing the current warlock design team..

Edited, Feb 27th 2008 7:27am by Banatu
#20 Feb 27 2008 at 7:19 AM Rating: Default
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they'll change lifetap so it's a stacking buff/debuff that drains hp over time, converting it to mana over time.

hmmm i actually like the sound of that :) though knowing blizzard it'll still be the 16% hp to 16% mana, so leaving it at still painful to use, just instead of an instant pain, a pain over say 6 seconds... lol
#21 Feb 27 2008 at 9:37 AM Rating: Excellent
49 posts
Quote:
they'll change lifetap so it's a stacking buff/debuff that drains hp over time, converting it to mana over time.


Hmm that was pretty much how Necros worked in EQ. Always seemed to work for them. Although was funny to watch em get caught up and do it during a break when they couldn't get life back. No pulls everyone taking a quick afk for food and such. Come back necros dead no one else. "What happened?" Necro:" I don't want to talk about it." hehe.
#22 Feb 27 2008 at 9:47 AM Rating: Excellent
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This is partly a straight damage nerf to destro locks. The damage gap between "destro locks" and "everyone else" in T5 and up was ridiculous, but instead of making everyone else on par they're forcing destro locks to spend more time tapping. In the end, they'll be doing damage more on par (though still above) other DPS.

Would I have liked to see everyone else buffed rather than warlocks nerfed? Yea. Am I glad locks will no longer being doing quite-so-insane amounts of damage? Yea.
#23 Feb 27 2008 at 11:11 AM Rating: Good
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Elbrian wrote:
Hmm that was pretty much how Necros worked in EQ. Always seemed to work for them.


No, No, Hello No and **** no.

The complete overall concept of a Warlocks LT/DL system is vaguely similar to the Necros Lich/LT system but the difference in game mechanics and class design would make the Necros system a very bad thing in WoW.

If they did go to the extent of completely switching to the EQ Necros design, I would have a new banker alt.
#24 Feb 27 2008 at 11:21 AM Rating: Excellent
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Raolan wrote:

No, No, Hello No and @#%^ no.

The complete overall concept of a Warlocks LT/DL system is vaguely similar to the Necros Lich/LT system but the difference in game mechanics and class design would make the Necros system a very bad thing in WoW.

If they did go to the extent of completely switching to the EQ Necros design, I would have a new banker alt.


Relax I more posted it for the humor. Don't really think it would work here. And I'm to the point now of just leveling up a third 70 till I see how this all plays out. Test it out on the side. Like I said before just funny memories :).
#25 Feb 27 2008 at 3:15 PM Rating: Decent
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I wouldn't mind it being an over-time thing, as long as it's not a buff that can be dispelled. (having a shammy spam purge your life taps? wtf?)

It's a decent pvp nerf too, since if/when you're oom you can't tap and instantly resume kicking *** and taking names. Which also wouldn't change the name of the game unless you're being mana burned, as a good arena lock will rarely fall below 50% mana.
#26 Feb 28 2008 at 2:13 AM Rating: Default
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it's been changed again. now lifetap is:

5% health to 15% mana

much better :D


POST EDIT

short lived/or fake post or something.... now it's 20% for 20%.. just as bad as before, if not worse



Edited, Feb 28th 2008 5:18am by Jenovaomega
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