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Fully geared Ferals?Follow

#1 Feb 25 2008 at 11:26 AM Rating: Decent
The general consensus is that Feral Druids leave something to be desired in Arena. However, how do Feral Druids in a full Gladiator set fare? If a kitty/bear is dressed from head to toe in epics (200 - 275 resil), are they a force to be reckoned with or are they laughable?

If you have a non-Druid alt, what are your experiences with battling epic-geared Ferals?
#2 Feb 25 2008 at 2:34 PM Rating: Good
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To be honest, most classes need to be geared in at least S1 gear before they can start doing well. That being said, 200-250 resilience is rather low, most classes can get twice that in PvP gear. Unfortunately feral druid does not have as much resilience on our gear so it's more difficult to get it up to acceptable levels.

So rather then epic'd feral druids being a force to contend with, feral druids need to be epic'd just so they can compete. The same goes for every class though~ If there was no resiliance, feral druids would be borderline OP with our massive crit and front loaded burst. In arena, teams with low or no resilience don't do well for that reason. Without the survivability that PvP gear offers, you are very suceptable to being burst down and no healer will be able to save you.
#3 Feb 25 2008 at 4:44 PM Rating: Decent
Ghost in the Machine
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Resilience killed the fun. Srsly. Why did they add extra crit and then nerf it all with added resilience? To favor the raiders, obviously.

Always.

And it pisses me off.
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#4 Feb 25 2008 at 5:09 PM Rating: Good
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Mazra wrote:
Resilience killed the fun. Srsly. Why did they add extra crit and then nerf it all with added resilience? To favor the raiders, obviously.

Always.

And it pisses me off.




Raiders wouldn't have any resilence gear, and they are at a distict disadvantage against PvP'ers in all their Res gear.

#5 Feb 25 2008 at 6:17 PM Rating: Good
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I gotta adgree with Omelette, in PvE Resilience is pretty useless.

With every 25 points of Defensive Skills I get a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. While Resilience effects critical hits against your person. So Defensive Skills is by far more desirable to me. So I see Resilience more as a quick dirty way to get and stay crit immune.

#6 Feb 25 2008 at 6:27 PM Rating: Decent
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CaptainOmelette wrote:
Raiders wouldn't have any resilence gear, and they are at a distict disadvantage against PvP'ers in all their Res gear.


The resilience was put there to reduce the effect of the massive crit ratings on the PvP gear. The massive crit ratings were put there to make the gear on par with all the other gear in Outland.

Otherwise BOE greens would be more powerful than PvP epics.

Unfortunately, this means that people now stack massive amounts of resilience along with crit chance reducing talents to get, what, -20% incoming crit chance? The classes that aren't capable of stacking insane crit ratings thus suffer greatly, especially Enhancement Shamans, Feral Druids and Fury Warriors.

I've fought a 400 resilience Warlock once. It was not nice.

Edited, Feb 26th 2008 3:28am by Mazra
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#7 Feb 25 2008 at 8:09 PM Rating: Decent
I agree with the Captain, Res was put in the game to separate PVE and PVP. Mazra if you were around Pre-BC then you would remember how DPS raiders would dominate PVE then go Dominate PVP, why do you think the Ashkandi was such a fierce weapon? The DPS gear that was available to raiders and raiders only back then completely and utterly outclassed anything UBRS, LBRS, and DM had, back then a T-2 Hunter was neigh unstoppable (Remember all the nerf hunter threads?). So I'm glad they put it in the game, because one of the reason why I quit the 1st time was because I was tired of having to PVE so I could stand a chance in PVP.
#8 Feb 25 2008 at 8:53 PM Rating: Good
The problem I find in PvP, is that even mixing my tank & bear gear to get 3k AP, 10k health (in kitty) + decent armor and including some of the vindicators gear + 2pc S1 gear, I lack the DPS to take any target down quickly.

And even with almost 200 res, I go down too quick as well. The only way I can increase my survivability is to throw in more PvP gear which will further drop my DPS (unless I can find a decent arena team).

My hunter, who has no PvP gear except the Gladiator's Heavy Crossbow and is in mainly quest blues, is so much more fun to play and gets a lot more honorable kills with a lot less deaths in battle grounds while doing a lot more damage.

The only way I can survive longer as a druid is to go bear in which case, I can't do any real DPS.

Our survivability in kitty in PvP is a real issue for us atm. Hopefully the Nurturing Instinct changes will help this. (if we have a healer with us).
#9 Feb 25 2008 at 9:33 PM Rating: Good
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Mazra wrote:
CaptainOmelette wrote:
Raiders wouldn't have any resilence gear, and they are at a distict disadvantage against PvP'ers in all their Res gear.


The resilience was put there to reduce the effect of the massive crit ratings on the PvP gear. The massive crit ratings were put there to make the gear on par with all the other gear in Outland.

Otherwise BOE greens would be more powerful than PvP epics.

Unfortunately, this means that people now stack massive amounts of resilience along with crit chance reducing talents to get, what, -20% incoming crit chance? The classes that aren't capable of stacking insane crit ratings thus suffer greatly, especially Enhancement Shamans, Feral Druids and Fury Warriors.

I've fought a 400 resilience Warlock once. It was not nice.

Edited, Feb 26th 2008 3:28am by Mazra



That's just gear discrepency, it's always existed, always will in one form or another. Try being a warrior in Blue/Green Gear going against a T3 lock (Pre-BC).

Resilence was added to keep End Game raiders from Dominating PvP as well as PvE, not to mention to help give clothies a bit more chance against Melee.


It didn't kill the fun, it shut down your EZ mode crit wins
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