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Origins of BM vs MM?Follow

#27 Feb 28 2008 at 4:07 AM Rating: Decent
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ProjectMidnight wrote:
Utarius wrote:

Actually, there was a sort of 'crowning' of the best PvP player in the world. An NE alliance hunter on (back then) Talnivarr came at first place. He's transferred to Stormscale now.


US or EU Stormscale, and what's his name?

EU.

His name was like... Cherrykey back on Talnivarr, but now it's Cherez on Stormscale.
#28 Feb 28 2008 at 9:29 AM Rating: Default
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1,256 posts
sloshot wrote:
Alot of Valid stuff...


To what you said Sloshot. Bravo. /round of applause
#29 Feb 28 2008 at 9:39 AM Rating: Decent
HitashLevat wrote:
sloshot wrote:
Alot of Valid stuff...

To what you said Sloshot. Bravo. /round of applause
True, except for the parts about Skill>Specc. A skilled Hunter playing BM will outDPS a skilled Hunter playing MM or Surv. Skill only goes so far, especially in raiding. Your pet control, shot rotation and so on takes nigh no skill to work. That's when your specc comes into play. Attack speed, AP, crit and so on, and then add in triggered things like TBW/Trueshot Aura and proccs like IaotH.

In the end, it will end up showing the BM Hunter above the MM Hunter, unless the BM Hunter is retarded. If you need to be MM to do damage, you are far from a skilled Hunter. Mastery of all three speccs however, means you are good. A good BM Hunter, will always do better in a raid environment than any MM Hunter.
#30 Feb 28 2008 at 11:15 AM Rating: Good
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830 posts
You and I will have to differ on what makes a good hunter North.

By what I'm reading as your definition, to me, that would be a good 'video game player' in the all around sense. If you can do everything well, class, spec, whatever, you are a good gamer.

However, I would propose that the good gamer you espouse, up against someone who can play some class, and even to some spec just as well but they aren't as good at other specs or classes... is just as good at the area they are 'good' at.

Skill will always be greater than spec from my point of view as skill is what drives quality of play, spec only drives area of utility. You can't focus on one area and say "Only Spec X can do this". We've gone over this and the difference just isn't large enough to worry about. Where a BM hunter might out DPS an MM or SV hunter, they add utility elsewhere that might prevent a wipe or save the groups bacon. If only BM hunters can end-game RAID, and that is what you espouse, then put forward your full theory for anyone to pick apart. Trust me, you'll get more feedback than you want...

In my opinion there is no such thing as equality. That is the realm of Theorycraft and it appears to me that most of your arguments are based on Theorycraft. Even the same player is not equal in play ability across spec. It's truly impossible to bring perfect Theorycraft to fuition in the game. Too many variables, too much chaos and complexity in actual play.

So definitionally:

A "Good" Hunter plays their spec well enough that there's no major tears in doing whatever it is they are doing and they really aren't noticed for any negatives.

A "Great" Hunter plays their spec so well that everyone takes notice of their actions and makes an effort to bring them back over and over again because they make everyone else look "Great".

Now if your comments about "Need to be an MM hunter to do damage" is directed fully at me, I claim AMEN and agree with you. I am probably far from a skilled hunter. I'd probably rate myself as a below average gamer for this type of game. Doesn't make it any less fun though. But it also doesn't mean I don't know what I'm talking about. I work with very skilled hunters and know where I rate and watch them closely so I can learn. I also don't put myself in situations where my lack of skills can harm a group. I play on a sucky arena team and my skills are actually mediocre but improving there. I don't raid and I do PvE. So I play to my level of play.
#31 Feb 28 2008 at 2:31 PM Rating: Decent
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sloshot wrote:
here a BM hunter might out DPS an MM or SV hunter, they add utility elsewhere that might prevent a wipe or save the groups bacon. If only BM hunters can end-game RAID, and that is what you espouse, then put forward your full theory for anyone to pick apart. Trust me, you'll get more feedback than you want...
SV hunters can raid too, because EW makes up for bad personal dps.
MM however, has nothing whatsoever to make uo for their lack in dps.
(and its proven by now that no matter what as long as gear and skill are equal BM > MM in dps.)

And what utility? where?
Besides Misdirecting there's very little utility involved in raiding for hunters.
And besides that, MM has zero more utility then BM in a raid.
#32 Feb 29 2008 at 9:32 AM Rating: Decent
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1,264 posts
Sloshot, let me introduce you to this brick wall over here. You might have better luck talking to it.

I commend you for your effort. You stated the case logically and effectively, in my opinion. I recognize your point and fully agree with you; I stated basically the same thing in my earlier post. For some, however, that brick wall I introduced you to is probably more receptive to what you're saying because they're unable to look beyond theorycrafting (which is not in dispute) at the real world situation.
#33 Feb 29 2008 at 1:18 PM Rating: Decent
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Why do people who are MM always instantly start to throw around the 'skilled hunter' trick?
Wich doesnt have anything whatsoever to do with talent spec.
Because its bullsh*t that you are more skilled at 1 spec then the other, at least if its more skilled at SV/MM then BM because BM doesnt require more skill then destroying 1 button on your keyboard..... :P
And well, neither do any of the other specs if you have a macro.
There is very little skill involved in hunter dps, the skill is in knowing the fights and being able to adapt to situations, good reaction time and such things. It hasnt got anything to do with spec really.

It might be with the fact that you are not comfortable with BM, wich is a possibility.
You will still do more dps as BM spec however, you just dont like it.
But please dont fall back on lame excuses that are impossible to disprove because thats just hiding from facts.
Accept the fact that you will do less dps and be open and honest about it.


And no, the 'you just hate MM' trick wont work either, because i'll be the first to be back to MM if its the best spec for raiding again.

Edited, Feb 29th 2008 10:20pm by Aethien
#34 Feb 29 2008 at 2:28 PM Rating: Decent
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You cannnot say you are the best unless you have done super kiting or pulled off a flawless 5 trap
#35 Feb 29 2008 at 2:44 PM Rating: Good
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1,502 posts
5 sequentially or 5 on ice at once? Cos the latter sounds like a fun challenge.

And the reason behind the BM vs MM argument is irrelevant. It merely serves for us SV hunters to laugh at the pointless bickering. ;p
#36 Feb 29 2008 at 2:46 PM Rating: Good
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830 posts
Aethien:

No, I don't think you HATE MM, but I also don't buy that there's no utility.

You mean to tell me that nothing in a RAID can be affected by silencing shot?

You mean to tell me that TSA has no utility in a group where all the BM hunter buffs are played out?

I find these concepts hard to grasp. Admittedly I don't RAID, so perhaps MM is useless in a RAID, has zero utility and no purpose. I freely admit that might be possible, but I'll let other RAIDers discuss that.

I would think if you have 4-5 hunters in a RAID, that having 1 be MM and 1 be SV would be a good thing, that is if strategies can be implemented to use their utility. If not, then perhaps Blizz thinks that RAID's should only be BM as they've shut off any utility at all for MM in RAID. I certainly used MM last night in AV to kick some booty so maybe Blizz feels MM should do RAID. I don't know, I'm not in on their meetings.

As for your comments regarding skill, not everyone plays with macros.

I also find the 'Skill' in being a hunter is not mashing a button, it's being in the right place at the right time doing the right thing to the right target.

We've gone over and over all the things required of a Good Hunter, and it's a large list. I RARELY have time to sit back and mash a button. It's a luxury for me to be in a fight where I have that kind of time. That's PvE play to me, let the cat take all the abuse, I mash a button: easy mode but boring!

If RAID is that easy, then wow, maybe I CAN be a BM button masher. I can't even scan my screen in less than a second to determine what I'm going to do next let alone keep up a 1 second shot rotation. So I do envy BM players, at least the 'skilled' ones.

PvP certainly isn't that easy... I think I've been able to macro button mash for a total of about 32.7 seconds in the months I've been playing Arena. Then again, it helps when I live longer than a few seconds. :)

Perhaps if your mindset is "Hunters are for DPS only" then you become nothing but a button masher. Perhaps that's all a hunter is for RAID... if so, I'm glad I don't RAID because I'd die of boredom.

There are CLEAR imperical accounts given by folks here on Alla that state their issues when changing spec and that certain specs don't work well for them. If all specs work well for you: Great Job! You are an awesome gamer! Here's your gold star... *

However, if you find that one just 'isn't your speed' then perhaps I'm a bit correct and not everyone can play every spec to its fullest. It's a concept that when accepted makes one far more pliable to new ideas.

I've made my points, be they right or wrong, agree with them or not, I'm done with the spec crap. Play what and however you will, you paid your money just like I did.
#37 Feb 29 2008 at 3:12 PM Rating: Decent
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sloshot wrote:
Aethien:

No, I don't think you HATE MM, but I also don't buy that there's no utility.

You mean to tell me that nothing in a RAID can be affected by silencing shot?

You mean to tell me that TSA has no utility in a group where all the BM hunter buffs are played out?

I find these concepts hard to grasp. Admittedly I don't RAID, so perhaps MM is useless in a RAID, has zero utility and no purpose. I freely admit that might be possible, but I'll let other RAIDers discuss that.

BM hunters Ferocious inspiration gives more dps then TSA and it stacks, so that renders TSA useless.
The very very few things that can be silenced can also be interrupted, wich is done by your rogues, shamans and warriors who also have a much shorter cooldown then MM hunters and dont need to spec for it,

Quote:
I certainly used MM last night in AV to kick some booty so maybe Blizz feels MM should do RAID.
PvP is a whole different beast though, i agree that MM is usually better there.
And Av really doesnt count as raiding, even though you might be in there with a lot of people smashing a boss.
Quote:
As for your comments regarding skill, not everyone plays with macros.

I also find the 'Skill' in being a hunter is not mashing a button, it's being in the right place at the right time doing the right thing to the right target.
Macro's are more effecient then handweaving can be, so i use them..
Though thats in my nature, i'm a perfectionist.
And even without macro's you are still only using 2 buttons (Steady and KC)
for the skillpart, look a little bit down and read my previous post, its exactly what i said ;)
Quote:
We've gone over and over all the things required of a Good Hunter, and it's a large list. I RARELY have time to sit back and mash a button. It's a luxury for me to be in a fight where I have that kind of time. That's PvE play to me, let the cat take all the abuse, I mash a button: easy mode but boring!

If RAID is that easy, then wow, maybe I CAN be a BM button masher. I can't even scan my screen in less than a second to determine what I'm going to do next let alone keep up a 1 second shot rotation. So I do envy BM players, at least the 'skilled' ones.
Jup, hunter dps in raids is mashing 1 button.
But thats not really the hard part of raiding, or anywhere near the hard part of raiding.
The hard part is coordinating 25(10) people to do the right things at the right time.
And that takes skill.
(also, its more like a 2 sec rotation, pressing 1 button every ~2 seconds for handweaving is pretty easy to do)

Quote:
PvP certainly isn't that easy... I think I've been able to macro button mash for a total of about 32.7 seconds in the months I've been playing Arena. Then again, it helps when I live longer than a few seconds. :)

Perhaps if your mindset is "Hunters are for DPS only" then you become nothing but a button masher. Perhaps that's all a hunter is for RAID... if so, I'm glad I don't RAID because I'd die of boredom.
I am very commonly able to set up a steady/auto rotation in pvp, wether it be BG's or arena.
Any time i have to stand still i do that, because its great damage done.
And raid first, judge later.
There's so much going on in raidfights to think about that you wont mind that you only have to press 1 button (besides potions and trinkets/BW/drums etc)

Quote:
There are CLEAR imperical accounts given by folks here on Alla that state their issues when changing spec and that certain specs don't work well for them. If all specs work well for you: Great Job! You are an awesome gamer! Here's your gold star... *

However, if you find that one just 'isn't your speed' then perhaps I'm a bit correct and not everyone can play every spec to its fullest. It's a concept that when accepted makes one far more pliable to new ideas.

I've made my points, be they right or wrong, agree with them or not, I'm done with the spec crap. Play what and however you will, you paid your money just like I did.
As long as someone is willing to make a spec work, it works.
The people having 'trouble' dont want to play that new spec or havent given it proper time to adjust to.
Also, i'm fully open to new idea's, all you marksmen arent because you're still using a raidspec form over a year ago ;) :P
I'm sticking to PvE raiding specs though, its a whole different matter if you look at PvP vs PvE specs, because there skill in 1 doesnt mean skill at the other thing.
I know i'm a reasonably skilled PvEer but a lousy PvPer ;)

And about the its my cash, when you are playing with 24 other people, its their ~260 bucks too.

Because you are a pvp player, and i'm a PvE player we'll never completely agree.
To you raiding sounds boring, i find PvP to be repetetive because you fight the same classes and specs over and pver and over again.
Where in PvE you fight new bosses and use new strategies all the time.
But thats not worth a discussion, i can see why people enjoy PvP and i personally enjoy PvE a lot more.
(i still greatly enjoy me some arena and BG's every once in a while)
#38 Feb 29 2008 at 3:19 PM Rating: Decent
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sloshot wrote:
To truely appreciate the inanity of this spec war you have to leave out theorcraft (yeah, lots of folks here are addicted to it, but you can't play it to the fullest) and leave out your ego. At the end of the day, player skill dominates the fight.


This is so completely wrong as to be laughable.

So, you say you must leave out the theorycraft, of which there is reams and reams showing the mechanical advantages of BM. And then you roll right into your own little version of theorycraft, which somehow and with zero backing data comes to the conclusion that some magical player skill factor makes more difference than the purely mechanical advantages which separate the Hunter spec options.

And then you compound it by saying that you must leave out ego, while playing to this non-measurable and purely ego laden concept of player skill.

Instead, get on the bus and recognize that in order to accurately measure the mechanical differences between the Hunter spec options, player skill has to be thrown out the window.

A drooling idiot playing a Hunter of any spec will lose over and over to a skilled Hunter playing with zero Talents allocated. And what will that have proven? Nothing. Skill can be observed but it can not be measured.

But to say that mechanically the advantages offered by 5/5 Serpent's Swiftness, in combination with current ranged weapon itemization, offer the BM Hunter an advantage in DPS performance over a MM Hunter or a SV Hunter, this is something which can be measured, calculated, peer reviewed, critiqued, and rebutted. Using game mechanics, as opposed to some illusionary factor of player skill.

Skill is important, don't think that I'm saying it is not. But to make an apples to apples comparison you have to start from a fair baseline. And currently, that fair baseline shows that BM is the Hunter spec with the advantages, followed by SV, and trailed by MM.

Edited, Feb 29th 2008 6:20pm by Kompera
#39 Feb 29 2008 at 3:53 PM Rating: Excellent
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Aethien wrote:
Because its bullsh*t that you are more skilled at 1 spec then the other, at least if its more skilled at SV/MM then BM because BM doesnt require more skill then destroying 1 button on your keyboard.....


I'm sick of you downing BM all the time like we are idiots Aeth, I'll have you know it's not one button we destroy damnit.

Sure we only have to use a 1:1 shot rotation
Sure we can incorporate both shots and kill command all into one macro.
Sure we only have to spam that single macro constantly over and over


But damnit we need to hit mend pet sporadically and feign death quite often.


So give credit where credit is due, we aren't retarded monkeys mashing one button on the keyboard.


IT'S 3 BUTTONS





:-P
#40 Feb 29 2008 at 4:42 PM Rating: Good
sloshot wrote:
Aethien:

You mean to tell me that nothing in a RAID can be affected by silencing shot?

You mean to tell me that TSA has no utility in a group where all the BM hunter buffs are played out?


Yes. 3% more damage for the group is so far superior to 150 AP it's not even funny, and the last time I remember seeing Silence work in a raid was in Ahn'Quiraj (pre-TBC).

Quote:
I would think if you have 4-5 hunters in a RAID, that having 1 be MM and 1 be SV would be a good thing, that is if strategies can be implemented to use their utility.


What utility? TSA isn't exactly special. Survival is worth bringing because their AP contribution is significant (and raid-wide), MM is not worth bringing for inferior utility and inferior DPS.

#41 Feb 29 2008 at 5:02 PM Rating: Decent
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1,395 posts
SynnTastic wrote:
Sure we can incorporate both shots and kill command all into one macro.
Sure we only have to spam that single macro constantly over and over

This is why you fail miserably in my eyes.




In addition to RP's post about BM vs MM: Ferocious Inspiration stacks.
#42 Feb 29 2008 at 5:07 PM Rating: Decent
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830 posts
I'm sorry you missed my point completely Kompera.

Theorycraft deals with, as you say, mechanicals. Measureable predictions based on math. You can do all that with a calculator. WoW isn't played with a calculator but a human.

You said it yourself "A drooling idiot playing a Hunter of any spec will lose over and over to a skilled Hunter playing with zero Talents allocated." Theorycraft won't help that drooling idiot a bit. Thus Theorycraft is the weaker link, Skill is predominate as a meterstick. That is my point.

Honestly, I wasn't making my own "theorycraft" up. I was using basic logic. Sorry, perhaps it wasn't advanced enough.

We spend so much time around here talking Theorycraft and less time talking technique, strategy and tips/tricks. I wonder what's left to actually talk about.

I've said my bit on spec, it's AN OPINION and as such doesn't require backing or proof. I am not going to take the time to look up all the comments I was referring to. You are a regular here, you know exactly what I'm talking about.

I'm not espousing the virtues of MM hunters, nor am I defending the spec. I am trying to get people to see that every spec has viability, and at the very least should not be the primary meterstick by which a hunter is allowed to play in an area of the end-game. Skill should be that meterstick, followed by gear, then if the RAID group is on the edge of being viable, perhaps look at spec if you want to keep a weaker player or more with lesser gear. Maybe the group can't afford that MM hunter. We have BM hunters in Arena, they are still dangerous even if they aren't the optimal spec.

Aethien:

Thank you for your follow up comments. You're probably right, people probably don't want to succeed at a given spec, maybe it's harder or not as fun for them, but to me, that's just as viable of a reason not to play a given spec for them as to whether or not they are skilled at it. I was lumping them all together conceptually, meaning that a player just isn't as good at that spec by talent or choice. I agree with you totally on that point.

I'm impressed, I hardly ever get a steady shot off in PvP. I'm usually engaged by someone or something long before that and have to react to what they are doing. Are you doing something to hide well? I'm always the second or first target of choice. Maybe folks feel hunters are too dangerous in PvP. I see all kinds of specs in PvP. People want to get some of the easy gear and not bother respecing. If they make it so that you can't get anything without a personal 1850 rating, well, then you'll see the Arena just become the optimal specs with god-like players. An unskilled idiot like me would never fit in.

"And about the its my cash, when you are playing with 24 other people, its their ~260 bucks too."

I agree, it is... but they have a choice to let the person in the Group or not.

I didn't realize that FI stacks, so yeah, TSA would be weaker.

I'm not trying to say someone should SPEC for MM for RAID's, but let's say that a skilled player feels like RAIDing a given night, and it's expensive to respec so they show up in MM clothing. Is it really going to hurt the RAID to let in a skilled MM spec hunter or pick up another average BM hunter. It sounds to me like it's being argued that no matter how skilled an MM hunter is, that they are just not viable RAIDers due to the slightly weaker DPS. That feels all kinds of odd to me. I am NOT that much of a perfectionist.

I will take risks and it's sooooo much cooler when they pan out.
#43 Feb 29 2008 at 5:22 PM Rating: Decent
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sloshot wrote:
I'm impressed, I hardly ever get a steady shot off in PvP. I'm usually engaged by someone or something long before that and have to react to what they are doing. Are you doing something to hide well? I'm always the second or first target of choice. Maybe folks feel hunters are too dangerous in PvP.
whenever you're travelling in a group, you are much less likely to be targeted first ;)
Especially when at the back of the group and preferably stand a bit behind a hill/tree/other thing you can shoot through that hides you.
I can often get a full rotation for quite some time.
And i tend to drop a trap in front of me so i can afford to keep going a bit longer when someone comes for me.
In arena its a lot harder though...
Just hoping they target my prot warrior buddy and fire away :P
#44 Feb 29 2008 at 5:29 PM Rating: Good
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2,101 posts
Utarius wrote:
SynnTastic wrote:
Sure we can incorporate both shots and kill command all into one macro.
Sure we only have to spam that single macro constantly over and over

This is why you fail miserably in my eyes.


Key word "can", doesn't mean I do, no sir, I manually press that steady shot and kill command, I weave those bad boys in between auto-shots like I am a professional basket weaver.


Plus I can't use the macro, because lag spikes in my FPS make it less DPS for me :-(
#45 Mar 01 2008 at 12:45 AM Rating: Decent
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180 posts
SynnTastic wrote:
I'm sick of you downing BM all the time like we are idiots Aeth, I'll have you know it's not one button we destroy damnit.

Sure we only have to use a 1:1 shot rotation
Sure we can incorporate both shots and kill command all into one macro.
Sure we only have to spam that single macro constantly over and over


But damnit we need to hit mend pet sporadically and feign death quite often.


So give credit where credit is due, we aren't retarded monkeys mashing one button on the keyboard.


IT'S 3 BUTTONS





:-P


Actually, it's still one button. You just make a macro out of whole damn thing. Then you can put the remote control on the one button and go do something useful instead. You don't even have to play the game and can still top the damage meter!
#46 Mar 01 2008 at 4:22 AM Rating: Good
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1,292 posts
SynnTastic wrote:
Plus I can't use the macro, because lag spikes in my FPS make it less DPS for me :-(
If you have such poor frame rates, the macro should improve your performance, not decrease it. The number of commands sent while mashing is vastly greater than you can send while hand weaving, and your hand weaving will be off timing due to your frame rate. Macro mashing might be also off timing, but it's far more likely to be closer to the correct timing.

Try binding the macro to your mouse wheel. I've heard that this is great for people with a lot of lag, as the mouse wheel sends hundreds/thousands/many (I don't recall the figure, I do recall being impressed) of commands per second as you roll the mouse wheel.

sloshot wrote:
I'm sorry you missed my point completely Kompera.

Theorycraft deals with, as you say, mechanicals. Measureable predictions based on math. You can do all that with a calculator. WoW isn't played with a calculator but a human.

You said it yourself "A drooling idiot playing a Hunter of any spec will lose over and over to a skilled Hunter playing with zero Talents allocated." Theorycraft won't help that drooling idiot a bit. Thus Theorycraft is the weaker link, Skill is predominate as a meterstick. That is my point.

Honestly, I wasn't making my own "theorycraft" up. I was using basic logic. Sorry, perhaps it wasn't advanced enough.

I don't believe I've missed your point. I understand you, but I disagree with you. Since skill can not be measured, it does not bear discussing. As we agree, a skilled Hunter can outperform a non skilled Hunter. But in the examination of the mechanics of the game the question is not "what tips and tricks can let a skilled Hunter prevail over a non-skilled Hunter," or even "how can we teach Hunters to be more skilled?" Rather, it is "assuming any number of Hunters of equal skill, how can we maximize their potential damage output, given the game environment as it exists today." Once you've established that, then it's fine to start taking about the skills needed to operate a Hunter within that framework. Because at that point you'll have already established that operating a Hunter outside of that framework is the less optimal choice. And that's a part of skill.
#47 Mar 04 2008 at 4:49 PM Rating: Good
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830 posts
Then in essence we aren't disagreeing, but not putting emphasis at the same point.

I am taking the 50,000 foot view and, if I'm understanding you correctly, are focusing in on a fairly selective segment of the WoW populace: Endgamers at more or less the same skill level.

If that is the case, I agree with you, Theorycraft can have a significant impact if one hunter is totally efficient (or trying to be) and the other is inefficiently plinging away as they've done for 70 levels. At that point utilizing the numbers of Theorycraft effectively IS a part of 'skill'.

Where we will differ is probably the assumption of near equal skill at level 70. I've run into enough clueless folks even at that level to retain the idea that skill needs to come first, at least in my head. I know I'm 70 and don't have the skill to even claim Theorycraft really helps my DPS much other than to try and practice correct technique for my spec and build specialization within that spec. It's not perfect Theorycraft either, so it's not a cookie cutter MM PvP build but it works for my skill level at this point. As I get better, I might be able to get closer to what Theorycraft specifies.

Which brings me back to where I started. There was a method to my madness after all. L2P. We know what it stands for and to me, part of it is learning our own skill/talent limitations.

If MM spec is going to be the meterstick for not being allowed in RAID, because you experienced RAIDers say it should be, then I'll accept that. (My guild is starting to get Kara attuned. Just did the first bits to get to SL on Sunday.)

So, I might end up trying BM just to fit that Meterstick. But, if I'm still PvP'ing at the time to get better gear (as I'm still in mostly greens), I'll stick with the PvP MM spec because I have a far more experience with it than BM and I'm pretty darned sure my DPS would drop as BM until I got enough experience to equal my MM ability. Sadly, I doubt I'm at MM spec max DPS because I'm still playing utility roles and not artillery piece.

Again, not defending MM spec, or any spec, each has their plus and minus, so again, I think the spec war is stupid, but understanding those advantages and limitations is what is more important than loyalty to any particular spec.

#48 Mar 04 2008 at 5:38 PM Rating: Decent
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sloshot wrote:
Where we will differ is probably the assumption of near equal skill at level 70.

We don't differ at all, because I'm not assuming near equal skill.

*sigh* Is it fair to ask you to re-read my previous posts, where I carefully explained that skill was irrelevant? And the whole part about examining the mechanics to see how to maximize potential performance? And how, once the mechanicaly best options have been established, it's at that point that skill can start to make a meaningful difference.

Because showing that a skilled person with a street pistol can hit a target with more accuracy than a rank amateur with a target pistol doesn't speak to the weapon as much as it speaks to the individual. Which doesn't help any observer decide which gun to use. Instead, you need to carefully examine the mechanics of both pistols. After noting that the target pistol is designed for the least amount of moving parts, the recoil actually stabilizes the weapon rather than forcing the barrel up after a shot, etc, then you can decide which weapon has the potential to provide the best performance in the hands of a skilled shooter.
#49 Mar 04 2008 at 8:08 PM Rating: Good
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Quote:
If you have such poor frame rates, the macro should improve your performance, not decrease it. The number of commands sent while mashing is vastly greater than you can send while hand weaving, and your hand weaving will be off timing due to your frame rate. Macro mashing might be also off timing, but it's far more likely to be closer to the correct timing.

Try binding the macro to your mouse wheel. I've heard that this is great for people with a lot of lag, as the mouse wheel sends hundreds/thousands/many (I don't recall the figure, I do recall being impressed) of commands per second as you roll the mouse wheel.
You're actually wrong here. You should note that with /stopcasting macros before, and now with the server side queue, timing your own shots will perform better in high latency situations. The reason is this. With a castsequence macro the macro will not go to the next shot until the one before has completed. This completion time includes lag. With self timing, you can start the next shot during your latency time and compensate. With low latency macros are better. and easier too. Also note that the 3:2 macro, as it's not a castsequence is always better.


Now, guys. Seriously. Stupid debate. Based on math, the BM hunter has the highest potential personal dps. FI is also a better buff then MM. So there is no reason to bring a MM hunter to a raid.

To the people talking about "skill" as if it somehow makes MM spec more dps, give your heads a shake. First off, I assume everyone is skilled, because, if you don't know how to play, learn, then come back and argue.

Secondly, BM spec could be played "skillfully" by a retarded monkey. Seriously, All I do is mash one button the whole fight. That's it. That's all I do. I have to pay attention to my pet, but news flash, all hunters have pets that do significant damage. Not as much as BM, but still significant. Also BM pets last longer, so it's actually easier for us then for anyone else.

Basically, if you think that you're skilled at MM but not at BM, you're saying your less skilled then a retarded monkey. You're allowed to enjoy MM spec all you want. play it all you want, but don't start pretending that it's somehow able to do more dps, as it's simply not.
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#50 Mar 05 2008 at 8:14 AM Rating: Decent
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Silence shot works on Shade in Kara. While the CD is not optimal it does help when no one else can stop a cast.

I have to agree with Sloshot. While I have played both specs and I enjoy both. I have more fun with MM and due to the fact that I PVP and PVE I prefer the PVP spec for this reason as I like to be able to burn players down quickly.

In the raid group I run with for Kara they ask all players with a pet to despawn them at Shade to prevent the pet from setting off the insta wipe move he uses. (Flame something or other)

In that case the TSA will definately be better for the Melee classes then nothing at all. (And no I am not saying anyone should spec for MM just for this reason.)

I feel I perform better as a MM instead of BM. Though I have improved my gear drastically so that might have something to do with it. (Will respec once I get my Axe and leggings for PVP and then will test that theory.)
#51 Mar 05 2008 at 9:17 AM Rating: Decent
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27,272 posts
people in your raidgroup need to learn to control their pets ;)





edit doh spelling

Edited, Mar 5th 2008 6:17pm by Aethien
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