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Before there was steady shot...Follow

#1 Feb 25 2008 at 9:07 AM Rating: Decent
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Sorry, to all you who thought this was a trip down memory lane and the days of aimed shot rotations, it isn't.

Rather, I wanted to address the problem I've had ever since they took away the deadzone.

From level 10-62, doesn't a hunter want to gain aggro on single target same level mobs over his pet?

Now, to explain. I've been trying this out ever since the patch came out that killed our deadzone. If a hunter has aggro over a mob, they can simply step back and they WILL get a white hit off before the mob comes back into melee range. Heck, if you get it just right, you can even get an arcane shot and a white hit in.

Since melee weapons are on different timers than ranged weapons, won't this increase your DPS significantly?(Well, before you get steady shot) I think so, but I'm sure it has been tried and tested before. I was just looking for results, and to see if anyone could suggest weapon speeds that could make this viable.
#2 Feb 25 2008 at 9:14 AM Rating: Good
... Surely, you're not suggesting that hunters should be pulling aggro and using melee abilities against mobs? The pet is there for a reason. We focus on ranged attacks for a reason.

#3 Feb 25 2008 at 10:17 AM Rating: Decent
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1,395 posts
baveux wrote:
If a hunter has aggro over a mob, they can simply step back and they WILL get a white hit off before the mob comes back into melee range. Heck, if you get it just right, you can even get an arcane shot and a white hit in.

Wrong. Auto Shot has a hidden 0.5 sec cast time (basically the time it takes for your char to pull he bowstring back), so depending on mobs behavior, you might very well not get anything off.

While in some cases mobs can stand still at the place where you just stood for a few seconds after you've moved, they can also decide to run right after you, staying in melee range. If, however, you were to get a wing clip on them...
#4 Feb 25 2008 at 10:22 AM Rating: Decent
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Utarius wrote:
baveux wrote:
If a hunter has aggro over a mob, they can simply step back and they WILL get a white hit off before the mob comes back into melee range. Heck, if you get it just right, you can even get an arcane shot and a white hit in.

Wrong. Auto Shot has a hidden 0.5 sec cast time (basically the time it takes for your char to pull he bowstring back), so depending on mobs behavior, you might very well not get anything off.

While in some cases mobs can stand still at the place where you just stood for a few seconds after you've moved, they can also decide to run right after you, staying in melee range. If, however, you were to get a wing clip on them...


Most of the time though they stay still for a second or two. Usually if you move back right as they hit you they'll stay still.

And OP, you're correct in thinking that it increases DPS. I usually stay right out of melee range, Auto Shoot and Arcane Shot, then real quick run in and hit them with my melee weapon, then back out just in time for the next Auto Shot. It's almost like doubling your attack speed.
#5 Feb 25 2008 at 10:31 AM Rating: Decent
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1,419 posts
Quote:
... Surely, you're not suggesting that hunters should be pulling aggro and using melee abilities against mobs? The pet is there for a reason. We focus on ranged attacks for a reason.


Then focus on ranged attacks and close your eyes. If I can use both melee and ranged for greater DPS and faster leveling, why wouldn't I? I don't want to get into the arguement of ranged = better than melee, because that's not what I'm argueing. I'm saying that melee + ranged is now possible without a deadzone, and could be greater DPS than simply just ranged(obviously, before you get steady shot).

Quote:
Wrong. Auto Shot has a hidden 0.5 sec cast time (basically the time it takes for your char to pull he bowstring back), so depending on mobs behavior, you might very well not get anything off.

While in some cases mobs can stand still at the place where you just stood for a few seconds after you've moved, they can also decide to run right after you, staying in melee range. If, however, you were to get a wing clip on them...


I am not wrong, I just failed to mention the cast time. I know about it, but it is still short enough to get a white hit off before the mob advances. If he's swinging, you've got time for an arcane and an auto shot.

The mobs also don't do things at random. They follow pretty specific paths. This isn't a 1/5 or 1/2 chance to get it right. It's 100% if you can get a set method of doing it.

While I still miss it sometimes because of not backing up fast enough or doing it too early, I have also been able to do it quite well. The biggest problem of course is getting the timing down for melee to hit while in melee range, and getting in range of your bow/gun every time your autoshot is up. I'm looking for suggestions, or advice from people who have already tried it and have succeeded(such as duel wielding to change cast time of melee or some other thing).
#6 Feb 25 2008 at 10:36 AM Rating: Good
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2,101 posts
GamingGod wrote:
And OP, you're correct in thinking that it increases DPS. I usually stay right out of melee range, Auto Shoot and Arcane Shot, then real quick run in and hit them with my melee weapon, then back out just in time for the next Auto Shot. It's almost like doubling your attack speed.


Numbers to back it up please, before saying someone is right or wrong.

This is what appears to happen from my experience, when pulling aggro from my pet, when a mob moves from ranged to melee it resets your auto-attack timer to the appropriate weapon. I shoot an auto-shot. If the mob comes into melee range, the auto-attack timer resets to my melee weapon and I have to wait the full duration of my melee weapon.

In other words, to put numbers behind it, pretend I am just sitting there auto-firing. My attack speed at ranged is 1.9, now my melee attack speed is at 3.6(I can't remember the S3 axe speed but this sounds close enough).

At the best speed if I fire an auto shout 0.01 seconds before the mob steps into melee range, I still have to wait the full 3.6 seconds before my melee weapon swings.

At worst if the mob steps into melee range 0.01 seconds before I fire an atuo-shot, I would again have to wait the 3.6 seconds before my melee weapon swings, but in this case I've already waited the full 1.9(1.89 actually) seconds for my ranged auto, but then have to wait the 3.6 for the melee, since the mob walked into melee ranged effectively reseting my auto-attack timer.

So my theory is that no, this would not be an increase in DPS, but a big decrease.
#7 Feb 25 2008 at 10:39 AM Rating: Good
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1,256 posts
for this it would still take longer to do. Due to the fact you would have to keep moving. Not to mention the fact that usually when you see this happening it is merely a part of connection issues between your computer's visual and the servers actual placement of you.

Try this. If you know a few people who have this game and a wireless connection or willing to drag their anchient desktop over to your house to test the apearance. watch all the screens. All of you run in the same direction in a pack. Don't use follow first. Kind of a race deal. you will notice that even though on your screen you are in the lead. in someone elses screen you might be way behind them or mabye just a hair behind them.

This is due to partially the Lat. between your computer to the server + their computer to the server. technically the reason you are seeing the shot go off is really because of where the mob is at.
#8 Feb 25 2008 at 10:40 AM Rating: Good
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1,292 posts
GamingGod wrote:
And OP, you're correct in thinking that it increases DPS. I usually stay right out of melee range, Auto Shoot and Arcane Shot, then real quick run in and hit them with my melee weapon, then back out just in time for the next Auto Shot. It's almost like doubling your attack speed.

You're kidding, right? Let's see your WWS logs showing how you have doubled your DPS by engaging in hit and run melee attacks, please.
#9 Feb 25 2008 at 10:43 AM Rating: Good
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I would think that it is technically feasible to do this, however it's not going to speed up your leveling. The reason for this is really quite simple. The time you gain from using this technique will be fairly minimal. However the time you lose from actually taking damage will not be minimal.

The fastest way to grind is to just let the pet go in, hold aggro and keep mend pet up. This is fastest due to there being no down time.

To the comments about the .5 sec cast time, with the latest change to this, spells can no longer interrupt this cast. this also means that if the cast time starts, you will get a shot off even if the mob comes closer to you in that time. (this is of course hard to time, as you can't actually see the cast time Smiley: smile) I wouldn't think that backing up would be fast enough to get out of melee range, but I suppose with some mobs it would be.

In an instance the reason you don't want to do this is not because of getting hit, but because it lowers the damage you can do before pulling aggro. If you're dancing in and out you'll be at the 110% aggro pull instead of 130%.

Also with this technique you will be clipping shots and swings, so your dps won't be the sum of the two dps's. Not really worth it. Have fun playing though.
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#10 Feb 25 2008 at 6:14 PM Rating: Decent
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Quote:
I would think that it is technically feasible to do this, however it's not going to speed up your leveling. The reason for this is really quite simple. The time you gain from using this technique will be fairly minimal. However the time you lose from actually taking damage will not be minimal.


I'm not suggesting a better alternative to pet tanking. I'm just saying that it might increase DPS, and possibly, leveling time if done right. Even if it only increases DPS, it's still could be used to some degree.

Quote:
I wouldn't think that backing up would be fast enough to get out of melee range, but I suppose with some mobs it would be.


I wouldn't think so either, but as you said, you only need to be out of range and not in motion for .1 seconds before your auto shot will go off. It's quite easy actually. Try it next time you get a chance on a melee type mob. Just.... back up a step or two and stop.

Quote:
Also with this technique you will be clipping shots and swings, so your dps won't be the sum of the two dps's. Not really worth it. Have fun playing though.


That's precisely why I came in here to ask. If there is a way to get a higher number of your swings/shots in, it might actually be worth it.
#11 Feb 25 2008 at 6:23 PM Rating: Decent
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1,419 posts
Quote:
I would think that it is technically feasible to do this, however it's not going to speed up your leveling. The reason for this is really quite simple. The time you gain from using this technique will be fairly minimal. However the time you lose from actually taking damage will not be minimal.


I'm not suggesting a better alternative to pet tanking. I'm just saying that it might increase DPS, and possibly, leveling time if done right. Even if it only increases DPS, it's still could be used to some degree.

Quote:
I wouldn't think that backing up would be fast enough to get out of melee range, but I suppose with some mobs it would be.


I wouldn't think so either, but as you said, you only need to be out of range and not in motion for .1 seconds before your auto shot will go off. It's quite easy actually. Try it next time you get a chance on a melee type mob. Just.... back up a step or two and stop.

Quote:
Also with this technique you will be clipping shots and swings, so your dps won't be the sum of the two dps's. Not really worth it. Have fun playing though.


That's precisely why I came in here to ask. If there is a way to get a higher number of your swings/shots in, it might actually be worth it.

As for synntastic's post that I promptly missed...

Quote:
So my theory is that no, this would not be an increase in DPS, but a big decrease.


Cast timers don't reset when something comes into melee range. Promptly after the mob gets into melee range, I get my first hit off. After that, I have 3.6 seconds to my next swing, so I back up to auto shot range. Get my auto shot off and have to wait 1.9 second for it to go off again. Of course, the mob gets into melee range again and I get my next swing off. .2 seconds after I swing, I should be in range for an auto shot again, as the timer is up for it.

#12 Feb 26 2008 at 1:57 PM Rating: Default
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95 posts
No offense to anyone who really wants to debate this point but...

WHO GIVES A ****?

I mean really, once you get steady shot, this is no longer a feasible idea even if it is feasible to begin with. For any decent hunter the time it takes you to get to the mid 60's, when you get steady shot, should only be maybe a month or two even just using auto-shot. Why try to perfect something that will just be outdated once you start doing endgame content?
#13 Feb 26 2008 at 2:25 PM Rating: Decent
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Quote:
No offense to anyone who really wants to debate this point but...

WHO GIVES A sh*t?

I mean really, once you get steady shot, this is no longer a feasible idea even if it is feasible to begin with. For any decent hunter the time it takes you to get to the mid 60's, when you get steady shot, should only be maybe a month or two even just using auto-shot. Why try to perfect something that will just be outdated once you start doing endgame content?


A month or two? It has taken me over a year to get my hunter to 70. Not everyone has time to play every single night. I only get to play casually. IE: Weekends and some holidays. I only have 14 days played now, and had 13 when I hit 70, with enough PvPing to get a few pieces of gear at 40, and enough for one epic piece at 70.

When you think about the time it takes to get to 70 in terms of DAYS played, even a small increase can help.
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