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+Heal v Mp5 v Spl CritFollow

#1 Feb 25 2008 at 7:01 AM Rating: Good
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212 posts
What is the general consensus on mp5 v spl crit v +heal?

I've been playing around with my enchants and gems and come up with +1897 heal, around 22% crit (holy) and 89 mp5. Although my mp5 seems low, I don't really have many mana issues. I'm looking to up my crit a bit and the upgrades I'm looking at in Zul Aman seems to have plenty spl crit stats.

Any suggestions on what I can improve here?


http://eu.wowarmory.com/character-...p;n=Bawbaag

Gear on armoury may not be accurate as I switch gear around a bit. Was using Xi'ri Gift on the fight with Leo the Blind for the extra spl dmg boost when fighting Inner Demon.

(I'll make sure to log out in my proper gear tonight)
#2 Feb 25 2008 at 7:34 AM Rating: Default
from what ive been told, ur enchants and gems should be +healing and + intellect. That should give you large mana pool with big heals. The standard mp5 on high end gear should be enuf. As for spell crit, thats all based on luck. Keep drinking mana potions whenever u can and u should never have a problem.
#3 Feb 25 2008 at 7:53 AM Rating: Good
For SSC content your stats are basically exactly where mine were. Your mp5 is the minimum, but acceptable. What is the general consensus? Balance between all three.
#4 Feb 25 2008 at 8:04 AM Rating: Decent
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65 posts
Balance, balance, balance...

If I may be so frank, it's pretty annoying to hear that you should balance your crit, +heal and mp5. And it's not really helpful either.

My 2 cents:
Try the fight out and see what your problem area was.

Hard to keep target up: you probably need more +heal and crit.
Running oom fast: you probably need more mp5.

Most healers I know carry a mix of gear and switch before fights they know will be mana intencive (i.e. longer fights).

And I'm sure there are more experienced healers out there that will correct me :)

Cheers :)
#5 Feb 25 2008 at 9:35 AM Rating: Good
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212 posts
To be fair, I don't really have many problems. I have no issues in keeping the tank up, just a matter of picking the right time to drop a fat heal. Mana wise, depends on the boss, depends on my healing assignment, depends on the dps output.... nothing one or two pots can't take care of though.

My thinking is this.. not so much in SSC where you have a fair number of healers backing you up... in somewhere like ZA, there is a lot of spike damage flying around on the tanks which means I constantly have to have a big heal waiting to land on the tank, always need light's grace up... i.e. less FoL spamming.

Now I know that HL has a better crit chance than FoL hence my leaning towards spl crit. However, I'm thinking that if I'm using HL a lot more my +heal bonus could maybe take a slight decrease for more spl crit or mp5.

I guess I'm looking for that elusive balance that everyone talks about ><
#6 Feb 25 2008 at 9:42 AM Rating: Excellent
forwald wrote:
Balance, balance, balance...

If I may be so frank, it's pretty annoying to hear that you should balance your crit, +heal and mp5. And it's not really helpful either.


OK listen... Every week we get posts "what should my crit/heal/mp5 be?" Half the time the people don't say what they're doing (arena, or what raid content), the other half the time they leave the question so vague and open-ended that the only way to actually help them and answer their question, is to reply with an equally open-ended and vague answer. If someone came into the forums and asked "hey I'm doing Tidewalker next week, what should my stats look like?" or "I'm in the 1800 arena bracket, what stats should I go after to get the magical 1850?" then we'd be able to answer it in a precise, logical faction. If you're getting annoyed with me saying balance 20 million times, then take your anger out on the multitude of idiots who don't give us enough information to answer their question properly.

Go sit in a corner and shhh.

Edited, Feb 25th 2008 12:43pm by Dilbrt
#7 Feb 25 2008 at 2:01 PM Rating: Decent
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146 posts
i use a mix of gear depending on the fight
hydros +heal and mp5 FoL spam till adds then HL spam long *** fight
lurker same as above i go more mana regen and use alot more HL
Tidewalker ussually tanking adds can't really say
Void reaver go Crit +heal so busy running you shouldn't go oom
leo i do a mix on leo try and balance it

i love crit but find if you front load it you lose a ton of mp5
when you oom and pots are on cool down you become useless.

mp5 you lose healing and crit. your heals might not hit as hard but if you go oom you should still be able to spam FoL or close to it

in za i find it's not FoL friendly everything hits way too freaking hard
i try to take a resto shammy paladin and a shadow priest to fuel the healers with mana.



#8 Feb 26 2008 at 1:34 PM Rating: Decent
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61 posts
I have a quick query on this for some of the people who are raiding 25mans a lot.

I have at the moment about +1800 heal 22% critical and 115mp5 while casting. we are now heading into Gruuls lair and SSC after that.
Now looking at some of the new badge gear coming out what stats should I be aiming at buffing for moving deeper into 25mans? I am torn on the new badge healing chest that has high spell crit or just replacing my belt with the new badge one ( I have the pvp one at the moment).
Current chest I have is the one off Illhoof in Kara and I am unsure about sacrificing the MP5 by getting the new chest with more spell crit on it but no MP5 bonus. Can anyone make any recomendations at all as there seems to be quite a split on the benefits of stacking MP5 or spell crit for later raiding.

Cheers Zetter
#9 Feb 26 2008 at 6:10 PM Rating: Good
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212 posts
I have noticed that a lot of the upgrades that I would be looking at (ZA, T5, New badge gear) is more focussed on Spl crit and not many of those pieces have much mp5 on them.

I may be seeing too much into this but it could be because the further you progress in the end game content, the less you can get away with spamming FoL. With HL casting, spl crit would be more useful than Mp5 imo, you get the extra 6% crit on HL and the crits can sometimes save your *** in a boss fight.

Is the Blizz's way of telling us spl crit is the way to go?
#10 Feb 29 2008 at 8:02 AM Rating: Decent
If this is a pre Kara question use the following as a base that you should be at:

9000 mana unbuffed
110Mp5 while casting
15% holy crit

Sounds like you just need to make some small adjustments to gems and enchants and you'll be fine. You'll probably drop a little holy crit but the 110mp5 is important. Better to have less holy crit as long as you're at or above 15% than do nothing and stay at 89mp5.

Oh, you never did tell us that your mp5 was while casting so I'm assuming that must be what you're talking about.
#11 Feb 29 2008 at 8:10 AM Rating: Good
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212 posts
Quote:
If this is a pre Kara question use the following as a base that you should be at:

9000 mana unbuffed
110Mp5 while casting
15% holy crit

Sounds like you just need to make some small adjustments to gems and enchants and you'll be fine. You'll probably drop a little holy crit but the 110mp5 is important. Better to have less holy crit as long as you're at or above 15% than do nothing and stay at 89mp5.

Oh, you never did tell us that your mp5 was while casting so I'm assuming that must be what you're talking about.


Sorry, I guess I never specified what content I was on. I'm doing 25 mans at the moment in SSC and TK, making pretty good progress in SSC (Hydross, Lurker, Morogrim down. Had Leo down to 8% last night >.<)

Although to be fair, having +1897 healing (now +1913 healing) would be quite an achievement for pre kara.

#12 Mar 02 2008 at 3:49 PM Rating: Decent
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70 posts
Ok, I'll take a stand and argue MP5 is GOLD. MY order would be:

MP5
+Heal
Spell Crit

Why? Because Healers carry raids. A guild can have "weak" DPS but a good healing squad with lots of MP5 can make up for it by keeping them in the "game" longer. Also the way I see it is that one of the ONLY resources a toon can have that is virtually infinite is mana. MP5 makes that resource more abundant and regeneration of that resource is important. I have had my MP5 around the 320 range. While I did reduce it (lets face it, items need more than just one attribute...) I still kept it in my MUST have list.

Mp5 IS gold. Spell crit is nice, but if you rely on "chance" even if it were 30% you're relying on chance. +Healing is good, but running out of mana makes it useless... NOW, MP5 is constant, always active, INCREASES the effectiveness of the other two attributes. More healing means all the +heals is added to every additional heal regened by MP5. More spells, means more chances to crit.

So yes yes... balance balance balance... but favor MP5... thats how it should go.
#13 Mar 02 2008 at 4:05 PM Rating: Good
Drama Nerdvana
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20,674 posts
The Mp5 Spell crit argument is entirely dependant on what type of healer you are. I know it is hard to imagine too much variation in what basically amounts to a 2 button healer but there is and depending on how you heal you will see a benefit depending on where you focus your stats.

As it stands Spell crit is a better mana return. Baelnic did the math, so have others on elitist jerks. Up until 25-30% spell crit it is the more beneficial in that it returns more mana and at the same time produces more healing. Past 25-27% the effect starts to diminish.

Mp5 pans out the longer a fight is.

But as any Pally who is past Karathress/Alar will tell you NEED to balance the two or you shoot yourself in the foot. 35% spell crit with 60 mp5 = FAIL. 150 mp5 with 15 holy crit = Fail.

Which is why it comes back to the mantra "Balance". The thing ALOT of people have a really hard fracking time understanding is that there are a number of gear options compared to getting ready for Kara and you have more than 1 stat to be worried about so there is a lot of leeway in how you balance your toon. So we can say " have X of this and Y of that" because once again it boils down to gear choices and personal playstyle.

The general rule of thumb if you are in SSC is +100 mp5 while casting or more if you can, 25% spell crit is to be aimed for. There is room for fudging around as long as you find something that works for you and you aren't going OOM every fight.

Edited, Mar 2nd 2008 7:06pm by bodhisattva

Edited, Mar 2nd 2008 7:07pm by bodhisattva
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Bode - 100 Holy Paladin - Lightbringer
#14 Mar 05 2008 at 12:39 AM Rating: Good
Once you reach ~100mp5 or more while casting unbuffed, get stacking crit. With raid buffs your mp5 will still be in the 140-160 range, and your base mp5 will only increase as you get better gear. Spellcrit gems are a great way to go. 1800-2000 bonus healing will last you a very long time (far into Hyjal/BT).
#15 Mar 05 2008 at 10:01 AM Rating: Decent
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61 posts
Cheers Bodhisattva and Sidelabel that helped a lot for me as I am heading into SSC/ TK I will now start boosting my crit as I am running at about 120 MP/5 while casting.
I can see the new chest coing in 2.4 being handy for that.

Zetter
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