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@PvP Peoples: 3v3 adviceFollow

#1 Feb 24 2008 at 10:50 PM Rating: Excellent
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Tonight, I respecced to Shadowstep for BG farming, and started doing 3v3 with a brand new team. With me are a frost mage and a resto shaman. The shaman has some decent gear (2 pieces S3, one piece S2, full Vindicators), but the mage has absolutely no PvP gear and he's brand spankin' new to arena, which means he dies quickly unless he starts the fight invisible.

We did 11 matches tonight and went 2-9. It seems our biggest problem is any team with a hunter. Generally, 3 DPS teams were easy once we nuked one down, but 2 DPS/1 healer teams gave us trouble too, especially one that we saw three times with a holy priest.

We've been trying to time polys and blinds to keep one person out of the fight, but the other team always focuses on the mage, so sheeps are hard to land. Any advice (besides "get moar gear!") or strategies that we can try?
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#2 Feb 24 2008 at 11:04 PM Rating: Excellent
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#3 Feb 24 2008 at 11:23 PM Rating: Good
Not really. Until your mage gets better gear he can, with some good ol' RNG, be nuked dwn by a good Hunter in about 3-4 seconds without anyone else helping. There's not really much way to counter it.

The mage'll always be the focus on your team as that setup - on RMP people might go for the priest instead, but no chance of that with a shaman instead.

I suggest you play as defensively as possible until you have the healer take a sheep they cannot break, then Bloodlust and try and burst down the focus target. If it's a good druid you need better burst, to get the target down in one Blind / Blind-vanish-sap.

I wouldn't suggest nuking the healer witha badly geared player, because I doubt you can take the damage outputted by DPSers left free to nuke the mage.
#4 Feb 25 2008 at 1:34 AM Rating: Good
Resto Shaman is a bad healer in this combo. PvP gear aside, he's very vulnerable to lockouts which means that even in the best of cases your Mage is vulnerable. You have some CC, but not enough to ensure that he doesn't get exploded in that time span. Druid or Priest (yes, the classic RMP) would be a better team because they can ignore or bait lockouts much more effectively. With that said, you do have a ton of burst to use it. You should also try to ***** with their heads - you're playing a somewhat nontraditional combo, so use that to your advantage.

Try having your Shaman start in Ghost Wolf with Water Shield on instead of ES (give it to the Mage and have him start invis). And, well... rush them. It won't be instantly obvious that the Shaman is the healer of the team and you should have a rather hefty amount of burst if you can catch them offguard. You should be the second person visible and the Mage should absolutely be the last person to appear; you want them to latch onto you or the Shaman at all costs, as the Mage is the weak link. Elemental Shamans are usually quite good targets for Hunters to aim for, so if it's not obvious that the Shaman is Resto he may be targetted... and since he has a good bit of Resilience (compared to the Mage, anyway) this is probably your best-case scenario.

You may also want to consider not using AI, so that the mage comes as a real suprise. You want them to be thinking double Rogue or very sneaky druid, not Mage. Bloodlust as soon as you engage and try to annihilate them between CS, Kick, Blind and Poly. Sap is nice but if you can't get it off don't sweat it - you want to be launching yourself into their throats so they don't have time to analyze, and even if you sacrifice your CC it's worth it.

You almost certainly want to nuke a DPS target and CC their healer(s), although I'd imagine you already knew that. Communicate on vent, etc, and try to organize a pattern of CCs for future reference... or just tell them what to do. "CS Pally now!" or whatnot.
#5 Feb 25 2008 at 1:01 PM Rating: Decent
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Sadly the situation isn't going to improve until your mage has some gear/health.



RP gave some pretty solid ideas though. Do everything you can to keep him targeted last.


And make sure he is sheeping. If you are locking down one dps, and the mage is alternating between the second and third guy (one most likely being a healer) he shouldn't be taking to much damage.


He also needs to be pillar humping whenever applicable to avoid all possible damage.
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#6 Feb 25 2008 at 6:15 PM Rating: Decent
Quote:
It won't be instantly obvious that the Shaman is the healer of the team and you should have a rather hefty amount of burst if you can catch them offguard.


Yeah, that could work, but...well, there is a mod called Proximo which now shows the specs of all the people you fight. So, all they have to do is hover their mouse over you, and your name would pop up in a little box that shows the spec. Most people have this, but, not all. I'm sure you could catch SOME people by surprise though. :P
#7 Feb 25 2008 at 6:16 PM Rating: Decent
Cleanvillain wrote:
Quote:
It won't be instantly obvious that the Shaman is the healer of the team and you should have a rather hefty amount of burst if you can catch them offguard.


Yeah, that could work, but...well, there is a mod called Proximo which now shows the specs of all the people you fight. So, all they have to do is hover their mouse over you, and your name would pop up in a little box that shows the spec. Most people have this, but, not all. I'm sure you could catch SOME people by surprise though. :P


Yeah, I know. Not everyone has Proximo though.

Either way, the idea is for them to not target the Mage. If they think the Shaman is Resto there could be a Moonkin or Feral Druid hiding. *shrug*
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