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#77 Mar 06 2008 at 12:35 PM Rating: Default
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2,754 posts
http://elitistjerks.com/f31/t18441-mage_sweet_informational_thread/

indeed, arcane is imba. also check here. some decent info, says arcane is top damage, just requires minimum 2set T5, 4set T6 is also good for it (imagine 2.4, 4set T6+ 2set +5... 25% bonus to arcane missiles. lol).

been spending ages looking through there, haven't found anything that proves arcane does less damage than the rest... also damn site, they need to really organise the info on there. lol
#78 Mar 06 2008 at 2:49 PM Rating: Good
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924 posts
If the mage is good at watching his procs (clearcasting, meta, quag's eye?), has a 1200+ dps shadow priest, blessing and judgement of wisdom, chains super mana pots, has the resto shammy's mana totem and tide, and his gear's good then he'll blow a lot of people away with Arcane. That's a lot of ifs though.

And we roll with only 3 warlocks generally, so no doom for me =\

Edited, Mar 6th 2008 3:52pm by Banatu
#79 Mar 06 2008 at 2:49 PM Rating: Good
Quote:


Arcane spec offers the highest short duration burst damage of any spec through timers like Arcane Power and Presence of Mind, and can burn mana quickly into damage through Arcane Blast. Arcane talents also provide the highest possible AoE damage. However arcane damage spells have poor mana efficiency, and the tree is generally a weak choice for encounters longer than 60 seconds (virtually every raid encounter). Sustained dps with Arcane Missiles lags a good 10-15% behind fire or frost dps, while Arcane Blast cycles require a restrictive gear setup to work and will rarely exceed fire dps. Because these cycles are both difficult to maintain and less damaging than simple fire nuking, arcane is not a recommended talent spec for dps min-maxers.


First page, like... second paragraph. That was hard.

Quote:
If the mage is good at watching his procs (clearcasting, meta, quag's eye?) and his gear's good then he'll blow a lot of people away with Arcane. If the mage only uses half of his clearcasting procs for AM then he should just respec or reroll.. lawl.


Haste gear doesn't benefit one over the other, except inasmuch as it makes AB cycles impossible to sustain properly; this is a bonus for Fire, not for Arcane. The metagem nerf (and it's being nerfed even further into the ground in 2.4) means it's largely a non-factor, and you'd be better off with the Crit/Crit% Meta even now.

And again, better gear benefits Fire over Arcane.

Edited, Mar 6th 2008 5:52pm by RPZip
#80 Mar 06 2008 at 2:54 PM Rating: Good
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924 posts
Haste procs like quag's eye are only good because you can cast two arcane missiles in during the proc, getting 8 seconds of haste off with a six second proc. Again, T5 level gear, not T6.


Also edited my post because I forgot a lot of if's in there. And ***** blizzard for further nerfing my favorite pvp meta..

Edited, Mar 6th 2008 3:56pm by Banatu
#81 Mar 06 2008 at 3:13 PM Rating: Default
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2,754 posts
the reason why arcane is considered bad for longer encounters is due to the mana cost. now for starters mages already chain mana pots, give an arcane mage a Spriest and they've got all the mp5 they need. shammy + JoW+BoW will also cover enough mp5 for arcane mages. with the mp5 sorted, arcane can definately equal fire/frost.. and from my own experience, beat them.
#82 Mar 06 2008 at 9:59 PM Rating: Default
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514 posts
Couple things real quick:

1. Are we the only guild that uses frost mages? were farming hyjal/bt and all our mages are frost and went frost at about 2/5 T6. And by frost, I mean a chillbot and rest 40/0/21.

2. The only boss we don't throw CoR on is gorefiend, and thats just because he already hits like a truck. There are some bosses where you can get away with juggling it, like RoS, but we play it better safe than sorry.

3. We also don't use CoE unless there is at least 2 mages in the raid. Let's think about it. We could be wrong, so lets discuss this for just a minute if you don't mind.
This is the simplest way I can think about it. Let's say CoD hits for 12,000. Sometimes higher, sometimes lower, but lets assume. Thats 12000 damage per minute. Lets say you have a fire mage doing 1000 DPS, or 60,000 damage per minute. If you swap CoD for CoE, then the mage would do 10% more damage, which would be 6,000 less damage than a single CoD hit. You need a mage turning 2000+ DPS to justify using CoE over a 12k CoD hit. At least, thats my simplistic rational, if I'm way off please correct me.



Edit: the whole mage thing, on what spec is best, I think a lot of it is personal experience. It is generally agreed that deep frost is the hardest of any of the specs to play well, so perhaps some mages play better as arc or frost or fire? Just my experience with mages, there is no universal 0/21/40 spec for em :( varies between each individual. Which, in my opinion, says a lot about how each of their trees is more balanced for raiding than ours.


Edit: wtf is with me getting karma camped, every single one of my last 16 posts has been rated down by someone, yet I get absolutely no response. Good to know people here can click the red button, but don't have the balls to even give a reply.

Edited, Mar 8th 2008 1:10am by PriestOfSouls
#83 Mar 07 2008 at 7:58 AM Rating: Default
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2,754 posts
mages do have alot of give on spec choice. heck it's theorycrafted that frost does more long-term damage than fire, but the issue is that it requires perfect use of the water elemental, the elemental has to live for its whole duration and it needs to have mana for the full duration too (which it usually runs out of by 15seconds)
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