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#52 Feb 27 2008 at 2:44 PM Rating: Default
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ya, i use that all the time and without imp.imm or emberstorm, only at 'roughly' the 1500+dmg mark does immolate become not worthwhile, with both it's still about a 30 dps increase, so near enough it's always worthwhile. corruption looses its theoretical use at around 1200+dmg, though between there and about 1400 it's lagging behind by about 10dps, depending on crit rate, which imo is enough of a decrease to risk having it on during the bosses/phases where you don't get to nuke much. theoretically, it's not worth it. practically it's worth it until you come to a boss where you never have to move.
#53 Feb 27 2008 at 3:12 PM Rating: Decent
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How do you figure? Lower damage/cast time is still a drop in dps whether you are on a movement fight or standing and nuking. Having dots ticking while you move means nothing if the damage/cast time drops out, which it does.
#54 Feb 27 2008 at 3:13 PM Rating: Decent
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Redownloaded the spreadsheet, plugged in all my values (4.88% haste that I ignored, ~11.5k mana, fully buffed values), and went with 50% ISB. I'm still getting a 2dps gain using Immolate (though that's hardly worth arguing over), though it falls behind if you've got a moonkin (crit favors sbolt), and is a larger gain if you get a shadow priest (less tapping with Immolate's higher mana cost, which is the main thing I forgot to consider when thinking about Immolate in a shadowlock's rotation).

So once you have 4pT6, then yes, cutting Immolate out is a negligible DPS increase. The farther you are from 4pT6, the more questionable cutting it out becomes.
#55 Feb 27 2008 at 3:47 PM Rating: Default
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bantou, actually purely by dpspc, corruption actually comes above shadowbolt, to be quite honoust I don't know how the dps chart is calculating this 'cos its saying it's a higher dpspc, but then also knocking off about 5-10 from your total dps. i'm presuming it's due to the increased mana usage.
#56 Feb 27 2008 at 4:17 PM Rating: Decent
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My spreadsheet has me at the following.

Corruption: 1873 damage/cast time
Shadow Bolt: 1900 damage cast time

I have 4% haste though, dropping that and they're almost point-for-point equal. Hrm.. interesting. Still not worth the loss of raid ISB though, imo. If the ret pally can't keep judgement of the crusader (3% crit) up it's a teeny bit above shadow bolt.


You're probably right, it's 185 mana/second and sb is 168.

Edited, Feb 27th 2008 5:18pm by Banatu
#57 Feb 27 2008 at 5:48 PM Rating: Default
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raid ISB is basically untouched. two reasons. 1 corruption doesn't remove charges, 2 you're not casting a spell that statistically is likely to remove a charge.
#58 Feb 27 2008 at 7:33 PM Rating: Decent
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924 posts
Either way, it's semantics. Derailing a thread is priceless though.

Wasn't this about fire? Then rogues, now corruption.
#59 Feb 28 2008 at 2:12 AM Rating: Default
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it was about corruption even back during the fire
#60 Mar 04 2008 at 3:18 PM Rating: Decent
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finally bothered to go onto the ptr. incinerates bonus damage due to immolate hasn't been buffed to 444, means fire doesn't get anywhere near shadow still. the latest leulier spreadsheet also confirms this.
#61 Mar 05 2008 at 7:26 AM Rating: Decent
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The latest leulier sheet doesn't include the 10% haste to incinerate, which is really the only change to fire spec. So saying that shadow > fire based on 2.3 fire mechanics is just beating a dead horse (again.)
#62 Mar 05 2008 at 9:13 AM Rating: Default
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actually the latest leulier does included the changes to emberstorm and lifetap + all other changes.
#63 Mar 05 2008 at 1:58 PM Rating: Decent
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It appears that I am blind. Time to fiddle with numbers.


Edit:

1400 damage, 27% crit, 14% hit, 0% haste, 92 mp5 (Judgement and Blessing of Wisdom)

Shadowbolt + Immolate: 1590 dps, 7.7 minutes of dps time (Raid ISB: 66%)
Incinerate + Immolate: 1628 dps, 7.9 minutes of dps time (Raid ISB: 63%)

My raid (3 locks 1 spriest) loses 20 dps from me switching to fire in 2.4, and I gain close to 40. Not too shabby..

Leulier changed his format too, not sure if I like it yet.



Edited, Mar 5th 2008 3:11pm by Banatu
#64 Mar 05 2008 at 3:44 PM Rating: Default
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you forgot to add CoD to that, SB comes out top :P (or at least it did with my stats)

also... gotta love the "item" tab, putting in all my gear and it gives me all the stats. also great for whenever i get a new upgrade and i want to see the change
#65 Mar 05 2008 at 6:04 PM Rating: Decent
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Three warlocks in the raid, CoD is never cast unless it's a multi-target boss fight. Most raids run 2-3 way, so if you're casting CoD in a 25 man you probably have too many warlocks (never a bad thing imo.)

So I discounted it from my calculations, but yeah. Shadow will favor Doom more than fire will.


Yeah, I really like the extras that've been put into the sheet, really brings it up to speed with the rogue and hunter sheets I've seen. Even has calculations to give you how much +damage each proc is worth.

Edited, Mar 5th 2008 7:05pm by Banatu
#66 Mar 05 2008 at 11:59 PM Rating: Decent
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Hmmm... what are you casting then? We are usually 4 or 5 locks (all affliction as we are not yet on hit cap) which means CoS and CoE are always up with the rest casting CoA on mobs and CoD on any boss.

#67 Mar 06 2008 at 12:15 AM Rating: Good
iradiel wrote:
Hmmm... what are you casting then? We are usually 4 or 5 locks (all affliction as we are not yet on hit cap) which means CoS and CoE are always up with the rest casting CoA on mobs and CoD on any boss.



CoReck is a 6-8% DPS increase for all melee - Hunters, Warriors, Rogues, Feral Druids. It's the best raid curse available by a decent margin unless you're running a 10-man with almost no melee, or some obscenely stacked raid (hello, 5 Warlocks and 4 Shadow Priests).

Quote:
finally bothered to go onto the ptr. incinerates bonus damage due to immolate hasn't been buffed to 444, means fire doesn't get anywhere near shadow still. the latest leulier spreadsheet also confirms this.


Yeah; it was on the PTR for at least an hour, and it's still on WoWDB, but it's not on there now. Not really sure what caused it or if it was just a typo at that point, but I did check with my Warlock guildie who was online at the time.
#68 Mar 06 2008 at 12:34 AM Rating: Default
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we don't raid with fire/frost mages usually, though we do have 1 in the raid but his dps increase alone isn't equal to the dps decrease from whichever lock has to use CoE instead of CoD/CoA. so yeah. CoS+CoRec is all we use :D
#69 Mar 06 2008 at 12:35 AM Rating: Default
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oh, the incinerate thing. it's probably a mob ability that people got mistaken for being for warlocks. the fact that it was never documented on any of the major wow sites is a pretty big sign that it was never meant for playable characters.
#70 Mar 06 2008 at 12:55 AM Rating: Good
Jenovaomega wrote:
we don't raid with fire/frost mages usually, though we do have 1 in the raid but his dps increase alone isn't equal to the dps decrease from whichever lock has to use CoE instead of CoD/CoA. so yeah. CoS+CoRec is all we use :D


I really don't know why you don't. Arcane is bloody awful now, and you're progressed enough that you'd think people would want to min/max.

Also, it's rather pitiful if 10% more DPS doesn't exceed ~110 DPS. People really should be doing more damage than that after like... Lurker, although some fights with a lot of movement it might skew the other way if their damage is pitiful.
#71 Mar 06 2008 at 4:38 AM Rating: Good
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RPZip wrote:
iradiel wrote:
Hmmm... what are you casting then? We are usually 4 or 5 locks (all affliction as we are not yet on hit cap) which means CoS and CoE are always up with the rest casting CoA on mobs and CoD on any boss.



CoReck is a 6-8% DPS increase for all melee - Hunters, Warriors, Rogues, Feral Druids. It's the best raid curse available by a decent margin unless you're running a 10-man with almost no melee, or some obscenely stacked raid (hello, 5 Warlocks and 4 Shadow Priests).


ooook....

I have to admitt none of us thought of using it... I'm a bit scared of giving a boss some more attack power... I haven't the skill to calculate it, but I had previously thought it would be only advisable on caster trash mobs, not on bosses... correct me if I'm wrong, but using this am I not increasing the chance to cause a wipe by increasing the damage the MT is taking?

Thanks for the info!



Edited, Mar 6th 2008 1:38pm by iradiel
#72 Mar 06 2008 at 4:52 AM Rating: Default
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most bosses have 300-350 AP as standard, which is negated through demo shout. the 135 from CoRec isn't an issue. though on some bosses it may not be worth it (ones which enrage often/do abilities with high AP multipliers), though this is only true if your tank has issues tanking.

also about the mages. arcane is heavily underrated. with the T5 2set bonus, arcane completely kicks the **** of fire or frost. as i've said plenty of times. our main mages know what they're doing and their damage is beyond the reach of anyone. ABx2 AM rotation works a treat and is definately on par to fire/frost at endgame level, imo it's better than them too.

Edited, Mar 6th 2008 7:55am by Jenovaomega
#73 Mar 06 2008 at 11:17 AM Rating: Good
Quote:

also about the mages. arcane is heavily underrated. with the T5 2set bonus, arcane completely kicks the **** of fire or frost. as i've said plenty of times. our main mages know what they're doing and their damage is beyond the reach of anyone. ABx2 AM rotation works a treat and is definately on par to fire/frost at endgame level, imo it's better than them too.


Well, you've said that quite a few times... it just doesn't happen to be, you know, true. Fire is higher average damage ever since they nuked the damage tax on Fireball and a good deal more mana efficient.

Besides, I thought you guys were out of T5... or was that Oaken?
#74 Mar 06 2008 at 11:27 AM Rating: Default
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I am out of t5, but i have to agree to some point with jen that arcane does loads of damage at least in t5 content with apropiate gear.
#75 Mar 06 2008 at 11:38 AM Rating: Good
*shrug* Believe what you want, after the Fire buff and Arcane nerf we had two Arcane holdouts for about a week and a half (we were about mid-way though Hyjal/BT at that point, so most Mages were still using 2- or 4-piece T5 because we hadn't hit the tier bosses yet). The Fire mages were doing more DPS than they were before the Meta change as Arcane; the Arcane mages were... not. After the second week of being trounced they switched to Fire.
#76 Mar 06 2008 at 11:55 AM Rating: Default
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Well there are players and players^^
I usually outdmg better geared locks...but i am no expert on mages i must admit, all i can base my claim on is that once our mages changed to arcane they got dangerously close to my dmg in t5 content.
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