Jenovaomega wrote:
sounds like ptr is broken (which it definately is for alot of things). +444 additional from immolate? wtf are they thinking with such a massive change, also i hadn't seen this change documented anywhere yet and currently I can't get onto ptr (like most people... bloody copy queue, still waiting to get on)
Whether or not it's justified or not is a different question, but it's currently active. *shrug* WoWDB also has the new version.
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so, they're almost identical, but corruption does still increase dps. at about the 1600+dmg, 30% crit mark, SB beats corruption for raw dps
See: 4/8 T6. I did say I was calculating for high-end.
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so from that point it's 'arguable' to stop casting it. the issue though is that if you're forced to move around due to boss abilities for over 2.5 seconds (which is true for just about every boss ability which forces movement), it would of been beneficial to have corruption up on the target regardless of your damage, and there are very few bosses where you don;'t have to move at some point or another, leaving that even if it means you only cast the dots before the boss timer comes up for said ability, it's still worthwhile casting them. though casting them on a regular interval is more beneficial as it allows for more liberal lifetapping, potting and bandaging.
You're missing the point completely. It doesn't matter if you have to move after deal less damage by keeping Corruption up. There's some fundamental disconnect here, so I'll spell it out in the plainest possible terms.
End-game Warlocks. Deal. Less. Damage. Casting. Corruption. Than. Shadow. Bolt.
It doesn't matter if you have to move. It doesn't matter if the boss has fifteen second stuns and Corruption will tick through the duration. You still deal
less damage by using the Corruption over a SB, before factoring in keeping up ISB is even added in.
This is not a theory. This is the numbers. Run them again.
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also, i was reading through some of your other maths. sorry but do you just blindly grab at dot coefficients? immolate having a 0.25 on the direct damage and 0.6 on dot? it's 0.2 on direct damage and 0.65 to dot (yeah i know. makes no difference but i enjoy being picky, especially when you use those for the fire lock and only 0.2 and 0.6 for the shadow).
Hint: Imp. Immolate increases the direct-damage coefficient by... 25%. .2 -> .25. The missing number in .65 is a mistake, but it's just an extra number thrown in - I didn't use it for the math, it's a typo.
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just to finish off though. MY maths are correct, presuming that the change to incinerate of the +444 from immolate doesn't stick (which i must add again, i've never seen on any patch notes or any other forums but here). but if the change is true, then yes. fire locks will become a viable choice, and so will be what i'll spec for.
You're crediting Shadow Warlocks with 15% more fire damage than they'd have for Immolate (see: Succubi vs. Imp Sac), amongst other problems.
Edited, Feb 24th 2008 7:34pm by RPZip