I'm feral PvE, and in dungeons I mostly tank, off-tank when one's needed, and DPS when the opportunity arises. I heal sometimes too, and carry full sets for all three roles which I'm fine with despite the packed bags.
Last night a drop bumped my DPS gear's hit rating to +142, but the last 40 points of that has come at the expense of AP. Went from like 2650 and +100 hit to 2550 and +140. Crit's been steady in the mid-33s.
It comes from upgrading greens like Dragonhawk Gloves of the Tiger, with +27 agility and +27 strength, to more "sophisticated" pieces like Fel Leather Gloves with 17 hit, 24 crit, 42 AP and two sockets which are currently dedicated to reaching the hit cap (+8 hit in one and +4 hit +4 agility in the other). So I'm sacrificing 50 AP to get that 29 hit. But that tradeoff only benefits me against level 72+ bosses that I hardly ever DPS right?
So does it make sense to equip my "AP set" most of the time and bust out the "hit set" only for those situations when I'm DPSing a high-levle boss? Or just get over the loss of AP and move on with my life as a hit-capped kitty?
Edited, Feb 22nd 2008 9:47am by JeeBar