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Duel wield for pallys good idea?Follow

#1 Feb 20 2008 at 8:56 AM Rating: Default
Yeah I have been wondering what if pallys could duel wield would it be good? Leave post on what you think.
#2 Feb 20 2008 at 9:02 AM Rating: Good
Terrorfiend
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imo they should be able too, because hey you have two hands and can carry two weapons.

They dont have any talents that would make it worth a damn but they still should be able to hold two weapons. Anyone should in fact.
#3 Feb 20 2008 at 9:10 AM Rating: Good
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Everyone should also be able to ride a mount, from level 1. And Rogues should be able to equip staves and 2-handers.

WoW not logic use good.
#4 Feb 20 2008 at 9:32 AM Rating: Decent
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1,599 posts
Isn't that essentially what the Death Knight will be in WoTLK? Not exactly, but pretty close.

On a side note - Imagine dual wielding healing maces.......ooooooooooo.......big heals....

Edited, Feb 20th 2008 12:33pm by YJMark
#5 Feb 20 2008 at 10:02 AM Rating: Good
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KTurner the Meaningless wrote:
imo they should be able too, because hey you have two hands and can carry two weapons.


Following this dangerous train, I would also have 10 fingers when clearly I have but two.
#6 Feb 20 2008 at 10:04 AM Rating: Good
Terrorfiend
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Celcio wrote:
KTurner the Meaningless wrote:
imo they should be able too, because hey you have two hands and can carry two weapons.


Following this dangerous train, I would also have 10 fingers when clearly I have but two.


Of course if you follow that train all the way it will lead to a much more limited inventory as i doubt a person can carry 3 sets of armor on them at all times.
#7 Feb 20 2008 at 10:07 AM Rating: Good
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Celcio wrote:

Following this dangerous train, I would also have 10 fingers when clearly I have but two.


Magic rings obviously have the potential to de-magnetize each other, like having too many credit cards in your wallet at the same time. In order to prevent excessive magic ring interference, or EMI, Blizzard regulations mandate that you have no more than one magic ring on each hand.

As another thread indicates, you do apparently have the option to fight while wearing two shields. Put a felsteel shield spike on each and you might be able to dish out some serious pally loving on the bad guys.
#8 Feb 20 2008 at 10:10 AM Rating: Excellent
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HoyadinFTW wrote:
Celcio wrote:

Following this dangerous train, I would also have 10 fingers when clearly I have but two.


Magic rings obviously have the potential to de-magnetize each other, like having too many credit cards in your wallet at the same time. In order to prevent excessive magic ring interference, or EMI, Blizzard regulations mandate that you have no more than one magic ring on each hand.


Then wouldn't the /clap emote make your hands EXPLOOOOODE!
#9 Feb 20 2008 at 10:11 AM Rating: Decent
No, bad idea. First off dual wielding has a HUGE static miss chance. That would mean ret paladins would need a ton more hit just to achieve the level where they are at now. Second off, our seals are designed around casting a seal and judging it based off our single weapon's damage. How would that work if you had two? Two seal/judges? Sounds cool, but you'd blow through your mana pool in seconds and have to sit there doing nothing but auto swing for the rest of the fight. Leave the dual wielding to other classes. Let us keep the big huge 2-hander of death.
#10 Feb 20 2008 at 10:12 AM Rating: Good
Terrorfiend
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you can equip two shields?!??!
#11 Feb 20 2008 at 10:41 AM Rating: Good
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KTurner the Meaningless wrote:
you can equip two shields?!??!


http://wow.allakhazam.com/db/class.html?wclass=2;mid=12030081552491237;num=9;page=1

If the /sarc tag was on, it didn't show up in my browser properly.
#12 Feb 20 2008 at 10:52 AM Rating: Good
Terrorfiend
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hmm. i see.

Im a pretty gullible person, but im gonna need a link to a non-off hand shield to believe it.
#13 Feb 20 2008 at 11:37 AM Rating: Good
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KTurner the Meaningless wrote:
Celcio wrote:
KTurner the Meaningless wrote:
imo they should be able too, because hey you have two hands and can carry two weapons.


Following this dangerous train, I would also have 10 fingers when clearly I have but two.


Of course if you follow that train all the way it will lead to a much more limited inventory as i doubt a person can carry 3 sets of armor on them at all times.


3 sets of armor is what you stumble on? Myself, I'm a little confused how I have a charger and a gryphon jammed in one of my bags.

(of course if they weren't in my bags after all then you can see how easy it would be to carry that armor!)
#14 Feb 20 2008 at 11:48 AM Rating: Good
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KTurner the Meaningless wrote:
Im a pretty gullible person, but im gonna need a link to a non-off hand shield to believe it.


http://img228.imageshack.us/img228/8161/dwsield2cq9.jpg
#15 Feb 20 2008 at 11:56 AM Rating: Good
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The logic in World of Warcraft is staggering.

One cannot bandage while bleeding.
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Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#16 Feb 20 2008 at 12:07 PM Rating: Good
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i thought all that was in the bags were, like the reins of the mount or something.

as for the picture, yeah you can make a wow model viewer do anything.
#17 Feb 20 2008 at 2:54 PM Rating: Good
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Dilbrt wrote:
No, bad idea. First off dual wielding has a HUGE static miss chance. That would mean ret paladins would need a ton more hit just to achieve the level where they are at now.

And yet other classes with dual-wield not only somehow deal with it, but put up higher and more stable DPS figures than two-handers.

Quote:
Second off, our seals are designed around casting a seal and judging it based off our single weapon's damage. How would that work if you had two? Two seal/judges?

/hits Dilbrt with a rolled up newspaper

No. No. What did I tell you about thinking too much?

For starters, Judgement has absolutely 0 to do with our weapons. The Seals are affected by weapons, but Judgements are static and unchangeable; their affects, their damage, everything. Judgement is a spell just like Frostbolt; its mechanic simply dictates that you must have X, Y, or Z Seal active in order to produce X, Y, or Z effect. Equipping two weapons instead of a two-hander wouldn't have any more effect on Judgement's mechanics than equipping a sword-and-board. And since we Seal up instead of assigning buffs to weapons (a la Shaman), you're still only going to have one effect to Judge every 8-10 seconds.

Quote:
Leave the dual wielding to other classes. Let us keep the big huge 2-hander of death.

Here, at least, I agree with you. We don't need every melee DPS class in the game dual-wielding, and right now every one does except for the Paladin, including the incoming Death Knight. There should be at least one two-handing class.

Furthermore, this would be horribly skewed in favor of the Horde. Of course, what else is new, but... SoB would be positively monstrous when dual-wielding, while SoC would take a dive into obscurity and neither SoV nor SoR would be able to keep up.
#18 Feb 20 2008 at 3:31 PM Rating: Good
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Gaudion wrote:
We don't need every melee DPS class in the game dual-wielding, and right now every one does except for the Paladin, including the incoming Death Knight.


Druids don't dual-wield ;) Then again, in melee forms they smack people with furry paws, so I guess that's kinda moot >.>
#19 Feb 20 2008 at 4:10 PM Rating: Decent
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I'd just be happy with them keep fixing the ret tree.

Nothing wrong with a big 2 hander...just need a bit more tweaking and we should be good to go. 2.3 has been a good start with hopefully more to come :)
#20 Feb 21 2008 at 9:41 AM Rating: Decent
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KTurner the Meaningless wrote:
you can equip two shields?!??!


Just think of it. We could have Holy Shield up. Twice.

Our armour would rise so high that it would brush the belly of Heaven.

Mazra wrote:
The logic in World of Warcraft is staggering.

One cannot bandage while bleeding.


Annnnnnnd

kerpwnt.

Blizzard takes one in the kisser! Oh God! Blizzard is down for the count and Mazra has won the bout!
#21 Feb 21 2008 at 3:24 PM Rating: Good
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hmm, a holy pally DW healing maces = OP healing

a DW prot = absolutely stupid for very obvious reasons

DW ret? pathetic dps for alliance and OP dps for BE rets (assuming their healer can keep up with double the damage taken from it.....) SoC and CS both NEED a slow 2h weapon to be effective.

in the end it would require modifiying way too many mechanics in order to be balanced and worthwhile. i'm 100% against it... i like my ret the way she is, weilding a big 2h Axe... ranged is another story, but i'm content enough without it.
#22 Feb 22 2008 at 11:25 AM Rating: Good
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toolofjesus wrote:
i'm 100% against it... i like my ret the way she is, weilding a big 2h Axe... ranged is another story, but i'm content enough without it.


What if you could wield TWO big 2H axes? ;) Ok, it'd never happen, but it would be hella fun :D
#23 Feb 22 2008 at 12:53 PM Rating: Good
it would be even cooler still if i could staple a dozen or so 2h weapons all over my body and just cartwheel into enemies for mad AOE damage!
#24 Feb 22 2008 at 2:57 PM Rating: Good
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Sword-chucks, yo.
#25 Feb 22 2008 at 9:21 PM Rating: Decent
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Gaudion wrote:
Sword-chucks, yo.


/signed

Ruen wrote:
it would be even cooler still if i could staple a dozen or so 2h weapons all over my body and just cartwheel into enemies for mad AOE damage!


/signed
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