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My Druid Build, can I get your comments?Follow

#1 Feb 19 2008 at 7:59 AM Rating: Default
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Hi all,

I'm a level 18 druid and I've been thinking about my build. I really like to go feral, which is why my build is feral-based. I'm on a PvE server.

Here it is:
My build

I would really love to get your comments in order to avoid any mistakes when distributing my talent points.

Many thanks and all the best,
Michael

#2 Feb 19 2008 at 8:19 AM Rating: Default
daneelgiskard wrote:
Hi all,

I'm a level 18 druid and I've been thinking about my build. I really like to go feral, which is why my build is feral-based. I'm on a PvE server.

Here it is:
My build

I would really love to get your comments in order to avoid any mistakes when distributing my talent points.

Many thanks and all the best,
Michael


only comment I can really make on your build is you might want to not take the 5 points in naturalist, seems a lot of ppl would rather spend those points on say natures focus to prevent from being interrupted when trying to get a heal spell off.
check out this link from wowwiki that should help you in most of your questions.

http://www.wowwiki.com/Druid_builds#Feral_Builds
and here is a link to a wow talent build for a feral build called 47/14
http://www.worldofwarcraft.com/info/classes/druid/talents.html?00000000000000000000050323213232212530124105503001000000000000#none


Edited, Feb 19th 2008 11:21am by jackoroses
#3 Feb 19 2008 at 8:51 AM Rating: Decent
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jackoroses wrote:
only comment I can really make on your build is you might want to not take the 5 points in naturalist, seems a lot of ppl would rather spend those points on say natures focus to prevent from being interrupted when trying to get a heal spell off.


No, no, no! NO!

Here's a summary of a could-be very long spew at you for telling him to skip Naturalist and go Nature's Focus instead:

Nature's Focus is crap compared to Naturalist. You won't be healing if you're being hit. That's what Nature's Grasp is for. And if you insist on healing while being hit, always - ALWAYS - pop Barkskin first. Barkskin works just like Nature's Focus, except it makes you IMMUNE to pushback effects and decreases damage taken by 20% on top of it.

Oh, and Barkskin is on a 1-minute cooldown. Do you need to heal more than once every minute? Get better gear.

Okay, so now that we've established that Nature's Focus is absolute crap for a Feral Druid, let's go on with the original build linked by daneelgiskard.

You need to remove the points from Improved Mark of the Wild. Our buff is laughable as it is and the talent doesn't help much. You're better off putting the five points into Predatory Instincts. You'll be a critmonkey once you start getting better gear. We're talking 30-40% crit chance and 1.00 attack speed in Cat form.

I suggest you take two points out of Nurturing Instincts and Improved Nature's Grasp as well. Nurturing Instincts appears to be a good talent, but 50% of your Strength turned into healing? I have 350+ Strength which would give me +175 healing. Not nice. Not nice at all. Healers have 1000+ at level 70.

And you don't really need Improved Nature's Grasp. Basic Nature's Grasp has a 35% chance on hit to proc, which means that, on average, it'll proc on the third hit. You'll get hit more than three times before Nature's Grasp procs with the improved talents anyway.

Now you have four free points to spend. Lovely, isn't it? I suggest you put one into Feral Charge as it's simply too good to pass up on. Whether it's to close distance after being feared, or silence a spellcaster, or just to toy with, it's awesome. Not to mention you can't Bearbomb anyone without it.

The three remaining points should, in my opinion, be put into either Primal Tenacity (15% stun/fear resist) or Natural Shapeshifter (-30% shift cost). Primal Tenacity is awesome if you're tanking. Being able to punch through a Fear while the rest of the group is running around like headless chickens is nice, makes for easier tanking. Natural Shapeshifter, at my mana level, would make the shapeshifting abilities cost 500-something instead of 800-something. Also a nice decrease in cost.

The choice is really yours. Pick whichever you think you'll use more.

Here's my build.

Edited, Feb 19th 2008 5:53pm by Mazra
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#4 Feb 19 2008 at 8:57 AM Rating: Default
he didn't have any points in balance from what I saw which is why I didn't mention natures grasp but you are right about it.
Well there ya go I'm full resto and confused the two talents on what most feral hybirds go for.
the extra damage is nice with naturalist. oh well epic fail...
#5 Feb 19 2008 at 9:14 AM Rating: Good
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I wouldn't choose NF over Naturalist in the end (unless I was a heavy PVP'er, which case I might find a way to get both), but it is VERY useful for leveling pre-Barskin. I'd take it while leveling up to 50, then when you start filling in Resto talents again after your post-Mangle respec, skip it in favor of Naturlist then.
#6 Feb 19 2008 at 9:17 AM Rating: Decent
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He's got three points in Balance: Nature's Grasp and 2/4 Improved Nature's Grasp.

Nature's Focus used to be a core talent for most Druids, but after they changed Barkskin it's way more useful in any situation than Nature's Focus, and a 1-minute cooldown means you can pop it every time you have to heal if you want.

Once you get Mangle you'll almost never leave your animal forms. Maybe once every ten minutes to heal. You can pop ten Barkskins in that time.

10% extra damage doesn't seem like much, but over the course of an instance run you can easily do up to 500,000 damage. 10% extra means another 50,000 damage. With around 2500 attack power, that's worth around 25 Shreds.

And Predatory Instincts works the same way, except only for critical damage. With a 30% crit rating, of the 500,000 damage done in the instance, 150,000 of it is through critical damage, which means you'll get an extra 15,000 damage there.

It all adds up in the long run, which is what counts.
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#7 Feb 19 2008 at 9:23 AM Rating: Default
i swear that build changed from the original time I looked.
whatever... I'm not that sick or illiterate honestly
#8 Feb 19 2008 at 9:25 AM Rating: Decent
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teacake wrote:
I wouldn't choose NF over Naturalist in the end (unless I was a heavy PVP'er, which case I might find a way to get both), but it is VERY useful for leveling pre-Barskin. I'd take it while leveling up to 50, then when you start filling in Resto talents again after your post-Mangle respec, skip it in favor of Naturlist then.


Wouldn't put talent points into Restoration until after level 50. You get Barkskin at level 44 which means a Nature's Focus build would miss out on Heart of the Wild and Leader of the Pack.

If you want Nature's Focus to make sure that 1.5 second Regrowth goes off before you die, either shift out earlier, use Bash (level 14) or put one point into Nature's Grasp and heal without being affected by melee attacks at all.

Wasting five points on Nature's Focus is just not worth it. In my humble opinion that is.
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#9 Feb 19 2008 at 10:19 AM Rating: Good
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Mazra wrote:
Wouldn't put talent points into Restoration until after level 50. You get Barkskin at level 44 which means a Nature's Focus build would miss out on Heart of the Wild and Leader of the Pack.


I'm a big fan of the 11 points in Resto right after Feral Swiftness, then respec at 50 plan. If I wanted to level another feral, I'd do it the same way again.

But that's a matter of personal preference really.
#10 Feb 19 2008 at 12:43 PM Rating: Decent
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Quote:
only comment I can really make on your build is you might want to not take the 5 points in naturalist

Quite possibly one of the worst ideas I've ever heard for a feral druid, let alone PVE. The 10% increase in damage with physical attacks is HUGE.
#11 Feb 19 2008 at 1:03 PM Rating: Default
jeffoncom wrote:
Quote:
only comment I can really make on your build is you might want to not take the 5 points in naturalist

Quite possibly one of the worst ideas I've ever heard for a feral druid, let alone PVE. The 10% increase in damage with physical attacks is HUGE.

yes it's been pointed out already and quoted *blah blah blah snip snip*


Edited, Feb 19th 2008 4:06pm by jackoroses
#12 Feb 19 2008 at 11:18 PM Rating: Decent
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Many thanks for all your valuable inputs!
#13 Feb 20 2008 at 2:07 AM Rating: Decent
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I have one additional question. Does everyone agree that "Improved Mark of the Wild" is not that useful? I saw that it make a considerable difference for me, that is, when I did not cast it my health would go down much more quickly.

Can someone explain to me, why the Mark of the Wild is not considered a useful buff?

Many thanks,
Michael
#14 Feb 20 2008 at 7:05 AM Rating: Good
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daneelgiskard wrote:
I have one additional question. Does everyone agree that "Improved Mark of the Wild" is not that useful?


Well, "everyone" is a strong word, but you'll find a lot of people who think that, yes. If you are leveling Feral, it's not that IMotW is the suckiest thing ever to suck, it's just that it's not nearly as useful as the other talent in its tier, Furor. Five points are a lot to spend, especially if you're not leveling Resto and those five points are in your off tree.
#15 Feb 20 2008 at 8:41 AM Rating: Decent
ditto in a raid you only need 1 and I repeat 1 druid to pop talents in improved mark of the wild and it's never the feral druid. The talent is easier to work around for a moonkin or a resto druid.

btw I notice noone said anything about the talent nurturing instint. I've never considered that a useful talent specially since it doesn't proc off Imp LOP procs and if you're healing as main/secondary healer (unless pvp) it's never in strength gear.

If you're counting on +50% str to healing to save you on your hots while running away.. woulden't a +4% damage increase on critical strikes or a 20% shifting cost decrease be better when you're NOT running away?

Edited, Feb 20th 2008 4:42pm by Addermine
#16 Feb 20 2008 at 8:42 AM Rating: Decent
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Coining the phrase

Mazra wrote:
critmonkey


pure gold.
#17 Feb 26 2008 at 1:01 PM Rating: Decent
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I dont want to start a new subject and i thought after that much replies you would be satisfied and not mad for me asking to comment my build.
It had moonkin for instances but further i won't use it much. It is mented to be good for pve/ 5 man instances and sometimes pvp...
Sorry, if u hate it that i posted it this way, tell me and it wont happen again.
http://www.wowhead.com/?talent=0t0ruqcshuZZxVctxoM

thanks
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