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#1 Feb 19 2008 at 4:35 AM Rating: Decent
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881 posts
Greetings all powerful and wise Pally tanks. I made a thread like this for tips on healing instances, but now I am getting enough spells and abilities that I'd like some tips on tanking instances.

I am in the ZF instance range but lets focus this topic on pre-outlands instances. What spell rotation do you use to tank trash mobs with and does it change with bosses?

I assume you keep holy shield up as much as possible and when I get Avengers Shield that I should open with that, but what about the seals and judgements? Do I need to help out my healer and throw a judgement of light on a mob to give me a little extra health back? Then seal Righteousness and just swing away with the occasional consecration thrown in?

Also what aura to use? Do you just Retribution for the added threat from those mobs taking damage while beating on you or does the little extra armor from devotion make a big enough difference to be worth it?

I assume to use Blessing of sanctuary for the damage mitigation as well as the extra threat when you block.

Thanks in advance
#2 Feb 19 2008 at 5:05 AM Rating: Decent
I would like to pile on to his question as well. I am rapidly becoming frustrated with ZF. I am specced prot as well. I am running into a situation where I have the absolute hardest time getting aggro from the mobs. Yesterday in a pickup group which was me tanking, two rogues, one hunter, and another pali healing, all the pulls when something like both rogues sapping mobs then flagging the one they wanted to pull then they both started to attack the mob flagged willy nilly while I charged over there using my spell taunt and began to attack. Holy shield wasn't helping because they generated so much threat before I got there it was difficuult pulling the mobs to me for very long. I had righreous fury up the whole time. Stuck the blessing to limit threat on the hunter who was a damage machine. But after each combat one rogue kept berating me to get all the mobs on me. I suggested that one of them hit the mob they wanted to fight once pull it toward me if it wasn't a caster then vanish let me hit it and establish aggro then they all attack. This idea must not work in WoW like it did in EQ or FF because no one wanted to do this. They wanted me to use aura of concentration and spam consecration. I said this would wake up their sapped mobs. They wanted me try it and since I was tired of being berated I thought what the hell. As expected everything woke up and went crazy. The one who suggested it left group and vanished mid combat.

All around very frustrating experience. Been in a few other pickup groups in ZF with similar experiences. No one ever wants to take a more structured pulling approach and let me get aggro thinking its too slow or something, compared to wiping several times I think not. Is there anything I can do different, I end up feeling like a very poor DOT that casts a heal here and there.

I spam the macro in the FAQ for my taunt for whoever I judge to have the most threat, I was using the hunter in this group since she never stopping cranking arrows.

Always have Righteous fury up. Usually have the armor aura up, with holy shield and blessing of salvation.

Thank you for any suggestions and sorry about the huge text.
#3 Feb 19 2008 at 5:55 AM Rating: Decent
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881 posts
Grooboggle wrote:

Always have Righteous fury up. Usually have the armor aura up, with holy shield and blessing of salvation.


I'm sure you just typed that out wrong, but just to make sure....you don't have blessing of salvation on yourself do you? It reduces threat and you want to increase threat.

Also, why would you let one of the rogues make the first attack. I may be wrong as I haven't tanked yet, but if they want to sap, then that is fine but then they should just sit there until I come running in and collect the mobs that are left. Even if they have to wait a second or two before they attack the mob you are attacking. Sounds to me like over-zealous DPS rather than anything else.

But like I said, I haven't tanked before but have played rogue (62ish) and lock (70) and mage (mid 40's) to know that DPS should be able to wait until the tank gets threat.

Edited, Feb 19th 2008 9:05am by zebug

Edited, Feb 19th 2008 9:05am by zebug
#4 Feb 19 2008 at 6:25 AM Rating: Good
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65 posts
zebug wrote:
I am in the ZF instance range but lets focus this topic on pre-outlands instances. What spell rotation do you use to tank trash mobs with and does it change with bosses?


Yes, it depends on both bosses and the rest of the group. If you have an off-spec healer (spriest, nonholy pally etc) that struggles keeping you alive or a very good healer. Also depends on dps and CC.

If you need to help the healer out, Jol with SoR will help out. Switch to SoL if it's not enough, but then judge SoR when ever it's up. If healing is not a problem, I would say judge JoR, SoR, JotC, SoR again. But you need to fit it in, so Holy Shield is up as much as possible. If you're having threat problems, also spam consecrate. If your healer is up to it, don't worry too much about CC, just burn mobs down fast and agree on kill order. Remember to switch target before your current target is dead, as this will help you build threat before the others start with dps. It also helps using JoR on the next mob in kill order, if you have enough threat on your current target.

RF should naturally always be up.

For boss fights, I switch judgements and auras when needed. For a long fight where mana users can go oom, JoW is a godsend. If your healer struggles or you have a few melee dps, JoL helps. Ideally, for threat only, same rotation as above, with JoR, SoR, JotC, SoR. Heals should get you mana back, and if not an undergeared healer, this should net you loads of threat.

zebug wrote:
Also what aura to use? Do you just Retribution for the added threat from those mobs taking damage while beating on you or does the little extra armor from devotion make a big enough difference to be worth it?


Ret is very nice if you have more than on mob attacking you, as it will build threat while your killing another mob. Dev aura helps healers as you will take lass damage from melee. Not so useful agains casters, tho.

zebug wrote:
I assume to use Blessing of sanctuary for the damage mitigation as well as the extra threat when you block.


That also depends on both you and the rest of your gruop. BoSanc is good for multi-mob tanking, while Kings give you a bigger health pool to deal with spike damage. I find that I never use the Greater Blessings on myself, as I tend to switch mid-fight if needed.

zebug wrote:
Thanks in advance


Cheers :)

And sorry for wall of text :/
#5 Feb 19 2008 at 6:36 AM Rating: Good
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89 posts
One major thing I have learned while lvling Prot Pally is that you need to get agro ASAP in order to hold it. to clarify. I have a 70 Bear tank who can tear agro off of somone like it's his job (and it is) But on my Pally it is alot tougher to get agro off of an overzealous DPSer. One of our major tanking tools is Holy Shield and as you have noticed, if you do not have agro to begin with it is just wasted mana. Holy Shield cranks out alot of Holy dmg at an added threat bonus of 35% but only if the mob is taking swings at you. So you need to find away to get initial agro in order to hold it.

Once you have Avenger's Shield it becomes alot easier. Even while working with CC. In pulls of 4+ you can usually get lucky and target say far right mob and rogue sap far left. "Usually" it wont hit his sap. And mages can always sheep something after your shield has hit it so that's no biggie. If it is a -4 mob pull you can have rogue sap and simply walk up to the mobs and wave hello at them. For some reason most mobs don't like you and will try to kill you simply for saying hello. so drag em back a bit and use Avenger's Shield or just go straight to Consecrate once you are out of range of the sapped target.

Tankadin's are at a disadvantage as they really only have the one ranged pull and it's an AoE so get used to body pulling. Sometimes it is needed and sometimes you just get stuck in those PUG's where every CC wants to show off his L33t Skillz.

OP: I wouldn't worry about judging light. the health returned is minimal. I'm sure there is some situation out there where it works but for the most part your seal is better used with something else. I am constantly mana starved while tanking so if i judge anything it is wisdom. On trash you can usually skip the judgment. On big pulls judging every mob is only eating into your mana.

I also tank with ret aura unless its a single pull (where devo works better imo) I have been given grief over the very small amount of dmg dealt from it but I like to think of my pally as a porcupine. You can do so much reflective damage it's crazy. between Holy Shield, Blessing of Sanc. Shield spike, Ret aura your doing a hefty bit. I get all giddy if I can wrangle a druid and lock into a party to give me Thorns and Fire Shield. =]
#6 Feb 19 2008 at 6:40 AM Rating: Excellent
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3,339 posts
Wow, just wow. Zebug, I'll get to you in a sec.

Grooboggle wrote:
all the pulls when something like both rogues sapping mobs then flagging the one they wanted to pull then they both started to attack the mob flagged willy nilly while I charged over there using my spell taunt and began to attack. Holy shield wasn't helping because they generated so much threat before I got there it was difficuult pulling the mobs to me for very long. Stuck the blessing to limit threat on the hunter who was a damage machine.


1) Be group leader and use lucky charms to mark kill order.
2) Rogues don't attack first. Sap is fine but if they're going all out then you're just not going to get aggro back at that level what with the lack of spell dmg gear. And not off 2 of them.
3) Blessing of Salvation should also go on the rogues as well as the hunter if they can't manage aggro.

Quote:
I suggested that one of them hit the mob they wanted to fight once pull it toward me if it wasn't a caster


You're horde aren't you. Back in the day we didn't have pulls, we pulled with our bodies, uphill both ways in the snow and we were glad to do it. Seriously though, learn to body pull and YOU pull. You'll be surprised how effective it is 99% of the time. There's no reason for the rogues to get the first hit.

Quote:
They wanted me to use aura of concentration and spam consecration. [...] The one who suggested it left group and vanished mid combat.


You should have left before the pull after that comment. Consecration aside, what would Aura of Concentration have to do with ANYTHING.

You're going to encounter idiots in groups occasionally, not much more to say than that.


OK Zebug.

On trash the key is to frontload threat. So you want to start off with judgement of Righteousness. When I body pull, that's pretty much how I do it. Run up, judge, back up.

If the healer's having problems then go ahead and judge light the 3 judgement around (judge righteousness the second time to seal your threat) but usually it's not necessary. It's only really useful if a lot of people are both taking damage AND hitting the target with the seal on it. And in most cases the first is happening because the second isn't.

Usually I don't waste the mana yo judge anything other than SoR on trash because it just doesn't last long enough to make it worth it.

On bosses I start with shield and a JoR but then I'll apply either SotC or, if there are a lot of casters (or I'm having problems) JoW once after the first JoR then go back to SoR/JoR. When I do the JoW or JotC I'll leave SoR up until my judgement cooldown is ready then I'll reseal with the other so I keep early threat gen going until I'm ready for the special seal. But then again, sometimes the group is good and damage heavy so the bosses go down almost like trash does anyway. It's situational.

As for Auras, I almost never use Devo. Usually it's Ret unless there's something special going on like high shadow/frost/fire damage then I'll switch to that (assuming no one else has a resist, as they don't stack).

That's the basics of what I do, I may be missing something, I'm still reeling a bit from Groo's post.
#7 Feb 19 2008 at 6:54 AM Rating: Good
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2,396 posts
You will listen to Cel. Cel is good, Cel is wise.

Couple things I wanted add:

1. No matter what you do, if your DPS doesn't give you time to build aggro, you are not going to be able to hold it. They are just as responsible as you are for making the party work, so don't be thinking this is entirely your fault. I can not stress this enough.

A great deal of the Paladin's threat gen is reactive, porcupining mobs that are beating on you. Once you have an SoR or two in though, they should be glued to you, and if there's more than one mob, by the time you finish the first target and turn to the next, they too should be glued to you from all the reactive damage.

2. Consecration generally isn't worth the mana cost for the AoE aggro unless the pull has at least three mobs in it. Typically you really only need to cast it to build up some extra threat if your healer is pulling the peripheral mobs or you guys have decided to AoE through the instance. Also possibly if there are multiple casters in the pull since as they will be casting instead of striking you, you won't be building as much threat on them.

EDIT: Mixed up Concentration and Consecration. =P

Edited, Feb 19th 2008 10:21am by Gaudion
#8 Feb 19 2008 at 7:03 AM Rating: Decent
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881 posts
Excellent!!! Makes so much more sense now. Starting with a JoR to get that burst threat....guess I have to learn to mark the mobs now.

Is there a general order that most people mark? Like is it almost always, skull first then x then whatever (I can't even remember the marks, like I said, I've always been DPS)
#9 Feb 19 2008 at 7:24 AM Rating: Decent
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2,396 posts
zebug wrote:
Excellent!!! Makes so much more sense now. Starting with a JoR to get that burst threat....guess I have to learn to mark the mobs now.

Is there a general order that most people mark? Like is it almost always, skull first then x then whatever (I can't even remember the marks, like I said, I've always been DPS)

Everyone's got their own order, but there are a few marks that are generally constant.

Skull: Always the mob to be focused on, killed, etc.

Moon: Almost always sheep. Moon = night = sleep = counting sheep? I dunno.

Blue Square: Hunter trap. Because it's blue like ice and... uh... square... like ice?

Just make your own order starting with the skull. Say, "Focus on the skull first, then the red X, then the green triangle." Or whatever you prefer. Just make sure you've explained it and everyone understands beforehand.

Edited, Feb 19th 2008 10:25am by Gaudion
#10 Feb 19 2008 at 7:30 AM Rating: Good
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3,339 posts
Gaudion wrote:
Just make your own order starting with the skull. Say, "Focus on the skull first, then the red X, then the green triangle." Or whatever you prefer. Just make sure you've explained it and everyone understands beforehand.


Pretty much what Gaudion said one thing I'll add is: After you've explained it, make sure you're consistent about it. Nothing confuses a group new to marking more than having the first kill target be skull 1 pull then X another and having sap switch from star to moldy nacho at random.
#11 Feb 19 2008 at 10:19 AM Rating: Good
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1,004 posts
One thing I suggest is to start getting used to the Global Cooldown now. For ZF where no one is going to be able to challenge me for threat if I play half decent, I'd probably run with Blessing of Wisdom, Righteous Fury, and Retribution Aura. I wouldn't run with Devotion Aura unless the healer was a Holy Pally and put it up. From a Ret, I'd rather have Sanct. Aura as my 2nd.

Holy Shield and Consecration like to fight eachother on the GCD until you get used to them. As practice for later (it really doesnt matter SO much at this point, you'll still hold LOTS of threat and take reasonable ammount of damage) keep Holy Shield up at all times. So.. you HS, then Consecrate. The Consecration cooldown will finish a fraction of a second before HS's, so you need to either resist recasting it, otherwise you'll have HS down for the 1.5s GCD, or you need to cast Consecration, take the loss with the shield, and clear up the GCDs for a few more casts. If you do that, the next time the cooldowns are up, they'll behave a little better. You'll also get a new one torn by your guild if you do that frequently against raid bosses... So remember, learn for the future.

All the while you're sealing and juding Righteousness as soon as it's available. If you aren't taking enough damage (or the fight is going on long for some reason) the first thing to do to save mana is to stop Judging, or delay Judging. Keep the seal up though. Unless you're WAY outlevelled by someone in the group, in the ZF range you should have enough threat on a target by the time you go OOM that no one is going to grab it from you unless they taunt it. But again, it's about learning for the future eh.

Set up a macro for Righteous Defense so that you can cast it on a mob, and put it somewhere that you can find easily. Ranged taunts are amazing. If you get thrown back by a mob and it automatically changes targets, you can taunt them back as soon as you land (as long as the party member it goes for doesnt run in the other direction). You don't need to be in melee range.
#12 Feb 19 2008 at 3:00 PM Rating: Good
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3,339 posts
Losie wrote:
Holy Shield and Consecration like to fight eachother on the GCD until you get used to them. As practice for later (it really doesnt matter SO much at this point, you'll still hold LOTS of threat and take reasonable ammount of damage) keep Holy Shield up at all times.


You really shouldn't need to drop consecrate so often that it jacks your GCD for other stuff. Seriously.


Quote:
All the while you're sealing and juding Righteousness as soon as it's available. If you aren't taking enough damage (or the fight is going on long for some reason) the first thing to do to save mana is to stop Judging, or delay Judging.


No. First of all, if you're not spamming consecration uselessly you're generally going to be ok unless you're pretty well overgeared.

If you find yourself needing mana: (Note these apply to the OP's level, not raiding - by the time you're raiding hopefully you'll have a good idea of what you do and don't need to do)

The first thing you do is judge wisdom and then resume SoR/JoR.

The second thing you do is take a quick look at the level of damage you're taking and your healer's mana. If you're not taking a crapload of damage and/or your healer has a bunch of mana left then you don't necessarily have to keep that mana hog of a Holy Shield up. yeah, it's great, yeah it's nice threat, but it sucks you dry and if you don't need it then why use it.

I'll usually stop casting holy shield before I stop casting judgements when I'm overgeared in a non-raid. Or I'll take my pants off...
#13 Feb 19 2008 at 3:45 PM Rating: Good
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2,826 posts
Umm...how does taking your pants off help a pally tank?

Warrior tanks do it to take more damage and generate more rage, and therefor more threat?

How does that help pallies though?
#14 Feb 19 2008 at 3:56 PM Rating: Good
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3,339 posts
Bigdaddyjug wrote:
Umm...how does taking your pants off help a pally tank?


Generally speaking I threaten to do it just to freak people out.

But additionally, if you're taking more damage you're getting more heals. If you're getting more heals you're getting more mana return from Spiritual Attunement.
#15 Feb 19 2008 at 5:25 PM Rating: Good
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1,004 posts
I agree with you Celcio, in that a geared and experienced tank who handles higher level content can get quite a bit out taking off their pants, throttling their threat, using JoW, etc etc. I was posting more from a "learn now so you know then" perspective.

Taking off the pants is something you do AFTER you know what you're doing. Relying on JoW to keep mana up in an instance group is... not good, though it too has its uses AFTER you know what you're doing. And eventually there comes a time when you are no longer almost unchallenged on the threat meters if the rest of your group knows a little bit about what they're doing and riding the Global Cooldown becomes a very important skill. Just because you can "get by" with less in the lower level instances doesn't mean that's what you should be doing. Especially when it's new to you. And if you're throttling on a boss (that doesnt play any dirty tricks like aggro wipes)... for shame.

I would still stop Judging Righteousness before I stopped casting Holy Shield but I understand the logic behind doing it that way. Holy Shield is like a spitball off of your mana pool compared to many abilties, but it adds up.

What are lower level instances around for if not to have fun while learning? What do I care about ZF gear that's going bye-bye within 24 hours anyway.

It sure makes for lots of fun YouTube comments when you post a fraps of tanking BM without pants on because you outgear the place though.
#16 Feb 19 2008 at 5:55 PM Rating: Good
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3,339 posts
I was speaking from a lower level perspective. I do many MANY things at higher levels and have to to keep up with my guild rogues and hunters who seem to have misplaced their feint/vanish or FD buttons (respectively). WHat I've been outlining are the basics. And even those are situational.

I'm not sure that de-panting is something you only do after you know what you're doing. There are many aspects to paladin tanking, mana-management, threat mgmt, optimal seals, GCD mgmt. It's hard to pull it all together at once so try different things, including disrobing.

Juggling the GCD IS an important skill but to propose that someone learn it by spamming consecration (the hallmark of a bad paladin tank in many cases) helps them learn the wrong things.

Relying on ANYTHING to keep you alive/mana'd up etc in an instance isn't good but learning just how much mana you can expect back vs what you're throwing out is. I highly reccomend pallies use and learn when it's best to use JoW. It's often quite a good thing to do. You're likely going to need to pot anyway but that can mean all the difference between running out of mana (and threat, and avoidance) before the pot cooldown or not so you may as well get used to doing it.

You said it yourself, lower level instances are for learnin.

As for the Holy Shield vs JoR - HS isn't a spitball, it's quite the mana hog AND it prevents mana regen by proccing blocks. If the tank and healer are staying afloat then I think it's better to use a near guaranteed threat hit (judgement) than a "Gosh I hope I block him instead of dodge/parry/get hit so I get a proc". It's the same reason why I think SoV is a crappy tanking seal. I don't like to rely on chance when I tank.

If the tank and healer aren't staying afloat then something's wrong because if you need the blocks, you're also getting hit fairly hard and you should be getting heals to get the mana.
#17 Feb 19 2008 at 6:34 PM Rating: Decent
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713 posts

Just thought I'd add my 2c

With any instances that have groups mixes of casters and melee mobs (whether its ZF, Stratholme, Ramps or Steamvaults) my general rule is to give priority kill order on casters over melee.

If you have a mage it doesnt really matter as they can reapply cc, hunters to a lesser extent can too, but with a rogues sap youonly get a certain amount of time. Casters can be quite a handful if sap is broken especially if they have fear/heal spells which will really slow down the group.

Where one taunt will bring a melee mob to your holy shield its next to useless against a caster and you will find that within seconds that caster will be back on your healer.

As far as breaking sap, try whenever you can to Line of Sight your targets away from the rest so you can drop consecration if possible.

Dont worry about your rogue friend. You will constantly receive 'tips' from your dps's in PUGs. Just stick with what works for you and you should be fine.

Casters low armor means you can burn them down pretty quickly compared to your melee's high armor value too.
#18 Feb 19 2008 at 7:32 PM Rating: Decent
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343 posts
After reading all of this, I think I need to open another bottle of rum.... but Cel is good. He's helped me very well too.... mmmm.

These guys pretty much covered it. My 2 shots?

A lot of players don't understand that it really takes a group effort to run an instance and won't learn it till they sober up (around the time they start running ST and up). Pally tanks need that group to work together more so at low lvls or you really are just a gimp with a sword and board. To me it sounds like your pugs are full of toons that want to see how hard they can hit. I like to see how fast you can complete the instance.

BUT, if you do find a group that will work with you (holds true for ZF big time) you can shave a good 20 min off your run time.

As for pulling... we haven't touched Linken's Boomerang yet. At lvl 52 you can start this quest. The god for saken long chain (13 parts... yes 13) starts with It's a Secret to Everybody. Yes, it's a bit of a pain in the rear... and takes at least 2 bottles of rum, but it is the only single ranged pull avil to a pally, and I found, worth it.
#19 Feb 19 2008 at 8:10 PM Rating: Decent
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3,909 posts
- Learn to LOS pull.
- Always pull first. The rogue should never, ever, ever pull first. This is good advice for rogues and pallies.
- Righteous Defence has a considerable cooldown, so be sure to use it accurately. If you have problems, try turning on "See target of target" in the interface menu. This means that when you lose threat and a mob runs off in the general direction of your ranged DPS/healers, you can see who it is targeting, reducing the chance you'll waste RD on someone different.

If you have problems holding aggro, throw a Consecrate down. When the boss spawns extras, throw down a Consecrate. If your mage isn't sheeping, throw down a Consecrate, and if he is, move away from the sheep and then throw down a Consecrate. The threat gain from Consecrate is wtfpwnsexy.

In Outlands, the difficult ramps up a notch, and you really have to learn how to pull properly. You can't just run into a mob and start hacking; you need to set up kill orders (the aforementioned skull/cross thing) with your group beforehand and get some crowd control going. As a tank, it's usually your job to nominate which mobs are going to be sapped, sheeped, killed first, off-tanked, and so on.

Retribution is generally better for tanking, single-target or otherwise. The armour gain from Dev is really negligible, especially if you're having problems holding threat. Running of out mana is never a problem for me in instances - even hitting Consecrate twice a fight, I'll rarely drop below 50% because of Spiritual Attunement. Holy Shield never seemed like too much of a drain for me. I'd advise having it up every time you're not exclusively fighting casters, and even then, some AI casters tend to melee in between spells, so use your judgment.

edit: really need to think about what I type beforehand, I say stupid things sometimes.

Edited, Feb 19th 2008 11:12pm by zepoodle
#20 Feb 19 2008 at 10:08 PM Rating: Good
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1,441 posts
BTW, on marking, for the kill order, I just reapply skull on the next mob to kill, so the kill order is skull-skull-skull. Works wonders even with the most thick-headed PUGs.
#21 Feb 20 2008 at 4:36 AM Rating: Decent
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881 posts
Many thanks to all who posted, I wanted to try to get started on tanking now before I hit the outlands and you've all given me a good start. I'll give it a go sometime soon and see how it turns out.

I've tanked deadmines and the stocks as a ret, but I wouldn't even consider that tanking so this will be my first true protection spec'd run with a more difficult instance(s). Again, thanks all.
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