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Warlock question. Follow

#1 Feb 18 2008 at 10:48 PM Rating: Decent
I've looked around the forum and at the stickies and I can't seem to find the answer to my question.

I want to follow this build for SM/Ruin

# Improved Corruption - rank 5/5
# Improved Life Tap - rank 2/2
# Improved Life Drain - rank 3/5
# Fel Concentration - rank 5/5
# Amplify Curse - rank 1/1
# Grim Reach - rank 2/2
# Nightfall - rank 2/2
# Siphon Life - rank 1/1
# Curse of Exhaustion - rank 1/1
# Improved Curse of Exhaustion - rank 4/4
# Shadow Mastery - rank 5/5
# Dark Pact - rank 1/1

Demonology Talents - 8 point(s)

# Improved Imp - rank 3/3
# Demonic Embrace - rank 5/5

Destruction Talents - 11 point(s)

# Improved Shadow Bolt - rank 5/5
# Bane - rank 5/5
# Shadowburn - rank 1/1

The above bolded part is not in the talent tree. I think he means soul syphon, but that would leave 3 extra points not accounted for in the build. So am I correct or am I blind? Also is there anything I should be speccing at a certain level? I am already 5/5 Improved Corruption and 2/2 Lifetap.

Thanks in advance.
#2 Feb 18 2008 at 10:52 PM Rating: Good
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5,729 posts
Are you looking at some ancient talent tree or something?
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#3 Feb 18 2008 at 11:05 PM Rating: Decent
If you have something better I should be looking at then by all means please link me to it.
#4 Feb 19 2008 at 2:35 AM Rating: Good
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1,502 posts
http://www.wowhead.com/?talent=IEMrmRfkqzcZZxx0tr0z

Although I think you can move some of the points out of Suppression (maybe even all of them if your gear is up to it.) maybe put em in imp imp or imp HS.

Edited, Feb 19th 2008 5:37am by Rasen
#5 Feb 19 2008 at 3:09 AM Rating: Decent
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992 posts
The stickies in this forum are very, very, very old. Improved Curse of Exhaustion doesn't exist any more either.

Also, note that your SM/Ruin Build appears to lack Ruin. That may be a slight problem.
#6 Feb 19 2008 at 8:53 PM Rating: Decent
After searching for awhile I think this is the build I am looking for, for SM/Ruin. Anyone care to correct me if I am wrong?

Affliction (40 points)

3/5 Suppression
5/5 Improved Corruption
2/2 Improved Life Tap
2/2 Soul Siphon
4/5 Fel Concentration
1/1 Amplify Curse
2/2 Grim Reach
2/2 Nightfall
3/3 Empowered Corruption
1/1 Siphon Life
1/1 Curse of Exhaustion
5/5 Shadow Mastery
5/5 Contagion
1/1 Dark Pact
3/3 Malediction

Demonology (0 points)

None

Destruction (21 points)

5/5 Improved Shadow Bolt
5/5 Bane
5/5 Devastation
1/1 Shadowburn
2/2 Intensity
2/2 Destructive Reach
1/1 Ruin

#7 Feb 19 2008 at 10:46 PM Rating: Default
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821 posts
please link a build from a talentcalculator, it is so much easier
to keep an overview.
You might also want to include an armorylink, especially for the build you linked.

The build focuses on heavy SB crits and less on dmg from the affliction-tree,
but what i noticed is that you put 3 points into surpression.

I actually wouldn´t advice on this build, unless you have around 140+ spellhit
and a decent amount of crit ~18% including talents.
#8 Feb 19 2008 at 10:56 PM Rating: Decent
I didn't use a talent calculator, and I am only level 17 so I don't think my armor matters atm. I just want a set build for SM/Ruin, but it doesn't seem like anyone knows or everyone has a varying one and there isn't an actual set cookie cutter version of it.

Edited, Feb 20th 2008 2:01am by Araxius
#9 Feb 19 2008 at 11:02 PM Rating: Decent
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821 posts
Ah i see, well next time, please use one.
#10 Feb 19 2008 at 11:06 PM Rating: Decent
Master Araxius wrote:
After searching for awhile I think this is the build I am looking for, for SM/Ruin. Anyone care to correct me if I am wrong?

Affliction (40 points)

3/5 Suppression
5/5 Improved Corruption
2/2 Improved Life Tap
2/2 Soul Siphon
4/5 Fel Concentration
1/1 Amplify Curse
2/2 Grim Reach
2/2 Nightfall
3/3 Empowered Corruption
1/1 Siphon Life
1/1 Curse of Exhaustion
5/5 Shadow Mastery
5/5 Contagion
1/1 Dark Pact
3/3 Malediction

Demonology (0 points)

None

Destruction (21 points)

5/5 Improved Shadow Bolt
5/5 Bane
5/5 Devastation
1/1 Shadowburn
2/2 Intensity
2/2 Destructive Reach
1/1 Ruin


SM/Ruin was The Build before TBC came out. The additional talents we got with the raised cap made SM/Ruin obsolete. You'd be better off aiming for a UA type of spec for leveling. The second talent tree doesn't really matter, but play styles differ between Afflic/destro and Afflic/Demo. Usually, the afflic tree is fully loaded before the second talent tree is started. I'd take the point away from ruin, and put it into UA.

Edited, Feb 19th 2008 11:09pm by ohmikeghod
#11 Feb 19 2008 at 11:32 PM Rating: Decent
So your saying completely cap every skill in the affliction tree before moving on to destruction? What is UA? What should I be putting points into for destruction and why is the talent calculator so important?

Thanks again.
#12 Feb 20 2008 at 12:47 AM Rating: Decent
Master Araxius wrote:
So your saying completely cap every skill in the affliction tree before moving on to destruction?

no, but putting the 41 points into the tree should be a priority. For your build, I might make an exception for Improved Shadowbolt, since it's so handy. Putting 5 points into Improved corruption is even handier, since another instant DoT is almost mandatory for any build.

Quote:
What is UA?

Unstable Affliction. The top-end talent in Affliction. For a long time, I thought that UA was only useful in PvP, but I was wrong. The additional DoT damage against a mob or boss is well worth giving up Ruin.

Quote:
What should I be putting points into for destruction and why is the talent calculator so important?

Try it. You'll like it.

Edited, Feb 20th 2008 12:47am by ohmikeghod
#13 Feb 20 2008 at 12:52 AM Rating: Decent
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2,717 posts
On this note...is there a plan in the near future to put up a new sticky for us young warlocks? I mean, the builds used nowadays seem to be pretty much brand new from the sticky (or even what it links to as far as I can tell), so I can't refer to the sticky for a cookie cutter on things like SL/SL. All I got then is wowwiki, which is sometimes way off (most of the warrior builds didn't include talents that were considered essential, and included talents that were pure crap compared to the skipped ones). Thus, it's my best guess as to what SL/SL should have, besides the obvious 2 points (or in this case SM/Ruin).

What ARE the top raid builds? What are the top PvP builds? Maybe even some levelling builds thrown in. It would really help to have a compendium of these in a sticky.
#14 Feb 20 2008 at 1:12 AM Rating: Decent
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73 posts
And please include what is considered "minimum stats", like crit and dmg. I am concidering leaving UA for a SM/Ruin build, but not sure if I have the right stats (searching the forums is a pain).

I have:
1076 shadow dmg
approx 13% crit without devastation
199 hit
#15 Feb 20 2008 at 1:39 AM Rating: Default
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821 posts
Quote:
no, but putting the 41 points into the tree should be a priority. For your build, I might make an exception for Improved Shadowbolt, since it's so handy. Putting 5 points into Improved corruption is even handier, since another instant DoT is almost mandatory for any build.


There will be a "break even" and a point where ruin becomes better than Unstable
Affliction.

Thmpax: Your stats seem fine for leaving out UA and going for Ruin.

Edited, Feb 20th 2008 4:40am by Oakenwrath
#16 Feb 20 2008 at 8:28 PM Rating: Decent
ohmikeghod the Venerable wrote:

Try it. You'll like it.


Ok I see the usefulness for this, but if I don't know what exactly to spec with and how many points exactly to put in each ability then it serves me little purpose.
#17 Feb 20 2008 at 9:00 PM Rating: Decent
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2,754 posts
you're about 18 months to late looking at those talents. bad lag? :P
#18 Feb 20 2008 at 9:06 PM Rating: Decent
Jenovaomega wrote:
you're about 18 months to late looking at those talents. bad lag? :P


THis post alerted me to that, thank you. I am just trying to figure out what the new build/builds are now.
#19 Feb 21 2008 at 7:04 AM Rating: Good
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357 posts
The problem is leveling, grinding, and max raid damage are 3 completely different things. Some things that are nice for 1 are crap for the other 2.

For example, every endgame affliction build should have empowered corruption, but due to it being affected by + damage it is a wasted talent until lvl 60ish and you can start stocking up on it. Likewise, improved CoA is nice for lvling, but it only affects your base damage, so once you can stack +damage the increase becomes to small to notice.

So it kinda depends on what your doing with the toon at the time. There are also some magic numbers to hit when it comes to pure damage out put before ruin will out power UA.

When lvling I would suggest going all the way down the affliction tree to UA something likethis. Learn to drain hunt or tank to maximize your speed.

As a fresh 70 I would go with this for grinding and regular/heroics.

Once you get into raiding gear and utility become more of a factor. Suppression is a nice talent but should only be used as a place holder until you can max out your spell-hit. If your going into a raid with 75 or less spell hit you want 5 points in it to max your hit. For every 25 hit you get take a point out. The problem with suppression is that it only accounts for affliction, so stuff like shadowbolt and immolate will still be very low on the hit. Seeing as how you should be casting immolate in your rotation and spamming SB's when not refreshing dots you'd be losing to much damage if you ignored spell hit.

The same goes for malediction. If other locks in your raids already have it, don't worry about it. If no one has it, pick it up. No use having 4 regular raiding locks all with malediction, seeing as how there's only 2 curses it benefits.

This would be what I would use for raiding, switching points out for suppression/malediction as needed. For Ruin to be more of a damage output that UA I believe the magic numbers are 202 hit, +1,000 dmg, and 15% crit before devastaion. Then, for the build your going for, it's a simple switch UA for ruin.
#20 Feb 21 2008 at 11:23 AM Rating: Default
A real answer wow, thank you very much ;)
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