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when are you ready for heroics?Follow

#1 Feb 18 2008 at 9:46 PM Rating: Decent
well the title says all. can i start doing heroics as soon as i hit 70? or should i get mostly blues or even epics?
#2 Feb 19 2008 at 12:42 AM Rating: Default
Yes as soon as you hit 70 you should get all your heroic keys and start looking for groups to do heroics with.....


K, just had to get that out. Seriously though and I'm sure many people will agree with me, you shouldn't even touch heroic anything until you're geared to enter kara and for some people you shouldn't even touch heroics until you're revered with all the specific factions instead of grabbing keys at honored.

Doing heroics also depends on what type of pally you are. If you're holy, then having around 1k +healing a huge mana pool and 90% blue armor would be your best bet. For prot spec, go with the defense and mitigation guide and hit the 490 defense and 102.4% avoidace because trust me heroic guys will crit for insane numbers and take you out quickly, even when we wear plate.
#3 Feb 19 2008 at 6:54 AM Rating: Good
The only people who can get away with entering heroics as soon as they hit 70 with minimal gear are dps. Healers and tanks need to get way more geared before they should start.

For example, if your tank and healer have very good gear, they can carry any dps through the instance, it will just take a little longer. If your tank or healer has crappy gear and you have awesome dps, I guarantee you there will be wipes.
#4 Feb 19 2008 at 7:41 AM Rating: Decent
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Quote:
The only people who can get away with entering heroics as soon as they hit 70 with minimal gear are dps.


Is that true? I've seen wipes in many instances because of crappy DPS. Especially on boss fights. If the boss doesn't go down fairly quickly, then it can get really nasty. For example, SLab (a recent experience, which is why it's fresh in my mind). If you don't kill those bosses quickly, you will wipe regardless of how good your healer and tank are. Same goes with any boss that creates adds, or does AoE stuff.

Of course, an undergeared healer or tank will cause many many more wipes. I just think that DPS needs to be up to par too. You can tell a bad healer or tank immediately. Bad DPS doesn't really get noticed until the bosses, and then it's really annoying...
#5 Feb 19 2008 at 9:32 AM Rating: Default
Well an instance is 90 % trash. You can wipe on all bosses even with the best gear on all the players due to that boss' abilites. If you got a crappy geared tank and healer even the trash will pose a major challenge, and the bosses will be an extra pain added onto the load.
#6 Feb 19 2008 at 9:41 AM Rating: Good
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YJMark wrote:
Quote:
The only people who can get away with entering heroics as soon as they hit 70 with minimal gear are dps.


Is that true? I've seen wipes in many instances because of crappy DPS. Especially on boss fights. If the boss doesn't go down fairly quickly, then it can get really nasty. For example, SLab (a recent experience, which is why it's fresh in my mind). If you don't kill those bosses quickly, you will wipe regardless of how good your healer and tank are. Same goes with any boss that creates adds, or does AoE stuff.

Of course, an undergeared healer or tank will cause many many more wipes. I just think that DPS needs to be up to par too. You can tell a bad healer or tank immediately. Bad DPS doesn't really get noticed until the bosses, and then it's really annoying...


A crappy played DPS can't do it, but a well played one probably could get away with it. But all the skill in the world won't save you if the tank and healer are quite undergeared.
#7 Feb 19 2008 at 9:52 AM Rating: Decent
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Point taken.

/bow
#8 Feb 19 2008 at 10:18 AM Rating: Good
Hell I was in Crypts right now and on Shirrak all the dps died and it was just me and the healer. We stayed alive for about 2 or 3 minutes. If we had any kind of dps who knew what they were doing we would have killed it.

If it was the flipside, and the healer and tank died with the dps up, I dont care how much gear they had, unless they are really really good and pulling all sorts of strategies out of their ***, they are going to get slaughtered.
#9 Feb 19 2008 at 10:37 AM Rating: Good
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I asked myself the same question. I geared up with every possible regular instance drop before i considered doing a heroic. There isnt anything in any regular instance that would upgrade me, so i figure it is time to move on. MTing kara sounds dicey with my HP, but i think heroics are doable. I would recommend the same. run regulars until you are as geared as you can be from them and then move on. You will be doing your groups a favor... unless you are lucky to get in on an overgeared clear and just mooch some badges :P

Use sources like wow-loot.com or maybe the pre-kara healing guide sticky we have here (havent read it, so dunno how well it discusses reg instance gear).

related note: heroics have pwned me so far. Big time. im not one to overlook my own weaknesses and my gear could possibly be the problem (12k armor, 11.6k HP, all the defensive stats for raids), but i swear to god the majority of my healers are thinking they can heal me with HoTs! Wipes are frequent and its always on trash, never on bosses. bosses are easy. Give me a couple mobs and i go down. Take a look at combat log and see very little in the way of heals. I was under the impression spamming heals was a common thing in heroics.... Im about this close to respeccing holy and healing this sh*t to get my badges.

Only done pugs so far, and only done BF and Ramps... a couple times each, but damn!

Edited, Feb 19th 2008 10:39am by KTurner
#10 Feb 19 2008 at 10:41 AM Rating: Decent
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hmmm... interesting info on this thread.

Now, I've read alot about the Libram of Repentance & actually had the impression to work toward this to attain 102.4 avoidance.

Is this a false impression? Being that the Libram costs 15 badges, which can only be obtained in either Kara, Heroics or ZA.

Should the Libram be a post-102.4 avoidance up grade?


#11 Feb 19 2008 at 10:44 AM Rating: Good
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i got mine by healing kara. my healing gear is actually pretty good for kara lol.

You can get the avoidance elsewhere though i do believe.

Edited, Feb 19th 2008 10:45am by KTurner
#12 Feb 19 2008 at 11:09 AM Rating: Decent
That libram is invaluable before 102.4%. It's SO GOOD. You can run heroics in pretty much all blues. A few greens won't kill you, but you won't mostly level 70 gear of the blue variety. I've seen healers in Kara with as low as 800 bonus healing, 1100 being really where you want to start those. I've seen healers heal heroics with as low as 700, I would say 850 is really when you start reaching a safe place.

As far as tanking goes, you MUST be uncrittable to do heroics. Anything after that is almost academic given that other stats generally ride along with defense. Getting stam enchants, etc isn't a bad idea, but I didn't enchant anything on my pally until she was doing 25 man raids (it's an alt, don't shoot me) and I made it through heroics and Kara fine.

(P.S. I started tanking Kara like 2 full % short of uncrushable. I wouldn't recommend it, but you can get away with it.)

Edited, Feb 19th 2008 2:11pm by Loki
#13 Feb 19 2008 at 11:44 AM Rating: Decent
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KTurner the Meaningless wrote:
related note: heroics have pwned me so far. Big time. im not one to overlook my own weaknesses and my gear could possibly be the problem (12k armor, 11.6k HP, all the defensive stats for raids), but i swear to god the majority of my healers are thinking they can heal me with HoTs! Wipes are frequent and its always on trash, never on bosses. bosses are easy. Give me a couple mobs and i go down. Take a look at combat log and see very little in the way of heals. I was under the impression spamming heals was a common thing in heroics.... Im about this close to respeccing holy and healing this sh*t to get my badges.

Oh yeah. Heroics are a total reality check for healers, especially if they've never done one or Kara. I hadn't pre-empted a heal in my life until I started running heroics and Kara. Healing went from boring to, "Oh, my sweet generic Jesus!"
#14 Feb 19 2008 at 6:47 PM Rating: Good
In my brief foray into Holy I definitely remember my first time healing a heroic. Just as Gaudion said, I was so scared I was going to let someone die. Especially being a Paladin and being unable to throw a HoT on someone real quick, you have to take time out of your day to heal someone else, and it's like "I hope the tank can take a few hits while I heal this rogue up"

Also my first heroic as a tank I was very self-conscious about my gear and ability to tank. I may have caused a couple wipes by my inability to take a big hit or two. It's much easier now that I have some better gear.

Heroics are something that should not be taken lightly, and I feel like they don't seem as intimidating as they used to when you needed revered to get the keys. When you needed revered to get the key it was much more ominous. It was like "Oooh... Blizzard wants me to gear up in these instances cause it's going to be hard" Now it's like "I got my heroic key at lvl 62, should be a piece of cake".

I really think that was a big mistake on blizzard's part. They could have waited for the expansion when all these instances will be obsolete anyway to just hand them out at honored.
#15 Feb 19 2008 at 7:58 PM Rating: Good
Terrorfiend
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tbh im glad they changed it for me, cuz there is no way i would run to revered on all those places, but i also think i did the responsible thing and waited. I think im only revered with CE and KoT.

But the scrubs in there is annoying for sure.
#16 Feb 20 2008 at 1:49 AM Rating: Default
Trust me, you'll be running plenty of heroics to get yourself enough badges for gear improvements. I still run heroics quite often even though I am exalted with all the dungeon factions (HH, Cenarion, Lower City) except Keepers of Time. Badges are great; the money you get from the heroic dailies are great too.

On another related note, the tank + healer level sets a bar of sorts. For example: I did heroic SP last night. The tank was all epiced out, 17k hp unbuffed. I myself am all epiced out and ~2000 healing. We had no CC and one DPS warrior who did less dps than the tank. If the tank had had 12k hp and blues, and I've geared in the same fashion, that group would never have made it to the first boss.

So tank and healers define what a group can accomplish.
#17 Feb 20 2008 at 3:35 AM Rating: Decent
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Following that line of thoughts, we can go back to the original question XD
Quote:
when are you ready for heroics?

My interest in special is regarding Holy Paladins. That sticky has guided me for quite a while, but come on... MANY of the gear listed there is obtained through heroics, so can't really base on them to start the heroics.

Being more specific, what kind of stats should I be aiming for when gearing for heroics, assuming that my groups are... regular(?)
How much MP, healing, sp.crit, mana regen and w/e else should I need to start it?
#18 Feb 28 2008 at 9:36 AM Rating: Good
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Stats needed for heroics are much the same as what you need for Kara. You can go above or below this depending on your own skill level and group composition but as a rule of thumb you would want the following:

+1000 Bonus heal
8-9k mana pool
15%- 20% Spl Crit
80 mp5

If you had to choose between spl crit or mp5, I'd pick spl crit for heroics. Fights do not last half as long as they do in raids so mana regen is less of an issue. As you will be solo healing a tank who will be taking big hits, spl crit can/will save your bacon at times.

#19 Feb 28 2008 at 9:44 AM Rating: Decent
Quote:

So tank and healers define what a group can accomplish.


Not entirely true.

I have a lock as well as a pally. Last week we did heroic mana tombs as a lock, hunter, spriest, feral druid combo and the only time the druid was in bear was for bosses. When you can DPS down 2 mobs in the process of pulling them, you don't even need a tank or healer.
#20 Feb 28 2008 at 10:58 AM Rating: Good
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bawbaag wrote:
Stats needed for heroics are much the same as what you need for Kara. You can go above or below this depending on your own skill level and group composition but as a rule of thumb you would want the following:

+1000 Bonus heal
8-9k mana pool
15%- 20% Spl Crit
80 mp5


Just FYI, I'm right at or slightly above those numbers and my two attempts at a Heroic have been absolute failures, despite well-geared tanks. Party composition and poorly played DPS may have had some role, but I'm pretty sure it's mostly the fact that heroics are hard. I could keep the tank alive without a problem normally, if the DPS would avoid pulling aggro and if the CC didn't break. Inevitably though I'd end up with 2-3 mobs on me every other pull and if bubble was still on cooldown from the previous mess, that would pretty much guarantee a wipe. A trash mob in Underbog spanked me once for over 6k damage with a single non-critical hit. It was a terrible feeling.
#21 Feb 28 2008 at 12:38 PM Rating: Good
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Loki wrote:
Quote:

So tank and healers define what a group can accomplish.


Not entirely true.

I have a lock as well as a pally. Last week we did heroic mana tombs as a lock, hunter, spriest, feral druid combo and the only time the druid was in bear was for bosses. When you can DPS down 2 mobs in the process of pulling them, you don't even need a tank or healer.


I was in Heroic Bot once and the only things I tanked were the bosses. Everything else the DPS were just tearing through, kiting around, having a generally good time. Was incredibly boring for me though, but hey, I got Badges! ...

That is the only time I've had DPS with me that could carry the run: the only time. I guess, I'm agreeing with both sides here to some extent. If you have incredible DPS, sure they will carry a Heroic run without a tank. But honestly, can you truly count on stellar DPS all the time? Most of the time? Half the time?? No, it's better to assume you are getting par/sub-par DPS then expect each DPS you group with will be godly OP for the run.
#22 Feb 29 2008 at 2:34 AM Rating: Good
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There are many factors in a succesful heroic run... But yes, I have experienced that dps chars can start them sooner than healers, and especially tanks.

The first time I entered heroics was with my main: healing priestess. At that time, with revered keys, and a full guild group, I was also scared... But it was easy for that char, who had beginned Kara and had the tailoring epic gear, which is really a plus.

My second char was my paladin tank, and it really was way more difficult to prepare that char for the challenge. The gear is not always as easy to get from one char to another. I had to follow the mitigation tutorial, to farm a little more instances, to craft the epic palatank boots and pick up the exalted shattar shield in order to take the hits... Never had to seek for information about my healer. Now my tank is full epic (t4/5) and I know that any tank, even with very high mitigation, will take non negligeable damage, especially on some trashes (generally harder than bosses) clearly designed to test mitigation and healing power (the kind of trashes immune to CC). Tank really need more than over char to be efective in this game.

My third char was a feral druid, always expected to tank (or to leave the group) and it was quite the same, even if a druid itemisation seems less painfull than a paladin one at first (with the easy crafted tanking set).

Next come my dps chars, mage warlock and amelioration shamane. They are mainly in blues, with a few epics (didn't manage to run enough kara with all those alts). Yes it is easy to find a group for heroics, and to do the job to be done. Yes sometimes fights demand great dps, but in non-raid without enrage it is marginal.

Of course my mage is the most popular char and my shaman the least one (CC). A couple of times people didn't accept to run with my mage, her stats are not epics ones, she has the spell power and crits, she can follow an epic tank's threat generation, but she has other sacrified stats that I should work on. Her hp is low (7k), as her mana regen and spell hit. But in heroics that doesn't really matter. I kown what the tank and healer are doing and it helps a lot to play with the required skill. If I know I have to take risks and aggro a mob during a fight to save the healer for exemple, I know I have to succed and will not have a second chance due to my hps.

But definitively yes, dps can enter heroics soon without hurting the group's performances.
#23 Feb 29 2008 at 4:17 AM Rating: Good
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Throwing out a question about heroics. I'm just trying to get hold of a better healing mace at moment(and a tad more spell crit) before doing my first. But is healing a lot different to normal instances. Ie will I need to stop downranking and just spam FOL and HOL to keep the tank up(tank because I think dps in cloth/leather will probably get oneshotted?).
#24 Feb 29 2008 at 7:19 AM Rating: Decent
I would say to focus more on the following for pre Kara:

15% Holy Crit
110Mp5 While casting
9000 Mana unbuffed

I wouldn't worry too much about the 1k bonus heal and if you can get your gear to reflect the 3 areas mentioned you'll have PLENTY of bonus heal, at least 1k.

BTW - as a holy paladin, you will only hit these base stats by enchanting your gear and you might need to use some non-plate items but that's ok, you shouldn't get hit too much. There's really only one boss fight in Kara you'd want to be in full plate.

Edited, Feb 29th 2008 10:20am by hetah
#25 Feb 29 2008 at 7:50 AM Rating: Excellent
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Quote:
Throwing out a question about heroics. I'm just trying to get hold of a better healing mace at moment(and a tad more spell crit) before doing my first. But is healing a lot different to normal instances. Ie will I need to stop downranking and just spam FOL and HOL to keep the tank up(tank because I think dps in cloth/leather will probably get oneshotted?).


Spl crit mace not that easy to pick up in standard instances.. or heroics for that matter unless you go for a caster mace. A PvP mace may serve you better if that's what you need (I'm not a PvPer so I'll let some of the other guys advise you there).

Regarding the healing, yes it is a lot different. If you are just starting heroics you'll probably have your +heals around the +1k to 1.2k region. Remembering back to when I first started heroics your FoL will prob heal for around 1200ish? This won't cut the mustard in a heroic. 2 things you will need to learn or master is pre-empting damage and knowing your enemy.

For example, Heroic Ramparts. When you enter the instance, there are 2 guards by the bridge and one mob patrolling along it. The 2 guards, not a big deal, they hit hard and will be tough but nothing special about them. The one patrolling is a different kettle of fish altogether. If you have a similarly specced tank with you, this mob can 2 shot him. If you cast a heal after you see him land a hit, your tank could be dead before your heal goes off so you need cast early so that your heal lands just after your tank gets hit.

So know what mobs you'll be facing. Some mobs can't be cc'd, some will cast fear, some are just hard as nails. Any of these can/will wipe groups.

With down-ranking, I would never do this with FoL anyway but by all means use DRanked HL.. HL has more chance to crit than FoL and has the added bonus of triggering Light's grace. I normally always start off with a DR HL for Lights Grace if I think there's a chance things will get ugly.

All in all. Heroics are not to be sniffed at. There will be a steep learning curve when you first start out but once you get the hang of it, healing is more fun than you've known it to be.

I wish you good luck.

EDIT: Apologies, misread your remark about healing mace and spl crit. If you have the required rep with sha'tar, xiri's gift gives you 32 spl crit rating (revered with sha'tar). Gavel of Pure light (exalted with Sha'tar) is the best epic healing mace you can get before kara (except for the PvP mace). Exalted might be a bit hard to get to before you start heroics though. other options for maces, hammer of the penitent from Mech or there's another one from shattered halls that i forget the name of.

Edited, Feb 29th 2008 10:57am by bawbaag
#26 Feb 29 2008 at 8:02 AM Rating: Excellent
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Quote:
bawbaag wrote:
Stats needed for heroics are much the same as what you need for Kara. You can go above or below this depending on your own skill level and group composition but as a rule of thumb you would want the following:

+1000 Bonus heal
8-9k mana pool
15%- 20% Spl Crit
80 mp5



Just FYI, I'm right at or slightly above those numbers and my two attempts at a Heroic have been absolute failures, despite well-geared tanks. Party composition and poorly played DPS may have had some role, but I'm pretty sure it's mostly the fact that heroics are hard. I could keep the tank alive without a problem normally, if the DPS would avoid pulling aggro and if the CC didn't break. Inevitably though I'd end up with 2-3 mobs on me every other pull and if bubble was still on cooldown from the previous mess, that would pretty much guarantee a wipe. A trash mob in Underbog spanked me once for over 6k damage with a single non-critical hit. It was a terrible feeling.


I think even if you were epicced out, you'd still wipe if your dps was pulling that crap or your tank wasn't protecting you. Unless the entire group is overgeared, there isn't a whole lot of room for error in heroics. You'll need to keep your groups running at optimum if you don't want to wipe. That means no mobs on you, no dps overaggroing, no one breaking cc and only tank taking the hits. Try a few more times with an experienced party and see what you think.
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