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Arms PvP and FlurryFollow

#1 Feb 18 2008 at 3:03 PM Rating: Decent
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I'm asking this on behalf of a friend of mine who is currently leveling up his Warrior.

It seems to me that every Arms Warrior who's build I check, whether they be random stand-by's waiting for BG/arena queues, videos, the armory, whatever... they all have a 33/28/0 build with Mortal Strike and Second Wind in Arms, and then... three points into Flurry over in Fury. Is the damage increase from 3/5 Flurry really worth giving up Tactical Mastery? Would grabbing Blood Frenzy out of Arms make a reasonable enough substitute for you to save a few more points out of Fury and pick up Tactical Mastery, or are those three points in Flurry really a must-have?

EDIT: I should specify, this is entirely with PvP in mind. Or even more specifically, the arena.

Edited, Feb 18th 2008 6:10pm by Gaudion
#2 Feb 18 2008 at 3:11 PM Rating: Decent
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Gaudion wrote:
I'm asking this on behalf of a friend of mine who is currently leveling up his Warrior.

It seems to me that every Arms Warrior who's build I check, whether they be random stand-by's waiting for BG/arena queues, videos, the armory, whatever... they all have a 33/28/0 build with Mortal Strike and Second Wind in Arms, and then... three points into Flurry over in Fury. Is the damage increase from 3/5 Flurry really worth giving up Tactical Mastery? Would grabbing Blood Frenzy out of Arms make a reasonable enough substitute for you to save a few more points out of Fury and pick up Tactical Mastery, or are those three points in Flurry really a must-have?


there isn't a whole lot of stance dancing to be done imo. you need to stay in zerker stance for intercept, WW and pummel, with the occasional stance dance to defensive for intervene, maybe spell reflect/shield bash.

blood frenzy is a 10man or 25man raid dps talent, and even then just for mobs that bleed. it's not even worth speccing into for 5man PvE because the mobs don't live long enough. for PvP, the points are better spent in second wind, flurry, weapon mastery...
#3 Feb 18 2008 at 3:35 PM Rating: Good
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flurry is more hits, plain and simple. more hits equates to more damage, and more damage equates to more rage.

TM is nice too, so youll sometimes see 33/25/3 instead of 33/28, but its more a matter of personal preference than anything else. another reason is because you want to go at least 25 points into fury for imp. slam, weapon mastery, and sweeping strikes, so why not go 3 more points and snag arguably the strongest dps talent warriors have?

and yes, most pvp time is spent in zerker stance due to the access of intercept, pummel, and whirlwind, so stance dancing, while necessary at times, isnt something that happens all that often. even with TM, losing rage from stance dancing in a somewhat rage-thin environment hurts, and having TM just means def stance/disarm or spell reflect can be done a bit more easily (then again, careful planning can usually avoid the need to stance dance like that).

hence, 33/28.
#4 Feb 19 2008 at 10:22 AM Rating: Decent
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Quor wrote:
TM is nice too, so youll sometimes see 33/25/3 instead of 33/28, but its more a matter of personal preference than anything else. another reason is because you want to go at least 25 points into fury for imp. slam, weapon mastery, and sweeping strikes, so why not go 3 more points and snag arguably the strongest dps talent warriors have?

Well, that's kind of why I was wondering if Bloody Frenzy would be a reasonable enough substitute. Both talents only proc on crits and (as he'll be the only melee) only affect the Warrior himself. I would have thought Imp. Slam and Sweeping Strikes to be largely useless outside of PvE, and while Weapon Mastery is nice for the -% chance to be dodged, you can easily slap a weapon chain on your weapon for disarm reduction.

But that's why I'm asking. I don't play a PvP Warrior at 70, only against them.
#5 Feb 19 2008 at 10:53 AM Rating: Decent
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1,395 posts
Gaudion wrote:
I would have thought Imp. Slam and Sweeping Strikes to be largely useless outside of PvE

Imp. Slam is very useful in PvP, especially in arena. Sweeping Strikes would be pretty much useless unless you're 5v5:ing very often.
#6 Feb 19 2008 at 11:14 AM Rating: Good
Imp. Slam is actually pretty mediocre in PvP. Paladins are... uh, kind of rare now and they're one of the few solid targets to Slam. Druids and Priests are much more prevalent and the chances of them stopping moving for more than a few seconds is... 'slim'. On the other hand, you can easily pick up Imp. Execute instead with those points and be just as well off.

Sweeping Strikes is incredibly useful, though. Mostly for killing pets, but that's pretty critical in a lot of matches regardless so why not?

EDIT: PvP; it's not spelled 'PvE'.

Edited, Feb 19th 2008 2:24pm by RPZip
#7 Feb 19 2008 at 11:39 AM Rating: Good
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actually zip, i find i can nail a couple of slams on pretty much any non-druid target if i position myself right, and even druids can be nailed if mace stun procs.

granted, its somewhat reliant on mace stuns and imp hammy procs, but its still quite nice when i can get one off. im able to use it at least three or four times an arena match on average, procs or no.

as noted, sweeping strikes can be quite useful. if theres ever a situation where two targets are near you at once, SS can really put the hurt on the other team. for instance, if youre healer has a fel puppy sicced on him, just have him run near you so you can challenging shout the fel puppy off, hit SS, then continue dpsing on your main target. between a white hit or two, MS, and a whirlwind, theres a good chance that doggy will be dead before CS wears off. and aside from the WW, you wont get any AP debuffs since youre not directly hitting it.

its also great for the "lets follow each other!" kind of situations, like when youre on a priest and the priests war is on you, hitting SS means dps on both of them that can overwhelm their ability to heal.

ive also found myself becoming more and more fond of sundering clothies in pvp. i used to do it rarely, but now if i see a lock or priest ill try to slowly get a 5 stack of sunder on them and keep it up until they die. ive gotten some nice 2300+ MS and slam crits on fully sundered pvp-geared clothies. its amazing how quickly an sl/sl locks pet dies when the lock is sundered and sweeping strikes is up.

Edited, Feb 19th 2008 11:40am by Quor
#8 Feb 20 2008 at 3:58 PM Rating: Decent
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as it has been pointed out many times, sundering [and ArP in general] makes the biggest difference on cloth/low armored targets.

imp TM seems to be better in 2's and 3's, although it is less needed in 5's.. although it seems slightly dependant on what teams you play against and what your own setup is.
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