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The Greatest Mage Post Ever.Follow

#52 Jul 07 2008 at 10:55 PM Rating: Excellent
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This guide isn't really meant to be about gear, or for twinks, might have better luck making a thread about it.

Also, because I am: Smiley: king
#53 Jul 10 2008 at 8:52 AM Rating: Decent
Is the deep fire build going to be fixed? it was right in its day but with the patches its no longer the raid build. the 40/0/21 with a frost mage to add to those oh so nice crits is where its at. i went from deep fire to the 40/0/21 build and you will notice the difference immediatly. 12k mana pool with 1000 spell dmg made me drool. first time i raided with mah mage i was laughing at myself for not seeing the error in my ways :P and omg the cooldowns. aint nothin like popping all you got and seeing your spell dmg jump to 1300 for awhile
#54 Jul 13 2008 at 10:07 AM Rating: Good
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blankmyblank wrote:
the 40/0/21 with a frost mage to add to those oh so nice crits is where its at.


From 2pc T5 til 4pc T6 you're right. Then I believe that 2/48/11 comes back up as a winner on boss DPS.
#55 Jul 13 2008 at 5:13 PM Rating: Good
The One and Only Poldaran wrote:
blankmyblank wrote:
the 40/0/21 with a frost mage to add to those oh so nice crits is where its at.


From 2pc T5 til 4pc T6 you're right. Then I believe that 2/48/11 comes back up as a winner on boss DPS.


unless you have the ability to just AB spam the entire time with destruction potions/serpent coil braid.
#56 Jul 14 2008 at 2:39 AM Rating: Good
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Anobix the Wise wrote:
The One and Only Poldaran wrote:
blankmyblank wrote:
the 40/0/21 with a frost mage to add to those oh so nice crits is where its at.


From 2pc T5 til 4pc T6 you're right. Then I believe that 2/48/11 comes back up as a winner on boss DPS.


unless you have the ability to just AB spam the entire time with destruction potions/serpent coil braid.


Wouldn't that take something like 2 shadow priests to pull off?
#57 Jul 15 2008 at 9:44 AM Rating: Decent
Quote:
The One and Only Poldaran wrote:
blankmyblank wrote:
the 40/0/21 with a frost mage to add to those oh so nice crits is where its at.


From 2pc T5 til 4pc T6 you're right. Then I believe that 2/48/11 comes back up as a winner on boss DPS.


unless you have the ability to just AB spam the entire time with destruction potions/serpent coil braid.


Wouldn't that take something like 2 shadow priests to pull off?


close to what we do actually.

so you raid for badge loot and T4 which gives you spirit. they say unbuffed 300 spirit is what you need for AB spam i believe. if you dont have 300 spirit, than you do a 3/3 rotation. 3 AB 3 FB. fully raid buffed i almost had 13000 mana and if you ever wanna watch that drop faster than a rogue drops energy than spam AB with your cooldowns from the arcane tree(30% more spell damage but 30% more mana used, faster casts) with blood lust is just unreal. want a 1 sec AB spell cast?

Quote:
From 2pc T5 til 4pc T6 you're right.
i gotta dissagree with that. this spec is the best for undergeared mages. the boost in int and spell dmg is just too much to pass up. in decent blues a mage can get up to 700 spell dmg and the mana to back it up.

after 4 pc T6, why does fire make a comeback? with the AB buff (or debuff depending on how you look at it) and the less cast time of a FB i cant see how it works. for your two fireball casts i get three frostbolts. i got burnt out just before the guild i was in downed vashj so i dont know but i can tell you my old class leader is in full T6 and is either the mage stacking for crits or is 40/21 arcane frost. top raiding guild in my server (which sucks but still)

thanks for your time and consideration and the look over for my suckage of quoting. XD
#58 Jul 15 2008 at 7:04 PM Rating: Good
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blankmyblank wrote:
after 4 pc T6, why does fire make a comeback?


You lose the 2pc T5 bonus at that point.

blankmyblank wrote:
with the AB buff (or debuff depending on how you look at it) and the less cast time of a FB i cant see how it works. for your two fireball casts i get three frostbolts. i got burnt out just before the guild i was in downed vashj so i dont know but i can tell you my old class leader is in full T6 and is either the mage stacking for crits or is 40/21 arcane frost. top raiding guild in my server (which sucks but still)

thanks for your time and consideration and the look over for my suckage of quoting. XD


It might be a toss up if you've got a Winter's Chill mage, but without one, those fireballs will likely easily overcome your frostbolts(if not in a 3/2 ratio, then over time since a 3/2 has more inherent luck involved than say a 30/20 would), especially considering that frostbolts take an inherent hit to spell damage due to the extra added effect that is given by the snare. Now, I haven't done the math(I may remake my spreadsheets considering the coming of WotLK), but everything I've read thus far intimates that come 4pc T6, fire comes back out to the forefront on boss DPS.
#59 Jul 15 2008 at 7:08 PM Rating: Good
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blankmyblank wrote:
Quote:
From 2pc T5 til 4pc T6 you're right.
i gotta dissagree with that. this spec is the best for undergeared mages. the boost in int and spell dmg is just too much to pass up. in decent blues a mage can get up to 700 spell dmg and the mana to back it up.


IMO, truly undergeared mages should run a 40/0/21 as a frost build. The extra spell damage and the ghost hit for elemental precision will make up for a lot of gearing lack. At that point in gear, I'm not sure the average mage should have much spirit as you can't really afford the hit you take to spell damage by gaining it.
#60 Jul 16 2008 at 5:09 AM Rating: Decent
Quote:
You lose the 2pc T5 bonus at that point.


can that really make such a difference tho? when your into T6 you could get the 300 spirit and more unbuffed. i couldnt say how high that could become raid buffed so the AB spam could work. like i said earlier, when CDs used and bloodlust is popped, arcane frost mages are godly.

Quote:
specially considering that frostbolts take an inherent hit to spell damage


wouldnt the arcane boost to spell dmg fix and maybe surpass that? not sure of the exact numbers for that.

but anyways, your mention of WOTLK got me thinking that the mage post will be revamped and nit picking now is just being a bother. it was just annoying to me when i made the spellfire set and basically DE'ed it a week after completion.
#61 Jul 16 2008 at 5:11 AM Rating: Good
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blankmyblank wrote:
wouldnt the arcane boost to spell dmg fix and maybe surpass that? not sure of the exact numbers for that.


Not when you consider that Empowered Fireball scales a lot more than Mind Mastery does.
#62 Jul 17 2008 at 8:55 AM Rating: Decent
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Nice to see my guide is still being referred to, although it is now horribly out of date. I'll go back to my mage and have a play with AoE grinding under the new talents and update it shortly...
#63 Jul 23 2008 at 11:56 AM Rating: Good
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Awesome! ;-)
#64 Aug 19 2008 at 3:48 PM Rating: Default
Can anyone help me please?

I am wanting to start a mage generally for pvp but good for helping out a party in a dungeon.

I am not sure wether to go gnome or undead??

ANYONE HELP?!
#65 Aug 19 2008 at 10:15 PM Rating: Good
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Armonak wrote:
Can anyone help me please?

I am wanting to start a mage generally for pvp but good for helping out a party in a dungeon.

I am not sure wether to go gnome or undead??

ANYONE HELP?!


I added a section some time ago that breaks down the pros and cons of the races. Read the sticky itself and try to work it out from there.
#67 Sep 18 2008 at 11:53 AM Rating: Decent
KK first of all i gotta say this post really helped me to find the best way to spend your talent points but i got one question about the 17/0/44 build!

since this is my first ever mage i am not sure but wouldnt it be better to spend 2 points in arcane meditation rather then in elemental precision?

wont make the +spell hit and penetration make more then up for the 2%, and rather get a 20% mana regen while casting?
#68 Sep 23 2008 at 3:59 AM Rating: Good
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cosmodrill wrote:
KK first of all i gotta say this post really helped me to find the best way to spend your talent points but i got one question about the 17/0/44 build!

since this is my first ever mage i am not sure but wouldnt it be better to spend 2 points in arcane meditation rather then in elemental precision?

wont make the +spell hit and penetration make more then up for the 2%, and rather get a 20% mana regen while casting?


Penetration won't help a whole lot with the spell hit issue(2 different things entirely). 20% regen while casting is nice, but rather unnecessary for a frost build. Only build with any real mana issues is an arcane based build, and they build themselves around that.

Furthermore, you have to understand that Elemental Precision gives DOUBLE the bonus in +hit to Frostbolt, due to a bug in coding(testing has confirmed it to exist). If you're looking at the build for raids, then it's most certainly a talent you don't want to pass up, especially as frost. If you're looking at it for PvP, I'd imagine we could find a better place to spend those points than for regen.

Edited, Sep 23rd 2008 5:57am by Poldaran
#69 Oct 09 2008 at 3:40 AM Rating: Default
i think this is a old post but i saw something stupid here. Why at begin some1 say that:

"Arcane Subtlety - Reduces your target's resistence to all your spells by by 10 and reduces the threat of your Arcane spells by 40%.

Why doesn't this suck? The -resists. That's it, the 40% threat reduction is good for killing other mages when you are all AoEing together, otherwise, it doesn't matter."

Arcane subtlety suck? isnt good this reduce target resistance? or that mean nothing?
#70 Oct 15 2008 at 5:28 AM Rating: Good
xromania wrote:
i think this is a old post but i saw something stupid here. Why at begin some1 say that:

"Arcane Subtlety - Reduces your target's resistence to all your spells by by 10 and reduces the threat of your Arcane spells by 40%.

Why doesn't this suck? The -resists. That's it, the 40% threat reduction is good for killing other mages when you are all AoEing together, otherwise, it doesn't matter."

Arcane subtlety suck? isnt good this reduce target resistance? or that mean nothing?


It is like free spell penetration, but it isn't overly amazing. I just pick it up for the threat reduction of my arcane spells. and instead of putting points into imp arcane missiles.
#71 Oct 21 2008 at 8:06 AM Rating: Good
For those curious about the status of this post/thread Poldaran and I are working are updating it with all new 3.0 talent info. Expect (or hope for it) by wotlk release as there are still changes being made that can impact what we write.
#72 Oct 21 2008 at 4:46 PM Rating: Good
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Anobix the Wise wrote:
Expect (or hope for it) by wotlk release as there are still changes being made that can impact what we write.


Also, I get easily distracted by shiny things and forget what I'm doi....



Ok back. What was I saying?
#73 Oct 22 2008 at 8:36 AM Rating: Good
The One and Only Poldaran wrote:
Anobix the Wise wrote:
Expect (or hope for it) by wotlk release as there are still changes being made that can impact what we write.


Also, I get easily distracted by shiny things and forget what I'm doi....



Ok back. What was I saying?




So how bout them warlocks?
#74 Oct 28 2008 at 10:07 PM Rating: Decent
I think Arcane is now the best PvP spec since the update. Istant cast spells and slow makes you pretty untouchable.
#75 Nov 04 2008 at 4:36 AM Rating: Good
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Anobix and I have made a fair amount of progress on the coming update. We should most likely have it done before WotLK day. A little bit of substance and a lot of formatting is mostly what we need now.
#76 Nov 06 2008 at 8:21 AM Rating: Good
Fire is pretty much completed, the formatting and text is all done. I believe frost just needs to be formatted and arcane needs a bit more substance.

We should have those parts released and then potential builds afterwards.
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