So I am playing an Enhancement Shaman, and I just got to level 40. I've put 3 points into Mental Quickness, so I get +30% of my attack power added to my heals and spell damage. That certainly seems pretty impressive, and I was hoping I'd be able to act as a main healer in instances (at least until the really hard stuff later), since I currently currently just about have a +100 bonus.
However, I need a mana pool for that, I'd think, but it seems the game doesn't care for providing +Strength (for attack power) gear with +Intelligence gear, even though that would seem to make a lot of sense for Shamans. Generally it seems hard to find any decent amount of +Strength with gear that increases healing or spells (which isn't too surprising in general, I suppose)*. Is that largely how it is for most of the game?
I do know I can just carry around healing gear for when I need to be healing in an instance, but I rather wanted to maximize the utility of my Mental Quickness talent for such gear. It just doesn't look like that will be possible (and that's disappointing). Am I missing anything?
-Drachasor
*A long time ago they tweaked greens so they'd be less likely to drop "undesirable" ability boost combinations, didn't they?