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#1 Feb 16 2008 at 11:49 PM Rating: Decent
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The spec I dont need, as I'm pretty confident I can come up with one for a specific style (and if not, there's plenty of FAQs with specs around) but my question is what playstyle should I use while levelling a warlock? I'll be going undead, so the Life-tap+Cannibalize combo should lessen most downtime I'd have (meaning down time isn't an issue)...
But for low-levels (10-30) is it faster to hunterlock/drainhunt or to feardot?
In the mid-levels (30-60) is it faster to seduce nuke, drain tank, or use one of the above methods?
#2 Feb 17 2008 at 12:52 AM Rating: Decent
Go affliction while leveling. hunterlock is the most efficient way of leveling, at least until you get dark pact. When you get Dark Pact, get your imp out and you can start drain tanking.
#3 Feb 17 2008 at 9:19 AM Rating: Decent
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Mix it up a little. Doing one thing for 70 levels will burn you out and make you hate your 'lock. (I leveled and farmed a full set of epics/rep playing lots of dots and instant howl. I'm so sick of it now, almost a year later)

Pull one thing, let the pet tank it, pull another and fear it, pull the last and either drain tank it or let your pet tank it while the first thing dies. Switch things up, different tactics are called for with different kinds of mobs anyways.
#4 Feb 18 2008 at 11:55 AM Rating: Good
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I definitely recommend Affliction for the lower levels. While going Demonology and doing the Hunter mimic thing with your Felguard later on is a viable option, I still recommend switching builds once in a while.

Most of my Outland leveling was done with the Felguard, because I enjoyed the micromanagement of controlling a minion. Not to mention he was basically able to solo stuff as long as I kept him alive through Health Funnel and Life Tap (Mana Feed and Demonic Resilience is a must).

Right now I'm the process of taking my Shadow Priest through Outland and I can't tell you how many times I've thought "If only I had Dark Pact right now." The Shadow Priest is pretty much like having an Affliction Warlock. A gimped Affliction Warlock - with heals.

A lot of spells mimic each other on the two classes.

Vampiric Embrace and Siphon Life.
Vampiric Touch and Drain Mana.
Shadow Word: Death and Shadowburn.
Shadowfiend and Dark Pact.

However, the Warlock by far is the most efficient of the two. Once you get Dark Pact, downtime is a thing of the past. My Priest always run low on mana, even with 200+ spirit and Spirit Tap. Wanding is pretty boring by now as well.

Back when I was leveling my Warlock, Affliction seemed kind of inefficient to me, since you took the beating while your pet just went along for the mana draining via Dark Pact. However, looking back, I was one spoiled son of a *****. If only my Shadow Priest had Dark Pact. Sigh.

Definitely go Affliction for the lower levels. If you like the Hunter Lock playstyle, switching to the Felguard at level 50 is awesome. He'll tear through Azeroth mobs.
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#5 Feb 18 2008 at 1:45 PM Rating: Decent
Below 10 - Imp Kite
10~25 - Drain Hunt
~25-39 - Multi-Drain-Hunt
40~50 - Drain Tank
~50-70 - Fear DoT/Juggle
#6 Feb 19 2008 at 8:40 AM Rating: Decent
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Multi-drain-hunt and juggle elude me as to what they are. Enlighten me please.
#7 Feb 19 2008 at 6:12 PM Rating: Good
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skribs wrote:
Multi-drain-hunt and juggle elude me as to what they are. Enlighten me please.


I think Multi Drain-Hunt refers to tagging several mobs and keeping them focused on your minion while you drain them dry. Juggling sounds like Multi Drain-Tank to me.
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#8 Feb 19 2008 at 10:57 PM Rating: Good
Mazra wrote:
skribs wrote:
Multi-drain-hunt and juggle elude me as to what they are. Enlighten me please.


I think Multi Drain-Hunt refers to tagging several mobs and keeping them focused on your minion while you drain them dry. Juggling sounds like Multi Drain-Tank to me.

Actually, juggle sounds like fear kiting multiple mobs to me- while one or more are running off, another is dying, repeat & rinse. We really need tzsjynx to post a clarification of what he meant.
#9 Feb 19 2008 at 11:18 PM Rating: Good
Haha Ya they're not real terms I suppose you could argue, but many of you figured out what I was saying.

Multi-Drain-Hunting is simply a term I'd use to say Drain hunting multiple monsters at once while still trying to keep a good portion of the attention on your Voidwalker. With Improved Drain Soul your agro is less of a problem, and with Siphon Life in at 30 you get a new set of options. VW collects, you DoT, if anything agros finish it like like a Drain-Tank, or you can puposely pull one (some) off the pet and then split the load. This is simply a good way to spread out your DoT damage and makes for a great transition into finally dumping the VW and Drain-Tanking.

Drain Tanking to me is litterally sitting there and taking hits as the monster wails on you. While the mana efficiency in the 40s-50 range is worth it, and with your new Dark Pact ability pumping a whole new level of mana into your grind this way works well but you begin to run into a few noticable problems.

Combining Fel Armor and +Spell along with Improved Lifetap and Dark Pact should result in a >100%hp ~95%mp after each fight. That's wasted energy. Now you could start shooting Sbolts at the monster, but then your DoTs become inefficient. There is no reason to let a monster wail on you in melee range, however, if you are not draining (exception being possible Social agro.)

Thats where Fear DoT comes in - DoT the monster and Fear him (Pull with Immo or UA, as hes running hit him with Corruption/CoA/SL, and fear.) He'll die off somewhere... usually before he makes it back to you though.

Now with great efficiency you're still finding yourself bored and at high levels of mana/hp.

Fear DoT... alot... at once... lol.

DoT Fear DoT Fear DoT Fear DoT DoT DoT IHoT DoT Fear Dot Fear DoT.... Just talking about it makes me happy =)

The PVP Gloves make for a ridiculous addition to this strategy, as DoT Juggling becomes totally viable regular 70s. Only obvious flaws here are some of the unfearable monsters... but hey no strategy is perfect.

If you find a good camp for this it's a ridiculously fast way to grind, I just made a few guildmembers jaws drop after helping them farm Motes earlier today. Ended up being me killing, Warrior Looting, Mage Herbing... Mage litterally couldn't keep up.
#10 Feb 19 2008 at 11:25 PM Rating: Good
Oh before I get knocked too, the worst problem about Fear Dotting or Fear Juggling is that as you're moving (you usually have to be moving to collect a steady flow of monsters like this) you may sometimes get out of the range of where the mob can be pulled to and the monster will evade and run back at full health.

More often than not, though, the evade is caused less by the distance the monster has come but because you stepped on a sour patch of land or doodad (been noticing this since level 55.)

Once you familiarize yourself with an area (as in, being there like 5-10 minutes) this becomes a relatively minor problem - Which is definatly important cuz nothing sucks quite as bad as to have a monster running at you with CoA/SL still burning him down at 5% and he heals up and runs off... -_-
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