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Feral Druids in arena?Follow

#1 Feb 16 2008 at 2:38 PM Rating: Decent
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I've HEARD feral druids have been not-so-good in arenas since patch 2.3 came out. Is this true? If so, why?
#2 Feb 16 2008 at 2:55 PM Rating: Excellent
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8,779 posts
thats a bunch of bunk. feral has been pretty much the same since season 1. hard to do right, requires a lot of support to be effective, but doable. you probably wont make the top .5% (but ya never know) but i know feral is definetely capable of 2k+ on a 5's team.

the trick is that it requires a high level of gear (at least the season 1 set + pvp off-set epics) and the right group setup. you probably want a warrior and either a rogue or hunter, the warrior for the dps and disruption and the rogue or hunter for extra dps and control as well as general utility. some teams even go rogue/druid/hunter/war+healer (generally a druid, sometimes a priest). the warrior is also optional, as rogue/druid/hunter is a good physical combination to start with, and having a priest + druid gives a strong magical backbone too.

a good 5's setup to start with would be rogue/fdruid/hunter/spriest/rdruid. the resto heals, the feral does mainly dps while watching for healer lockdown while the spriest, rogue, and hunter dps the primary target hard. two properly specced druids can lock out two healers on their own, and with an MM hunter and spriest you get two ranged silences (silencing shot and silence) as well as an aoe fear (another spell interrupt) and scatter shot (a fourth interrupt).

thats a LONG time of not healing.

the general strat is to have the resto druid heal and control a melee (sometimes this means kiting, mostly it means rooting) while the priest, rogue and hunter dps/control a target while you burn their target hard. your job is to keep an eye on a healer and feral charge > bash > cyclone control the healer to allow your other 3 dps to finish the job on the target. if its a two healer setup, your resto druid needs to help on the second healer while you get the first. meanwhile, your priest watches for BoP or DS to or ice block and preps the mass dispel accordingly while your hunter and rogue continue the dps and watch out for any potential interrupt opportunities.

between two feral charges, two separate cyclones, two bashes, two ranged silences, an aoe fear, blind, kick, kidney shot, and scatter shot, you can REALLY shut down casting. solo non-druid healers will hardly be able to cast without using bubble (which your priest breaks).

feral charge x2 = 8 seconds of interruption.
silence shot = 4 more (12 total).
silence = 5 more (17 total, first feral charge is cooled down)
scatter shot = up to 5 more (second feral charge is cooled down)
bash x2 = 7.5-10s of stun time (depending on who its used on)
cyclone = 9s of being heal immune or unable to heal on two different targets

thats a lot of control man.

requires good communication too. everyone needs to know who has what and when they have it, and when they dont have it.
#3 Feb 18 2008 at 10:07 AM Rating: Good
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1,888 posts
Problem with feral druids and arena is that they are viable only in a 5man team, and only when everyone is pretty good player.
Meanwhile, Resto druids are king in 2v2 and pretty great in 3v3 also.
#4 Feb 18 2008 at 10:12 AM Rating: Default
Feral has always been pretty bad in arenas. Not enhancement shaman or ret paladin bad, but clearly below nearly every arena viable spec.
#5 Feb 18 2008 at 10:49 AM Rating: Decent
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454 posts
Resilience killed the kitty in 2s and 3s - that's what have change since s1. In s1 it was still possible to burst someone down since noone really had any resilience worth mentioning until the end of the season. The problem started to become clear in s2 and in s3 you are into S/M if you like to 2v2 with a feral druid. You are doing twice the work of everyone else, and still losing. That being said, if you can live with a rating of @ 1800, yes feral druid is viable, but above that, it's goodbye (though a few exceptional druids have broken the 2k mark, but we are talking INSANE skill level, and loads of time spent playing)

EDIT: to the above poster - retri pallies have risen since the last 2 patches - the number 1 (or was it 2?) 3v3 team on my server rolls war + R.druid + Retri pally, so it's really only shamans who are left at the bottom of the PvP food chain.

Edited, Feb 18th 2008 1:52pm by krqllebqlle
#6 Feb 18 2008 at 11:15 AM Rating: Decent
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2,793 posts
"Out of range."
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