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#1 Feb 16 2008 at 11:59 AM Rating: Decent
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so i was talking with a friend about the moroes fight. our guild really only has one 70 priest (shadow) and one hunter, so we're a little short on CC against undead. i was thinking i could as a holy pally (i've only been doing kara on muralimohan) use turn undead, except that it only lasts 20 seconds and the cooldown is 30 seconds... anyone know why this is or if there's any way to use turn undead as CC in that fight. we're obviously have a hard time there.
#2 Feb 16 2008 at 12:19 PM Rating: Excellent
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My guild uses turn undead as a CC in this fight when we need it.

Use turn undead on one of the melee mobs and by the time it gets back to the pally after running around that last 10 seconds is almost gone.
#3 Feb 16 2008 at 12:24 PM Rating: Good
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toolofjesus wrote:
so i was talking with a friend about the moroes fight. our guild really only has one 70 priest (shadow) and one hunter, so we're a little short on CC against undead. i was thinking i could as a holy pally (i've only been doing kara on muralimohan) use turn undead, except that it only lasts 20 seconds and the cooldown is 30 seconds... anyone know why this is or if there's any way to use turn undead as CC in that fight. we're obviously have a hard time there.

In my last guild we sometimes had two Holy Pallies in our raid, and they were able to alternate Turn Undeads to keep one of the mobs chain-feared for the duration of the fight. That would be hands-down the easiest way to do it, but you can also do it with only one Pally. Just make sure someone slaps a slow on the mob after TU breaks (Frost Shock, Curse of Exhaustion, whatever happens to be available to you) and make sure you stand slightly away from any clusters of other members. You don't want them getting Cleaved or anything.

It's really not anywhere near as difficult or risky as it sounds, but it does take a little more effort on your part. Make sure your other two healers are on the ball so you're able to devote a little attention to your mob. You want to be as far away from it as possible whenever TU is about to break. You also might have to heal-tank him for just a second or two until TU's cooldown is up, so be prepared for that.

If you don't think you have the gear or presence of mind to accomplish it then I wouldn't risk trying it, but it's definiately doable solo. I've seen it done. Just requires a little more coordination and effort.
#4 Feb 16 2008 at 12:33 PM Rating: Good
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ok, thankyou for the quick replies. i think we'll try that today. that should help us out a lot.
#5 Feb 16 2008 at 12:48 PM Rating: Good
Drama Nerdvana
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It works but becareful, fear it in the wrong spot and mob will run out of room and reset the encounter which REALLY sucks.

You are going to want a holy priest though, start looking. Or at least a SP who can shackle like a ****, there are mobs later that require it as well.
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#6 Feb 16 2008 at 1:48 PM Rating: Good

My guild is still fairly new to kara but we have cleared moroes around 10 times, we often one shot him. Here is our break down:

Pally x4 (we have our prot warrior on vacation) 2 prot, 2 holy
Shadow priest
Arms warrior
Hunter
Mage
Warlock x2

We mark one shackle, one turn undead, than Skull > X kill order.

Skull is often tanked by our arms warrior, it more often than not is the shadow priest or the holy priest. Our MT takes X and moroes. Our OT generally keeps second on threat for moroes.

With two pallys, we can chain fear and stun without over working ourselves. As soon as the Skull and X are down, we burn down the turn undead. We have never had much of a problem, but I would recommend not fearing a caster. They will cleanse the shackle from time to time. If the fear gets too close, Stun > turn undead.

The other pally and I communicate fear, I also help him on MT heals during his recast time.

Its very important that the MT still gets heals from someone while his pally is reapplying fear.
#7 Feb 16 2008 at 2:23 PM Rating: Good
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bodhisattva wrote:
You are going to want a holy priest though, start looking. Or at least a SP who can shackle like a ****, there are mobs later that require it as well.


like i said, we have one shadow priest and one hunter already who can CC for the moroes fight. it just had left 2 mobs left over.

where would you say is a good place to stand to turn undead for that? i honestly never really use it.
#8 Feb 16 2008 at 3:58 PM Rating: Decent
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2,396 posts
toolofjesus wrote:
where would you say is a good place to stand to turn undead for that? i honestly never really use it.

My guild typically tanks Moroes in front of the table on the left side of the room with the melee DPS. Ranged DPS and healers sit on the table and the two mobs to be shackled/trapped are held on the right side of the room. If your guild is doing that as well, simply have the tank drag your mob over to the left along with Moroes and then start TU's. After you get the first one off, back down off of the table (so you're on the opposite side of the table from Moroes) and situate yourself at about the left third or middle of the room, or whever you can be to put a reasonable amount of distance between yourself and your target while still being in range to heal (and be healed) by your raid. That way you should be able to fear it without danger of him running out of Moroes' room and still be close enough to cross-heal your raid members. Your other two healers shouldn't have any problem keeping your MT and OT up against Moroes (he's a fairly benign boss IMO) and they can help you cross-heal if necessary after Garrotes, etc.

Your raid should be killing off two of the adds anyways, so if your DPS is worth their salt you shouldn't have to fear him more than two or three times while they kill the first target, then they can just DPS yours down and you can keep the last two chain-trapped/Shackled while you turn on Moroes. You can still help out though if traps get resisted, etc.
#9 Feb 16 2008 at 5:43 PM Rating: Decent
Quote:
like i said, we have one shadow priest and one hunter already who can CC for the moroes fight. it just had left 2 mobs left over.


Our tanks barely have any gear from kara or badges, yet we only CC 2 mobs. They really don't do that much, its all about the dps. The only reason they are hard is because of their abilites. You have to control them, than they are no problem.

Odds are there will be a caster either Holy priest, holy pally or shadow priest. Shackle needs to go to who ever can break shackle.

Any dps can tank the shadow priest, it has to be someone without mana. If you have ANY dps, she will drop fast and not be a problem. Like I said, our arms warrior tanks her just fine and he keeps his two hander on (gotta love mortal strike).
#10 Feb 17 2008 at 7:59 AM Rating: Decent
Drama Nerdvana
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In other news I was bored and hopeful of sunfire so I joined a pug Kara, we full cleared the instance with only me and another pally healing. No shackes, killed all the mobs before Moroes, one shotted Illhoof, Nightbane, Prince and Netherspite.

No enchant drop but I was pretty happy since I was the only one who was overly geared for the isntance.
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#11 Feb 17 2008 at 8:01 AM Rating: Decent
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No good place for fear undead, unless you pop it just as they are running off the platform to buy a couple seconds .

If the 2 open mobs are a problem have tanks pick them up with secondary aggro while focusing on Moroes, shouldn't be too much of a problem. If it is then your tanks need the practice :P
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Bode - 100 Holy Paladin - Lightbringer
#12 Feb 17 2008 at 11:29 AM Rating: Decent
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1,503 posts
a couple pointers, i generally tank the skull and fear the X:

-skull the shadow priest, X the holy, shack or trap the melee
-slap an exorcism on the X before the fear, to keep the X coming back to u
-2 places to begin fear: on the platform or in a far corner
-keep ur stun for the mana drain or the heal
-all dps on skull should down it before 1st fear is over(dps aggro will not be an issue with a Ret pally rockin RF at the helm)
-X will return to u and now open up on that
-be sure to drop RF for Moroes

fearing comes in handy at some 4 and 5 pulls later too
#13 Feb 18 2008 at 12:10 AM Rating: Decent
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84 posts
Be careful with your Turn Undead though. If the feared add runs out of the room, the the whole boss fight resets.
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