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is Ret really viable in raiding? Follow

#52 Feb 19 2008 at 4:45 AM Rating: Decent
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tommyguns wrote:
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Isnt it awesome when people are so entirely far behind in progression and skill/gear that they have to link other people in order to even make a half assed failed arugment.


sorry Bodh, but your elitist argument doesn't work here.


Actually it does.

Thanks for showing up though. I'd take a moment to explain why later today but it seems like you guys have a hard on for consistently exposing your own ignorance and lack of experience and using it as a shield of fail to consistently explain why you are only able to talk about the very beginning steps of raiding which are in no way indicative of raiding as a whole.
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#53 Feb 19 2008 at 7:29 AM Rating: Good
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lol, you're right i don't know 100% what stats some classes need. i can only judge their gear by quality and hope they know what they're doing. i'm gonna ask your advice then so that next weeks raid i have a little better competition that maybe can beat me more readily.... if it helps things go faster, but i have a lower standing on the dps meter i won't complain.

The One and Only Poldaran wrote:
Assuming they're all wearing their DPS gear and in their usual raid specs, lemme tell you that being outDPS'ed by a 44 sub rogue tells me loads about that raid. And his talents seem a little off to me. I would think a rogue that deep in Sub would want Deadliness. But I could be wrong. Not to mention the Skyguard trinket(they really are sh*tty trinkets for raid DPS). And the green gems in most sockets(at least one socket without any gem at all). Gear is pretty decent as far as I can tell(I have trouble looking at overall melee stats and telling you if someone's gear is good as a whole).


hmm, point. i'll help him get at least rare gems and suggest taking points from lightning reflexes for deadliness. he just came to our server from a pvp realm (he's a friend of mine training here to go to Iraq with me and decided to switch) so that's probably why the large focus on pvp build. still even with green quality gems his gear is considerably better than mine. but he's missing what, 6 crit rating and 12 AP and whatever he could put in that empty socket.... thats not that much really. i'll help him work on that though. oh, and why is the skyguard trinket bad? i was half tempted to start working on my rep w/ them to get it myself.... if that's a mistake let me know. if that's bad, what would be a good trinket in its place?

The One and Only Poldaran wrote:
Also, is Vagar seriously using a spellstone and the airman's ribbon on his regular DPS set? Either way, he's a destro warlock without the gear to support it. And his +hit needs a lot of work.


as far as the spellstone and airman's ribbon, i don't know if those were just for solo'ing (he does that i suppose...) or if he uses those in his regular dps set. i can find out. i don't know enough about locks to know what else he could use in place of the spellstone. what would be better than that and the airman's ribbon? um, you say that he's a destro lock w/o the gear to support it.... what different stats is a destro lock looking for?

The One and Only Poldaran wrote:
Zaanah. Where to start? Airman's ribbon? Battlecast? Manaweave cloak? Black belt of Knowledge? At least one melee hit rating gem? Choker of Repentence? Really? I'm sorry if this person is your friend, but...damn. That's all I can really say is...damn.


lol, never really checked her gems... that would be my bad.. green quality i can understand cause some people are short on gold... but wrong gems... at least its an easy fix... and the choker of repenence... we'll replace that (looks like a melee shaman/pally necklace). other than that though, what can i hep her get that's better than battlecast or the cape or belt?

these 3 are probably our core dps for kara. at very least if you can give me some advice to help them out i'd appreciate it.

The One and Only Poldaran wrote:
Droknar: Many greens. Green quality gems in epic gear. Not sure he'd know an enchant if it bit him on the ***. Several sockets are missing gems, including a meta socket, which has the potential to be a huge DPS boost.

Elldios: Has cheaped out on enchants where he has them at all. I think the most expensive one he had costs 6 arcane dust. Some decent gems in some slots, but he has a lot of green quality gems. And Solid Stars of Elune really don't belong on a rogue's DPS gear.


hmm, these 2 i'll help too if i have the time. we have several enchanters so we can certainly get elldios and droknar some better enchants - shard runs are easy at least. hmm, good point about gems. they'll have better gems by next weekend.... i'll try to make sure that by next week my dps competition is truly out-gearing me (i'd dare say they still do even w/ these discrepancies, but whatever). better work on mine to, i suppose.. pretty sure 1 epic is sad :( any other advice?
#54 Feb 19 2008 at 8:14 AM Rating: Excellent
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toolofjesus wrote:
oh, and why is the skyguard trinket bad? i was half tempted to start working on my rep w/ them to get it myself.... if that's a mistake let me know. if that's bad, what would be a good trinket in its place?


The proc is useless for raiding unless you're strictly soloing some kind of add. Even the trinket you get from the level 60 five man in hellfire is better. It's an amazing soloing trinket, but it sucks bad for raids. There are two awesome pre-raid ones to strive for that I can think of. One from regular mech, one from regular BM if you're curious.

toolofjesus wrote:
The One and Only Poldaran wrote:
Zaanah. Where to start? Airman's ribbon? Battlecast? Manaweave cloak? Black belt of Knowledge? At least one melee hit rating gem? Choker of Repentence? Really? I'm sorry if this person is your friend, but...damn. That's all I can really say is...damn.


lol, never really checked her gems... that would be my bad.. green quality i can understand cause some people are short on gold... but wrong gems... at least its an easy fix... and the choker of repenence... we'll replace that (looks like a melee shaman/pally necklace). other than that though, what can i hep her get that's better than battlecast or the cape or belt?


The neckpiece is best replaced pre-raid by the one off of the 2nd boss in SL. There's also a decent craftable one from JCs. Moroes drops what is, IMO, the best caster neck pre-Kael. Can't remember what it's called, though. Capes: 2 best choices are either the one off of regular Ikiss in Sethekk(it's what I'm wearing ********* you Prince Malchezaar, **** you). Belts...hrm, the one out of Heroic Mana Tombs is awesome. Girdle of Ruination is the better crafted route. Won't find better til Illhoof. Battlecast is halfway decent(for an epic raid DPS gear, though, it sucks), but if you're going to go to the effort to craft something, you really can't beat spellstrike for the same slots. But have her hang onto battlecast in case you do Gruul. It's not bad for mage tanking.


toolofjesus wrote:
The One and Only Poldaran wrote:
Also, is Vagar seriously using a spellstone and the airman's ribbon on his regular DPS set? Either way, he's a destro warlock without the gear to support it. And his +hit needs a lot of work.


as far as the spellstone and airman's ribbon, i don't know if those were just for solo'ing (he does that i suppose...) or if he uses those in his regular dps set. i can find out. i don't know enough about locks to know what else he could use in place of the spellstone. what would be better than that and the airman's ribbon? um, you say that he's a destro lock w/o the gear to support it.... what different stats is a destro lock looking for?


First of all, make sure he isn't using those for instances. If he is, many many options for trinkets(both him and the mage). Badge trinket(Icon of the Silver Crescent) > Scryer's Bloodgem > Quagmirran's Eye > Shiffar's Nexus-Horn > Xi'ri's Gift > Vengeance of the Illidari > Some crappy green quest rewards > Skyguard trinket. As far as stats, what I mean is that destruction doesn't really hold its own compared to say, Affliction, til T6 content. That said, if he's intent on staying destro, have him focus on +hit, then probably damage and crit evenly, kind of how I do a mage.
#55 Feb 19 2008 at 8:43 AM Rating: Good
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ty podaran. i appreciate the help. hopefully we can get most if not all of this by the weekend. one thing you didn't say was what vagar should use in place of spellstone... i don't know anything about those :(
#56 Feb 19 2008 at 9:07 AM Rating: Good
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toolofjesus wrote:
ty podaran. i appreciate the help. hopefully we can get most if not all of this by the weekend. one thing you didn't say was what vagar should use in place of spellstone... i don't know anything about those :(


Optimally, the wand off of Aran, the one from heroic UB, or the one from badges with a nice spell hit rating gem in it.
#57 Feb 19 2008 at 9:52 AM Rating: Decent
There is NO way to produce the kind of stats you need for Destruction raiding pre-late-T5. While you can fake it if you're consistently pulling in an ele-shaman and a moonkin for your group (both of which provide better raid buffs for mages than locks, unfortunately) it's just inviable. The bar for destruction raiding is around:

212 hit rating (this is hit capped, because shadow bolt getting resisted is the worst)

21+% "paper doll" crit rating (This is what shows on your character sheet and thus DOES NOT include Devastation)

1000+ spell power (Distributed evenly, counting self buffs is ok, but preferably this is UNBUFFED, not even including fel armor)
#58 Feb 19 2008 at 11:51 AM Rating: Good
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Like I said in my first post here, I am honestly not that down on Ret at all anymore. Provided his personal DPS was good enough, I would still be more than willing to take a Retadin along. I wouldn't expect him to be beating out Rogues or Hunters, but as long as the raid as a whole is putting out sufficient DPS, it's not something that I would have a problem with.

I just wanted to give tg v. 2.0 a little reality check before this turned into another "oMg ReT iS wTfPwN" thread and/or his e-peen gets too big.
#59 Feb 19 2008 at 2:27 PM Rating: Decent
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I am waiting on the gear changes to see if they have finally made a 2h dps viable raider. As it stands now though with all the changes that have been made it still as RPzip so aptly put it 'meh'.

Trying to judge it by the kara standard, especially with the scrubs most of our board ret pallies (who are scrubs themselves) play with is retarded in a dumb way. Trying to say "We are good at 2v2, and we are good in ten mans when playing with equally geared, poorly specced players, THEREFORE we MUST BE GOOD AT 25 mans" is so terribly ignorant that it makes the mind cringe. It is a lesson you think most ret pallies would have learned as they transitioned from lvl 50 god hood to the slap in the face they saw lvl 60+.

So to get back to the original post. Is Ret viable? Only if you want a raid spot that is entirely dependant upon the mercy of others, or that is always looking forward to the next patch to actually make it worth having. But who knows the next patch might actually do it this time, course that is a line that has been used for the last 12+ patches.
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#60 Feb 19 2008 at 5:50 PM Rating: Decent
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First of all, don't take me wrong, I'm not trying to be some big champion of ret (my pally is prot, after all) but I find it interesting that the guild who got that (admittedly)PTR world first kill on a boss takes a ret pally along to all of their raids (or so they say), yet everyone talks about how much ret sucks and is non-viable in raids. I would assume that a guild that could take out Sunwell bosses must have cleared BT/MH, so they obviously have experience in 25 mans.

Like I said, don't take me wrong, I'm not saying that ret pallies are awesome or anything, but it seems that at least some advanced guilds think that it's worthwhile to have a (presumably) extremely well-played ret pally along.

Of course, I suppose Vis Maior (I believe that was the guild name) could just be a bunch of scrubs who got lucky getting that kill. It didn't look like too tough of a fight (though admittedly, the video they have posted isn't very good resolution.)
#61 Feb 19 2008 at 6:53 PM Rating: Good
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Of course, I suppose Vis Maior (I believe that was the guild name) could just be a bunch of scrubs who got lucky getting that kill.


VM is on my realm... they are pretty good. I believe this is the first time they've gotten world firsts, but if you look at some lists you can see them in at least the top 10. Unfortunately they are alliance, so I can't really talk to them.
#62 Feb 19 2008 at 6:54 PM Rating: Decent
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Gaudion wrote:
bodhisattva wrote:
The feral's utility is priceless, the rets is not.

Kind of what I was going for

Ah. Well, yeah, I agree with you there. Just don't want to get Mazra confused, he (she?) seems to understand what we're talking about.


He.

And yeah, I see how a Feral has more utility in the form of Innervate and Rebirth whereas one or two Holy Paladins would bring enough to the table to make the Retribution dead weight, seeing as his role would be DPS and he'd suck at it compared to a pure DPS class, like an extra Rogue or whatnot.

Right?
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#63 Feb 19 2008 at 7:01 PM Rating: Decent
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Thats the gist of it.

Prot/Holy can keep the utility up without a ret, though I will admit I miss having our t5 Ret pally, CS made my life easier. In the end we made him bring his lesser geared hunter in because the dps was better and misdirect is beeeyootiful.

As for the PTR, its the PTR, I raided as a crit chicken on it before and ret /shrug. If you do look though a lot of Illidan clearing guilds have off spec raiders, that is due to a number of factors. Often its letting a friend raid offspec due to having **** on farm than "we need ret".
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#64 Feb 20 2008 at 12:39 AM Rating: Decent
People just like to underestimate the value of something like imp. Sanc. Aura, Imp. BoM, Imp. Seal of the Crusader, and Crusader Strike when they're min-maxing. It's nearly impossible to fully quantify the benefit that these things bring to a raid so the natural (and incorrect) assumption is that they are insignificant. After that, you've got a bunch of people who, when faced with the benefits of the above et al, would rationalize them away by saying "well, a group of pallies (2-3) could provide those benefits if they actually tried.

The auras, blessings, and judgments given by any pally are extremely useful. Assuming you aren't living in a world where there are 4+ holy pallies in every raid (and thus a lack of more versatile healers), a ret pally is more desirable than prot for filling those roles. While prot has an added benefit of tanks, assuming you have a proper distribution of both healers (i.e. no more than 1:3 pally to total healers) and tanks (i.e. no more than 1 prot pally), there is certainly room for a ret pally just like there is room for a moonkin druid or ele shaman.

The ideal group for the ret pally would involve something like a rogue, feral druid, fury warrior, enhance shaman and himself. The other four are easily around 900 DPS in T5 content. This is now 2% greater for each of them.

Raid wide DPS is also going up by a factor of their crit dependency. For Mages this is almost a straight 3% damage increase, as well as for hunters. Moonkin and Ele shaman are around there. Others get around 2% increase and Affliction locks and Spriest garner around 1%. If you're running a balanced raid it's anywhere from 250-350 extra DPS.

Imp. BoM is a small DPS increase for all melees.

Crusader Strike provides a JoW for an immeasurable (although more significant than JoCrusader in most cases) DPS increase for all casters.

Even assuming the ret pally is far below at around 700 DPS, he's still providing hundreds of DPS to the raid indirectly. Yes, you could grab a 900 DPS rogue, but even then you will suffer from lower raid wide DPS. Shaman and Moonkin provide greater party benefits but lower raid benefits. All 3 are viable for raiding. Just because they don't produce their numbers directly doesn't mean they aren't there.
#65 Feb 20 2008 at 3:41 AM Rating: Decent
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I understand what you're saying, Loki, and I agree with you to a point. That's why I wouldn't mind taking a Ret Pally along. But while raid-wide buffs are important, when factoring them in you kind of have to assume that the people receiving those benefits are getting them all the time, and with all of the movement and other factors involved in post-Kara content, that can be a tall order.

Plus there's the fact that bringing any more than 3-5 melee typically complicates things, making healing harder at best and making the encounter undoable at worst. Your guild may not have that ideal group for the Ret either.

Personal DPS is very, very important, and unlike buffs they don't rely on being in range of teammate A, B, or C, or having buff X, Y, or Z active. That damage is always going to be there.

The Pally buffs may provide a potential raid-wide DPS increase greater than anyone else's personal DPS, but after all is said and done, how much raw damage has the Pally's buffs actually contributed from that pool of potential? And if you've only got 3-5 melee spots to spread around, do you really want to spend one on a Ret Pally?
#66 Feb 20 2008 at 5:15 AM Rating: Good
I think we have to really look at the raid as a whole to determine if a ret paladin is a viable addition to the raid.

Do your holy paladins judge the bosses? If the answer is no, ret loses 1 point.

If the answer is yes, ret gains 1 point because he can keep those judgements alive so the holy paladin can back out, and get to a safe healing distance for the raid.

I, as a prot paladin, would love to be the one judging crusader @ 3% crit, having a holy judge light, and a ret judging wisdom, or vice versa, and having that ret paladin keeping all those judgements alive and active for the entire fight.

At that point, its like making the boss a mini-shadow priest to your raid. Sure, its 95 hp and what, 74 mana for every arrow / spell / melee hit. But what does that do for the rest of your raid? A shadow priest only benefits returns of HP/Mana to the other 4 members of its party, not the other 20 in the raid. It lowers the amount of healing that the ranged classes have to take in most cases, if a hunter can fire an arrow every 2 seconds, 30 times a minute he has a 40% chance to return hp/mana to himself. If you figure that 40% as a true static #, then 12 x 95 = 1140 hp, and 888 mana a minute that he doesn't have to consume pots for, that the healers don't have to account for, etc etc etc. Considering you can only chug a pot of one or the other every 2 minutes. He can restore that amount of HP and mana back to himself, saving that pot for the "oh chit" situation.

If he's geared well enough, he'll do feasible DPS. Topping the charts is something only 1 person can do every raid, period. There's always gonna be a #1, and then "the rest" of the raid. If his DPS helps down bosses, and his 2% to dmg brings up the abilities of all the other DPS'ers in his group, then in what fashion do you believe they are not viable?

I would never expect a ret to outdps warlocks, mages, rogues or hunters, its not their fault that Blizzard gimped the **** outta their gear. You have to view the full picture IMO to determine if its viable for YOUR raid.

We roll with 5-7 paladins pretty much every single raid, myself and the rest holy. We do have a ret paladin in the guild that will on occassion pop by to raid with us (he's a busy guy in college and what have you).

If he raids tomorrow, I'll gladly show ya WWS #'s and tell you where the others in the raid typically fall in terms of DPS, so you could make a somewhat sensible judgement. Sure, it's only 1 instance, but he doesn't raid enough with us to give you a months worth of data, and try and substantiate yes or no, but its something.

Me personally, I'm anxious to see 2.4 gear changes for ret paladins. Cause I believe they are the one part of the tree that yes has been abused with the whole lolret thing, but its utility as a class has been lost because of that.

P.S. - This is not 10 man Kara content, this is 25 man content, and while its not BT / Hyjal, its still applicable to most persons posting here.

Then again, I've always been a firm believer that any class can be beneficial to a raid IF the person knows how to play their class effectively.

I've never been the kind of person to be **** about spec's. Sure there are those that work better, and in certain fights, you cannot spec certain ways (frost mage on Hydross for example, or elemental shaman either, you lose 50% of your DPS potential because of it), there are the full, 100% hardcore DPS spec's, and then there's the spec's that might not be the chart topping of the DPS, but they offer utility that pure DPS cannot account for.

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