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#1 Feb 14 2008 at 12:54 PM Rating: Decent
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Is there a reason that priests don't like to use Mind Control during PvE 5-mans? I've only really run into a few priests that will use that on pulls. When used, it seems to be a phenomenal CC.

Priest casts MC. Party waits. Rest of mobs kill MC'd mob. Then they turn to attack party. Tank intercepts.

I don't have a priest toon, so I don't know the specifics on it. Is it unreliable? Or do people just get bored of waiting for MC'd mob to die? I'm just curious why it's not used all the time.

I looked in the FAQ, but didn't see any real info on Mind Control in there. I apologize if it's there and I missed it.

Thanks.
#2 Feb 14 2008 at 1:20 PM Rating: Decent
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If MC gets broken somehow, you are pretty much dead. It's a lot of threat.

I ended up doing this a lot in Zul'Farrak, and sometimes when totems would break MC on me, I would get my face beaten in. If not for DPS zergs, I imagine I would have died.
#3 Feb 14 2008 at 1:26 PM Rating: Decent
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You can't heal anybody when you are mind controling a mob. It's fine if you are not the main healer, but it generates a lot of hate.

BTW, you can cancel the channel, you don't have to wait for the MC'd mob to die.
#4 Feb 14 2008 at 1:38 PM Rating: Excellent
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I use MC in regular level 70 5-mans and heroics all the time. However, I don't like to use it in the way the OP suggests. I tend to end up dead. I just use it after the tank pulls, making sure to make the MC target my focus to make it easy to re-MC if needed. Usually save my MC'd mob for 2nd last, leaving the sheep for last.

If you want the mobs to kill the MC'd one, you need to have the tank head in and start building up threat on the other mobs before the mc'd mob dies or the priest goes SPLAT! :)

My favorite mob to MC by far are the Flame Casters in ZA. The spell haste buff +AOE fire balls are lots of fun.
#5 Feb 14 2008 at 1:41 PM Rating: Good
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the problem with MC as you describe using it is that the cast range is rather short, less than 20 yards. this puts the priest in a really bad spot under most instance conditions.

it also means the tank has to not get a resist on his shout or Tclap after the mob dies, or else the priest will likely die.

however, pulling and THEN MCing is definetely a viable tactic, especially if the priest can MC a key dps or healer. MC is my favorite form of CC when running heroic slabs because you can use it to turn the shadow priests (which REALLY hurt) against the enemy. likewise, you can MC the acolytes and laugh as your tank is being kept up by a single renew ticking for 1k+.

not recommended if the priest is the solo healer, but if you have two heal-capable classes then using MC is definetely something that should be done. communication between priest and tank is important so the tank can set up a taunt as soon as the MC breaks, lest the priest get pwnt.
#6 Feb 14 2008 at 1:47 PM Rating: Decent
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In SSC if the sheeped mob breaks because someone has accidently put a dot on it I will MC the target.

To give some idea about the threat you get, when the MC is finishing up or if I need to drop it, the tanks will stand in front of the mc'd mob ready to take agro. I would go as far away as possible to break it.

The mob would come to me, be HoJ'd, taunted, everything by 24 other raid members and at the time of its death still be in love with the concept of killing me.

Thankfully it usually dies a split second before it gets to me.
#7 Feb 14 2008 at 2:21 PM Rating: Decent
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Quote:
the problem with MC as you describe using it is that the cast range is rather short, less than 20 yards. this puts the priest in a really bad spot under most instance conditions.


That's what Mind Soothe is for. It's one of the very few uses of this spell, but it helps a lot.

I prefer to MC a mob AFTER the pull, then try and pull aggro on one of the mobs and tank like that. It slows down how fast my victim dies while also reducing the damage the tank takes, and it helps make sure I don't get massive aggro when MC expires for whatever reason.

MC is potent in many instances, but it absolutely owns the Botanica. MC one of the healers in the beginning to get the party a huge spellpower buff, and watch in amazament at the big numbers that result. There are also guys near the end who have a nasty Death and Decay AoE. It *eats* the non-elite adds that otherwise make the pull a pain.

Other good targets are the Destroyer mobs in the Ramparts. Those guys hit so hard you can almost solo the rest of the pull with him.

Edited, Feb 14th 2008 5:22pm by ChahDresh
#8 Feb 14 2008 at 2:28 PM Rating: Good
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Based off my experience MC'ing in Serpentshrine (one of the mobs in MC'able, white hits + instacast Holy Fire and Smite for over 3k each), Mind Control gives *infinite* threat. Even after a tank taunts, as soon as the taunt is over, the MC'd mob goes back to you. That's one of the biggest problems with Mind Controlling. Resists don't appear to be that bad, but they still throw on a decent amount of threat.

It's always best to MC after the pull, if you can. In 5-mans this isn't too hard, but it can get rough in heroics. The tank needs to be able to get all the adds off the priest immediately, if the priest MC's and suicides a mob. There's also a problem (not a big one, but still) that any mobs killed without a player hitting them won't be able to get looted.
#9 Feb 15 2008 at 5:25 AM Rating: Decent
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Thanks everyone for the info. I really had no understanding of the spell, and now I think I know enough to be dangerous :)

I was thinking of starting a priest alt anyway, so I'll try playing around with this and see what happens. Hopefully I won't go SPLAT too often :)

Thanks again.
#10 Feb 15 2008 at 7:06 AM Rating: Good
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The other drawback of the spell is if the mob dies while under its influence, the group gets no XP, rep or loot from it.

That mob might have phat purplez!
#11 Feb 15 2008 at 4:27 PM Rating: Good
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I use mind control in a similar way to khalane. Incidentally, I don't know if anyone has noticed, but mind control seems to have some sort of hidden threat DOT if you will. Even if you release mind control and a tank taunts it, there is a high chance it will switch back to you after a short period regardless of fades and lack of further action against the mob.
#12 Feb 15 2008 at 6:47 PM Rating: Good
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1,245 posts
I don't use Mind Control because while I'm mind-controlling it, I'm doing nothing else but poor damage, whereas if I were shadow, I could be doing more DPS, or more likely, I were the healer... well, I'm not healing the tank!
#13 Feb 16 2008 at 10:25 PM Rating: Good
The thing about that is that spriests aren't only for DPS anyways, they're for utility, and a good MC brings a crapload of utility, especially with mobs that give buffs as stated above.

For your holy argument, it's sometimes best to just throw a renew on the tank and MC, while keeping an eye on the tank. If his health drops too low, you can break the MC, flash heal his health back to full, then MC the mob again if it needs it.
#14 Feb 17 2008 at 7:36 AM Rating: Decent
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"Poor damage", Raglu? Are you kidding? The damage you can output with a mind controlled mob often far outstrips the DPS you could do yourself. Even the white damage of the typical MCed mob is high, let alone potent abilities like Arcane Flurry (Botanica), Blizzard (SV), etc.
#15 Feb 17 2008 at 7:53 AM Rating: Decent
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This isn't exactly relevant to using Mind Control as a CC. Actually, it's not relevant at all aside from the fact that it uses Mind Control.



But this old pre-BC video is pretty funny, imo. Smiley: lol
#16 Feb 29 2008 at 7:19 AM Rating: Decent
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1,256 posts
I have a question about it if you don't mind.

Can you use the abilities that the mob has? I mean I have seen cases where you can. (The mob that popped the Ghostwolfs out for hunters to tame) But When I watched my friend MC a player... He had no moves what so ever on this bar. He told me he really doesn't know how the MC works exactly.
#17 Feb 29 2008 at 7:25 AM Rating: Decent
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1,256 posts
Oh also pre 2.3 I watched a priest MC a mob. Buff it and renew it somehow. ive also seen a 70 priest dot a mob and then MC it. does that break the MC faster?
#18 Feb 29 2008 at 7:39 AM Rating: Good
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Quote:
Buff it and renew it somehow


you can use instant cast spells on mobs you're mindcontrolling or at least you used to be able to. never seen much point in trying myself. Also, yes, damage taken by your mind control target appears to increase the chance of control breaking early.
#19 Feb 29 2008 at 6:36 PM Rating: Good
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ChahDresh wrote:
"Poor damage", Raglu? Are you kidding? The damage you can output with a mind controlled mob often far outstrips the DPS you could do yourself. Even the white damage of the typical MCed mob is high, let alone potent abilities like Arcane Flurry (Botanica), Blizzard (SV), etc.


Actually, I hadn't thought about that level of grouping. All the places I've used Mind Control are Azeroth instances, where the damage IS poor by mobs.

:P My bad, oversight.
#20 Feb 29 2008 at 6:45 PM Rating: Good
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its great fun MC'ing the raveners in heroic ramparts. my priest friend was reporting 2100 off-hand crits with his ravener. he soloed a pack of wolves with one, then lost the ravener a second later due to dots. it was pretty much the perfect pull.
#21 Mar 06 2008 at 10:54 PM Rating: Good
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In shadow labs just starting out I would do the old "suicide naked priest mind control trick" (patent pending). Great way to get rid of some extra mobs. Basically you make sure you have an extra rezzer (pally tank? shammie dps? shadow priest on the side?), take everything that has durability off of you, have the rest of the group stand way back, mc one mob, letting everything else kill it, then come and make you go splat, get rezzed, rinse and repeat until the pull is manageable.

With this technique I could, in the old days of fresh 70's in slabs, take those 6 or 7 pull groups down to 4 or less. Please note that this does not work in some heroics or in shattered halls.

Also, if you mc the last person in the chain pulls in Mech it lets your entire party exit combat and drink while you maintain the MC, can be pretty handy right before the boss.
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