This is kind of long, because most of my posts tend to be long.
I was originally going to post this in scottyjames' post about leveling a rogue, but I realized my question is quite different than his.
I have read all the FAQs, and realized that what I'm really after is some kind of personal response. I've just gotten to level 11 on my rogue and don't really know where to spend my talent points. I'm not necessarily looking for the most efficient leveling build, because, if possible, I want to avoid respeccing. I'm looking for a *doable* leveling build that hopefully is also good for grouping and enjoyable to play (shouldn't be hard, since I love poisons, stealth, swords... something from just about every tree).
There are so many things about being a rogue that I like that it's hard for me to figure out which ones *I'd* have the most fun playing. I want poisons, sneak attacks, swords, and not having to be behind the target all the time... at least at this stage. I realize that some of those are contradictory. I should also note that I do not plan on doing any PvP.
So, I had some questions of more experienced players:
1. What is your spec/build?
2. Why did you pick it and what do you like most about it?
3. What do you wish were different about it/frustrations - particularly things you could have from other specs, rather than problems with the rogue in general (NOT looking for complaints about Blizzard's design of rogues).
Then some more specifics:
1. If you went Mutilate, did it ever get easier to get behind the target while soloing? And if it didn't, do the non-behind-the-back spells still do enough damage to keep you alive? Or did you have to respec? Are there any particularly good talents for *soloing* on the Assassination tree (I think this is in at least one of the FAQs, but I can't remember which one and I'm trying to keep the information all together).
2. Is Subt/Assassination doable for PvE soloing and grouping? Or do I have to do Combat/Assassination?
3. If you went swords, did it still feel like a rogue (sneaky, etc.) or did it become more purely DPS? I know the damage is a lot of the reason people become rogues, but I find pure damage/fighting/defense boring (which is why, out of my 20+ characters, I've never rolled a warrior).
4. As good as swords are for soloing and, from what I've heard, PvP... are they doable for PvE grouping?
5. Poisons: how much of a difference do the poison talents make (including Mut) in their effectiveness? I really like the idea of using and mastering poisons. If they're severely crippled by not having the poison talents, that would be another + for Assassination. (And if one or more of the poison talents are necessary, please state which one(s).)
I do plan to group more than solo on this character once I hit around level 20, since I created her for a specific group of people (they have priest healer, paladin tank, and hunter), so if there isn't one that is doable for both, I'd rather go with the grouping one... That said, there's a part of me that thinks she'd look great with a couple of swords, and I love the idea of the Blade fury. I'm almost thinking I ought to make *another* rogue so I can do both :P
And, *sigh*, if I have to respec, I will, just would really prefer not to.
Thanks in advance to anyone who replies.