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+Hit Rating?Follow

#1 Feb 14 2008 at 3:44 AM Rating: Good
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So im currently running Kara with my guild, I've noticed recently that I seem to be missing quite a bit, although Im not loosing aggro, im pretty sure my threat would be higher with a better hit rating.

So my question is, is hit rating important for a prot war in kara? If so, how much should I be aiming for?

Armory link : http://eu.wowarmory.com/character-sheet.xml?r=Shattered+Halls&n=Nitecom
#2 Feb 14 2008 at 5:02 AM Rating: Decent
32 posts
I believe you want to have enough +hit to reach 5% if you're tanking. If you're out questing/grinding/whatever and using a two-hander, you'll want enough for 9%.

#3 Feb 14 2008 at 10:23 AM Rating: Good
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This is very generalized/simplified, and not universally applicable (see source articles), but my understanding is that, point for point (from the standpoint of Threat Generation):

Expertise Rating > Hit Rating > Crit Rating > Strength > Block Value > Agility > Attack Power

http://www.tankingtips.com/2007/07/24/the-threat-formula/
http://www.tankingtips.com/2008/01/24/an-expert-guide-to-expertise/

And (for sword n board-ers) on a Lv 73 Mob, the hit rating cap is 142

http://www.tankingtips.com/2008/01/22/whats-the-hit-cap/

Before I began running a lot of instances I put together a kit with a substantial amount of +Hit on it and my DPS (and thus TPS) jumped up a shocking amount... +4ish% hit pushed my damage output up something like 25-30% or more. Stuff's like crack.

Edited, Feb 14th 2008 1:25pm by soobooboo
#4 Feb 14 2008 at 1:12 PM Rating: Decent
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TheActuary wrote:
I believe you want to have enough +hit to reach 5% if you're tanking. If you're out questing/grinding/whatever and using a two-hander, you'll want enough for 9%.



actually you have that backwards,

5% is the hit cap for specials, 2H, or sword and board versus same-level mobs and players.

9% is the hit cap for specials, 2H, or sword and board versus boss mobs (3 levels higher than you.) since it's the hit cap for specials, it's considered the absolute lowest +hit acceptable for dw dps warriors.

for tanking i'd rank the stats in this order:

Expertise Rating > Hit Rating > Block Value > Agility > Crit Rating > Strength > Attack Power

i managed to tank curator once with 8.2% hit and 490 defense... it was fun!
#5 Feb 15 2008 at 4:47 AM Rating: Decent
I'm only running with +25 Hit rating (1.59%) and I have no problems MT'ing Kara. Running with 1,100 dps Shammies going all out they still won't pull off me.

I really don't see a need to work on +hit right now.
#6 Feb 15 2008 at 9:03 AM Rating: Good
You typically won't pick up (much) +hit gear until you're at least into SSC; it just isn't present on tanking gear, and while it's very helpful from a TPS standpoint it's not worth the sacrifices you'd have to make.

Quote:
Expertise Rating > Hit Rating > Crit Rating > Strength > Block Value > Agility > Attack Power


Accurate, with the caveat that Expertise Rating is twice as good as Hit Rating and Hit Rating is about twice as good as Crit Rating in terms of TPS.
#7 Feb 15 2008 at 9:34 AM Rating: Good
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Quote:
Accurate, with the caveat that Expertise Rating is twice as good as Hit Rating and Hit Rating is about twice as good as Crit Rating in terms of TPS.


Yep, seems to be the case.

Also worth noting... the TPS benefit from a point of Strength/Block Value/Agility are all roughly equivalent. They dont follow that same 1:2:4 trajectory you see between Expertise:Hit:Crit.

Roughly (based on the values in the link I posted above... your mileage may vary)...
1 Expertise Rating : 2 Hit Rating : 4 Crit Rating : 4.8 Strength : 5.6 Block Value : 5.8 Agility : 9.6 Attack Power
#8 Feb 15 2008 at 1:39 PM Rating: Good
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199 posts
Quote:
You typically won't pick up (much) +hit gear until you're at least into SSC; it just isn't present on tanking gear, and while it's very helpful from a TPS standpoint it's not worth the sacrifices you'd have to make.

This is actually a relief to hear since I've been trying to up my +hit (through gems) without sacrificing stamina and I've had a tough time doing it. Now the question is, should I sacrifice some defense for expertise? I'm currently at 504.

Edited, Feb 15th 2008 4:46pm by Tirinand
#9 Feb 15 2008 at 2:02 PM Rating: Good
Tirinand wrote:
Quote:
You typically won't pick up (much) +hit gear until you're at least into SSC; it just isn't present on tanking gear, and while it's very helpful from a TPS standpoint it's not worth the sacrifices you'd have to make.

This is actually a relief to hear since I've been trying to up my +hit (through gems) without sacrificing stamina and I've had a tough time doing it. Now the question is, should I sacrifice some defense for expertise? I'm currently at 504.

Edited, Feb 15th 2008 4:46pm by Tirinand


The short answer is 'probably'. I wouldn't become crittable, obviously, but Expertise is extremely strong and most of the available gear that has it (Badges) also has very good other stats.

I'd go case-by-case, personally. What are you looking at?
#10 Feb 16 2008 at 6:34 AM Rating: Good
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199 posts
The main item I'm looking at that would change my defense is Brooch of Deftness. I currently have Necklace of the Juggernaut. Picking up Bracers of the Ancient Phalanx seems to be an upgrade over Vambrances of Courage but I'm hesitant over losing the block value.

On a side note, I've spec'ed Defiance which give me 6 expertise rating. I also have Latro's Shifting Sword which I use while soloing/grinding. When I equip it it brings my expertise up to 14, when I unequip it my expertise drops to 11 (using Warp-Storm Warblade). I have no other items that give expertise. Correct me if I'm wrong, but it seems to me that with Latro's equipped my expertise should increase by more than 3 points.
#11 Feb 16 2008 at 8:33 AM Rating: Good
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869 posts
Quote:
Correct me if I'm wrong, but it seems to me that with Latro's equipped my expertise should increase by more than 3 points.


Doesnt Defiance increase your Expertise Skill by 6?

3.9 Expertise Rating = 1 Expertise Skill... so the 14 ER on Latro's comes to 3.55 Expertise Skill. Since those Skill numbers (Defense works the same way) get rounded down to the nearest integer, Its safe to say that the expertise skill on the rest of your gear equates to less than 5.45 (probably about 18~21 Expertise Rating w/o Latro's equipped).
#12 Feb 16 2008 at 11:51 AM Rating: Good
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199 posts
Quote:
Expertise Skill

D'oh! I was freely interchanging Skill and Rating which are not the same. I need to pay more attention to what I read.

So now that I realize how much of an idiot I am, yes Latro's would increase my expertise by 3. Thank you for clearing that up soobooboo. :)
#13 Feb 17 2008 at 1:10 AM Rating: Good
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501 posts
Absolutely pick up Phalanx. They're a large upgrade over Vambraces of Courage. Vambraces have taken a slot in my block value gear, but that's about all the love they get anymore. As for the Brooch, it's amazing, so long as the rest of your gear can support using it. If it drops you into crittable territory, you won't want to use it though. You'll have to make the decision of whether or not you feel you can use it right now, but I'd say you should be safe throwing it on.

Edit: Careful with expertise. It's an awesome stat if your gear can support it, but it's the flavor of the month tanking stat right now and is something that a lot of people want at a time when they can't really afford pushing it. Are you still just edging through most of the fights you're currently doing? If so, you probably shouldn't focus on expertise. Are your healers comfortably able to keep you up, without any frightening dips in health, risking your death and a raid wipe? If that's the case, throw some expertise gear on for the reduced chance of parry strings from the boss, and a large TPS boost to allow your DPS to put more out, reducing the length of the fight, and the amount of time available for Murphy's Law to kick in.

Edited, Feb 17th 2008 4:15am by FletusSanguine
#14 Feb 18 2008 at 10:29 PM Rating: Decent
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1,331 posts
For the cap;

9 % cap, 2h and sword and board.
28% duel wield.

How ever you get that depends on your precision talent spec.

0/3 precision with a 2h or 1h and board requires 143 hit rating (9.05%, 142 = 8.99, better safe than sorr).


0/3 w/ d/w requires 437 hit rating...

3/3 2h/sword board requires 95 hit rating.
3/3 d/w requires 389 hit rating.



I definetly wouldn't worry about hit rating caping for d/w. But getting 9% to hit caps out your skill damage capability.

More does less afterwards. As only white damage (auto attacks) increase's in hit regularity.

For tanking, expertise (as so many have said otherwise) far out performs hit rating. Up to 68 expertise rating with defiance (5.6% mob dodge rates at lvl 73), where your only lowering the mobs chance to parry (which can be really really high, think 30% parry rates) afterwards.

Even after 68 expertise rating with 3/3 defiance, expertise rating performs as well as hit rating for tanking threat.




So hit rating cap and expertise rating caps for tanking should be (i'm fairly confident);

Hit rating; 143
Expertise rating; lots, but 68 does the best efficiency.
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