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Theo UI v5 in the making...Follow

#1 Feb 14 2008 at 2:08 AM Rating: Decent
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Well, since I have this week off, I'm taking the time to file through some of the feedback I've gotten from people here and on the oboards in regards to v4, and I'm now in the process of playing with v5.

Here are some current screenshots:

http://img.photobucket.com/albums/v478/theophany/Screens/ui48-1.jpg

http://img.photobucket.com/albums/v478/theophany/Screens/ui48-2.jpg

Thoughts are welcome.
#2 Feb 14 2008 at 2:54 AM Rating: Decent
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I have to say I prefer V4. The target frame is a bit in-the-way, the two separate damage displays looks a bit hectic, and I preferred OnScreenHealth to the actual player frame.

Not to say it's worse than V4, this one just isn't to my tastes.
#3 Feb 14 2008 at 3:00 AM Rating: Decent
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Main reason I'm using two different damage displays is because there are times that I dot someone in arena and switch targets; I don't want to Blind them while they're dotted, and I've actually done that before accidentally.

Parrot damage display prevents me from doing that.
#4 Feb 14 2008 at 3:07 AM Rating: Decent
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Would it not, in that case, be better to set SCT or the Blizzard Text to only display damage from DoTs? I know if all my damage was popping up twice it would get bloody confusing xD
#5 Feb 14 2008 at 3:27 AM Rating: Decent
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ecirphsoj wrote:
Would it not, in that case, be better to set SCT or the Blizzard Text to only display damage from DoTs? I know if all my damage was popping up twice it would get bloody confusing xD

Possibly. Thanks for the suggestion. I may disable white hits and leave specials and dots.
#6 Feb 14 2008 at 10:05 PM Rating: Decent
What i can say? I alredy love it <3
#7 Feb 15 2008 at 1:36 PM Rating: Decent
nice job Theo. Looks pretty good
#8 Feb 15 2008 at 5:23 PM Rating: Decent
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6,318 posts
Why not put the map in the lower right hand corner? Kinda like this one?
#9 Feb 15 2008 at 7:01 PM Rating: Decent
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I like that your UI looks so clean. I tend to keep my player frame and target frame even smaller and below my character. And another thing is that seeing so many numbers fly by from bleed effects, white hits, yellow hits etc, personally bugs me, just a bunch of info that I don't need. The green bar going down suffices for me, with all of the debuffs underneath ticking down. Just my 2c to add to the clean look.

Although I am still working at not having my action bars up, I am still have clicker/half keybound. I am a slow converter :P

Anyway keep up the great work Theo

p.s. I seem to have lost my incoming cast bar somewhere and have been using witchhunt. Do you have any other suggestions for an incoming spell and ability detection addon?
#10 Feb 16 2008 at 1:11 AM Rating: Decent
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PsiChi the Fussy wrote:
Why not put the map in the lower right hand corner? Kinda like this one?

Feels wrong to me. I'm used to my map being up in the top left corner.
#11 Feb 16 2008 at 4:42 PM Rating: Decent
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Theophany the Sly wrote:
PsiChi the Fussy wrote:
Why not put the map in the lower right hand corner? Kinda like this one?

Feels wrong to me. I'm used to my map being up in the top left corner.
So wrong it is right? Smiley: sly
#12 Feb 16 2008 at 5:18 PM Rating: Decent
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333 posts
I like the looks of v5 so far, i didnt care for the onscreenhealth from v4. Keep up the awesome work.
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