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Help with opinions on what to stack for resto druidsFollow

#1 Feb 14 2008 at 12:57 AM Rating: Default
I've read alot on the forums and on different faqs and it seems most of the well known druids and people that know most about the class seem to want to have as much healing and mp/5 as possible.

It seems that most of the end game druids would prefer these stats over stacking spirit even though most other classes seem to think this is what druids are made to do (stack spirit)

As a tree druid that raids in hyjal and about to move into BT I spend very little time out of the 5 second rule which is the only spot where spirit really helps on ur mana regeneration, which is why it seems that mp/5 is far superior.

Obviously the tree of life aura helps healing from everyone else, but we have two resto druids and im not usually in the tanks group. The other resto druid is going with the spirit stacking type of build and always has to use his/her own innervate while i can give mine to a priest and still come no where close to running out of mana.

Any one else's opinion on the topic is much appreciated.
#2 Feb 14 2008 at 2:08 AM Rating: Decent
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286 posts
DustinEva wrote:
As a tree druid that raids in hyjal and about to move into BT I spend very little time out of the 5 second rule which is the only spot where spirit really helps on ur mana regeneration, which is why it seems that mp/5 is far superior.

Umm...do you not have intensity? 30% of mana regen while casting, which is all based off of spirit (well, there was something about int effecting how much you got per spirit or something in the 2.4 patch notes, but it wasn't very clear, as I saw.)
#3 Feb 14 2008 at 2:17 AM Rating: Good
I don't have the exact math, but the jist of it was that unless you're a Paladin/Shaman (no 30% talent) Mp5 is now completely outdated. Even as Druids, who spend nearly the entire fight under 5SR in order to maintain Bloom stacks if nothing else... and that's before factoring in ToLife.
#4 Feb 14 2008 at 7:17 AM Rating: Default
Of course I have intensity but no where in the talent does it mention anything about the mana regeneration from it only being affected by spirit and spirit only benefits being out of the 5 second rule which im never out of. Mp/5 is always working and like I said theres another tree druid in the guild that stacks spirit and consistently runs out of mana and is lower on the healing meters with equal or better gear.

http://druid.wikispaces.com/Healing+Gear+List

Check out this link and see what u think this is the guide I usually use when selecting gear and he weights mp/5 pretty high.
#5 Feb 14 2008 at 3:15 PM Rating: Decent
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286 posts
DustinEva wrote:
Of course I have intensity but no where in the talent does it mention anything about the mana regeneration from it only being affected by spirit and spirit only benefits being out of the 5 second rule which im never out of. Mp/5 is always working and like I said theres another tree druid in the guild that stacks spirit and consistently runs out of mana and is lower on the healing meters with equal or better gear.

http://druid.wikispaces.com/Healing+Gear+List

Check out this link and see what u think this is the guide I usually use when selecting gear and he weights mp/5 pretty high.

First of all, spirit is what determines your mana/health regen when out of combat. Intensity lets 30% of that out of combat mana regen continue while casting. Hence, why spirit kind of goes with intensity. I don't have any idea what you thought intensity did if spirit had nothing to do with it, but that is, in fact, how it works.

Anyway, if you're using the list at that link, and it's working for you, then by all means, keep it up. But spirit is worthwhile to stack, and as for your other tree druid...just because he's got a lot of spirit doesn't mean that he knows what he's doing. If he's overhealing/doesn't have a good rotation/isn't using pots/etc. it's entirely possible that he could run out of mana.
#6 Feb 14 2008 at 3:55 PM Rating: Good
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2,717 posts
Spirit is out-of-combat health and out-of-5sr mana regeneration. I am gonna compare mp/5+heal to spirit, and see what I come up with as a result:

For a druid, every 9 spirit adds 5 mp/5 outside 5sr (0.555 mp/5 per spirit). Factor in intensity, and you now get 1 mp/5 inside 5sr per 6 spirit. According to item values, 1 mp/5 = 2.5 points, 1 spirit = 1 point. Thus, just for the sake of MP/5, spirit costs 140% MORE than straight mp/5. The 15% increase in spirit from talents is negligable in comparison, as is the

For the aura, we'll define the number of healers that will affect the target as H. If you factor in that 25% of your spirit is calculated in +heal, and are also aware that 1 +heal is 0.455 of a point in item value, then 1 spirit is equal to 0.11375 item points per healer, in addition to the value of intensity.

Thus, our equation becomes (assuming BoK) Spirit*1.10*1.15*(0.41667+0.11375H). Let's assume 1 healer, 3 healers, 5 healers, and 7 healers, and see what results we can get from other stats, assuming 300 spirit.

300*1.10*1.15*(0.41667+0.11375)~ 201.5 item points
In order to get the 50 MP/5 and 75 +healing from other gear, it would take 159 item points. For one healer, stats are way better.
300*1.10*1.15*(0.41667+0.11375*3) ~ 287.5 item points.
In order to get 50 mp/5 and 225 +heal it would take 227.5 points.
300*1.10*1.15*(0.41667+0.11375*5) ~ 374 item points.
In order to get 50 mp/5 and 375 +heal, it would take 295.5 points.
300*1.10*1.15*(0.41667+0.11375*7) ~ 460.5 item points.
In order to get 50 mp/5 and 525 +heal, it would take 364 points.

Thus, even as you get more and more healers, the stats from spirit are still inferior to those from the base stats. However, a combination is probably the best.

(data taken from wowwiki spirit and item value formula pages)
#7 Feb 15 2008 at 8:06 AM Rating: Default
Thanks scribs thats exactly what I was looking for i appreciate it.

And I never said spirit didnt effect intensity I was just pointing out that Mp/5 seems to also work for intensity where as the one guy said that it is solely based off of spirit.
#8 Feb 16 2008 at 6:03 AM Rating: Good
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50 posts
What? Just what..? MP5 is always working, what could Intensity possibly have to do with it?

Or does it continue your normal MP5 based regen and then add another 30% to it with Intensity?

EDIT: You're =/= your.

Edited, Feb 16th 2008 9:05am by Erenyin
#9 Feb 16 2008 at 11:48 AM Rating: Decent
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2,717 posts
Yeah, I believe the question in relation to MP/5 and intensity was if your mp/5 (which buffs inside and outside the 5sr) would have the out-of-5sr portion buff the in-5sr portion. However, if you follow that logic...
Lets say you have 500 mp/5 outside the 5sr and 0 mp/5 in. With intensity, you have 500 out and 150 in.
If you had 500 mp/5 outside 5sr and 100 mp/5 inside (which is 400 from spirit, 100 from mp/5) and add on intensity, you will have 500 mp/5 outside and 220 inside (only 120 from the outside mp/5).
If it WERE to work where mp/5 gets buffed, then it would be 530 mp/5 out, and 250 mp/5 inside. However, now that you have 30 more outside, the computer may not stop the calculation (since it's relatively simple). Therefore I believe it's just the mp/5 from spirit.
#10 Feb 16 2008 at 6:33 PM Rating: Default
Stack +heal above anything else.
#11 Feb 18 2008 at 7:48 AM Rating: Decent
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207 posts
If you Innervate yourself once per encounter, then 10 Spirit is worth 3.48 MP5. If not, then straight MP5 is better. I save my Innervates for priests during raids, so MP5 works for me.

All the theorycraft I have seen has called for Royal Nightseyes in blue sockets and Teardrop Rubies in Red. I use Insightful Meta, so my Yellow Gems are Luminous Topaz.

All enchants should be the normal healing ones.
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