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Plate or Hex?Follow

#1 Feb 13 2008 at 2:46 AM Rating: Decent
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333 posts
ME and another guildie shaman were bickering over this question earlier. I say Shaman would have more usefulness with a hex type spell, they said that plate armor is all a shaman needs. Discuss.
#2 Feb 13 2008 at 3:04 AM Rating: Good
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8,779 posts
plate isnt really all that. its more melee mitigation and thats it. shaman already have mail + shield, which gives them the second highest heal-capable mitigation vs. physical damage in the game (first being paladin...druids dont count because they have to take off their armor to heal anyone but themselves). plate just means youre sitting at 16k in pvp gear with shield instead of 12k or so.

hex would be cool. make it short duration and not breakable by damage, but dispellable and on a shortish cooldown, say 20-30 seconds. it would serve as a sort of death coil only with a bit more control and no life steal, as well as a much shorter cooldown. the idea behind it being the shammy now has an instant reactive skill to buy a few seconds of time to get a spell off or have someone with a longer duration CC come take care of a mob.

be tough to balance right tho. make it a percentage of base mana to counterbalance its usefulness and short cooldown (compared to other such similar skills) and it could work i think.

Edited, Feb 13th 2008 3:05am by Quor
#3 Feb 13 2008 at 3:49 AM Rating: Decent
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387 posts
My vote is for the Hex. Mobility/control is much more needed for shamans at the moment than more melee mitigation.
#4 Feb 13 2008 at 4:07 AM Rating: Good
i like the idea of a hex for shammies, and if its as annoying as when you're in ZF then it will be insane for PVP
#5 Feb 13 2008 at 8:28 AM Rating: Decent
48 posts
I was thinking if shamans had access to plate, they might be able to use some of those enhancement specs like shield specialization and toughness, along with some other new talents which increased threat generation and become viable tanks. It seems like a lot of those specs in enhancement are there as filler and are not very useful.
#6 Feb 13 2008 at 9:19 AM Rating: Good
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2,069 posts
I don't think we need more tanks...I mean, we need more tanks, but not tanking classes. While I wouldn't mind seeing plate armor, I would much rather have some CC.
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#7 Feb 13 2008 at 10:20 AM Rating: Decent
Shaman are hands down the worst pvp class right now, give us cc. make us a little viable for pvp.
#8 Feb 13 2008 at 10:37 AM Rating: Good
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2,069 posts
Draeneipally wrote:
Shaman are hands down the worst pvp class right now, give us cc. make us a little viable for pvp.


Don't worry, in patch 2.5 we get leather armor.
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#9 Feb 13 2008 at 11:50 AM Rating: Excellent
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2,826 posts
Hex. 1 second cast, 1 minute cooldown, talented down to 30 second cooldown. Turns the target into a frog for 3 seconds, talented up to 6.

Don't make it a % of base mana for cast cost. Make it reasonably cheap, kinda like poly is, hell maybe even cheaper than poly since poly lasts longer and has 0 cooldown.
#10 Feb 13 2008 at 12:00 PM Rating: Decent
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333 posts
lol seems i won the argument by a landslide then everyone has agreed with me.
But i think hex should be like this..

Hex 1.5 second cast 45 Second cooldown
Turns the target into a frog for 6 seconds. Any damage caused may break this effect. (5% chance to break on damage).

With talents have it up to 8 seconds with a 30/25 second cooldown. Basically a shamans version of fear, only with a cool down. And less of the annoying running (notice how when your hexed you stay within like 3-5 yards of where you were). That way restp/ele can use it to escape or get a heal or spell off, and enh can use it to heal or wait for a SS/shock timer, or just wail on the enemy. I think something like they do with Farsight and SS for the mana, it increases as you level up. Atm my SS is 81 mana so hex should be also. Its reasonable since there would only be 1 tier.
#11 Feb 13 2008 at 1:49 PM Rating: Good
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1,121 posts
I know hex is suppose to turn target into a frog, but i thought it be funny if they became a totem.

then the thought crossed my mind of turning someone into a totem and since they have 1 hp they would get hit once and die, i know its a joke, but i thought be funny...

But ya Hex be pretty sweet, I would still also like to see a tremmor totem that gives everyone in group fear ward for 10 seconds that is refreshed every 5 or 10 seconds, be a much better version of spell I think.

I still want to see a earth Quake ability, even if it is just another warstomp that works better with some dmg tagged on.

#12 Feb 13 2008 at 2:12 PM Rating: Excellent
Bigdaddyjug wrote:
Hex. 1 second cast, 1 minute cooldown, talented down to 30 second cooldown. Turns the target into a frog for 3 seconds, talented up to 6.

Don't make it a % of base mana for cast cost. Make it reasonably cheap, kinda like poly is, hell maybe even cheaper than poly since poly lasts longer and has 0 cooldown.


Probably one of the best ideas I have heard in a long time, pretty balanced, and would actually give shaman some CC.

Someone rate up this man, then hire him for Blizzard!
#13 Feb 13 2008 at 4:25 PM Rating: Good
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1,245 posts
jmfmb wrote:
I know hex is suppose to turn target into a frog, but i thought it be funny if they became a totem.
#14 Feb 13 2008 at 4:30 PM Rating: Decent
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286 posts
jmfmb wrote:
then the thought crossed my mind of turning someone into a totem and since they have 1 hp they would get hit once and die, i know its a joke, but i thought be funny...

5 HP, actually. And they wouldn't necessarily die when you hit them. How do I know this? I was skilling up my staff skill on my moonkin in Winterspring, fighting the furbolg shaman, attacked one of their totems, only did 3 damage, and didn't kill it. Let's just say that gave me a good laugh at my own expense :)
#15 Feb 13 2008 at 6:25 PM Rating: Decent
Remember going to Shadowfang Keep and getting Haunted by the ghosts? Every so often a low-hp ghost spawns and attacks.

I'd like to see a Totemic Hex. Shamans can cast the hex, then a totem at a target player. Now the totem spawns, and respawns around the target for X seconds. Friendly targets could be hexed with beneficial totems. Enemy targets, you get the idea.
#16 Feb 13 2008 at 6:57 PM Rating: Good
30 posts
If we are going to hope for some CC why not something that is really impressive.

Earthly Prison: 3.5 sec cast, 15% base mana, 3 min cooldown
Target is imprisoned in stone for 1 minute. While imprisoned the target cannot move or take any actions however the target cannot be damaged or healed.

You wouldn't be able to chain-CC like a mage or hunter, but you sure could shut something down for a while. Plus, it works on all targets, only Freeze Trap does that (and Cyclone).

I think that the spell graphic would be the Iceblock graphic but palette shifted to either brown or green.
#17 Feb 13 2008 at 7:22 PM Rating: Good
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92 posts
Quote:
Earthly Prison: 3.5 sec cast, 15% base mana, 3 min cooldown
Target is imprisoned in stone for 1 minute. While imprisoned the target cannot move or take any actions however the target cannot be damaged or healed.


That is a pretty awesome idea, along with Hex this could make us pretty overpowered:D
#18 Feb 13 2008 at 7:39 PM Rating: Decent
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1,188 posts
Hex, the amount of CC that ability could provide far outweighs the itemization of Plate armor.
#19 Feb 13 2008 at 7:53 PM Rating: Excellent
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2,826 posts
LordKudzu wrote:
If we are going to hope for some CC why not something that is really impressive.

Earthly Prison: 3.5 sec cast, 15% base mana, 3 min cooldown
Target is imprisoned in stone for 1 minute. While imprisoned the target cannot move or take any actions however the target cannot be damaged or healed.

You wouldn't be able to chain-CC like a mage or hunter, but you sure could shut something down for a while. Plus, it works on all targets, only Freeze Trap does that (and Cyclone).

I think that the spell graphic would be the Iceblock graphic but palette shifted to either brown or green.


This is too powerful in PVE, and would get nerfed to hell by 10 sec CC in PVP.

Shamans don't necessarily need CC in PVE. If you're a good enhance/ele shaman and you can't get into heroic groups you have broader issues.

Not to mention Hex fits in with "Blizzard lore".
#20 Feb 13 2008 at 9:53 PM Rating: Decent
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2,396 posts
Bigdaddyjug wrote:
Shamans don't necessarily need CC in PVE. If you're a good enhance/ele shaman and you can't get into heroic groups you have broader issues.

Uh... no?

We've been over this a billion times. DPS Shaman don't get heroic invites because they provide nothing but damage. There is no "broader issue". That's the entire issue. Heroics are about the tank's gear and skill, the healer's gear and skill, and DPS with appropriate CC. Damage means jack squat and that's all we have to offer aside from our buffs. Great as they are, even the almighty Windfury Totem is not enough for anyone to grab us up for a heroic at the expense of CC if they have the option.

In any case... PvE issue aside, I'd like to see us get something akin to Cyclone for PvP. I've suggested the short-duration Hex numerous times before, I still think it's far and away the best option. We don't really need something that's going to take the opponent out of the fight for any significant amount of time as that does risk overpowering us. What we need is just time itself. Time to run to an opponent (Enhancement), run away from an opponent (Resto and Elemental), and/or to get a heal off (all Shaman).
#21 Feb 13 2008 at 10:15 PM Rating: Excellent
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2,826 posts
Ok Gaudion, YOU don't get heroic invites as a DPS shaman.

There's a holy paladin in my guild who is constantly trying to get my woefully undergeared-for-heroics enhance shaman into any heroic he runs. He just makes sure the other 2 DPS slots have appropriate CC.

Besides, a 6 second CC in PVE isn't going to fix the shaman problem in Heroics.

Rogue sap lasts 45 seconds, poly lasts as long as the mage can remember to reapply it, and hunter traps last as long as the hunter's skill allows. How would a 6-second CC, even if it is in combat, going to help get shamans into heroic groups?

Let me say it another way. You do NOT need a tank, healer, and 3 CC classes for any heroic, with the possible exception of Shattered Halls. The only other heroic a shaman might have a hard time breaking into as DPS is Mech and that's simply because most groups insist on using a warlock to make the run smoother. I'm not saying that's wrong, I'm just saying that's the way it is.

With a warrior tank, a rogue and mage on CC/DPS duty, and any healer, a shaman can add a lot to a group, especially one without a shaman healer.

There is no reason for groups not to take shamans on heroic runs other than ingrained prejudice and no-CC-aphobia.

If you disagree then just get over it, because those are the facts.
#22 Feb 13 2008 at 10:34 PM Rating: Decent
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1,121 posts
We fit into heroics, but we need a good group built around it... generaly meaning either 2 CC or a prot pally with a good healer.

to any ele shamans out there do try a Chain Lightning burn group so much fun 3 ele shamans a prot pally and a shockadin healing giving the prot pally pimp holy buff and so many totems...

Its quite a bit of fun
#23 Feb 14 2008 at 3:04 AM Rating: Decent
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82 posts
Bigdaddyjug wrote:
Rogue sap lasts 45 seconds, poly lasts as long as the mage can remember to reapply it, and hunter traps last as long as the hunter's skill allows. How would a 6-second CC, even if it is in combat, going to help get shamans into heroic groups?

Quote:


I'm not saying that's wrong, I'm just saying that's the way it is.


Quoted for emphasizes.
Rogues, hunters, mages, (and warlocks which weren't mentioned, with seduce, banish and to some extent fear) are all DPS classes, meaning they can only DPS, compared to paladins, shamans and druids which can do at least 2 jobs but all lacking PvE CC(druids can root and hibernate, but both are very situational) what the second category classes bring is buffing to the entire party the first category can't compete with, what the former bring is CC. DPS is usually compareable.

Priests and warriors are on their own category (from this point of view anyway) and not relevant to the discussion now.

You can argue that instances should be less CC dependable, but the fact is that no second category class, AKA hybrids, get a decent PvE CC(as much as it frustrates my balance druid).

PvP is a whole new story which I won't address.

Have a nice day.
#24 Feb 14 2008 at 3:07 AM Rating: Decent
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1,121 posts
While paladins and druids have limited CC shaman has 0 CC, big difference
#25 Feb 14 2008 at 4:11 AM Rating: Decent
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27,272 posts
hex would make it really hard to ever log off of my shaman again =P
I
d love to turn people into a frog, or like the special stuff (mages get pigs n turtles too) that drop from a raid to turn the person into a chicken/squirrel/rat =P


Although i admit that it would be hard to balance properly but thats what PTR is for right? ;)
#26 Feb 14 2008 at 5:42 AM Rating: Decent
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82 posts
jmfmb wrote:
While paladins and druids have limited CC shaman has 0 CC, big difference


Which limtied CC that is viable for PvE do paladins have? Fear is highly debateable as a CC for a warlock. Paladins' fear undead is argueable and very situational, to be honest, I never saw anyone use it in my 2 years of playing(though I hardly raid, might be missing something more).

Druids are not far better in that aspect, hibernate is 100% viable, it's just rare to find a pull that really needs CC and has beasts in it, besides druids "pay" for it with worse buffs.

Have a nice day.
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