gaudion wrote:
I think I understand what you're trying to say Immunios, but I highly doubt that's the case. With 40% haste you should see more procs simply because of the fact that you're swinging more, but I highly doubt haste has any direct bearing on the standard PPM figure. I would still expect it to be a 42% (I think that's the number if I remember correctly) proc chance on all auto-attack swings.
I am not sure you do, because I do not understand this to be honest. You say with 40% haste you should see more procs simply because of the fact that you're swinging more. But if this is the case, there IS an advantage of using SotC, so that can't be what you want to tell me...
One more try from another perspective, which is combined in 1 question (I HOPE /smile):
*************************
Is the proc chance per hit of any PPM-proccable(?), that is calculated by the formula:
proc chance per hit = coded procs per minute by blizzard * weapon speed / 60
calculated with the BASE weapon speed or with the INCREASED weapon speed?
*************************
To elaborate a bit:
The REAL number of procs per minute are:
REAL procs per minute = proc chance * swings per minute
Now, if the answer to the above question is INCREASED weapon speed, assuming a 2.0 speed weapon (but any will do), haste of 40% and a coded procs per minute by blizzard of 6 (but any will do), then the above equates to:
proc chance per hit = 6 * (2.0*60%) / 60 = 12% per hit
REAL procs per minute = 12% * 60 / (2.0*60%) = 6
which means, no gaining procs from haste (always 6 per minute real procs).
If the answer to the above question is BASE weapon speed, assuming a 2.0 speed weapen, hast of 40% and a coded procs per minute by blizzard of 6, then the above equates to:
proc chance per hit = 6 * (2.0) / 60 = 20% per hit
REAL procs per minute = 20% * 60 / (2.0*60%) = 10
which means 4 extra hits per minute due to the haste!
Now tell me, which one is true? /smile