Axehilt wrote:
Mostly because compared to my specific shaman vs. mage example your math was off by an order of magnitude, so it felt like you were using statistics as a bludgeon to support your argument, where it should've been applied more logically.
Applied more logically? How is...
Gaudion wrote:
For the second time, no, you can't. Unless you're attacking pre-70 people or people still in blues and greens, you're not two-shotting anyone. Against an opponent in PvP gear, Chain Lightning, our most damaging spell, is going to crit for like 2000-2500. So 2250 (average crit) + 1125 (LO proc and average crit) + 2000 (LB average crit) + 1000 (LO proc and average crit) = 6375. That won't kill me, and I've only got 7700 life at the moment because I'm not even in full S1 yet. People in full PvP gear are going to be sporting 10k life easy. Even two of your top-end crits with full procs are not going to reach 10k. You can add a shock crit onto that and it's still not going to be 10k.
... not applied logically?
Quote:
You'd have had my total agreement if you took my 14% chance of two-shotting, multiplied it by the actual percentage of PUG BGers with sub-6.7k health and low resil, and came away with the incredibly low chance of actually achieving a two-shot in real world situations.
If you'd bothered to actually pay attention when you read my post you would have observed that I
did make the allowance you're still clamboring for. I bolded it for you. The math I laid down was meant to be applied to people in full PvP gear or close to it, which is the only point at which I am going to take any PvP-oriented argument you care to make seriously. It's been my experience that most BG-ers do actually have at least a couple of PvP pieces on. HP under 7k is actually rarer than not. But since you insist on carrying on...
You don't have a 14% chance to two-shot people. You have a 14% chance to two-shot people every three minutes provided you choose a target with really crappy gear, then blow cooldowns and trinkets. And while we're on that subject, let's roll back to your Mage. 6.5k HP, right? And your top-end, trinkited crit with the Shaman is 3.1k?
3100 + 3100 + 775 (You said one LO proc, remember?) = 6975 damage. That would kill your Mage and anyone else under 7000 HP if it's flat damage. With Ice Barrier up though, your Mage would have 7500 HP (the shield's absorbtion) without a single point of +spell damage, and he's going to have some, so even more than that.
Now, I'm sure that won't satisfy you, so... what's next? Shall we assume Ice Barrier is down? Maybe we can have the Mage be Fire or Arcane? I don't know, you tell me. What other variables do we need to swing in your favor to make this plausible on a "regular basis"?