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When you have 2 teams with proper communication and teamwork (depending on the battleground) it can turn into an hour-long match (just think of WSG where it becomes a turtle fest)
Aha! the heart of the issue, you have been pvping with incompetent people!
Think to yourself, when was the last time you pugged any endgame instance and made anything resembling good progress. Now, imagine pvping with 1-14 of your buddies, who you know you can count on to be doing what they need to be doing, all of you coordinated on vent, against another premade (and to a lesser extent pugs). You wont see 'turtle fests' too often, and each bg or arena becomes a completely unique game of chess, and unlike fights in a pve setting, you cant get too caught up with plans, everyone needs to be acting in the moment to bring forward victory.
Also it seems like a lot of your enjoyment Anobix is coming from your ongoing progression through the endgame content. Unfortunately (fortunately?) I'm in a guild which has Illidan on farm, so I don't have that same feeling of progressing toward a goal. Yes, sunwell is coming out, and I'm sure more instances after that, but at this point they just feel like more fights to 'learn' while we wipe a lot and spend an assload on consumables. But hey, thats just me, and it sounds like I'm closer to how the op feels about it, but obviously your not alone in your thinking either.
And you keep saying that there are 'random elements' to fights, when to me, once you know they're coming, they are totally predictable and dealing with them becomes second nature. sure its 'random' where that aoe dmg spot is gonna be, but that doesn't make it hard to run out of it ;P.