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Priest PvP/Arena SpecFollow

#1 Feb 12 2008 at 5:03 AM Rating: Decent
I don't know a lot about priests in the arena except that everyone I fight is specced as disc. Is shadow not viable for PvP anymore? Because from what I remember it used to kick-*** and melt faces. Is this not the case anymore? Will I perform better in 5v5, 3v3, or 2v2 as a spriest?

Me and about 4 other friends are re-rolling our first horde characters and I'm planning on making a spriest but we're planning on doing mostly PvP, and hopefully getting into the 1900+ ratings. Think I should spec disc for group benefit, I've just always had a thing for how cool spriests are and my friend knew I've wanted to roll one for awhile, especially an UD one with Wotf.

Can anyone shed any light for me?

Thanks!
#2 Feb 12 2008 at 9:25 AM Rating: Decent
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2,029 posts
You'll do a lot better as Disc. A *lot* better. Spriests are really hard to do well as right now - we're the mana burners, dispellers, and debuff-protection, which also makes us prime targets. A shadow priest in arena is basically getting enough health and resilience that you survive the beatings while your partners kill the other team, or if you're lucky, keeping their most dangerous mana-user constantly burned.

As Disc, it's simply a lot easier to get into higher ratings. You're one of the best and toughest healers, with the best dispels and incredible LoS ability with all your instant-casts.
#3 Feb 12 2008 at 3:34 PM Rating: Decent
Thanks!

Yeah I kind of figured that, though I'm partially disappointed because I was looking forward to play a spriest, but guess you can't have everything right?

Are disc priests as viable as spriests and holy priests in raids/instances? I know that holy has an obvious importance, and spriests have some of the best utility/group benefit spells out there, so is a disc priest usually brought along to raids as well? Will I be capable of keeping up with heals, or what would my main job be as a disc priest?

Thanks again awesome answer!
#4 Feb 13 2008 at 1:23 AM Rating: Decent
Disc priests arent brought to raids if there's another healer. The only usefull things you COULD bring along (which I wouldnt spec for in an arena build) are Improved divine spirit and power infusion (power infusion being not THAT useful).

You would do fine as the third healer in a kara group, but above that you won't find much use in a raid.
#5 Feb 13 2008 at 7:20 PM Rating: Decent
I love shadow, i did arena as shadow for a very LONG time, and the most rating ive gotten was 1600. i raided as shadow. basically i was shadow all the time, but now i saw the light and went disc. Disc is the way for arena. i been close to 1700 rating and im still working on my healing gear(pvp gear) after getting all my shadow gear. well i have shadow and healing gear. as for right now, like u said, shadow isnt viable anymore, perhaps itll be viable after WotLK comes out. its been like 1 month since i went disc after playing shadow for like 10 months. if u go disc, i strongly recommend u get shadow gear for when WotLK comes out.
#6 Feb 14 2008 at 4:36 AM Rating: Good
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217 posts
Hey. Thought I would chip in with a bit of my own thoughts on this matter.

End Game as:

Shadow Priest.

Yes, If we look up at WoWWiki Shadow Priests "Melt Faces". I would strongly disagree with this statement since a number of patches back. There damage output is good, but survivability is poor. Unfortunately Shaodow Priests are lacking in CC. They have Black-Out with its %10 Proc Rate, and fear. Though it was once excellent, the fear mechanism is quite screwed at the moment to say the least. Not only does a number of class's have resistance to it through talent spec, there is alse the addition buffs of "Fear Ward". If all else fails they will simply trinket it. Then there is the awkward 22 Seconds (Pr Something like that) or attempting to kite the opponent. And when I say kite, dot and run.

As a Shadow Priest you will also be targeted in PvP. In Arena 2v2 it is most likely that they will direct all DPS to taking you down before you can even kick a heal off. Though going into the Discipline tree for Martydom may be worthwile, it wont keep you alive for long. Shadow Priests have a niche in PvE - Raiding as they are able to Re-Fuel Health & Mana, but in PvP at the moment they are a little ... erm ...squishy.


Holy.

As a Heal-Bot you will pretty much always find a space in Raiding, and most likely Arena. While I was Holy I was partnered with a Warrior and Hunter. We hit the 1900 Rating. Worked out very well. I guess, Its simply what Priests to best. It can get very tedious though, especially while grinding Honour for your S1 gear.

Though with a Holy/Disc build your survivability will be good as long as you have mana. Ive seen 2 Warriors take 5 Minutes to take one down. Was Awesome :)

Discpline.

This tree has pretty much the best survivability. Pain Supression, Reflective Shield etc..the Idea in this tree is to not only be a viable healer, while giving the on-off damage, but to take a pounding and walk away with little but a scratch. It can be fun Spec'ing the tree. Good Buffs and De-Buffs. A very uselful Arena Partner.
#7 Feb 14 2008 at 4:06 PM Rating: Decent
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2,029 posts
Quote:
Raiding as they are able to Re-Fuel Health & Mana, but in PvP at the moment they are a little ... erm ...squishy.

The problem isn't so much survivability, but lack of damage/CC. You can survive plenty long with the resilience soft-cap and about 12k buffed health, the problem is we can't deal out enough damage to actually be threatening.
#8 Feb 14 2008 at 11:29 PM Rating: Good
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194 posts
I raid with a disc spec, it's not the best for bosses, though power infusion helps quite a bit with our top magic dps... but it's freaking excellent for trash.

You always have that one warrior that loves to pop sweeping strikes and whirlwind on trash and take a beating, you can PS some aggro off of him and give him time for heals, etc.

#9 Feb 15 2008 at 7:12 AM Rating: Good
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1,574 posts
Note, however, that Shadowpriests can do well in a few double DPS combinations. For example, Shadowpriest/Rogue can be a powerful 2x2 combo, assuming the SP has a good sense of when to drop form and heal. Shadowpriest/Warlock almost works well, but too many players have a set of shadow resist gear they can swap into, totally hosing that combo.
#10 Feb 15 2008 at 1:00 PM Rating: Decent
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2,029 posts
A correction would be that spriest/rogue is the *best* spriest team, but NOT a "very good" team. Your average or good players will still be capped out around 1600 rating, while a rogue/frost mage with the same skill could easily get into the 1700's and a warrior/druid into the 1800's.
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