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curse of agony Follow

#1 Feb 11 2008 at 4:51 PM Rating: Decent
how come when i see many lvl 30 build curse of agony isnt used that much?
#2 Feb 11 2008 at 5:04 PM Rating: Good
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61 posts
Are you talking about Imp CoA or just using the spell in general?

When in the low lvls I picked up Imp CoA and left Imp Corrup cause I didnt have any real +damage. Then later I respeced and picked up Corruption after I had ~300 +damage.

When leveling, I always started off my casting sequence with CoA, Corruption, Immolate, life tap, drain life. I was pretty much guaranteed to end the fight with just about full life.

When I got siphon life I liked to run into a camp with mobs 2-3lvls lower than me, cast SL, CoA, Corruption. Then tab to the next and repeat till you have like 5-8mobs trying to beat on you. Then I drain life on the last guy I cursed. Life tap, cannibalize, repeat.
#3 Feb 11 2008 at 11:16 PM Rating: Decent
In the level 30 range Imp CoA is actually not a bad choice for Affliction Lock. It is one of your few Instant cast DoTs, and it's used quite often.

Later down the road, though, there are far too many alternative options that do a better job. Curse of Doom does effectively more DPS, DPMana, and requires fewer casts which is less time lost due to GCDs. In larger settings, casting Shadows/Elements is another alternative that can really help up overall DPS moreso than even Doom can.

In PVP Doom is not such a great idea (if the point is to not only kill them but do it before they kill you), so on select targets Agony is still used. But in many cases a better choice can be made: either Exhaustion for melee or Tongues for casters, or again Shadows/Elements if you plan on burning them down with Sbolt/burn or Incinerate.

There are just too many alternatives when you get higher level. I would totally agree with MrDallas in the fact that for lower levels where Emp Corruption doesn't help damage since you hardly have any +Spell, ICoA is not a bad choice. Once you get a fair amount of +Spell, though, and you get CoD, it's time to respec.
#4 Feb 12 2008 at 2:50 AM Rating: Decent
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309 posts
tzsjynx wrote:

In PVP Doom is not such a great idea (if the point is to not only kill them but do it before they kill you), so on select targets Agony is still used.


I was under the impression that you can't cast CoD on PVP targets.
#5 Feb 12 2008 at 6:30 AM Rating: Decent
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423 posts
You can't CoD on players.

Edited, Feb 12th 2008 9:31am by shoarmakip
#6 Feb 12 2008 at 7:55 AM Rating: Default
it does say it in the tool tip that it cannot be doen on players.

its also not a gd idea to do it on a raid boss when its nearly dead, the last thign you want is to barely kill the boss then a doomguard spawn and start killg the guys with little hp left
#7 Feb 12 2008 at 8:09 AM Rating: Good
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2,754 posts
red, that wouldn't be an issue. also the boss has to die FROM the CoD damage, not die while under the effect of it. and then it's roughly a 5% proc and tbh. what hits harder? a boss (who's now dead too) or a crappy doomguard that can be 2-3 hit? :P as long as there's over 1minute remaining on a boss. use CoD.
#8 Feb 12 2008 at 9:30 AM Rating: Default
yeh i know its not realy a prob, but i remember using it on drek in ubrs and it proc'd and kill the tank, every1 had a massive go at me =(
#9 Feb 12 2008 at 9:50 AM Rating: Decent
I don't know if anyone recalls Imp. CoA being bugged, but it was ninja-fixed a few patches ago and now effects ALL of CoA, not just the base damage. While base CoA is still not as good as CoD due to the opportunity cost of recasts, Imp. CoA and SM produce a considerable amount of damage over the normal CoD exchange.
#10 Feb 12 2008 at 2:16 PM Rating: Decent
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2,754 posts
if you can find any evidence loki, then i'd love to believe that. but last I knew. SM doesn't affect CoD and imp.CoA only affects the base spell damage
#11 Feb 12 2008 at 11:11 PM Rating: Decent
Empyrical evidence only, but it works.
#12 Feb 13 2008 at 3:02 AM Rating: Decent
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821 posts
not sure about the CoD, but i am pretty sure that Blizzard ninja-fixed the CoA-thing.
#13 Feb 13 2008 at 4:25 AM Rating: Good
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2,754 posts
hmmm.. may test it then. either way though. you won't be using the spell in group pve except for on trash at most (and even then, the difference isn't noticable or needed)
#14 Feb 13 2008 at 4:53 AM Rating: Decent
curse of agony assumes your gonna let it tick for the whole 45 seconds.

NUFF SAID.

At low levele IMpcoa. isnt worth it.. AT end level.. really. you use it for PVP.

on trash: coa (impcoa) isnt worth the gcd for your shadowbolt.


In greater than lvl 40 instances.. if you know how to use your lock.. your not using CoA..

So its really about PVP. You decide wich your gonna do.


In other words, You genereally use other curses in your play, and .. pretty much.. if your gonnna buff 2-3 of your party members by 10% or go thru the restriction of locks nearby same sided npc's, its your choice. It's your choice gl.

#15 Feb 13 2008 at 5:02 AM Rating: Decent
Yes Loki is right. COD way outweighs COA. 2mages, curse of elementals out weighs Coa.

COA is only really (or imp coa) for running around a bg, alt tabbing and instant dotting.

Remember, tho fear is a powerful tool of a warlock, you can own someone thru the use of your pet, and save your cd;s for that pesky cloak of skillz rogue.

In other words, fear should always be a last resort. That is what makes you skilled with using your lock.
#16 Feb 13 2008 at 9:05 AM Rating: Decent
Orick, I think you missed the point. If they've fixed Imp. CoA and CoD is still unaffected by SM (as I suspect given the damage output of both in most situations) that makes Amp CoD > Imp CoA > CoD > CoA. When you're talking about 5 mans, there are still bosses to be fought and assuming there aren't 2 of any type of caster (i.e 2 shadow/arcane or 2 frost/fire) CoA and CoD are the superior choices.
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