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#1 Feb 11 2008 at 3:18 PM Rating: Decent
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61 posts
Hey guys,
Im pretty new to my lock.
I have a lvl 70 Warrior, and im getting to the point I want to do something different. My Warrior is a Tank, so I want something now where I can go out and destroy stuff.

I am currently lvl 44:

I am currently built in all distruction except for 5 points in to corruption.
I really like the build - But not very Mana efficant, I ran SM the other day, and I think the healer was healing me more then the tank due to life tap.

Which is not a problem. But I dident know if it was annoying the healer lol..
Just looking for something else to try for now.

Let me know what you guys think of this build.

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?2500222512200000000000050020000000000000000500000000000000000000

Im thinking I want to do Afflict. / Destruction

Or Afflict / DM

Right now im a little more concerned with lvling faster or more efficently.

Thanks!
#2 Feb 11 2008 at 4:12 PM Rating: Decent
if your interested in lvling faster, go for affliction. full affliction. I've tried every build, and the only way destruction is more effective is with great gear. To tell the truth you have to gear like a mage for that.

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?0502220502204105410000000000000000000000000000000000000000000000









try that build. With dark pact and an imp on phase shift you'll never have to worry about the priest healing you because of your life tap again. also keep the imp on passive.

Edited, Feb 11th 2008 7:16pm by Jumpsuit

Edited, Feb 11th 2008 7:18pm by Jumpsuit
#3 Feb 11 2008 at 4:20 PM Rating: Decent
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61 posts
your build did not post correctly, it shows the same build i had made.
#4 Feb 11 2008 at 4:25 PM Rating: Decent
fixed, i beleive
#5 Feb 11 2008 at 5:16 PM Rating: Decent
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61 posts
Alright cool,
Thank you!
I will give this a shot this weekend, and see how it goes!

Thanks again.
#6 Feb 11 2008 at 8:01 PM Rating: Decent
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1,729 posts
I'd go like this for 44:
http://www.worldofwarcraft.com/info/classes/warlock/talents.html?0502220512231115210000000000000000000000000000000000000000000000

#7 Feb 11 2008 at 9:35 PM Rating: Decent
Yeah that second build is better, there really is no need to pump shadow embrace full of points. Especially since at that level you'll be mostly in contested zone and CoEx is exceptionally useful against would be gankers.
#8 Feb 11 2008 at 9:56 PM Rating: Default
If your 44 and your Destro then theres no reason to change.

Destro is the bang-bang Direct Damage version of a Lock, and they are quite powerful -- especially as you reach into high 60s.

Their obvious downfall is, as you said, their mana efficiency and total damage capacity on a single full tank. This is why Destro locks do gear as a mage - in fact MORE heavily on Mana than a mage. As posted before, if you want to solo grind then get out of Destro ASAP.

Fact is, though, that you said you wanted to go out and destroy stuff. Other than the occasional boss fight at your level, you're looking at seriously outperforming Affliction with a good Destro build, a nice amount of mana, and a dozen stacks of water. You lack in survivability and stretchability what you make up for with shear DPS - and you make up for it well.

You should NOT be Lifetapping throughout, though. As general rule for a Destro/Demo (which is your highest DPS output - NOT destro/fliction) you only lifetap to balance your HP/MP percentages so that your Eat/Drink time is reduced to an even amount. Your source of HP/MP will be from food and drinks, just like a mage. Straining the healer is not helping anyone...

No one ever said Destro was easier, or cheaper... but in those group situations it is stronger by a noticable degree. This will be true all the way up to 70 in group situations, and you will see that Immolate -> Incinerate x3 -> Conflag will do more than a dot -> SBolt rotation unless the monster is alive longer than a good 45 seconds which is not too common.


It's up to you in the end. Affliction will provide stronger and more secure grinding options... but you will find yourself up in the monsters face a lot, doing spread out damage to multiple monsters at a time. If you really wanna bang-bang, keep Destro.

And this is all coming from an Affliction Lover, by the way.
#9 Feb 11 2008 at 10:21 PM Rating: Good
tzsjynx wrote:
Fact is, though, that you said you wanted to go out and destroy stuff. Other than the occasional boss fight at your level, you're looking at seriously outperforming Affliction with a good Destro build, a nice amount of mana, and a dozen stacks of water. You lack in survivability and stretchability what you make up for with shear DPS - and you make up for it well.

A dozen stacks of water to replenish mana? Lifetap and bandage between bouts. It's faster than water, and one of the reasons that any good warlock should have First Aid maxed.

I mostly agree with what you're saying about Destro, but have to add that the lack of survivability is mostly due to grabbing aggro early and getting assaulted by any variety of mobs.

Quote:
It's up to you in the end. Affliction will provide stronger and more secure grinding options... but you will find yourself up in the monsters face a lot, doing spread out damage to multiple monsters at a time. If you really wanna bang-bang, keep Destro.

Facing multiple monsters is also your choice. When up against multiples, I use aggro control to keep them off me and on my VW. But then again, drain hunting requires more finesse than drain tanking.
#10 Feb 11 2008 at 10:47 PM Rating: Good
As affliction I use Bandaid soley because I can use it while still engaged.

Drain Hunting takes far more finese, but it also takes more patience than I can stand -- which is mostly because I know I'm holding back so badly. On cash/rep grinds I'm constantly engaged with 3-4 yellows, or if they're greens often more (except they tend to die quickly.)

Fear Juggling is fun, and with IHoT on not too bad of a cooldown, I actually can't stand not using it to my advantage.

As for the quote about the waters... Running a long instance as Destro will require that you have about the same mana as a mage at similar level, possible a small degree more, in fact. When you have a 70 Warrior I hope to god that funding a level 44 some cash for Food and Water is not a serious problem. Then you're looking at a situation like this:

Group engages a group of 4-5 monsters, after the third dies, the Warlock's mana pool starts to run relatively low so you lifetap 2 or 3 times which does a number on your HP (if geared for groups your MP will outnumber your HP 3:2 to 2:1 depending on the level and situation.) Now say Locks at 60/40, but does not require heals yet, he is then free to continue casting on the remaining few monsters, finishing at 60/0. Now LT twice more and you'll have about 25/30, perfect time to sit and Drink AND Eat (drinking takes time up in which your only other available actions are to eat as well.)

As a Mage, coming to grips with the fact that controlling monsters and using defensive techs requires a considerable amount of mana, it is often possible to find a middle ground in which the mage can end a bout on a close hp/mp % so that he can sit and eat AND drink, giving his mana more punch, allowing him to grind longer before resting and then resting for the same amount of time. Problem for mages in groups is they don't have this awesome little balancing act we call Life Tap, they would give anything for it -- trust me.
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