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PvP Retribution - Open discussion on talentsFollow

#1 Feb 11 2008 at 8:46 AM Rating: Good
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http://www.wowhead.com/?talent=sZVGkhMhZVbIth0uVIRz

Here is a link to a build I've been working on for quite some time. I'm trying to optimize not the damage done, but bring a balance of utility/survivability and DPS together.

Let's start out in the Ret tree:
5/5 Benediction - I've always loved this talent, and Imp. Might is worthless unless you're in the 'every point counts' mode. More saved mana = more damage to be done.
2/2 Imp. Judgement - The more judging you do also ='s more damage. Also, the second tier is pretty skimpy.
3/5 Deflection - I've never judged SotC in a PvP environment. Too much wasted time and mana. I wouldn't put it in Imp. Might either, and you'll see why.
5/5 Conviction - Do I really need to explain this?
1/1 Seal of Command - Do I really need to explain this, too?
3/3 Pursuit of Justice - I've always picked up this talent when Retribution following the 2 -> 3 point conversion. You never know when that 3% will save your life, and it's always nice to be able to catch druids and the like.
3/3 Vindication - I selected this talent because I wouldn't take anything in the 4th tier. And 15% is quite a bit when you have 600 stamina, etc.
3/3 Two Handed Weapon Spec - 6% is a lot. 6% of 2000 is 120. That's quite a damage increase.
1/1 Sanctity Aura - Although it doesn't help as much as it used to, it adds up when you get a 1k Judgement, HoW, etc.
5/5 Vengeance - A staple of Retribution damage, it allows us more damage as we crit. With the new 30 sec. rule, it can stay up almost indefinately during a fight.
3/3 Sanctified Judgement - I judge a lot to maximize my damage in between white swings and CS. The more I judge, the more mana I burn through, and this helps me keep stable along with Benediction.
3/3 Sanctified Seals - More crits is more damage, and more Vengeance procs. Also saves a ton of mana when fighting a Shaman or any other dispeller, as it keeps our seals from being dispelled by 100%.
1/1 Repentance - Our only other CC, Repentance can save a life by stopping a heal, stopping a DPSer, etc. Very cheap is mana, with a reasonable CD.
2/3 Divine Purpose - 7% less critical strike damage may not seem like much, but when you have a rogue on you critting and critting and critting, it'll save your healer a lot of heartache, especially if you have low resilience.
1/1 Crusader Strike - The biggest staple of Retirbution after Seal of Command, it makes upa ton of your damage.

5/5 Redoubt or Devotion Aura - Doesn't truly matter where you put your points here, as both talents are extremely useless for a Retirbution Paladin.
3/3 Precision - If you miss, you do absolutely no damage to the target. This talent is definately more for PvE, but will become invaluable for PvP.
2/2 Guardian's Favor - With my team, saving the Resto Shaman is imperative. Making it so that the warrior can eat an ice mage with BoF is also very handy, and those 4 extra seconds count can win a battle.
1/5 Toughness - Simply a filler, but more armor is always liked.
1/1 Blessing of Kings - This blessing would be taken over any other, as more health, strength, more everything will equate to more than 220 AP or 41 Mp5.
3/3 Imp. Righteous Fury - 6% damage taken decrease adds up fast. Also able to subsititue to 4/5 Toughness instead.
2/2 Stoicism - Added with the 5% stun resist meta gem, you have the durability of an orc! Also staves away the dispel trolls.
3/3 Imp. hammer of Justice - 15 seconds is huge on a 1 minute CD. Add in the 10 second 4-piece bonus, and you are golden. More stuns equates to more survivability and control.

Let me know what you think.

/Wall of text crits you for 20k. You die.

Edited, Feb 11th 2008 10:46am by Dathur
#2 Feb 12 2008 at 2:22 PM Rating: Default
From the looks of it you seem to be set and ready to go. but as I always like to say, but I will most likly get an unrelated insult from the 'guru' about something but, stuff that sounds really good in threoy dosent always work in practice.
#3 Feb 12 2008 at 2:41 PM Rating: Decent
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i think this is where Gaudion was going with his arena support build. i'll still say though it sounds ok on paper, i think it wont help the way it is intended.
#4 Feb 12 2008 at 6:48 PM Rating: Decent
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tommy, when was the last time you even tried any new talents or builds? You still refuse to spec out of Imp. BoM. From what I remember your build hasn't changed much, if at all, since TBC hit. And the only defense or criticism I think I've ever seen you give is, "Max pew pew FTW."

Dathur, your build is close enough to mine that I'd be interested in seeing how it turns out. If you do, by all means, report back and let us know.

Edited, Feb 13th 2008 6:20am by Gaudion
#5 Feb 13 2008 at 10:37 AM Rating: Decent
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truth is i have respec'd, too many times. i used every talent combination in Ret, Prot, and half way down in Holy. however, i haven't touched more than 5 pts in Holy since tBC. my respec fee has remained 50g for almost a year now from going MT and back. along the way i've gotten a feel for balance vs inbalance as i kept talents along the way. you ever take a S1/S2 2H Prot into arena? great if you roll up to 5 rogues. not so great when you get chain feared and hit like a girl when you get your chance.

point being, there aren't enough talents to toughen you up vs any one class type. its more of a plethora of minor buffs and debuffs. 5% of one thing and 3% of another adds up to close to nothing. something substantial, like a spell reflect, lasting debuff, or an added escape tactic would have more meaning.

in the chaos that is arena, one needs to maximize what one sets out to do. if you need to be support, roll Holy. if you want burst dmg, spec dmg talents. if you want both, you probably will have a hard time makin it work.

FWIW, i spec'd out of precision, and what came with it, because i feel i gimped myself more in pvp by taking it. the loss in pve is not as obvious due to S3 gear and avg mob lvl.
#6 Feb 13 2008 at 9:38 PM Rating: Decent
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tommyguns wrote:
truth is i have respec'd, too many times. i used every talent combination in Ret, Prot, and half way down in Holy. however, i haven't touched more than 5 pts in Holy since tBC. my respec fee has remained 50g for almost a year now from going MT and back. along the way i've gotten a feel for balance vs inbalance as i kept talents along the way. you ever take a S1/S2 2H Prot into arena? great if you roll up to 5 rogues. not so great when you get chain feared and hit like a girl when you get your chance.

I didn't ask if you'd taken any Prot talents into the arena. What I would like to know specifically is if you've tried any variation of the "survival" PvP Retribution build. Because I'm doubting you have, given your overwhelming hard-on for "max pew pew". Going into the arena specced full Prot isn't the same thing.

Quote:
point being, there aren't enough talents to toughen you up vs any one class type. its more of a plethora of minor buffs and debuffs. 5% of one thing and 3% of another adds up to close to nothing. something substantial, like a spell reflect, lasting debuff, or an added escape tactic would have more meaning.

The goal of mine and Dathur's builds isn't to turn the Ret Pally into some kind of psuedo-Prot survival specialist. The Prot talents taken are tools, not a playing style. Imp. HoJ is the goal, but other things picked up along the way (Precision, etc.) add into the total build. The point is still to DPS.
#7 Feb 13 2008 at 10:04 PM Rating: Decent
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i went as far as 20/41 for imp HoJ, stoicism, and spell warding(back when it was resists and i thought it was tier 4)...rest in ret. this was early tBC when all i wanted to do was eat warlocks. i kept this for BGs for a few weeks til i realized i wasn't able to stay alive vs anything effectively. i decided if im going down, im taking everything with me...thus lead to my last spec.

i wont give any advice i havent experienced myself. i haven't used that spec in arena...all i can say is see for yourself and prove me wrong.
#8 Feb 14 2008 at 11:19 AM Rating: Decent
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Trying the build out this weekend. I'll report on my findings.
#9 Feb 14 2008 at 1:24 PM Rating: Decent
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Looking forward to it.
#10 Feb 14 2008 at 3:11 PM Rating: Decent
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That looks like an awesome ret build. I reset my talent tree last night to try it out. My build was similar but this is better than the build I already had.

I wanted to comment on something you said tho:
environment.
Dathur wrote:
http://www.wowhead.com/?talent=sZVGkhMhZVbIth0uVIRz
3/5 Deflection - I've never judged SotC in a PvP environment. Too much wasted time and mana. I wouldn't put it in Imp. Might either, and you'll see why.
Edited, Feb 11th 2008 10:46am by Dathur


You never use Seal of the Crusader in PVP?!!!! You use the Judgement tho right? Of course I don't fight with SOTC on myself (it does suck) but I ALWAYS ALWAYS put the Judgement of the Crusader on my enemy immediately.

First thing I do when I fight almost ANYTHING is bust a Judgement of Crusader on my enemy then prepare to stun & hit them with a SOC. Attacks after JotC do way more damage. I didn't note the actual numbers to give here (maybe someone else here could post them).

That said,
maybe the Imp Sotc still may not be very useful. ???

Edited, Feb 15th 2008 9:40am by ChanceTouchstone
#11 Feb 14 2008 at 4:39 PM Rating: Decent
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Also,
I didn't see "Seal of Vengeance" mentioned anywhere in here. thats a MAJOR part of DPS for a ret pally (lvl64+)


Heres my basic combo for some serious burst damage, try it out. (If its flawed let me know)

Attack:
1)Judgement of the Crusader
2)Crusader Strike
3)Seal of Vengeance
4)Consecration
(normal attack until your judgment is almost refreshed:)
5)Hammer of Justice(stun)
6)Seal of Command
7)Judgement of Command (which does not remove the Judgement of Crusader from your enemy)
Rinse & Repeat steps 2-7 using these judgements, stun+SoC & crusader strike whenever available.

Half time show:
Usually after about 2 of these combos my opponents begin to scramble. Occasionally I may have to bubble/heal myself if they did a massive amount of DPS by this point.

Finally:
Usually 2 more rounds of that combo and they're toast.

*Of course this is burst damage and using Seal of Vengeance back to back with Seal/Judgment of Command is a serious drain on mana. But having allot of +Int gear makes Ret-pally one of the toughest mofos in the game.

I rarely loose a battle 1 on 1 and I can't understand why so many players think less of Ret-pallies. Personally, I think allot of players don't realize when they're fighting a Ret/Holy/Prot pally and kinda lump all the cons of each together. I can't tell you how many times I've had warriors run up & stun me thinking I'm a healer just to get stunned right back and beat down, tucked their tails and ran away helpless. Usually during that "half-time" period I mentioned before. lol

What are some successful combos you guys use?


Edited, Feb 15th 2008 9:48am by ChanceTouchstone
#12 Feb 14 2008 at 4:41 PM Rating: Decent
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By combining the Holy Damage Bonus of JotC, Consecration, SoC with stun bonus and JoV (which stacks x5) with normal attacks, Crusader Strike and any extra trinket damage/bonus, you can pull off some serious DPS in a short burst.

Anyone feel like posting the numbers on that? =)

Edited, Feb 15th 2008 9:48am by ChanceTouchstone
#13 Feb 15 2008 at 9:47 AM Rating: Good
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Quote:
By combining the Holy Damage Bonus of JotC, Consecration, SoC with stun bonus and JoV (which stacks x5) with normal attacks, Crusader Strike and any extra trinket damage/bonus, you can pull off some serious DPS in a short burst.


not really short burst. sounds more like a 1 minute rotation you got there. the only time i mix in SoV is when i want to keep a rogue active. otherwise SoC will outdo any SoV dmg, especially being melee heavy now. JotC is overshadowed by a JoC openner. JotC also should NOT be automatic, it will cause a CD and you might be better off with JoJ in many cases.

i agree with the posted build in that imp SotC is almost worthless in arena.
#14 Feb 17 2008 at 4:14 AM Rating: Good
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I'm guessing this is an Arena PvP talent discussion, right? Would be nice if people put [Arena] or [BG] tags on their PvP posts. There's a lot of differences between PvP in the Arena and Battlegrounds.

With a BG build I'd switch Divine Purpose for Eye for an Eye. Some Mage will always crit you with a Pyroblast and watching Eye for an Eye crit him back is hilarious. Not to mention the Priest who gets off a Shadow Word: Death crit that gets reflected through the talent because you managed to get off a heal and crits the Priest back. That's nasty reflective damage, since the Priest takes the damage done by Shadow Word: Death if the spell doesn't kill the target, plus 30% back (x 1.5 if Eye for an Eye crits).

So, imagine a Priest getting off a 2,000 Shadow Word: Death crit that doesn't kill you. The Priest takes 2,000 damage from the reflection, plus 900 damage through Eye for an Eye crit. Shadow Word: Death suddenly doesn't seem all that great.

Or a Mage who gets off a 4,000 damage Pyroblast crit and Eye for an Eye crits back. Provided your Paladin has a total of 8,000 health or more, the Mage will get the full effect of the talent, meaning 1,200 damage, but if Eye for an Eye crits, it'll be 1,800 damage.

2/3 Divine Purpose will reduce the damage done by crits by 7%. The same 2,000 damage Shadow Word: Death crit would then "only" deal 1,860 damage, while the Mage's Pyroblast crit would "only" deal 3,720 damage. Unless my math's off.

I'll take a 30% reflection on spell crits over that. A 30% reflection that has the ability to crit as well. Divine Purpose might shine if you're up against a kitty cat Druid or a Rogue (or Enhancement Shamans?), but 7% isn't a lot. I guess it depends on the type of PvP you play.

My comment is based on a BG build.
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#15 Feb 17 2008 at 7:58 AM Rating: Decent
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Mazra wrote:
2/3 Divine Purpose will reduce the damage done by crits by 7%. The same 2,000 damage Shadow Word: Death crit would then "only" deal 1,860 damage, while the Mage's Pyroblast crit would "only" deal 3,720 damage. Unless my math's off.

Does Divine Purpose affect spell damage? The tooltip says "melee and ranged", which I took to mean all manner of physical attacks and wouldn't include spell damage going by the game's lingo. Is the tooltip just badly worded or is this the case?
#16 Feb 17 2008 at 11:36 AM Rating: Decent
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Quote:
Does Divine Purpose affect spell damage? The tooltip says "melee and ranged", which I took to mean all manner of physical attacks and wouldn't include spell damage going by the game's lingo. Is the tooltip just badly worded or is this the case?


/agree. i too believe it applies to only non-spells. so all melee, shots, and wands are affected.
#17 Feb 17 2008 at 5:50 PM Rating: Decent
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It does indeed say "Melee and ranged," so I guess it doesn't affect spells.

Never mind the math then. Still useful vs. stabbies and kitties, I guess.
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#18 Feb 17 2008 at 6:08 PM Rating: Good
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Plate and resilliance alone are defense enough against the stabbies and kitties. The fact that it doesn't mitigate spell crits is what always keeps me from considering Divine Purpose a staple in my would-be Ret builds. I'd rather have EfaE as it's the casters that are really going to tear your *** up.
#19 Feb 18 2008 at 1:50 PM Rating: Decent
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Yeah Tommygun, I think I was mistaken in reguards to JoC & JotC. I've leveled and bought ALL the available skill upgrades available every single time but when I made level 69 I had 4 new ranks of Seal of Command available to me which made it more powerful (obviously) and now its allot more effective. I had to wonder tho... why it wasn't available to me before. Theirs no way i over looked so many times so I have to wonder if it was a bug. (scratches head)

Either way, I'm doing more DPS now so I'm happy
#20 Feb 18 2008 at 2:00 PM Rating: Decent
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tommyguns wrote:
[quote]By combining the Holy Damage Bonus of JotC, Consecration, you might be better off with JoJ in many cases.


Judgement of Justice? In PVP? It doesn't do ANYTHING to players only NPCs does it?
#21 Feb 18 2008 at 2:19 PM Rating: Decent
Chance the stone wrote:
Quote:
Also,
I didn't see "Seal of Vengeance" mentioned anywhere in here. thats a MAJOR part of DPS for a ret pally (lvl64+)


hmmm....idk about that, i think tht most will agree that SoC is MUCH better than SoV in most cases. SoV takes too long to set up and use, unless your fighting a boss.
#22 Feb 18 2008 at 2:26 PM Rating: Good
ChanceTouchstone wrote:

tommyguns wrote:
[quote]By combining the Holy Damage Bonus of JotC, Consecration, you might be better off with JoJ in many cases.


Judgement of Justice? In PVP? It doesn't do ANYTHING to players only NPCs does it?


it prevents speed buffs of any kind. which if your Ret, its basicly a snare as you should be 15% faster.

notable classes to use this on are:
Druids
Rogues
Druids
Anyone mounted
Druids
#23 Feb 18 2008 at 2:47 PM Rating: Good
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The RuenBahamut of Doom wrote:
notable classes to use this on are:
Druids
Rogues
Druids
Anyone mounted
Druids

You forgot Druids.
#24 Feb 18 2008 at 6:19 PM Rating: Decent
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So if the Rogue has Judgement of Justice on and hits Sprint (presuming he doesn't have the "lolbuhbyesnares!" talent upgrade), his Sprint will be useless?

What about mounts?

Edited, Feb 19th 2008 3:19am by Mazra
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#25 Feb 19 2008 at 8:57 AM Rating: Good
All movement buffs, including mounts.

if your mounted with it on, you simply move at walk speed on your mount.
druids are very fun to hit with it. because you can watch them change forms a dozen times before they get the hint that its not a "snare" so its not comming off with change forms. when your running right up next their cheetah form slapping their ars, its good times.

Sanctified Seal says prevent dispell by 100%. as of now i havent noticed it ever getting dispelled. so if your Ret at least, rogues cant sprint out of it. . . i think. . . c.c Edit: disregard, i miss interpreted the tool tip.

Edit: just remember that its not a "snare" so normal methods of breaking such a debuff do not apply. it is a "magic" last i checked so that limits the despell to a few classes. but as a Ret i think it will stick no matter what any one tries.

Edited, Feb 19th 2008 9:01am by RuenBahamut

Edited, Feb 19th 2008 10:32am by RuenBahamut
#26 Feb 19 2008 at 9:47 AM Rating: Good
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The RuenBahamut of Doom wrote:
Sanctified Seal says prevent dispell by 100%. as of now i havent noticed it ever getting dispelled. so if your Ret at least, rogues cant sprint out of it. . . i think. . . c.c

I was under the impression that Sanctified Seals prevents your own personal seal buffs from being dispelled off of you and wouldn't affect your judgements. A seal is a personal buff; a judgement is a debuff applied to an enemy. They're not the same, and the tooltip makes absolutely no mention of judgements. Of course, again, I may be wrong, but that was the impression I got from the tooltip in regards to Paladin mechanics.

Edited, Feb 19th 2008 1:17pm by Gaudion
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