http://www.wowhead.com/?talent=sZVGkhMhZVbIth0uVIRz
Here is a link to a build I've been working on for quite some time. I'm trying to optimize not the damage done, but bring a balance of utility/survivability and DPS together.
Let's start out in the Ret tree:
5/5 Benediction - I've always loved this talent, and Imp. Might is worthless unless you're in the 'every point counts' mode. More saved mana = more damage to be done.
2/2 Imp. Judgement - The more judging you do also ='s more damage. Also, the second tier is pretty skimpy.
3/5 Deflection - I've never judged SotC in a PvP environment. Too much wasted time and mana. I wouldn't put it in Imp. Might either, and you'll see why.
5/5 Conviction - Do I really need to explain this?
1/1 Seal of Command - Do I really need to explain this, too?
3/3 Pursuit of Justice - I've always picked up this talent when Retribution following the 2 -> 3 point conversion. You never know when that 3% will save your life, and it's always nice to be able to catch druids and the like.
3/3 Vindication - I selected this talent because I wouldn't take anything in the 4th tier. And 15% is quite a bit when you have 600 stamina, etc.
3/3 Two Handed Weapon Spec - 6% is a lot. 6% of 2000 is 120. That's quite a damage increase.
1/1 Sanctity Aura - Although it doesn't help as much as it used to, it adds up when you get a 1k Judgement, HoW, etc.
5/5 Vengeance - A staple of Retribution damage, it allows us more damage as we crit. With the new 30 sec. rule, it can stay up almost indefinately during a fight.
3/3 Sanctified Judgement - I judge a lot to maximize my damage in between white swings and CS. The more I judge, the more mana I burn through, and this helps me keep stable along with Benediction.
3/3 Sanctified Seals - More crits is more damage, and more Vengeance procs. Also saves a ton of mana when fighting a Shaman or any other dispeller, as it keeps our seals from being dispelled by 100%.
1/1 Repentance - Our only other CC, Repentance can save a life by stopping a heal, stopping a DPSer, etc. Very cheap is mana, with a reasonable CD.
2/3 Divine Purpose - 7% less critical strike damage may not seem like much, but when you have a rogue on you critting and critting and critting, it'll save your healer a lot of heartache, especially if you have low resilience.
1/1 Crusader Strike - The biggest staple of Retirbution after Seal of Command, it makes upa ton of your damage.
5/5 Redoubt or Devotion Aura - Doesn't truly matter where you put your points here, as both talents are extremely useless for a Retirbution Paladin.
3/3 Precision - If you miss, you do absolutely no damage to the target. This talent is definately more for PvE, but will become invaluable for PvP.
2/2 Guardian's Favor - With my team, saving the Resto Shaman is imperative. Making it so that the warrior can eat an ice mage with BoF is also very handy, and those 4 extra seconds count can win a battle.
1/5 Toughness - Simply a filler, but more armor is always liked.
1/1 Blessing of Kings - This blessing would be taken over any other, as more health, strength, more everything will equate to more than 220 AP or 41 Mp5.
3/3 Imp. Righteous Fury - 6% damage taken decrease adds up fast. Also able to subsititue to 4/5 Toughness instead.
2/2 Stoicism - Added with the 5% stun resist meta gem, you have the durability of an orc! Also staves away the dispel trolls.
3/3 Imp. hammer of Justice - 15 seconds is huge on a 1 minute CD. Add in the 10 second 4-piece bonus, and you are golden. More stuns equates to more survivability and control.
Let me know what you think.
/Wall of text crits you for 20k. You die.
Edited, Feb 11th 2008 10:46am by Dathur