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Pallys and TankingFollow

#27 Feb 13 2008 at 9:36 AM Rating: Good
Terrorfiend
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http://www.youtube.com/watch?v=11KOkaNCbdM&feature=related

He does a little tutorial of phase 2-Shartuul if you check the "other videos by this user" window thing.
#28 Feb 13 2008 at 10:21 AM Rating: Decent
Okay on spell rotation - here is what i usually currently do:

1. Pull with AS or Exorcism if undead
2. Cast Consec as they run into range / Cast HS
3. Cast SoR and let it tick then judge / Cast Consec / Cast HS
4. Cast SoJ and let it tick and then judge / Cast Consec / Cast HS
5. Cast either SoW or SoV and let it tick then judge - if SoV then I stack probably 3 and then judge.
6. Finish the mob with HoW.

I might mix in a SoL or Crusader from time to time depending on the mob type and amounts.

Sometimes if I get runners I will switch aura's and cast AS at the runner to get it back or taunt it.

I know that last night in BM mana was not an issue for the most part as I was getting crazy returns from the 2 SP's and the healing I was getting.

Granted I am a tanking noob with my pally so I am sure I am not doing the rotation right.
#29 Feb 13 2008 at 10:28 AM Rating: Good
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Something im working on (im also a tanking noob) is removing AS from my trash spell list. And this is more important as my mana pool dips even further.

Its a mana hog, big time. So im working with JoR (or Exorcism if its avaiable, Exo is a great spell) then full rank consecrate+HS (HS is up the entire fight no matter what) then switch to rank 1 consecrate and judge righteousness when i feel its needed. Usually i only use one initial JoR per mob, then save for a taunt+JoR if thats even needed. I hate having aggro get ripped away then taunting and having nothing to toss on the mob, usually means the mob is going away again.

On a boss i go Avenging Wrath>AS>HS>Consecrate>JoR>balls to the wall threat since i wont have to really conserve mana as everyone will have to drink when we are done. Unless its a stamina fight where i of course conserve mana.

Also, if i have a Sta buffer in the group i run with sanctuary instead of kings.
#30 Feb 13 2008 at 10:46 AM Rating: Decent
Well here is what Maintankadin says to do:

Putting it together: A typical pull
1. Prep Seal of Righteousness
2. Avenger's Shield, break line of sight/ have other players counter if the pull involves casters.
2a. If CC is necessary (and it usually won't be), apply it after the AS pull.
3. Judgement of Righteousness on the first kill target.
4. Consecrate, Holy Shield, up a Seal, in this order (to insure timers are appropriately staggered).
4a. If more threat is needed, Seal of Righteousness
4b. For more threat on a longer fight, Seal of the Crusader (Judged immediately, then up another seal).
4c. If more mitigation is needed, Seal of Light (Judged immediately, then up another seal).
4d. If the mobs are runners, Seal of Justice (judged, up another).
4e. If it's going to be a long fight, Seal of Wisdom (Judged, up another).
5. Keep Consecrate and Holy Shield up, rotating seals and Judgements as necessary. Try to maintain active judgements on as many targets as possible, rotating weapon swings between judged targets to maintain them.
6. Throughout the fight try to move your targets a little bit as they die. It can be difficult to loot 12 corpses stacked directly on top of each other.
#31 Feb 13 2008 at 10:58 AM Rating: Good
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sideoutwow wrote:
Well here is what Maintankadin says to do:

Putting it together: A typical pull
1. Prep Seal of Righteousness
2. Avenger's Shield, break line of sight/ have other players counter if the pull involves casters.
2a. If CC is necessary (and it usually won't be), apply it after the AS pull.
3. Judgement of Righteousness on the first kill target.
4. Consecrate, Holy Shield, up a Seal, in this order (to insure timers are appropriately staggered).
4a. If more threat is needed, Seal of Righteousness
4b. For more threat on a longer fight, Seal of the Crusader (Judged immediately, then up another seal).
4c. If more mitigation is needed, Seal of Light (Judged immediately, then up another seal).
4d. If the mobs are runners, Seal of Justice (judged, up another).
4e. If it's going to be a long fight, Seal of Wisdom (Judged, up another).
5. Keep Consecrate and Holy Shield up, rotating seals and Judgements as necessary. Try to maintain active judgements on as many targets as possible, rotating weapon swings between judged targets to maintain them.
6. Throughout the fight try to move your targets a little bit as they die. It can be difficult to loot 12 corpses stacked directly on top of each other.


I dunno. im sure whoever wrote that is much more experienced but keeping top rank consecrate (660 mana, rank 1 is only 120) up the entire fight and AS every pull (780 mana) is a drained MP pool and drinking between each pull. Im usually good for 3 regular pulls before drinking.
#32 Feb 13 2008 at 11:01 AM Rating: Decent
True. But at least this seems to be a pretty good start and obviously we can tune it to our particular tastes.

#33 Feb 13 2008 at 9:39 PM Rating: Decent
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2,183 posts
sideoutwow wrote:
6. Throughout the fight try to move your targets a little bit as they die. It can be difficult to loot 12 corpses stacked directly on top of each other.


Only thing here is that Blizzard made it so you can loot something underneath another corpse, so this is not necessary. If you find that mobs are staggering themselves around you, then it would be necessary to move back a bit to make sure you can still Block/Parry them.
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