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Not saying that Resto shammies are the bees knees and neither with Holy Pally. If I did have to choose one I would go with Shammy if only for earth shock, both work until the 1800's and even beyond depending on skill and the myriad factors that always pop up in pvp. What I am saying is that in the smaller brackets Priests and Druids are by far the most viable.
But if you are hurting enough on your Shammy and cheesed about the situation to the point that you feel the need to vent here than all the power to you lil guy.
ROFL I almost choked on my coffee. "the almighty earth shock" It interrupts but barely even phases casters. It's basically a global cooldown in "silencing" time and only in that tree of spells. It's great for PVE, but in pvp almost worthless (I exaggerate a bit, but seriously compared to other silences/interrupts it is VERY lackluster).
Shamans is the class with the LOWEST % of players with 1800+ 2v2. It's either the lowest or second lowest for 3v3's 1800+ also. Shaman doesn't shine until 5v5 where they can get lost in the myriad of people. Plus then their buffs are affecting even more people (thus boosting the group more).
Shamans are dead once they are targeted basically. Easily stolen Earth Shield (0 resistance at the moment), no means of getting out of CC (Druids can shapeshift/Cheetah, Pally can bubble/BoF, Priest can aoe fear), no form of CC or stun (Druids can cyclone/entangle, Pally can Hammer of Justice, Priests... can aoe fear). Out of all the healers, there's a reason shammies are really really hard to get 1800+ in the smaller arena groups.
Those numbers weren't made up by the way, I was reading some site talking about arena statistics... kinda verified how I've felt about playing Shaman in them. You just feel like a wasted slot holding back your team honestly. :/