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Holy Talent Tree Must HavesFollow

#1 Feb 09 2008 at 7:17 AM Rating: Good
Hi all am looking at respeccing and doing some looks at others talent breakdowns....why do poeple not point into Lightwell? Also some do Holy Reach most don't and the same with Imp DS is that a really powerful again some point it some do not.

Can I ask feedback as Holy Priest what are the talents that are must Have? And thoughts on others that are more borderline but work well.

i.e. Do talents like Lightwell, Circle of Healing etc. generate heavy hate?

Thanks!
Rach
#2 Feb 09 2008 at 8:39 AM Rating: Excellent
Lightwell - The tank can't take a time out to go use it. Others may not be in a position close to it, or think or have time to use it. AOE damage has to be dealt with quickly, before another AOE takes out the group. By the time somebody thinks to go use it, I would have thrown a renew on them. It's just my opinion, but I can see people dropping dead and me saying "why didn't you use the lightwell?".

Holy Reach would be nice, but I don't want to give up 2 points from other talents to simply increase my Prayer of Healing radius. Usually I find the normal PoH radius to be sufficient.

Improved Devine Shield - Same thought as above. I'd rather have improved healing talents full time. Normally I shouldn't be taking much damage. If I really have agro, a couple hundred more damage absorbed is probably not going to save me. If I was a pvp player, rather than pve, I might go heavier into discipline and spec into this and reflective shield.

Must have for disc/holy in my opinion... Silent Resolve (reduced threat), Inner Focus (any spell when out of mana), Meditation (mana regen while casting), Devine Fury (reduced cast time).

The more you heal, the more threat you generate. I haven't found any one spell to be worse than others. It's more about allowing the tank time to gain agro. Use the appropriate spell at the appropriate time. Start with PoM (agro for the tank) and refresh it when you can, then renew (keep it up), then other heals as needed. Don't spam either PoH or CoH unless necessary. Be ready with it when there is AOE damage.

I'm a fairly standard 24/37/0 healbot build.

Edited, Feb 9th 2008 12:24pm by dadanox
#3 Feb 09 2008 at 10:01 AM Rating: Good
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462 posts
Lightwell is just a waste of a talent point since it will only heal 5 people for very little health.


I throw 1 point in holy reach since there really isn't any other place to put it that is better. No reason to max it out since prayer of healing isn't all that great, CoH is much much better. Although CoH isn't really "needed" until much later, where there are times i just spam the crap out of it for certain encounters.


As far as imp DS(guessing you mean divine spirit), one priest in the guild/raid will usually have this to buff spirit and the small amount of spell damage it gives.

Not sure about lightwell but all other healing spells are gonna generate threat towards you, besides prayer of mending.
#4 Feb 10 2008 at 4:02 AM Rating: Decent
I finally got Improved Divine Spirit on my shadow priest. So far, it is basically like having an additional accessory with +damage and spirit.
Since I have more +stats gear than bonus damage, this little improvement is worth the points to avoid having low DPS. We have to be able to regenerate faster than everyone else, and stacking spirit alone is kind of a waste, but getting bonus damage out of that spirit makes a nice difference.
Never got into the Holy tree, so I can not say much else.

#5 Feb 11 2008 at 6:31 AM Rating: Good
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Lightwells are completely pointless for tanks yes, but sometimes the dps are expected to heal themselves with health stones, potions and bandages, we put down lightwells for them too. Since the dps know to use the lightwell it's not a waste, and the mana efficiency is excellent. Depending on the situation we can put one down if we die (while we are the spirit of redemption) as an extra source of healing when we're gone.
#6 Feb 11 2008 at 12:21 PM Rating: Decent
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Quote:
I finally got Improved Divine Spirit on my shadow priest.

You didn't get VT? /boggle

Lightwell - pretty much useless. Requires people to know how to use it, to actually take the time to use it, and requires that they don't ever get hit with anything while it's ticking away.

Holy Reach is mostly for CoH priests in 25-mans. Otherwise its for lolsmite specs.

Here's a fairly standard cookie-cutter build for priests in 5-mans, heroics, and Kara. The important talents are those that deal with mana efficiency and boosting your raw healing output.
#7 Feb 11 2008 at 3:16 PM Rating: Decent
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462 posts
Yep freaks link is the normal Imp DS spec. Not sure why a shadow priest would take spirit over vt.
#8 Feb 12 2008 at 9:42 AM Rating: Decent
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107 posts
I'm wondering why ppl get ImpDS instead of 5/5 Emp. Healing. With ImpDS you may get 50-60 spell bonus at best. On the other hand maxing out Emp. Healing means an additional 8% of bonus healing effects on GH. Okay it's only one spell but it's the spell you use the most. With a spell coefficient of 85% and with +1500 healing it gives 102 bonus healing (1500 * .85 * .08) . Around twice the ImpDS bonus if you have high spirit and many priests prefer mp5 over spirit. With higher +healing it's even better.

Understood the ImpDS will also give a boost to your spell damage but we're discussing about a healing build. Okay, you can cast DS on other players. That will help Mages and Druids (casters) because they're likely to have a decent amount of Spirit but not the Warlocks. So what is the best for a healing build? I'm perplexed.
#9 Feb 12 2008 at 10:01 AM Rating: Decent
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With an average caster running 200 spirit and 7 casters in a raid, two priests and a druid running 500 spirit, and another 4 non-spirit healers, iDS will add about +370dmg/heal to the raid. Not an insignificant amount by any means.
The best healing build is still 20/41 or 19/42 or something similar, but every raid should have an iDS priest for the buffing.

Edited, Feb 12th 2008 12:02pm by lsfreak
#10 Feb 12 2008 at 10:07 AM Rating: Decent
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462 posts
Quote:
I'm wondering why ppl get ImpDS instead of 5/5 Emp.


Very simple and easy reason. For the good of the raid. Imp DS will give everyone in the raid more spell power. This even includes locks, i'm sure they're happy with 15-20 more spell power.

It also raises plus healing for all classes. This really helpful for classes like priest and druid, minimul to shamans. Of course it also raises the classes spirit for out of casting mp5, in casting mp5 for priests.

The spirit buff for me raises my healing by 60 and my mp5 by 9. That's pretty decent just for one person in the raid. Then it benefits the majority of the rest of the raid group.

Say you have 1800 healing, you will lose 144 healing off the top of your gh that you could have if you went 5/5 empowered healing. Having the spirit buff will give you back 10% of your healing through spirit. lets say around 45. Overall you will lose 100 healing off your top spell to raise multiple people's spell damage by 15-25, multple people's healing by 10-50, and multiple people mp5 regain.

Seems well worth it to me, only reason to not have an Imp DS priest is you are low on raid healing in Bt/hyjal and need the CoH priest.
#11 Feb 12 2008 at 10:24 AM Rating: Decent
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107 posts
Just a reminder, my question is about impDS (not DS) and Emp. Healing.

I can see one priest having it in raids, no need for more than one though.

If you don't raid? Is it worthwhile in 5 mans? Obviously you'll be the only healer and maybe there's going to have other casters. I mean I know impDS is good but what makes it better than 5/5 Emp. Healing in that case?

Thanks
#12 Feb 13 2008 at 3:00 AM Rating: Decent
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561 posts
For 5 man, CoH can be replaced by PoH. AoE healing is not really needed, not even in heroics. It's use is conditional (gauntlet in SH maybe).

With the new heroic dailes i did many of the heroics, and we didn't ever wipe because i didn't have CoH. There are about 3-4 times i wish i had it, but if things are that desperate... it could mean a wipe by running out of mana, or damage being too much (and of course you pulling aggro)

And about Emp Healing: i don't find it necessary in 5 man.

Edited, Feb 13th 2008 1:02pm by PilgrimFX
#13 Feb 13 2008 at 9:55 AM Rating: Decent
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462 posts
Quote:
If you don't raid? Is it worthwhile in 5 mans? Obviously you'll be the only healer and maybe there's going to have other casters. I mean I know impDS is good but what makes it better than 5/5 Emp. Healing in that case?


At that point it really becomes a personal preference, not having imp DS won't kill you and not having 5/5 won't kill you. If you are gonna go with 5/5 you might as well get CoH too, even for 5 mans since there is not a better talent.
#14 Mar 13 2008 at 12:39 PM Rating: Decent
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My build went with all 5 in emp. healing + CoH.
When you add in the -10% instant cast mana cost, CoH becomes a little bit more efficient that PoH. The big plus in CoH is the instant cast. I can drop one or two without committing myself to 3 sec and the aggro with +1700 to all party members. I hate PoH for the 3 second cast time really. It's too much time to commit to healing all the people and not focus on the tank.
#15 Mar 15 2008 at 11:19 AM Rating: Decent
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You didn't get VT? /boggle

5% mana return is not worth the allocation of points, to me personally, and that does not even cover the cost of the spell. I dont usually raid, so there is no reason for me not to have a preference for +damage/healing and regeneration.

I noticed that one of the conditions for needing an AOE heal, is if the main healer is a paladin. When everyone takes 20% or more damage at once (like an AOE hit from King Ikiss or something), someone could die by the time the paladin catches up with the on-going damage; and I seen this happen.
That usually where being a priest is handy, because I can pull us back to manageable levels of damage. Throw on Renew or Prayer of Mending after that, and everyone is good again.
#16 Mar 18 2008 at 7:06 AM Rating: Good
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503 posts
sederix wrote:
Quote:
You didn't get VT? /boggle

5% mana return is not worth the allocation of points, to me personally, and that does not even cover the cost of the spell. I dont usually raid, so there is no reason for me not to have a preference for +damage/healing and regeneration.
The one thing that separates you from other dps is VT. Your whole party gets mana back from your dps with VT up, so it not just for you personally. I don't know how much +dmg/healing you have. When my spriest is specced shadow and wearing her dps gear, she has 737 shadow damage and 541 healing. For me 541 and 591 doesn't really make a difference. It's still not enought for those "Oh ****" moments.

On topic, lightwell is very situational. All I'm going to say is it breaks on damage. Your tank shouldn't be using it in battle.
#17 Mar 19 2008 at 5:40 PM Rating: Good
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The one thing that separates you from other dps is VT. Your whole party gets mana back from your dps with VT up, so it not just for you personally. I don't know how much +dmg/healing you have. When my spriest is specced shadow and wearing her dps gear, she has 737 shadow damage and 541 healing. For me 541 and 591 doesn't really make a difference. It's still not enought for those "Oh sh*t" moments.

I understand why you think that. But, I am not playing just so the whole party can get a tiny bit of mana for my 1/4 damge or less for the entire fight; it just does not make a whole lot of difference yet, and no one seems to be complaining. Shamans have a better mana battery than I might in that case, which is Mana Stream.
Perhaps in the future, I might do full Shadow. For now, I am content with where I am, and most people are happy with how I am speced, too. Also, VT I dont think would be practical in PVP. Can anyone confirm this?
#18 Mar 23 2008 at 4:42 PM Rating: Good
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1,245 posts
Sederix makes sense--

5-man content hardly has players going OOM before a boss is downed. VT is not really that necessary outside rides. I think it's nicer than he makes it out to seem, but it's true, it's not a must-have for a Shadow Priest that PvPs and does normal instancing and soloing.
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