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Here they are 2.4 notes for Shaman - updated for new stuffFollow

#27 Feb 12 2008 at 10:07 PM Rating: Good
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2,396 posts
Quor wrote:
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If the grass is greener from Shaman's point of view as well than how is that Rogues deserve a buff but Shaman don't?


im curious as to what buffs rogue got recently in the context of raiding.

Apples and oranges. Whether or not Rogues were buffed recently (which they have been since TBC released) has absolutely no bearing on the condition Shaman were in before or the condition they're in now after any buffs.

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rogues bring nothing aside from a one-shot CC that is... of marginal usefulness in pvp.

Bull!@#$. You are not going to sit here and quote me a lack of Rogue utility in PvP and expect me to take word one from you seriously. GTFO. Right now.

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rogues have great dps, but in terms of raiding they bring nothing BUT that dps. and until blizzard designs encounters that call for rogue-specific usage aside from dps (sartura anyone?) rogues will be ALL about the dps. steady, high dps that doesnt have to worry about aggro.

Forgive me if I fail to see a lack of goodness here. If Rogues had mediocre DPS and no back-up utility to show for it, that would be one thing, but again, the fact that they sport the highest single-target DPS in the game speaks for itself, and fairly loudly.

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meanwhile, shaman are wanted in EVERY raid group, despite what some of the prevailing beliefs on this board are.

Those are the raids I need to find, because those are the tasty damn raids.

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heroism/bloodlust is such a huge force multiplier that it doesnt matter that its on a moderately long cooldown.

Heroism affects yourself and four other people (see also: one group). It's nice, but much like the virgin who's just had sex for the first time, you'll find it's not exactly the earthshattering experience it's often hyped up to be. I'm not trying to marginalize it in any way, sex is... I mean, it's a nice buff, but it's certainly not the "we have to bring a Shaman for this" ability.

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totems and personal talented skills provide such a boost to group efficiency that in terms of group buffage shaman are at the top of the list, tied with paladins.

According to whose math? Outside of 25-man content you'll rarely, if ever, get a group of five boys and girls to whom you can assign pertinent buffs, so more often than not you're half-*** buffing a couple of people and the rest it's wasted on. The buffs aren't worth the loss of CC in heroics by any stretch of the imagination either. How much DPS am I adding? I know an unbuffed Rogue can easily lead a raid in DPS by 10% if he's putting his back into it (or at least until the 'Locks and Mages get to the AoE pulls and boss fights). Am I buffing that much? Am I worth bringing because of it?

I've already said it. Shaman buffs are gravy, but ask any class and aside from maybe Fury Warriors and Ret Pallies who love their Windfury and no one's gonna list a Shaman buff and say, "I must have this."

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*that* is why rogues look at shaman and say "man, i want that utility". meanwhile, shaman are looking at the high single-target dps of the rogue and saying "why cant we have that?!" the answer is, you do, its just spread out amongst four others. no rogue is going to get that highest single-target dps without a shammy in his group.

If there's anything I've learned about Rogues, it's that they're never satisfied. Ever. Right now Shaman are clamboring to reach the status quo. Rogues aren't going to be satisfied until their class is #1 in PvE damage, #1 in PvE utility, #1 in duels, #1 in 2v2, #1 in 3v3, and #1 in 5v5. Honestly, at this point I'm inclined to just let them have it so I don't have to listen to them make mountains out of molehills anymore.
#28 Feb 13 2008 at 12:14 AM Rating: Good
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8,779 posts
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Apples and oranges. Whether or not Rogues were buffed recently (which they have been since TBC released) has absolutely no bearing on the condition Shaman were in before or the condition they're in now after any buffs.


apples and oranges? im not seeing it gaudion.

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If the grass is greener from Shaman's point of view as well than how is that Rogues deserve a buff but Shaman don't?


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Forgive me if I fail to see a lack of goodness here. If Rogues had mediocre DPS and no back-up utility to show for it, that would be one thing, but again, the fact that they sport the highest single-target DPS in the game speaks for itself, and fairly loudly.


i see a mention of "rogues got buffed recently, why not shammies?!" on many places in this board, and those quotes above are from you personally. im reading this and im seeing "rogues have this, shamans dont, why not? fix please."

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Bull!@#$. You are not going to sit here and quote me a lack of Rogue utility in PvP and expect me to take word one from you seriously. GTFO. Right now.


rogue CC in pvp aint bad, but stuns arent CC so much as theyre just control. sap and blind are the only CC a rogue has, and one is usually a one-shot deal while the other is a once every 2-3 minutes move. better than what shaman have, yes, but rogues cant summon a big angry fire elemental or make a 3.8 spd weapon hit at 2.4 spd while fully buffed.

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Heroism affects yourself and four other people (see also: one group). It's nice, but much like the virgin who's just had sex for the first time, you'll find it's not exactly the earthshattering experience it's often hyped up to be. I'm not trying to marginalize it in any way, sex is... I mean, it's a nice buff, but it's certainly not the "we have to bring a Shaman for this" ability.


dont take my word for it. ask RPzip. you know, the local guy whos guild is killing illidan. he has one of those warglaive doohickeys. ask him how much of a difference he saw when his shammy learned how to "totem twist".

as for heroism itself, you have absolutely no idea what kind of damage is possible from a warrior with heroism and recklessness up in the bottom 20% of a mobs life, not to mention the contribution it can have on a rogue who pops AR and BF at the same time. skill synergy is the name of the game here, and shamans bring some of the strongest synergy to the table. sure its "only" five people, but two wars, an enh shammy, a feral druid, and a rogue in a dps group will tear stuff to shreds, and its thanks to synergy of all members of that group that they do so. enh shammies are a vital part of a dps group, and raiders who dont see that are shooting themselves and their raids in the foot.

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Those are the raids I need to find, because those are the tasty damn raids.


indeed. get better raids i suppose. the top guild, horde and alliance side on my server, have shaman as their top healers. both are quite advanced into BT, working on illidan. ill again reference RPzip as an outside professional opinion as to the effect a good shaman can have on a raid.

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According to whose math? Outside of 25-man content you'll rarely, if ever, get a group of five boys and girls to whom you can assign pertinent buffs, so more often than not you're half-*** buffing a couple of people and the rest it's wasted on. The buffs aren't worth the loss of CC in heroics by any stretch of the imagination either. How much DPS am I adding? I know an unbuffed Rogue can easily lead a raid in DPS by 10% if he's putting his back into it (or at least until the 'Locks and Mages get to the AoE pulls and boss fights). Am I buffing that much? Am I worth bringing because of it?


lots of peoples math, but heres some simple stuff involving an elemental shammy.

full elem, down to the totem of wrath, grouped with a boomkin druid, holy pally, spriest and mage. youre getting 8% extra crit on the pally, which is awesome for holydins, the mage is getting insane extra damage, especially if specced for ignite, and the spriest feeds everyone loads of mana. you eliminate (or at least mitigate) the biggest problems elems and boomkins have this way (mana efficiency), give a strong healer even better mana efficiency, pump up the damage of two prime dps by quite a bit, and give 4/5 of the classes a necessary pve buff to help tackle raid bosses (the +hit on the totem).

much like with an enh shammy and a melee dps group, the synergy is just insane. you get +hit, lots of dps, more crit, and a constant drip of mana or life, as well as access to two resist auras.

again, if its a matter of raids thinking "shaman arent worth it" then the raids need the help, not the shaman.

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If there's anything I've learned about Rogues, it's that they're never satisfied. Ever. Right now Shaman are clamboring to reach the status quo. Rogues aren't going to be satisfied until their class is #1 in PvE damage, #1 in PvE utility, #1 in duels, #1 in 2v2, #1 in 3v3, and #1 in 5v5. Honestly, at this point I'm inclined to just let them have it so I don't have to listen to them make mountains out of molehills anymore.


im inclined to agree...more or less anyway. ive argued with tyr back and forth about stuff that hits real close to this, and while i see where hes coming from, im of the mind its not nearly as bad as its made out to be. i do know that, behind it all, he is a reasonable guy, and we're all just human and we let our passions get ahold of us about stuff, and it reflects in what we post.

you guys on the shammy forum are the same way. we all are to one degree or another.

what im trying to do is highlight the good in the shaman class here. i think a lot of it is negative view, and i dunno how its done here per se, but i know back in the day for the druids i wouldnt tolerate any negative crap. yes, feral sucked, balance sucked, resto was all we had, but dammit, that didnt stop us from trying and staying positive. i came down on my druids when some stuff about druids were nerfed (rightly so) in the xpac because of the "oh, woe is me" mentality that was going around.

and i see some of that here, and i think its completely unfounded. concerns about ones class are fine, but shaman really are NOT that bad off, and i think most of it is just some kind of perception that has been acquired by the shaman class here on the alla boards that results in this kind of defeatist mentality. i know for a fact that shaman can perform awesomely in end-game raiding as both resto and enhancement, and while elem isnt perfect by any means, it does have a place. if anything could use some tweaks its the mana efficiency of elementals, and possibly the addition of a bit more group utility (+dmg version of unleashed rage anyone?).

but mostly i think its just the perception people have and maybe a few bad choices. thats my view of it anyway.

Edited, Feb 13th 2008 12:27am by Quor
#29 Feb 13 2008 at 12:29 AM Rating: Good
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1,121 posts
I am happy to be able to damage in Raids, thats a big bonus from before when unless you had some great gear you where a Healbot in raids.

Shaman Bring Utility in raids... Sure I can buy that, but rogues still have there own versions of utility, stuns and interrupts are plenty helpful when you need to prevent a heal or damage spell.

I think what many shaman feel we are getting the short end of stick is lack of tools to save our skin in a PvP environment.

In group PvP we can handle our own, but its only until we are getting hit. Every Other DPS Spec for every other class in the game have tools in PvP to save there skin. All we really have is Ghost Wolf...

Shaman need tools in PvP that make them viable in a 1 on 1 encounter, why, its simple, the tools every class has in a 1 on 1 encounter help them quite a bit in just about every form of PvP. Abilities that will make us more efficient in arena's and BG's like every other class in this game, and something that is useful. It doesn't have to be game breaking, just something to level the playing field.

PS bring back hunter dead zone, whatever blizard did to hunters made them actualy a pain in PvP lol
#30 Feb 13 2008 at 7:44 PM Rating: Decent
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1,188 posts
Guys, remember that Blizzard wants this to be a progressive patch. On behalf of the devs, a CM stated that they want to move in a good direction with all classes and address some current needs, they are figuring out ways to do this but have yet to release them to the PTR.

What I can glean from that is that there are still more potential changes to come, especially with Blizzard's attitude of Arena becoming an e-sport, we could see some good changes.
#31 Feb 18 2008 at 10:58 AM Rating: Good
Gaudion wrote:
I've already said it. Shaman buffs are gravy, but ask any class and aside from maybe Fury Warriors and Ret Pallies who love their Windfury and no one's gonna list a Shaman buff and say, "I must have this."


SV Hunter. Grace of Air. Gimme.

I've had three main (ongoing) experiences with Shaman in my time in WoW. The first was the Shaman on our 3v3 team. She started out speccing resto specifically for arena and then switched back to Enhancement for PvE content. The cost got to be a bit of a burden so she remained Enhancement for Arena as well. Either way, despite so-so gear (it was terrible by current Arena standards) she either healed like a champion or regularly outshined the well geared MS Warrior on our arena team in total damage done. For PvE, we used to run Heroics with her from time to time as Enhancement spec, and she did fine. I was used to running Heroics with only 2 jobs capable of any noteworthy CC.

The second was our Shaman MH for Kara. He used to joke that he had the most boring job in the raid because all he did was stand around spamming Rank 1 Chain Heal. He was great.

The third was the Enh. Shaman we brought along on a couple of Kara raids who was a bit of a QQ nugget, thinking he could re-negotiate threat rules so he wouldn't have to run around so much during the Curator fight. The rest of the raid, he mostly sucked...but that was the player, and not the class.

A while back, I rolled a Shaman on the same PvE realm as my Hunter. I got her to level 11 and lost interest. When I rolled on a PvP realm, for some reason the notion of playing a Shaman was appealling once more. What seems to stump a lot of players is that you start getting all of these wonderful totems that are, quite frequently, more of a pain in the *** than any real benefit. Grinding PvE at lowbie levels and dropping a totem for each fight is tedious and a mana drain, but unless you've got more experienced Shaman telling you otherwise, it seems like the thing to do. I was about level 15 on my current Tauren shammy before I stopped using totems for every fight in solo PvE. Now, I drop totems if things get hairy, or to give me an extra edge in a fight that I might normally have difficulty with if I didn't use them.

I hit level 30 this weekend and not only did I enormously enjoy the 1 hour movement/attack speed buff you get when you get your Air Totem, I also got to experience the joys of Windfury with a kickass 2h axe (Corpsemaker from RFK, if anyone is familiar with it). Last night, my level 32 Tauren Shaman ran up to one of the level 31 mages at the Lordamere Internment Camp in Alterac Valley. I waited until she started to cast, Earth Shock, swing. White crit + Windfury proc (both crit) and the mage was dead. The Warlock friend I was with was astounded. Of all of the classes I've played, Shaman seems to be the one that has the longest grind before things start to get really cool, which is quite possibly why Shaman have such low representation in the overall population. It's not because they're weak, it's because they're a bit confusing to get the hang of (ie. totem now yes/no?) and because they don't have the "omfg c wut I did thar lulz!" factor until level 30.

I originally thought that my Rogue would be the toon I **** to advanced levels on my new PvP realm, but right now my Rogue is sitting at level 25 with over a full level worth of rested xp while my Shaman is forging ahead, and I absolutely love it.

I obviously can't speak to what it's like to play a Shaman of any spec in level 70 PvP. Be careful, however, that your disapproval of a Shaman's effectiveness in anything associated with level 70 doesn't stem from a desire to be better/more powerful than the rest of the classes.

You don't need CC to be viable in Heroics. My normal Heroic group almost always consisted of a dps Warrior...another class with no CC. When he wasn't available, the first person I would ask was our Enh. Shaman friend, not because she was second billing in terms of dps potential but because I was in a guild with the Warrior and the Shaman was in another guild. For any Heroic I've run, 2 competant CC classes (mage/hunter combo worked very well) is enough. For raids, Enh. Shaman would always have a place in any Kara group I've been in...they do plenty of damage, have the same mobility requirements of a Rogue/dps Warrior, and bring along the added bonus of totems.

No class will always be the best at everything they do. When I read about people complaining that they're #1 on the kill list in BGs/Arena and can't really do much about it, my first question becomes, "wtf are the rest of the people on your team doing?" If you know you're going to be the first FF target, build a strategy around it. If you're not running premades for your BGs, I can assure you that you're not the only class with frustrations.

Shaman is a fun, deadly, entertaining class to play. Keep that in mind when you're inclined to complain about what you don't have.

Edited, Feb 18th 2008 10:59am by AureliusSir
#32 Feb 19 2008 at 10:39 PM Rating: Excellent
Updated Notes:

Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
Ghost Wolf: Cast time reduced to 2 seconds, down from 3. (read: instant cast for Enh)
Tremor Totem now pulses every 3 seconds, down from 4.
#33 Feb 20 2008 at 6:29 AM Rating: Good
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2,396 posts
One more update: Elemental Shaman are losing 20% pushback resistance on their arena PvP gear. It's now 50% down from 70%.
#34 Feb 20 2008 at 6:49 AM Rating: Good
Seems to me like blizz just hates ele shamans nowadays. worse so than other shamans.
#35 Feb 20 2008 at 2:58 PM Rating: Decent
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514 posts
I'm surprised by ther nerfs to Ele Spec, especially on the PVP front.

Are Ele Shamans THAT OP??

#36 Feb 20 2008 at 4:34 PM Rating: Default
Man oh man...GHOST WOLF zomg so OP!

So, elemental shammies who spec for NS officially got kicked in the junk...you can no longer EM + NS + CL crit. That opener shot was really all elemental shammies had going for them in the first place. Now you can EM, CAST CL, try to stay alive for 10s, then use NS + CL again, please...that ability wasn't so OP they needed to put it on shared cd.

Enhance shammies can now insta escape...now if only shifting forms to GW had a snare removal chance, we would have a decent shot to be viable in PvP, of course druids would probably cry about that... At least now we have a little more mobility, this should help enh shammies a little bit.

Resto, less charges for less mana...Personally I would prefer to have more charges at a higher mana cost, but w/e.
#37 Feb 20 2008 at 4:37 PM Rating: Default
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1,121 posts
well in 5 mans and 10mans i personally feel ele is kind of overpowered as long as you have a good tank, in bgs we are decent, but in world pvp and arenas i just get crushed.

Shaman still works same way in pvp as they did at 60, heavy burst dmg, the problem is everyone has quite a bit more health now, pvp has become less about how much dmg you can do and has become how much can you control your enemies and how long will you live.

Other then frost shock and earth bind thats the limit to our control, and while earth shock, grounding totem, and tremor help against many casters, it is not anywhere near perfect, anyone in this game can farm pvp gear, but other classes still have much better abilities to prevent them selves from dieing, we have few mainly NS, but we have to go 21 resto just for that.

so is it really balancing us by lowering our dps, our main ability to succeed in bgs? i don't really know but we shall see
#38 Feb 21 2008 at 1:22 PM Rating: Decent
45 posts
I can't wait for some more of these "progressive" updates for elemental shaman. Thank god I'm gearing for enhance, and resto after that. I love elemental, favorite class so far, but this just sucks.

Maybe I'll pull my rogue out of retirement. Or it's time to lvl again.

/tar Blizzard Dev
/rude
#39 Feb 22 2008 at 4:24 PM Rating: Decent
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1,188 posts
Kalgan basically said that he wants to strat turning Ele away from one-dimensional burst, he said the buffs to counteract should be in the patch, but they might not make it until next.

Meh.
#40 Feb 22 2008 at 4:44 PM Rating: Decent
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2,396 posts
TheYardstick the Eccentric wrote:
Kalgan basically said that he wants to strat turning Ele away from one-dimensional burst, he said the buffs to counteract should be in the patch, but they might not make it until next.

If the dev team wants to flesh Elemental out more then they're going to have to give them more caster-oriented tools. Like CC or a root or something else that a million other people have been over a billion different times in a trillion other threads. Right now like 90% of the Elemental talents really only do one thing: give the Shaman more damage.

Nice to see that they decided to go ahead and implement nerfs before introducing any fixes though. Bravo, Blizzard, as always. As always.
#41 Feb 22 2008 at 6:25 PM Rating: Good
Well, in addition to the other changes Shamanistic Rage is no longer a magic effect (read: cannot be dispelled). Enhancement might actually be viable in some arenas now, especially if they tweak Ghost Wolf some more.

And yes, the "We're going to buff you later but right now we're just going to nerf you" crap they like to pull get so very, very old.
#42 Feb 22 2008 at 7:27 PM Rating: Decent
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1,188 posts
Gaudion wrote:
TheYardstick the Eccentric wrote:
Kalgan basically said that he wants to strat turning Ele away from one-dimensional burst, he said the buffs to counteract should be in the patch, but they might not make it until next.

If the dev team wants to flesh Elemental out more then they're going to have to give them more caster-oriented tools. Like CC or a root or something else that a million other people have been over a billion different times in a trillion other threads. Right now like 90% of the Elemental talents really only do one thing: give the Shaman more damage.

Nice to see that they decided to go ahead and implement nerfs before introducing any fixes though. Bravo, Blizzard, as always. As always.


Kalgan himself said I what I had said earlier in that quote. If that isn't worth even a drop of hope, then I don't know what is.
#43 Feb 24 2008 at 4:01 AM Rating: Decent
Gaudion wrote:
TheYardstick the Eccentric wrote:
Kalgan basically said that he wants to strat turning Ele away from one-dimensional burst, he said the buffs to counteract should be in the patch, but they might not make it until next.

If the dev team wants to flesh Elemental out more then they're going to have to give them more caster-oriented tools. Like CC or a root or something else that a million other people have been over a billion different times in a trillion other threads. Right now like 90% of the Elemental talents really only do one thing: give the Shaman more damage.

Nice to see that they decided to go ahead and implement nerfs before introducing any fixes though. Bravo, Blizzard, as always. As always.


LOL too true...

I can just see patch 2.5 now...

-Shaman will have all talent points refunded and all 3 trees will now be replaced by the restoration tree.

-All gear itemization for shaman will now be +Int, spirit, mp/s, stamina, and +healing. Shaman rolling on hunter gear will be a bannable offense.

-Earthshield will be nerfed because allowing shaman to survive or have a useful non-totem buff is unacceptable to other classes and totally imbalences the game making shaman OP.

-Elemental shaman will be given the option of deleting their character, or respecing to restoration.

-Enhancement shaman will now be called restoration shaman who occasionally hit things while healing, because everyone knows shaman have no business meleeing. Blizzard requests shaman leave melee up to proper classes like rogues, warriors, feral druids, some paladins, and hunter pets.

-Shaman will be expected to hang around in the back ranks tossing heals to the real world of warcraft classes as needed. Failure to comply will be a bannable offense.

-Casting earthshield on your shaman will be bannable if another class is in your group/raid/party. Earthshield should be cast on a proper world of warcraft class only.


Edited, Feb 24th 2008 7:03am by Taurrus
#44 Feb 24 2008 at 8:48 PM Rating: Default
Paracleets wrote:


Quote:
Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.


I now feel sorry for Elemental spec.



Was there ever even any explanation given for the need for this nerf? I mean honestly, it's not like elemental shaman were blowing things up so badly in PvP that they had to nerf their main opening shot?

Typical Blizzard rhetoric: "Ok we're nerfing you now, but keep on playing because we promise, we have BIG plans for you in the future, we're going to give you cc we're going to look at the totem mechanic, we promise better gear itemization..."

"Haha! Stupid shaman, do you think they bought it?"


Edited, Feb 25th 2008 1:40am by Taurrus
#45 Feb 24 2008 at 10:31 PM Rating: Decent
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286 posts
Apparently they're trying to make elemental shaman less burst-y, or something. Kalgan wrote something about it on the Oboards, but I don't feel like traumatizing myself by going over there and looking for it at the moment.
#46 Feb 24 2008 at 10:39 PM Rating: Decent
Vaeliorin wrote:
Apparently they're trying to make elemental shaman less burst-y, or something. Kalgan wrote something about it on the Oboards, but I don't feel like traumatizing myself by going over there and looking for it at the moment.


I fail to see how this helps a class that is totally reliant on burst damage. Kalgan is a ****** who is there for the little o-board shaman to cry to, then pat them on the back to tell them it will all be ok, just keep paying your monthly subscription silly shaman...

Here is what that ****** Kalgan said to a poster who asked why they are nerfing elemental shaman:
Kalgan wrote:
Because one-dimensional massive burst damage isn't the way we want to achieve that balance.

EXELLENT, nerf the massive burst damage, which is the only thing elemental has going for it...good call there!

In regards to shaman buffs in 2.4 here is what he said:

Kalgan wrote:
We do have buffs in the works for 2.4, it's just we don't know with 100% certainty exactly which ones they'll be, since some might not be do-able for now.

In other words, we have time to nerf you, but we're not sure how to buff you, so we probably won't get around to it.

In response to a question of why Shaman have no CC:
Kalgan wrote:

I don't think "anything" would really satisfy. Do tauren shamans feel like they have no need for the cc you're asking for since they have war stomp? Probably not.

All it would do to give every shaman that kind of "cc" is water down the feeling of distinction without really solving much (at least for now now... maybe someday in the future could be just the perfect solve for some balance problem, but today it would be marginal).

GREAT. Roll a tauren shaman, you have warstomp. That is your CC, problem solved! So, shaman have no CC because we would otherwise be missing that "feeling of distinction" and giving shaman CC would not really be solving much. But maybe...sometime in the future...in a galaxy far far away...there are shaman with cc...

The explanations are always the same crap. We're looking into it, in the future...we're going to look into it next patch...shaman will be revised...we're trying to achieve balance...very tiresome indeed.




Edited, Feb 25th 2008 1:56am by Taurrus
#47 Feb 25 2008 at 3:23 AM Rating: Decent
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2,396 posts
And that's exactly why Kalgan's words aren't worth "a drop of hope". I don't have to hope because I already know what they're going to do.
#48 Feb 25 2008 at 6:10 AM Rating: Good
Quote:
I don't think "anything" would really satisfy. Do tauren shamans feel like they have no need for the cc you're asking for since they have war stomp? Probably not.

All it would do to give every shaman that kind of "cc" is water down the feeling of distinction without really solving much (at least for now now... maybe someday in the future could be just the perfect solve for some balance problem, but today it would be marginal).


What the F**k kind of a response is this?

I'm really sick that blizzard feels it necisary to buff classes such as hunters/mages/rogues. Which these classes are already pretty balance and hunters imo are becoming the ultimate shaman enemy, I mean, Resto shamans (aimed shot + arcane shot = dead) Elemental (Aimed shot + Silencing shot = dead)
Enhancement (Arcane Shot + Concusion Shot = dead) And yet, they still feel it needed to nerf the two shaman pvp classes. Elemental is basically the lawlret of the shaman class now. While resto is now the worst pvp healer.

And worst of all, my 3v3 team kicked me off when they read the patch notes. "Sorry, but I just don't think you're going to be good for the team any longer. We're probably going to get a resto druid."

Thanks Blizzard, thanks a lot.
#49 Feb 26 2008 at 3:16 PM Rating: Decent
45 posts
Quote:
I don't think "anything" would really satisfy. Do tauren shamans feel like they have no need for the cc you're asking for since they have war stomp? Probably not.

All it would do to give every shaman that kind of "cc" is water down the feeling of distinction without really solving much (at least for now now... maybe someday in the future could be just the perfect solve for some balance problem, but today it would be marginal).


- Are all shaman tauren?? Ya my Drain-eye HoT is great for CC :P, that and a short stun is really great for 5-man and raid CC viability...
- "anything" won't really satisfy WHOM? Seems like it won't satisfy KALGAN, cause I know many shaman that would be satisfied by CC...
- "water down the feeling of distinction" - WTH does this mean?? Distinction from other classes? Oh ya, looks like we ele shaman are being distinguished all right "Hahaha look at the eleMENTAL shaman with no 5v5 team, can't find a heroic grp for CC dependant instances (Durn, Arc etc..), can't get into raids cause they're so distinguished!"
- Well, maybe in the future we'll get groups, sweet!

Ok, venting complete.
#50 Feb 26 2008 at 3:57 PM Rating: Default
Shaman's do not need CC.
Lets have a look at the main CC classes.
Mage, Warlock, Rogue, Hunter.
4 classes that deal with CC primarily, also the only 4 classes that only have 1 role in the game (DPS)
Shaman's can Heal and DPS, giving shaman's CC would take away any chance these other classes have of getting into groups.
#51 Feb 26 2008 at 6:51 PM Rating: Decent
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286 posts
Taurrus wrote:
Vaeliorin wrote:
Apparently they're trying to make elemental shaman less burst-y, or something. Kalgan wrote something about it on the Oboards, but I don't feel like traumatizing myself by going over there and looking for it at the moment.


I fail to see how this helps a class that is totally reliant on burst damage. Kalgan is a ****** who is there for the little o-board shaman to cry to, then pat them on the back to tell them it will all be ok, just keep paying your monthly subscription silly shaman...

Hey, I didn't say I agreed with it, I just meant that it was the reason that was given.

RuinatorVek the Eccentric wrote:
Shaman's do not need CC.
Lets have a look at the main CC classes.
Mage, Warlock, Rogue, Hunter.
4 classes that deal with CC primarily, also the only 4 classes that only have 1 role in the game (DPS)
Shaman's can Heal and DPS, giving shaman's CC would take away any chance these other classes have of getting into groups.

So...all shamans should spec resto? Is that your point? Because I don't know if you've ever seen an enhancement shaman try to heal in their enhancement gear, but it's pretty pathetic. Oh, and sure, that elemental shaman could heal decently in their elemental gear...except then they wouldn't have any mana to DPS with.

Is CC the only thing that could be done to help shaman? Probably not. But it would be one of the easiest to implement, and would at least be a temporary stopgap while we wait for all these buffs that Blizzard "isn't sure when they'll be ready."
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