Quor wrote:
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If the grass is greener from Shaman's point of view as well than how is that Rogues deserve a buff but Shaman don't?
im curious as to what buffs rogue got recently in the context of raiding.
Apples and oranges. Whether or not Rogues were buffed recently (which they have been since TBC released) has absolutely no bearing on the condition Shaman were in before or the condition they're in now after any buffs.
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rogues bring nothing aside from a one-shot CC that is... of marginal usefulness in pvp.
Bull!@#$. You are not going to sit here and quote me a lack of Rogue utility in PvP and expect me to take word one from you seriously. GTFO. Right now.
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rogues have great dps, but in terms of raiding they bring nothing BUT that dps. and until blizzard designs encounters that call for rogue-specific usage aside from dps (sartura anyone?) rogues will be ALL about the dps. steady, high dps that doesnt have to worry about aggro.
Forgive me if I fail to see a lack of goodness here. If Rogues had mediocre DPS and no back-up utility to show for it, that would be one thing, but again, the fact that they sport the highest single-target DPS in the game speaks for itself, and fairly loudly.
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meanwhile, shaman are wanted in EVERY raid group, despite what some of the prevailing beliefs on this board are.
Those are the raids I need to find, because those are the tasty damn raids.
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heroism/bloodlust is such a huge force multiplier that it doesnt matter that its on a moderately long cooldown.
Heroism affects yourself and four other people (see also: one group). It's nice, but much like the virgin who's just had sex for the first time, you'll find it's not exactly the earthshattering experience it's often hyped up to be. I'm not trying to marginalize it in any way, sex is... I mean, it's a nice buff, but it's certainly not the "we have to bring a Shaman for this" ability.
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totems and personal talented skills provide such a boost to group efficiency that in terms of group buffage shaman are at the top of the list, tied with paladins.
According to whose math? Outside of 25-man content you'll rarely, if ever, get a group of five boys and girls to whom you can assign pertinent buffs, so more often than not you're half-*** buffing a couple of people and the rest it's wasted on. The buffs aren't worth the loss of CC in heroics by any stretch of the imagination either. How much DPS am I adding? I know an unbuffed Rogue can easily lead a raid in DPS by 10% if he's putting his back into it (or at least until the 'Locks and Mages get to the AoE pulls and boss fights). Am I buffing that much? Am I worth bringing because of it?
I've already said it. Shaman buffs are gravy, but ask any class and aside from maybe Fury Warriors and Ret Pallies who love their Windfury and no one's gonna list a Shaman buff and say, "I must have this."
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*that* is why rogues look at shaman and say "man, i want that utility". meanwhile, shaman are looking at the high single-target dps of the rogue and saying "why cant we have that?!" the answer is, you do, its just spread out amongst four others. no rogue is going to get that highest single-target dps without a shammy in his group.
If there's anything I've learned about Rogues, it's that they're never satisfied. Ever. Right now Shaman are clamboring to reach the status quo. Rogues aren't going to be satisfied until their class is #1 in PvE damage, #1 in PvE utility, #1 in duels, #1 in 2v2, #1 in 3v3, and #1 in 5v5. Honestly, at this point I'm inclined to just let them have it so I don't have to listen to them make mountains out of molehills anymore.