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Here they are 2.4 notes for Shaman - updated for new stuffFollow

#1 Feb 08 2008 at 11:51 PM Rating: Excellent
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http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Shaman

Quote:
Call of Thunder: (Rank 5) now gives 5% critical strike chance.


Down from 6%. Necessary? Meh.

Quote:
Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.


I'm gonna have to find out what the new cost is, if it's anything higher than 540~ mana, Its going to be exactly the same as it is now. Only, doesn't last as long and you'll have to recast more often. (Same amount of mana per return)

Quote:
Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.


Sounds like a bug fix.

Quote:
Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.


We knew about this, still not happy about it's placement and how much it's actually going to accomplish (read: not much if anything)

Quote:
Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.


Bug fix...

Quote:
Stormstrike has a new icon.


Cause Enhancement wasn't cool enough. Still on a 10s timer /boggle

Quote:
Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.


Blizzards lazy version of the Totem UI they promised.

Quote:
The Shaman spell Fire Nova Totem will no longer sometime detonate without doing any damage.


Another bug fix.

Update 02/20/08

Quote:
Ghost Wolf: Cast time reduced to 2 seconds, down from 3


This will be tremendous for Restoration Shaman in the 2's and 3's bracket. I'll go out on a limb and say it will be "game-breaking" for my own 2's playstyle (0/9/52 spec), along with the reduced Earthshield cost, dispel resistance etc. And I cannot wait for this to go into effect. Perhaps not as huge a change to enhancement shaman who will still be kited all over, because as of yet this does not break snares and is still dispellable. (The other big drawbacks)

Quote:
Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.


I now feel sorry for Elemental spec.

Quote:
Tremor Totem now pulses every 3 seconds, down from 4.


I thought it was 5? Anyways now it's 3. hurray.

Quote:
Shamanistic Rage is no longer a magic effect.


Making it undispellable, which it should have been in the first place.


Edited, Feb 24th 2008 3:12pm by Paracleets
#2 Feb 09 2008 at 1:38 AM Rating: Good
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I'm thinking that the change to ES is going to be the same mana/charge. The wording they used sounds good at first, but that's the beauty of Rhetoric. This means it will have to be recast in the middle of a fight instead of just before and after fights. With the 1.5 sec GCD, this might have to be sacrificed for an emergency heal during instance pulls. However, if it gets dispelled in pvp (30% less likely now), than the mana loss won't be as high.

So I guess that makes it a great/terrible change.


1% Crit loss is a crappy change for those that choose elemental...

The 30% dispell resist is a start, but not good enough (all 41 pt talents should be undispellable, or have an effect like Unstable Affliction).

Overall, I am not happy with the changes.
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#3 Feb 09 2008 at 10:07 AM Rating: Good
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Call of Thunder was never intended for its 6%. It's just finally "fixed".
#4 Feb 09 2008 at 10:30 AM Rating: Excellent
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2,396 posts
Paracleets wrote:
Quote:
Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.


I'm gonna have to find out what the new cost is, if it's anything higher than 540~ mana, Its going to be exactly the same as it is now. Only, doesn't last as long and you'll have to recast more often. (Same amount of mana per return)

So basically, they didn't change anything, they just increased the frequency at which we have to cast it.

This is actually a buff in PvP since Earth Shield rarely lasts the ten minutes or ten charges it has right now. It'll be much cheaper to recast. The lower cost also helps the low dispell resistance seem a little better though I still say it should be 50%.

Having to cast it more often will suck in PvE but I'm not quite ready to call for doom and gloom.

Quote:
Quote:
Stormstrike has a new icon.


Cause Enhancement wasn't cool enough. Still on a 10s timer /boggle

Enhancement already does ridiculous damage at the moment. If they're in need of any buffs at all it's in the department of survival or mobility in PvP. Their damage is more than fine.

Quote:
Quote:
Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.


Blizzards lazy version of the Totem UI they promised.

Actually, I'm quite satisfied with this. I mean, realistically, there is no way they could give us a UI for our totems. There are just too many of them. Even most user-made custom UI's for our totems don't do anything more than group them together (which we can do manually anyways; I do), and any kind of drop-down menu would have to be completely programmed in from scratch since no other class or any other aspect of the game has a UI that works on any kind of mechanic like that.

If they want to give us a brand new UI for our totems some day I'll be all for it, but at least for now I can make sure there won't be any lapses in my totem buffs.

Raglu wrote:
Call of Thunder was never intended for its 6%. It's just finally "fixed".

I don't suppose you have anything to back that up? 'Cause if the tooltip was saying 5% but giving 6% that would be one thing, but the tooltip has always said 6%...

Edited, Feb 9th 2008 1:30pm by Gaudion
#5 Feb 09 2008 at 10:34 AM Rating: Good
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1,245 posts
Gaudion wrote:

Raglu wrote:
Call of Thunder was never intended for its 6%. It's just finally "fixed".

I don't suppose you have anything to back that up? 'Cause if the tooltip was saying 5% but giving 6% that would be one thing, but the tooltip has always said 6%...


http://www.wowinsider.com/2007/11/20/list-of-2-3-known-issues-and-bugs/


OR


http://forums.worldofwarcraft.com/thread.html?topicId=2967993639&sid=1


Down under "Shaman".

Edited, Feb 9th 2008 1:34pm by Raglu
#6 Feb 09 2008 at 11:05 AM Rating: Decent
Thanks Para, good post.

Not too bad of a patch I guess, not great though. We didn't lose anything really, resto shamans got a slight PvP buff I guess. As discussed in other posts, healing grace still is a stupid place to put that buff. I read in another post elemental shamans were getting nerfed, but it looks like that was just trolling.
#7 Feb 09 2008 at 12:32 PM Rating: Decent
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2,396 posts
Raglu wrote:
http://forums.worldofwarcraft.com/thread.html?topicId=2967993639&sid=1


Down under "Shaman".

So they are calling that a bug now and deciding to fix it. Huh... Oh well. That's still pretty stupid in my opinion, but the loss of 1% crit isn't going to kill us. And it is in line with "normalization". Seems they're all about "normalizing" us all of a sudden...

Edited, Feb 9th 2008 3:33pm by Gaudion
#8 Feb 09 2008 at 5:26 PM Rating: Default
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1,121 posts
Shaman have a low population over all, so there is not enough of us for blizard to care about doing anything but nerfing us.

The best pvp classes in the game have high population for lvl 70 player counts, there oppinions are much easier for blizzard to listen too.

So tweaking shaman slightly to keep them balanced with other classes (at least what blizzard sees as balance, balance means keep most of the other players in the game happy)

Based on other leeked changes we should see at least a 7-10% drop in dps... hopefully the changes I had read where BS
#9 Feb 09 2008 at 6:27 PM Rating: Excellent
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Quote:
The best pvp classes in the game have high population for lvl 70 player counts, there oppinions are much easier for blizzard to listen too.


so thats why druids got buffed in BC; because lord knows they were the most popular class by far pre-BC.

and by most popular i mean "lowest percentage of population".

class population has nothing to do with buffing or nerfing. youll notice not much changed for any class in this patch. mostly bug fixes and small balancing tweaks.

Edited, Feb 9th 2008 6:30pm by Quor
#10 Feb 09 2008 at 10:24 PM Rating: Good
Blizzard just keeps nerfing shamans and buffing mages/hunters/rogues....

We're the class in need of a makeover.
#11 Feb 09 2008 at 11:11 PM Rating: Decent
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2,396 posts
It's almost comical. In as bad shape as we are, they still couldn't give us any buffs without giving us counter-nerfs to offset them.

They gave us dispell resistance, but it was low and stupid. Barely even addresses us. All we ever asked for was for Earth Shield and Shamanistic Rage to last more than 5 seconds in PvP.

Speaking of Earth Shield, they finally lowered the outrageous mana cost. Only they had to lower the charges too.

And the coup de gras, the adjustment to Call of Thunder. Normal? No one can reasonably argue with this. Necessary? Not really. It's honestly not the big of a deal, but it's the principal of the thing. We've been asking for buffs forever, sucking in PvP forever, and what do they finally get around to doing? Fixing something that's been the way it has for so long that we didn't even know it was unintended. It's like a blatent slap across the face.

"Yes, we realize that Shaman suck. And by God, not only are you going to continue to suck, but you're going to do it in a normal manner."

With Patch 2.4 Shaman are officially indoctrinated in mediocrity.
#12 Feb 09 2008 at 11:19 PM Rating: Good
Gaudion wrote:

"Yes, we realize that Shaman suck. And by God, not only are you going to continue to suck, but you're going to do it in a normal manner."

With Patch 2.4 Shaman are officially indoctrinated in mediocrity.


I thought this happened way back in patch 1.11 the day pvp enhancement builds died. :P

I have faith that one day our time will come...Blizz will come up with something really good for shaman, other classes will cry about it, they will pull it back somewhat, but it will still be better. At least I hope so... :P
#13 Feb 10 2008 at 12:11 AM Rating: Good
Required ES Change: Each charge of ES now requires a separate dispel attempt to rmoeve, instead of one Purge nailing the entire stack. Water Shield too - it'd give the Enhance boys some dispel resistance to play with as a matter of general principle.

It's essentially what Retadins got, except theirs is even more potent (if your dispel(s) hit the Seal they automatically fail, so they can't have it taken and have dispel resistance on their other buffs).

We'll see what happens with the patch, though.
#14 Feb 10 2008 at 12:42 AM Rating: Decent
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286 posts
You know, one of these days they're just going to release a patch that says "Shamans are no longer allowed in Battlegrounds or Arenas, and will never be flagged for world PvP."

Then, a couple patches later, it will be "Shaman have been removed from the game. Sucks for you, I guess."

Honestly, I don't understand why the class is the least played, but that's a topic for another thread.

I don't know, I guess I'd just have nothing in a patch than a bunch of seemingly useless stuff.
#15 Feb 10 2008 at 1:47 AM Rating: Decent
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2,396 posts
Vaeliorin wrote:
Honestly, I don't understand why the class is the least played, but that's a topic for another thread.

[LewisBlack]I didn't understand it either... and then I rolled one. Now I !@#$in' get it![/LewisBlack]
#16 Feb 10 2008 at 2:04 AM Rating: Decent
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1,121 posts
There must have been quite a bit of complaints for us to still be getting nerfs now lol

It is possible blizzard accidentally makes us powerful, but it would be like druids, they beef us up for expansion but by too much then nerf it to where it is just right.

At this point i am just hoping for WotLK, at the very least some better pvp tools, we just don't have much to counter what other classes do to control the battlefield.

We can DPS in raids now which is neat. Just need something other then Burst dmg in pvp cause it just is not what it use to be at 60, no one had high health back then =P
#17 Feb 10 2008 at 6:49 AM Rating: Default
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1,245 posts
Draeneipally wrote:
Blizzard just keeps nerfing shamans and buffing mages/hunters/rogues....

We're the class in need of a makeover.



Hunter

* Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
* Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
* Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
* The stamina tooltip for hunter pets will now display the proper health increase.


Mages

* Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
* Fire Ward: Using low ranks of this spell is now properly penalized like other healing spells are penalized.
* Frost Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostibte effect.
* Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.
* Spellsteal will no longer overwrite a longer duration buff.

Rogues

* Cheat Death: A combat log message will now show when this ability activates.
* Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
* Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
* Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.









Yeah... that's unfair buffing to mages, hunters, and rogues.
Frankly, rogues do need a buff for their utility to groups/raids. I am thinking that the change to the sap mechanic is intended to solve that.
#18 Feb 12 2008 at 9:07 AM Rating: Good
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2,079 posts
Quote:
Yeah... that's unfair buffing to mages, hunters, and rogues.
Frankly, rogues do need a buff for their utility to groups/raids. I am thinking that the change to the sap mechanic is intended to solve that.


This is one of the few updates lately that HASN'T buffed those 3 classes. This update seems mostly like a huge "bug" fix update. Rogues needing buffs for their utility? LOL You're saying this to people in the shaman forums? You've got to be kidding me. One of the only classes with no CC that is also the least played of any class .... that is generally the most overlooked for end-game. Yeah, rogues need to be fixed lol....
#19 Feb 12 2008 at 9:36 AM Rating: Good
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i really dont know where this "overlooked for end game" syndrome comes from. shaman hold top raiding positions in healing the world over, and at least one enhancement shaman is a requirement for an optimal dps group. elemental shaman are less seen, but still useful, as more crit and hit is always nice for casters, especially healing paladins, mages, and boomkin. the synergy between an elemental shammy, holy pally, boomkin, and shadow priest is quite insane.

you can make an argument for elemental shammies being a bit underrepresented in end game raiding, but restos and enhancements both have a strong place there.
#20 Feb 12 2008 at 1:20 PM Rating: Good
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Jiade wrote:
Quote:
Yeah... that's unfair buffing to mages, hunters, and rogues.
Frankly, rogues do need a buff for their utility to groups/raids. I am thinking that the change to the sap mechanic is intended to solve that.


This is one of the few updates lately that HASN'T buffed those 3 classes. This update seems mostly like a huge "bug" fix update. Rogues needing buffs for their utility? LOL You're saying this to people in the shaman forums? You've got to be kidding me. One of the only classes with no CC that is also the least played of any class .... that is generally the most overlooked for end-game. Yeah, rogues need to be fixed lol....


Utility, meaning the help that the class brings to the rest of the group/raid. All it adds is pure damage in raids. Shaman are great in 25-mans; they are a group class. Hence, totems. Unleashed Rage, Totems of Wrath, Chain Heal. Rogues are unfortunately pure damage.

Edited, Feb 12th 2008 4:26pm by Raglu
#21 Feb 12 2008 at 2:05 PM Rating: Good
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Raglu wrote:
Utility, meaning the help that the class brings to the rest of the group/raid. All it adds is pure damage in raids. Shaman are great in 25-mans; they are a group class. Hence, totems. Unleashed Rage, Totems of Wrath, Chain Heal. Rogues are unfortunately pure damage.

But they are the highest single-target damage, and up until Karazhan they still have plenty of utility. Plus they're one of the top three represented DPS'ers in the arena in 2v2 and 3v3; DPS Shaman can't even get into the arena until 5v5's.

Rogues may have their weak areas like every other class, but they're hardly deficient.
#22 Feb 12 2008 at 2:50 PM Rating: Good
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and rogues are jealous of shaman for all the advantages a shaman brings to a raid.

in other words, its a case of greener grass on the other side, which is an indicator that things are going pretty well.
#23 Feb 12 2008 at 4:36 PM Rating: Decent
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2,396 posts
Quor wrote:
in other words, its a case of greener grass on the other side, which is an indicator that things are going pretty well.

I don't understand how people can say something like this so hypocritally without batting an eyelash.

If the grass is greener from Shaman's point of view as well than how is that Rogues deserve a buff but Shaman don't?
#24 Feb 12 2008 at 4:38 PM Rating: Good
Rogues provide viable CC for pre-pulls in raids. Although less used in raids, if you can CC a mob... great for you! You're still viable fo raiding, you do great damage.
#25 Feb 12 2008 at 5:00 PM Rating: Excellent
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8,779 posts
Quote:
If the grass is greener from Shaman's point of view as well than how is that Rogues deserve a buff but Shaman don't?


im curious as to what buffs rogue got recently in the context of raiding.

yes, there were subtlety buffs, but any rogue will tell you that subtlety sucked *** pre-buff, and its still up in the air exactly how viable it is now. for a brief period HARP reigned supreme, but the nerf bat came down hard on that. besides, you dont spec sub for raiding, you spec combat 19/42 combat or some similar derivation of that with at least 41 in combat and a focus on swords or maces.

so, again, i ask, what buffs did rogues recently get in the context of raiding OR that wernt designed to fix a tree considered broken since, oh, the advent of BC gear? ive gone over the last two major patches with a fine tooth comb and im not seeing anything. i did see a nice water shield buff for shammies tho.

point being, shaman bring a huge amount of utility to a group via totems. rogues bring nothing aside from a one-shot CC that is mostly useless outside of 5-mans, and of marginal usefulness in pvp. rogues have great dps, but in terms of raiding they bring nothing BUT that dps. and until blizzard designs encounters that call for rogue-specific usage aside from dps (sartura anyone?) rogues will be ALL about the dps. steady, high dps that doesnt have to worry about aggro.

meanwhile, shaman are wanted in EVERY raid group, despite what some of the prevailing beliefs on this board are. heroism/bloodlust is such a huge force multiplier that it doesnt matter that its on a moderately long cooldown. totems and personal talented skills provide such a boost to group efficiency that in terms of group buffage shaman are at the top of the list, tied with paladins.

*that* is why rogues look at shaman and say "man, i want that utility". meanwhile, shaman are looking at the high single-target dps of the rogue and saying "why cant we have that?!" the answer is, you do, its just spread out amongst four others. no rogue is going to get that highest single-target dps without a shammy in his group.
#26 Feb 12 2008 at 5:26 PM Rating: Excellent
30 posts
I have only recently rolled my shaman (54 and pulling hard for Outland) but even at this point I have seen and felt that the game is totally different between when I'm soloing and when I'm grouped. I love the amount of damage that I'm doing while soloing (when WF procs and I get my crits in) but when I'm grouped I'm so much more concerned with everyone else in the party.

Yeah, my white damage is always being applied to the main target and I'll hit Stormstrike every 10 seconds, but tossing a quick heal here and there or double checking the the paladin tank is getting the mana spring totem, and so forth is much more important to our success. Yeah, I could focus solely on my own DPS but I've got two instants on a 10 and a 5 second cooldown that I need to watch. The rest of that time is best used evaluating and re-evaluating the battlefield and buffing appropriately.

I love that aspect of my class and that's what is so attractive after playing a mage to 70.
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