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#1 Feb 08 2008 at 9:15 AM Rating: Good
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Im slowly getting gear. ever so slowly. Up to 460 and change def. 48% and change avoidance.

My question relates to the purpose of Defense. Why are we getting 490 defense? to become uncrittable? I realise defense also impacts your avoidance but the gear that focuses on avoidance is better for that obviously.

Does resilience work against PvE targets?

Basically my situation is that i have several pieces of gear, some focusing on def, some on avoidance, and lately i have been banking my avoidance gear until i can get my def higher then swap out. I also have about 100 resilience still and that covers 2.46% crits. My Def covers 4.48% totalling 6.94%. Is this accurate? and if so should i start swapping in my avoidance focused gear for my def gear for the time being? I realize that as i get gear, this wont be an issue, but i want to be at the top of my game while im gearing up.
#2 Feb 08 2008 at 9:21 AM Rating: Good
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To answer on equestion: Resilience does work in PvE. Some Feral drood tanks pick up the Gladiator gear to become uncrittable.
#3 Feb 08 2008 at 9:37 AM Rating: Good
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490 defense is for uncrittability. If that's a real word. /shrug.

102.4% avoidance is for uncrushability.

Resilience works on crits, so would count towards your uncrittability. Druids take resilience items because they get more result per rating from resilience, but warriors and paladins get much more benefit towards reaching uncrit status from defense items, so that's a better option for us. That's because the defense raises our block and parry, which druids do not have. Druids only have dodge, so a flat decrease in crit rate from resilience is more useful to them.

Edit: uncrittability should only be spelled 1 way, even if it's not a real word. =P

Edited, Feb 8th 2008 6:38pm by Khal
#4 Feb 08 2008 at 9:41 AM Rating: Good
Terrorfiend
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So if i can get more avoidance for the time being from other gear while remaining uncrittable via def+res, i should do that.
#5 Feb 08 2008 at 10:34 AM Rating: Good
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That's the usual way... first take crits off the table, then play around to bring the avoid + block up to push crushing blows off (as a goal) -- then keep going to taste. Lots of people try to swap out block for avoidance after they reach uncrushable, less MP and threat, more staying power.

+Def items not only contribute to avoidance as well as taking crits off the table, but they tend to be itemized with other stats that are more useful to a tank than +Res items. It can be useful to use +Res to take out crits early, but as you progress further that's likely going to shift over to entirely +Def just from upgrades.
#6 Feb 08 2008 at 1:13 PM Rating: Good
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Keep in mind that defense is your cheapest way to get uncrushable after block rating (15 points is 1%) and your second cheapest way to get actual avoidance (20 points = 1% vs dodge's 18.9). So, defense rating is a good stat to stack until you get your avoidance where you want it.

I'm not sure what you're planning on tanking KT, but the 490 def and 102.4% miss/dodge/parry/block is really only useful for raid bosses. Everything else (5-mans, heroics, trash) requires slightly less than those numbers. I believe it's 485 and 101.8% for heroic bosses (lvl 72).
#7 Feb 08 2008 at 1:41 PM Rating: Good
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nimrokon wrote:
Keep in mind that defense is your cheapest way to get uncrushable after block rating (15 points is 1%) and your second cheapest way to get actual avoidance (20 points = 1% vs dodge's 18.9). So, defense rating is a good stat to stack until you get your avoidance where you want it.

I'm not sure what you're planning on tanking KT, but the 490 def and 102.4% miss/dodge/parry/block is really only useful for raid bosses. Everything else (5-mans, heroics, trash) requires slightly less than those numbers. I believe it's 485 and 101.8% for heroic bosses (lvl 72).


My plans currently are main focus on heroics and the occasional OT in kara farm runs with the guild. That leads me to another question i had that i forgot to ask about. What is the normal requirement for OTing in kara?
#8 Feb 08 2008 at 6:22 PM Rating: Good
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You still want to hit 490 for Heroics. Things can't crush there, but they can still crit, and that's bad =P

As for OTing in Kara, definently uncrit a must. A number of fights do take 2 tanks, so uncrush is generally advised here too, but I started without being uncrushable and had only minor difficulty (this was before the health buff as well). So as long as you're uncrittable and moving up on uncrushable, I'd say you're ok to do some OTing in Kara. Probaly 10.5-11k health.
#9 Feb 08 2008 at 8:41 PM Rating: Default
ok not to steal the thread. but a guildie warrior over 513 deff. told me taht even with 490 deff mobs in kara and gruuls still crit ya. he also said that warriors need 500+deff to be uncrushable. i'm asumeing thats with sheild block up. but he said he was still getting crushed also. now i know could be inbetween shield block being up but i was wondering with 490 and 102.4 knock them completely off the table like no chance in hell or just kock it so far to the edge that it's few and far inbetween. i always thought since uncritable and uncrushable you couldnt be hit with eather. yet he claims he still does. btw i checked armory he does have 513+deff at the time so shouldnt be crit but could just be a moron.
#10 Feb 08 2008 at 9:34 PM Rating: Good
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nimrokon wrote:
I'm not sure what you're planning on tanking KT, but the 490 def and 102.4% miss/dodge/parry/block is really only useful for raid bosses. Everything else (5-mans, heroics, trash) requires slightly less than those numbers. I believe it's 485 and 101.8% for heroic bosses (lvl 72).

That's a load of tosh. Geared for raids, geared for heroics. Not geared for raids, not geared for heroics.
#11 Feb 08 2008 at 9:49 PM Rating: Good
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The above post (punk's)....

Okie. You're mixing up crits and crushing blows. No class needs more than 490 Def to be entirely immune to crits (except from a couple of old-world mobs that have abilities that throw off the table that no one will fight anymore anyway). At 490, a Warrior or Paladin or Druid or etc can not be crit.

102.4 combined avoidance and block will knock crushing blows off the table as well. You can get close to this passively with HUGE gear that very few will ever obtain, but Warriors and Paladins have a secret weapon. Warrior Shield Block adds 75% block (meaning they hardly need any other stats and can focus on getting other important things up) and a Paladin's Holy Shield adds 30% block (meaning we need to stack more than a Warrior does to get there). Holy Shield is more reliable with 8 charges over 10s than Shield Block, and has the trusty backup, Redoubt, which sometimes bridges over the "lag period". With 490 Def, you are passively immune to crits, meaning they WILL NOT happen regardless of circumstances (with the above noted exception that you will never encounter). You can still be crushed when:

1 - HS/SB are down because you didn't re-cast (naughty) or because of the slight bit of lag between when it goes down and you re-cast it.

2 - You get stunned, knocked back, or otherwise incapacitated.

3 - You get hit from behind (where you can't block or parry, effectivly leaving only the mob's Miss% and your Dodge)

4 - You sit down.... (Okay.. technically you get crit if you sit, despite your defense, not crushed -- another exception that shouldn't matter)

Many tanks (esp. Warriors, see further) will say that these stats will not ENTIRELY push crits and crushing blows off the table and cling to the idea that there is a hard-fixed "base chance" that can't be reduced. This is bunk. They may produce a combat log to say otherwise... good. The combat log WILL show one of first 3 above causes of eating one of these hits. Sitting down is hard to show... but jeez, like they couldn't tell. This is a very common thought with Warriors because it's not always easy to keep Shield Block up. It's especially hard against fast attacking bosses (Prince...) Also, they have to re-cast twice as often, giving more chances for a hit during a lag-period. Payoff for being able to stack more STA and other useful starts while we're still working on avoidance+block.

Edited, Feb 9th 2008 12:50am by Losie
#12 Feb 10 2008 at 2:26 AM Rating: Decent
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As someone who's just run their 1st heroics and a full kara clear this week let me tell you as others have mentioned, 490 def is mandatory. For trash and heroics anything over 90% avoidance is fine if you have a healer who's awake. For kara bosses you need to be uncrushable.

Also I wouldn't advise trying to mt Maiden the silencing effects are really rough on holy shield. I tanked her down to 20% and healers finally couldn't keep up, probably because i got crushed twice in a row.. Luckily we had a prot warr building threat and he tanked the last 20% with no problem.
Tanked opera with no problem, curator wasn't bad, shade isn't tankable. Brought in a t4/t5 pally tank for the rest of kara and i OT'ed/dps'ed(fortunately i have almost 600spell dam and imp crusader aura so i wasn't a complete waste of a spot, lol). Got extremely lucky on drops as i picked up the chest, shield and shoulders(and that dps cloak) along with the 22 badges.
#13 Feb 10 2008 at 5:40 AM Rating: Good
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Maiden takes good timing, that's all really. Gotta be really careful not to have your GCD up as Holy Shield runs out so you can reapply it right as it's ending or you'll have to wait through the next silence. I haven't quite gotten the hang of it yet, but tanked her a number of times now will little issue. I would advise slightly better gear for her then what the other "first half" bosses require only because of the possibility of being silenced and not having Holy Shield up, but she's really not that bad if you discipline yourself :)
#14 Feb 12 2008 at 11:14 AM Rating: Good
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Played with the sandbox on warcrafter.net and realized that after a few small upgrades (1 being the belt from the arc key quest 2 being the Crystalforged Sword from the AH) and some slight gem adjustments and enchants i will be ready to go i think.

Looking at my current 469 def and 87% avoidance i was kinda bummed, but its amazing how fast that racks up with some enchants.

http://www.warcrafter.net/sandbox/27932 not sure if that link will work

4600 MP. you think thats gonna be a problem?

Edited, Feb 12th 2008 11:18am by KTurner
#15 Feb 12 2008 at 1:13 PM Rating: Decent

Nope, I generally tank heroics with 4.8k mana.
#16 Feb 12 2008 at 1:27 PM Rating: Decent
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Quote:
You can still be crushed when:
1 - HS/SB are down because you didn't re-cast (naughty) or because of the slight bit of lag between when it goes down and you re-cast it.

2 - You get stunned, knocked back, or otherwise incapacitated.

3 - You get hit from behind (where you can't block or parry, effectivly leaving only the mob's Miss% and your Dodge)

4 - You sit down.... (Okay.. technically you get crit if you sit, despite your defense, not crushed -- another exception that shouldn't matter)



5 - While casting, this is why using AS is un-advised; unless the Boss has a timed cast (long enough for you to fit in AS), or you are skilled enough to time it in-between hits.






Edited, Feb 12th 2008 3:29pm by Killzon
#17 Feb 14 2008 at 4:12 AM Rating: Decent
thanks for all the info guys i just got 70 and i'm curently 496 deff. i need to work on gear alot though wrist is just a lvl 68 of defence to bump me over 490. also only 10k hp 12k armor like 180 or so spell damage.
#18 Feb 15 2008 at 1:47 PM Rating: Good
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Gaudion wrote:
nimrokon wrote:
I'm not sure what you're planning on tanking KT, but the 490 def and 102.4% miss/dodge/parry/block is really only useful for raid bosses. Everything else (5-mans, heroics, trash) requires slightly less than those numbers. I believe it's 485 and 101.8% for heroic bosses (lvl 72).

That's a load of tosh. Geared for raids, geared for heroics. Not geared for raids, not geared for heroics.


I suppose I did word that a little bit poorly. What I meant was, that 490 def and 102.4% are what you need to be uncrittable and uncrushable vs lvl 73 mobs (I think the only lvl 73 mobs currenly in the game are raid bosses). To be uncrittable against a lvl 72 mob only takes 485 defense as they are 1 level lower and have 5 less 'weapon skill' to compete against.

If you are not tanking raid bossess, you do not NEED the extra defense and could therefore start stacking dodge a bit sooner. Level 72 mobs shouldn't be able to crush a level 70 at all (wowwiki), but that 101.8% will push regular hits off the table, so you'll be blocking or not being hit at all.

Also, I think the first half of Kara is actually easier than all but the easiest heroics. Since you don't need to worry about being crushed in heroics, it helps a lot more to get your avoidance up and not get hit at all. If you can do that a bit sooner, I think it's worth it.
#19 Feb 15 2008 at 2:34 PM Rating: Good
Quote:
If you are not tanking raid bossess, you do not NEED the extra defense and could therefore start stacking dodge a bit sooner.


Rather have it and not need it than need it and not have it. Kara is pugged almost nightly on my server, and you might as well just grab the extra avoidance and defense now then not have it later. If you tell people it's fine to have less, then they will stay there and not build it higher and when that person wants to do kara finally or tank something that has a skull they won't have the stats for it.

It's not a huge jump from 485 to 490 or from 101.6 to 102.4% avoidance, so it's better to just tell people to shoot for that so that they are prepared against ANYthing.
#20 Feb 15 2008 at 3:01 PM Rating: Good
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KTurner wrote:
My question relates to the purpose of Defense. Why are we getting 490 defense? to become uncrittable? I realise defense also impacts your avoidance but the gear that focuses on avoidance is better for that obviously.

Does resilience work against PvE targets?


While resilience does work against PvE targets, the reason we stack defense to 490 instead of resilience is because defense gives both avoidance and crit reduction, while resilience only gives crit reduction.
#21 Feb 15 2008 at 3:40 PM Rating: Good
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Ialaman wrote:
KTurner wrote:
My question relates to the purpose of Defense. Why are we getting 490 defense? to become uncrittable? I realise defense also impacts your avoidance but the gear that focuses on avoidance is better for that obviously.

Does resilience work against PvE targets?


While resilience does work against PvE targets, the reason we stack defense to 490 instead of resilience is because defense gives both avoidance and crit reduction, while resilience only gives crit reduction.


heh, thread is moot now. helped me when i posted it though. almost all my res is gone. i think i got like .91% from it still?
#22 Feb 15 2008 at 3:49 PM Rating: Good
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For most people, you're probably correct about sticking with the 490 and 102.4%, CapJack. I highly recommend going for those numbers. However, if someone is willing to put the time into understanding their mechanics and optimising their gear, it doesn't hurt to let them know what all their options are (and seemed particularly pertinent to KT's questions/situation). If you can get something great (like 38 dodge rating for 20 defense rating), it might be important to know that you can go below that 490 for heroics and get the extra avoidance (even if you have to switch back to stay uncrushable for the raid boss).

#23 Feb 15 2008 at 3:57 PM Rating: Good
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nimrokon wrote:
For most people, you're probably correct about sticking with the 490 and 102.4%, CapJack. I highly recommend going for those numbers. However, if someone is willing to put the time into understanding their mechanics and optimising their gear, it doesn't hurt to let them know what all their options are (and seemed particularly pertinent to KT's questions/situation).


This is very true. While KT said that he was about occasional forays as OT into Kara (which would make the uncrush a necessity) some posters have no interest in raiding.

For those people that would only be interested in heroics, pushing uncrush above all is a disservice. It would actually be better for them, rather than trying to simply achieve uncrush (which is a moot point outside of raids), to maintain uncrit and focus on stats/gear/enchants/gems that would boost stamina and avoidance.

Yes, the latter would probably eventually result in uncrushability as they got more gear but to pursue uncrush for uncrush's sake for someone who's only going to be running heroics is counter-productive.
#24 Feb 15 2008 at 4:01 PM Rating: Good
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KTurner wrote:
heh, thread is moot now. helped me when i posted it though. almost all my res is gone. i think i got like .91% from it still?


Nice work KT. It looks like you're Flesh Beast's Metal Greaves, a Figurine of the Colossus, and a couple enchantments or gems away from the magic numbers.
#25 Feb 15 2008 at 4:10 PM Rating: Good
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nimrokon wrote:
It looks like you're Flesh Beast's Metal Greaves



/snicker
#26 Feb 15 2008 at 4:16 PM Rating: Good
While uncrushable is not necessary in heroics, it is nice to be un-hittable. If all of your hits against you are dodge/parry/block/miss, that will help out more than the STA you can get. For instance, I block ~200 damage (I know, not my best stat). At WORST, every hit against me is a block, meaning after 5 blocks, I just saved myself 1000 damage. Pushing your avoidance up is not counter-productive. While I'm not downplaying STA as it does help against burst damage, I don't want people to think that they shouldn't go for their avoidance stats.

I know you included avoidance in your list as things they should boost up, but my point is that it is more important than STA until you get at least un-hittable at 101.8%

On that note, it's still best policy to just gear for avoidance and gem/enchant for STA. This lets you build both at the same time, and gets your avoidance up.
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